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Post by Hrungr on Sept 1, 2018 19:46:31 GMT
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Post by link2twenty on Sept 1, 2018 19:54:59 GMT
The stream is running but the pre-panel content is a bit ropey... Shh, there-there, it's over now 😉
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Post by SofaJockey on Sept 1, 2018 19:59:36 GMT
Shh, there-there, it's over now 😉 That's better...
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Post by bshep on Sept 1, 2018 20:13:57 GMT
"We’re focusing less on a massively branching story" =/= "superficial characters" or "lack of great storytelling" (especially in their future titles) The fact that you take this little excerpt and misconstrue it as meaning something that it doesn't... well, I think it speaks more of your attitude towards Bioware rather than Bioware itself. Nothing new there...
Anyway, hoping for some new info from the panel. I will be disapointed if they stream the same gameplay video again...
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Post by Hrungr on Sept 1, 2018 20:23:09 GMT
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Post by Hrungr on Sept 1, 2018 20:31:15 GMT
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Post by link2twenty on Sept 1, 2018 20:32:50 GMT
Is this picture new?
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Post by Hrungr on Sept 1, 2018 20:35:50 GMT
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Post by Sartoz on Sept 1, 2018 20:48:18 GMT
To be honest a less branching story could be good for a stable narrative. Don’t want to have too many branching choices to the point where it’ll be tough to track them all especially in a multiplayer centric game.
That's the point. Anthem is a multiplayer game and not a RPG. Yet, Bio's corp speak says it's both.
For example: If one insists on doing the very minimum at these hubs (ie: not bother to be friendly with anyone), how can you be the hero of your story? See what I mean? Whereas, in a true RPG, with companions, that char. development / attachment is automatically part of the game.
I'm eager to read what Bio has to say at PaxWest.
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Post by smilesja on Sept 1, 2018 20:50:06 GMT
Seeing the trailer:
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Post by bshep on Sept 1, 2018 20:51:37 GMT
Nice trailer.
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Post by smilesja on Sept 1, 2018 20:51:41 GMT
To be honest a less branching story could be good for a stable narrative. Don’t want to have too many branching choices to the point where it’ll be tough to track them all especially in a multiplayer centric game.
That's the point. Anthem is a multiplayer game and not a RPG. Yet, Bio's corp speak says it's both.
For example: If one insists on doing the very minimum at these hubs (ie: not bother to be friendly with anyone), how can you be the hero of your story? See what I mean? Whereas, in a true RPG, with companions, that char. development / attachment is automatically part of the game.
I'm eager to read what Bio has to say at PaxWest.
Ever heard of an MMORPG? It’s very possible that Anthem is that.
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bshep
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Post by bshep on Sept 1, 2018 20:56:10 GMT
That's the point. Anthem is a multiplayer game and not a RPG. Yet, Bio's corp speak says it's both.
For example: If one insists on doing the very minimum at these hubs (ie: not bother to be friendly with anyone), how can you be the hero of your story? See what I mean? Whereas, in a true RPG, with companions, that char. development / attachment is automatically part of the game.
I'm eager to read what Bio has to say at PaxWest.
Ever heard of an MMORPG? It’s very possible that Anthem is that. From what was showed so far makes me think of something similar to SWTOR.
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Post by smilesja on Sept 1, 2018 20:58:24 GMT
Ever heard of an MMORPG? It’s very possible that Anthem is that. From what was showed so far makes me think of something similar to SWTOR. My thoughts as well.
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Post by SwobyJ on Sept 1, 2018 21:04:49 GMT
Still looks real pretty.
Still not compelling to me, but maybe good enough on discount (and with a PC upgrade), later 2019 or 2020.
Its a weird place because it clearly has aspects that may appeal to me, but the package works the least of any Bioware marketing campaign in my adult life (except maybe DAO which was lolololriffic when trying to be edgy).
I'm having less time and care for games that want, at least ideally, 100s+ hours of my time to truly 'complete'.
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Post by midnight tea on Sept 1, 2018 21:09:39 GMT
To be honest a less branching story could be good for a stable narrative. Don’t want to have too many branching choices to the point where it’ll be tough to track them all especially in a multiplayer centric game.
That's the point. Anthem is a multiplayer game and not a RPG. Yet, Bio's corp speak says it's both. Yes, because nobody has ever merged multiplayer game and RPGs before! It's not like Bioware has experience in this area already I mean... totally not like they were pushing to connect multiplayer aspects with RPG for decades now.
