kumazan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
Posts: 772 Likes: 1,553
inherit
2088
0
1,553
kumazan
772
Nov 14, 2016 19:51:29 GMT
November 2016
kumazan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
|
Post by kumazan on Apr 27, 2017 10:13:22 GMT
There is always the option to introduce natural wurmholes à la Wing Commander. Or the Jardaan had mass relay, star gates or something alike. Finally, if we look at the revised ending of Mass Effect 3... Building own mass relays doesn't seem that impossible... If I am not mistaken, even if you chose the red ending and therefore could not relay on the assastance of the reapers, the mass relays were rebuild. Maybe they start out with something such as a mini mass relay for relatively small distances, but enough explore some nearby stuff... creating a network may be part of the game. The problem with Mass Relays is that you have no use for one of them, it needs a pair and the pair should be placed at your intended destination. Thus, it'd be pointless for the Ai to start building relays before the have explored, and settled, to an extent, what's beyond the Heleus cluster. Relays should be done AFTER exploration, and not as a means to explore.
|
|
inherit
1822
0
Jan 20, 2021 21:05:53 GMT
157
feuerrabe
163
Oct 19, 2016 13:01:51 GMT
October 2016
feuerrabe
|
Post by feuerrabe on Apr 27, 2017 10:18:50 GMT
There is always the option to introduce natural wurmholes à la Wing Commander. Or the Jardaan had mass relay, star gates or something alike. Finally, if we look at the revised ending of Mass Effect 3... Building own mass relays doesn't seem that impossible... If I am not mistaken, even if you chose the red ending and therefore could not relay on the assastance of the reapers, the mass relays were rebuild. Maybe they start out with something such as a mini mass relay for relatively small distances, but enough explore some nearby stuff... creating a network may be part of the game. The problem with Mass Relays is that you have no use for one of them, it needs a pair and the pair should be placed at your intended destination. Thus, it'd be pointless for the Ai to start building relays before the have explored, and settled, to an extent, what's beyond the Heleus cluster. Relays should be done AFTER exploration, and not as a means to explore. Is that so? I was under the impression the disadvantage of not having a second mass relay at the other means that you cannot go back.
|
|
inherit
131
0
Dec 17, 2018 14:01:15 GMT
1,803
Ahriman
1,503
August 2016
ahriman
|
Post by Ahriman on Apr 27, 2017 10:26:12 GMT
The problem with Mass Relays is that you have no use for one of them, it needs a pair and the pair should be placed at your intended destination. Thus, it'd be pointless for the Ai to start building relays before the have explored, and settled, to an extent, what's beyond the Heleus cluster. Relays should be done AFTER exploration, and not as a means to explore. Is that so? I was under the impression the disadvantage of not having a second mass relay at the other means that you cannot go back. I'm Codex copy-paste machine today.
|
|
dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 342 Likes: 432
inherit
7767
0
432
dm04
342
Apr 17, 2017 20:22:57 GMT
April 2017
dm04
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by dm04 on Apr 27, 2017 11:17:33 GMT
Is that so? I was under the impression the disadvantage of not having a second mass relay at the other means that you cannot go back. I'm Codex copy-paste machine today. And? We still need two.
|
|
bryanky5
N3
Do people actually read these?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 346 Likes: 528
inherit
3918
0
528
bryanky5
Do people actually read these?
346
Feb 26, 2017 13:36:27 GMT
February 2017
bryanky5
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by bryanky5 on Apr 27, 2017 11:23:19 GMT
I'm Codex copy-paste machine today. And? We still need two. Uhhh pretty sure he was copy and pasting the codex to confirm that they would need two to the guy that said "Is that so?"
|
|
dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 342 Likes: 432
inherit
7767
0
432
dm04
342
Apr 17, 2017 20:22:57 GMT
April 2017
dm04
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by dm04 on Apr 27, 2017 11:25:32 GMT
I see, gues it was too obvious without a hint like "we need two, here codex"... as we say here "didn't see the forest becasue of too many trees", no idea how it is said in eglish
|
|
inherit
7146
0
1
grimspyre
3
April 2017
grimspyre
|
Post by grimspyre on Apr 27, 2017 11:30:54 GMT
Wiki copy-paste machine, maybe.
The codex simply states the Kett drives compensate "somewhat" for the lack of drives, and are highly inefficient in comparison. The perceived arduousness of travel, as well as the use of ark ships and stasis, seems to be inferred assumption. At the very least, I never came across grounds for such in gameplay or the codex entries, and it would be nice if someone provided the source.
The codex leaves the issue open-ended and general enough that Bioware could simply wave in Milky Way-improved kett drives.
|
|
ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 858 Likes: 951
inherit
737
0
Nov 28, 2024 20:01:23 GMT
951
ApocAlypsE
858
August 2016
apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by ApocAlypsE on Apr 27, 2017 11:32:35 GMT
If you read the codex about Kett tech and propulsion, you will find hints how the game designers plan to dig out of their hole they made for ME:A with the absence of mass relays. Kett use aside from mass manipulation with Eezo another principle. They can compress the space in their flight path and stretch behind them. Which is basically a Alcubierre ore Warp Drive. (its a bit mixed up in the codex, the writer obviously didn't understand the wikipedia article ) Well, in their defense general relativity is not a simple subject to understand...
|
|
inherit
950
0
128
anddill
90
August 2016
anddill
|
Post by anddill on Apr 27, 2017 21:53:08 GMT
Wiki copy-paste machine, maybe. The codex simply states the Kett drives compensate "somewhat" for the lack of drives, and are highly inefficient in comparison. The perceived arduousness of travel, as well as the use of ark ships and stasis, seems to be inferred assumption. At the very least, I never came across grounds for such in gameplay or the codex entries, and it would be nice if someone provided the source. The codex leaves the issue open-ended and general enough that Bioware could simply wave in Milky Way-improved kett drives. Search in: Ships and Vehicles / Kett Starships
|
|
inherit
7146
0
1
grimspyre
3
April 2017
grimspyre
|
Post by grimspyre on Apr 28, 2017 0:54:11 GMT
Wiki copy-paste machine, maybe. The codex simply states the Kett drives compensate "somewhat" for the lack of drives, and are highly inefficient in comparison. The perceived arduousness of travel, as well as the use of ark ships and stasis, seems to be inferred assumption. At the very least, I never came across grounds for such in gameplay or the codex entries, and it would be nice if someone provided the source. The codex leaves the issue open-ended and general enough that Bioware could simply wave in Milky Way-improved kett drives. Search in: Ships and Vehicles / Kett Starships Yeah, that's exactly what I was talking about from the beginning. The issue was the wiki clip provided assumed details and a level of difficulty that was not suggested in the game. My point was simply that the game leaves it vague enough for Bioware to sweep in a new and improved warp drive. It may be inefficient and slow in the sense that it takes weeks instead of minutes to get somewhere, but the devs can make it practical enough for their purposes.
|
|
inherit
4007
0
Nov 28, 2024 22:43:54 GMT
3,863
kotoreffect3
1,758
March 2017
kotoreffect3
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by kotoreffect3 on Apr 28, 2017 2:33:57 GMT
You think this would not be hard to figure out.
|
|
warlorejohn
N2
Chemo stoped working, no chemo left for my cancer type.
Posts: 59 Likes: 93
inherit
430
0
93
warlorejohn
Chemo stoped working, no chemo left for my cancer type.
59
August 2016
warlorejohn
|
Post by warlorejohn on Apr 28, 2017 5:08:42 GMT
Actually the remnant drives are suppose to be better than our's
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Apr 29, 2017 16:53:44 GMT
Yes you are. The galaxy map of this game doesnt show the ENTIRE of andromeda galaxy(which is huge), only a single cluster. Standard FTL is in most ships and shuttles, and it can take you relatively quickly(hours to days) to other solar systems inside a star cluster, you dont need a mass relay for that. Like for the Normandy when it traveled INSIDE the clusters in the original Trilogy. Mass Relays are a help wehn youre doing travel from one cluster to another, which would take from months or years to decades on standard FTL, depending on the distance. Andromeda takes place inside a single cluster on the fringes of Andromeda Galaxy called the Heleus cluster. I hope this is clear enough. Which is why Andromeda has a potential for more than just a trilogy and why imo we haven't seen many unique aliens. The Milky Way is tiny compared to Andromeda.
|
|
michaelm
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
XBL Gamertag: ArchMikem
Posts: 154 Likes: 187
inherit
6004
0
May 28, 2020 20:46:27 GMT
187
michaelm
154
Mar 25, 2017 13:30:11 GMT
March 2017
michaelm
Mass Effect Trilogy, Mass Effect Andromeda
ArchMikem
|
Post by michaelm on Apr 29, 2017 23:56:12 GMT
Aside from me using incorrect descriptors, jumping system to system not cluster to cluster, still required Mass Effect relays in the OT. To warp from the Sol System they had to use the Charon relay.... The distances in Andromeda seem comparable if not even larger. Because in the Trilogy Bioware gave us Systems spanning the entire galaxy, you should recall that there were still Clusters you could travel conventionally across to access different systems, for example, a Mass Relay would be in System A, but you could move the Normandy outside the System's border to travel to Systems B, C, and D without needing to use the Relay. Only reason you need to use the Charon Relay to get anywhere outside the Sol System is due to Bioware not giving us any other Systems inside the Local Cluster. Point is, the Tempest is using conventional FTL courtesy of the ODSY Drive Core, however because there are no Mass Relays in Andromeda, we're pretty much stuck within Heleus as conventional travel throughout Andromeda is not feasible.
|
|
inherit
The Pathfinder
638
0
Sept 22, 2017 23:01:09 GMT
9,422
Serza
Rendering planets viable since 2017
6,301
August 2016
serza
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
13152
|
Post by Serza on Apr 30, 2017 9:55:56 GMT
Aside from me using incorrect descriptors, jumping system to system not cluster to cluster, still required Mass Effect relays in the OT. To warp from the Sol System they had to use the Charon relay.... The distances in Andromeda seem comparable if not even larger. Because in the Trilogy Bioware gave us Systems spanning the entire galaxy, you should recall that there were still Clusters you could travel conventionally across to access different systems, for example, a Mass Relay would be in System A, but you could move the Normandy outside the System's border to travel to Systems B, C, and D without needing to use the Relay. Only reason you need to use the Charon Relay to get anywhere outside the Sol System is due to Bioware not giving us any other Systems inside the Local Cluster. Point is, the Tempest is using conventional FTL courtesy of the ODSY Drive Core, however because there are no Mass Relays in Andromeda, we're pretty much stuck within Heleus as conventional travel throughout Andromeda is not feasible. That's actually the Local Cluster, Sol being one system in it. But yes, we're never given more systems in the Local Cluster. Which, by the way, is obviously a human name for the thing.
|
|
Papa Franku
N2
Saving the Omniverse
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 79 Likes: 82
inherit
7492
0
Jan 11, 2018 21:51:59 GMT
82
Papa Franku
Saving the Omniverse
79
April 2017
mcguardian
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by Papa Franku on Apr 30, 2017 11:56:18 GMT
Dude do you even pay attention? The game takes place in the Helius cluster. To travel from system to system you only need FTL!
In the Milky Way we had relays to travel from cluster to cluster. Remember you had to refuel in ME2 to travel from systems in a cluster!
|
|
inherit
3439
0
9,686
alanc9
Old Scientist Contrarian
8,066
February 2017
alanc9
|
Post by alanc9 on Apr 30, 2017 15:53:39 GMT
Aside from me using incorrect descriptors, jumping system to system not cluster to cluster, still required Mass Effect relays in the OT. To warp from the Sol System they had to use the Charon relay.... The distances in Andromeda seem comparable if not even larger. Only reason you need to use the Charon Relay to get anywhere outside the Sol System is due to Bioware not giving us any other Systems inside the Local Cluster. Note that ME3 fudges this a little. Arcturus is well within conventional FTL range of Sol and contains the closest orimary relays to Sol, but it's marked as being in a different cluster. .
|
|
elanor
N3
We made it.
Posts: 612 Likes: 1,111
inherit
1540
0
Jan 11, 2022 16:59:36 GMT
1,111
elanor
We made it.
612
Sept 11, 2016 10:04:02 GMT
September 2016
elanor
|
Post by elanor on May 1, 2017 9:07:48 GMT
The Heleus Cluster is just that big and it looks like whole Milky Way because of black hole in the middle. In the beggining I didn't even realize that we're not exploring whole galaxy. Non of the clusters in Milky Way was that big. I can see why there is a confusion about it. What I don't understand is why Tempest is moving from system to system like there was Mass Relays there. Going straight to system we want would be much faster. It just looks like they used old galaxy map system and import it to Andromeda.
|
|
Reorte
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
Posts: 172 Likes: 144
inherit
7714
0
144
Reorte
172
Apr 16, 2017 15:08:37 GMT
April 2017
reorte
Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
|
Post by Reorte on May 1, 2017 11:31:10 GMT
Only reason you need to use the Charon Relay to get anywhere outside the Sol System is due to Bioware not giving us any other Systems inside the Local Cluster. Note that ME3 fudges this a little. Arcturus is well within conventional FTL range of Sol and contains the closest orimary relays to Sol, but it's marked as being in a different cluster. . Yeah, about 30 ly to Arcturus, which is pretty tiny on the galactic scale. Sol isn't in any sort of cluster either in reality, and probably most of the other stars we go to aren't. I handwave that away as "cluster" usually being used in ME context to refer to a group of systems within convenient reach of a relay rather than a star cluster in the astronomical sense. Conventiional FTL would probably get you to Arcturus just fine but why bother when there's a relay? Heleus is the latter though, a genuine star cluster. That would be a bit odd in reality - such clusters are generally going to have young stars in them (not had time to disperse), but considering how everything there had been artificially tinkered with it fits, although I'd have expected it to have raised a few eyebrows before departure. I'd missed the bit about Kett ships not being able to do long distance travel casually. It closes what I viewed as a plothole, namely "the rest of them will just turn up tomorrow and kick the hell out of us."
|
|
Reorte
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
Posts: 172 Likes: 144
inherit
7714
0
144
Reorte
172
Apr 16, 2017 15:08:37 GMT
April 2017
reorte
Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
|
Post by Reorte on May 1, 2017 11:32:22 GMT
The Heleus Cluster is just that big and it looks like whole Milky Way because of black hole in the middle. In the beggining I didn't even realize that we're not exploring whole galaxy. Non of the clusters in Milky Way was that big. I can see why there is a confusion about it. What I don't understand is why Tempest is moving from system to system like there was Mass Relays there. Going straight to system we want would be much faster. It just looks like they used old galaxy map system and import it to Andromeda. The way the Tempest moves between systems doesn't look too inconsistent with the way the Normandy moved between systems in a cluster in ME1 (even though that was just a loading screen).
|
|
BrickSev
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 35 Likes: 34
inherit
7923
0
Aug 20, 2017 11:05:24 GMT
34
BrickSev
35
Apr 22, 2017 12:12:10 GMT
April 2017
bricksev
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by BrickSev on May 1, 2017 12:24:27 GMT
We'd probably need a few Reapers in order to build Mass Relays. Which suggests you're indoctrinated. Or, if choosing the Blue Fireworks ending in ME3, they could ask Super-Shep to order the "repurposed" Reapers to build the Mass Relays in Andromeda. Just humor, of course lol
|
|
Pyrceval78
N3
Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Pyrceval78
Posts: 977 Likes: 3,412
inherit
7004
0
Jul 10, 2017 19:29:59 GMT
3,412
Pyrceval78
Burninating the thatched roof cottages.
977
April 2017
pyrceval78
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Pyrceval78
|
Post by Pyrceval78 on May 1, 2017 12:33:47 GMT
Mass Effect 1 between systems in the same cluster loading screen,...
Error 404...no Mass relay found.
|
|
inherit
Champion of Kirkwall
1212
0
8,026
Sifr
3,737
Aug 25, 2016 20:05:11 GMT
August 2016
sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Sifr on May 1, 2017 12:42:10 GMT
Note that ME3 fudges this a little. Arcturus is well within conventional FTL range of Sol and contains the closest orimary relays to Sol, but it's marked as being in a different cluster. Most Citadel ships have a top speed of 12-15 ly per day, so even using conventional FTL, it'd still take 2 or 3 days to reach Arcturus (36 ly from Sol). (Reaper ships are canonically twice as fast, could therefore make the trip in just over a day)
|
|
inherit
6748
0
Sept 28, 2017 10:22:25 GMT
25
TaranTatsuuchi
21
Mar 31, 2017 22:40:17 GMT
March 2017
tarantatsuuchi
|
Post by TaranTatsuuchi on May 1, 2017 15:36:57 GMT
The Heleus Cluster is just that big and it looks like whole Milky Way because of black hole in the middle. In the beggining I didn't even realize that we're not exploring whole galaxy. Non of the clusters in Milky Way was that big. I can see why there is a confusion about it. What I don't understand is why Tempest is moving from system to system like there was Mass Relays there. Going straight to system we want would be much faster. It just looks like they used old galaxy map system and import it to Andromeda. Haven't played too far in yet but... Iirc, the new drives don't completely negate the buildup of charge... Thus, they could be dissapating it along the way. The Tempest's core might not be as efficient as the nexus or ark ones.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,299 Likes: 50,673
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,673
Iakus
21,299
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on May 1, 2017 15:55:12 GMT
Wonder how they are going to manage a "cluster to cluster" travel. Will they build a mass effect relay? That would be interesting, as the Milky Way folks can not do it. So maybe some sort of a star gate, or something else provided by some remnant discovery. "Resources"
|
|