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Post by Iakus on Sept 1, 2018 21:18:46 GMT
Looks like just another shooter to me. All the "story" is limited to Fort Tarsis, and it doesn't look like your choices affect anything but conversations (which we have already been told will be binary)
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Post by ladyinsanity on Sept 1, 2018 21:24:26 GMT
Looks like just another shooter to me. All the "story" is limited to Fort Tarsis, and it doesn't look like your choices affect anything but conversations (which we have already been told will be binary) Your decisions towards certain characters may also affect other characters and their interactions towards you. (except between Haluk and Faye apparently)
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Post by river82 on Sept 1, 2018 21:31:00 GMT
Looks like just another shooter to me. All the "story" is limited to Fort Tarsis, and it doesn't look like your choices affect anything but conversations (which we have already been told will be binary) Your decisions towards certain characters may also affect other characters and their interactions towards you. (except between Haluk and Faye apparently) Yep, when Bioware says "choice and consequence" with Anthem it seems like it just affects character interactions. That's where everything seems to be at. When they were advertising exploration within Fort Tarsis, they immediately said "you may even encounter shadowy figures with questionable characters". Not exactly why I go exploring but *shrugs*. Maybe if I explore hard and deep enough, I'll find a joyful merchant selling exotic looking gear. Or possibly a dour former politician that spins machiavellian yarns.
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Post by Iakus on Sept 1, 2018 21:45:13 GMT
Looks like just another shooter to me. All the "story" is limited to Fort Tarsis, and it doesn't look like your choices affect anything but conversations (which we have already been told will be binary) Your decisions towards certain characters may also affect other characters and their interactions towards you. (except between Haluk and Faye apparently) ...yay? My interactions are still going to be binary and more limited than, well, any Bioware game I've played since ME3. I suppose by shooter standards this is awesome. But this doesn't look anything like an "evolution" in Bioware games. More like a severe REgression.
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Post by Hrungr on Sept 1, 2018 22:23:34 GMT
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Post by Hrungr on Sept 1, 2018 22:33:54 GMT
AN INTRODUCTION TO OUR WORLD, MY STORY www.ea.com/games/anthem/news/our-world-my-story-introduction?utm_campaign=anth_hd_ww_ic_soco_twt_owms-090118-ps&utm_source=twitter&utm_medium=social&cid=49427&ts=1535841481428media.contentapi.ea.com/content/dam/eacom/anthem/common/our-world-my-story-introduction-header.jpg.adapt.1920w.jpgLearn how Anthem delivers a personal story within a shared, dynamic world. At the heart of Anthem™ is a unique concept called Our World, My Story. It forms the foundation for how Anthem combines a shared world and a personal single-player story into one seamless experience. Our WorldOne of the great things about Anthem is that its shared world is able to sync weather, day/night cycles, and even large-scale events for every player around the globe (through the use of dedicated servers). So when your friend on the other hemisphere is in your group, you can be sure that they’re seeing the same environments that you are. That’s important because there may be certain events that only trigger in daytime or nighttime. This is the “Our World” part of Our World, My Story. Imagine you’re out in the world on a mission, it’s dark and it’s storming. It messes with your visibility and you and your friends experience it all at the exact same time. This creates real “Did you see that?” moments that emphasize the importance of camaraderie and triumphing as one. You can jump into an in-game party with friends and help them take on their own missions, or choose to explore the Anthem world at your own pace and go looking for your next adventure together. The world of Anthem is dynamic, and it will undergo huge transformations as the game goes forward. So how do you provide that and still give players a meaningful single-player narrative? Well, that’s where “My Story” comes in. My StoryWhen you return to Fort Tarsis, you step into your own single-player experience. Here you'll develop your relationships, make choices, and see the consequences of your actions. As your decisions weigh on the world around you, the people of Fort Tarsis will react to your presence accordingly. They’ll remember how you’ve interacted with them before, and they might not be too happy about it. You'll also get to regroup with your crew, getting to know them a little bit better as you progress. Your crew tags along in the strider, your towering mobile base of operations, but here in Fort Tarsis they’ve got the chance to stretch their legs between missions. As other characters in the game come to trust you they will reveal more of their personal history, as well as additional story details that you may not see otherwise. As you explore the city-fortress, you'll come in contact with agents seeking your aid as a Freelancer. These agent missions will take you deeper into the factions that operate within the world of Anthem, and open up new avenues of relationships with the agents themselves. Each adventure you complete will give you a better sense of the factions around you, as well as your responsibilities as a Freelancer. And once you’ve had your chance to explore, pick up new missions and contracts, and maybe even give your javelins a new paint job, you can head back into the wilds of Anthem again. Our World, My StoryOur World, My Story is key to the Anthem experience. The larger world is shaped by shared, dynamic, world-scale events, while individual players still have the freedom to make the world their own through personal choices. Developing your personal story adds to the missions you can take into the shared world, and your achievements in the shared world will add to the depth of your personal story. These two halves of Our World, My Story are seamlessly knit together, creating a richer experience for every Freelancer. The fate of Fort Tarsis, the Freelancers, and ultimately humanity rests on your shoulders, and it’s up to you to decide how you’ll proceed on this journey through the unfinished world of Anthem. [HASH]ANT
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Post by Hrungr on Sept 1, 2018 22:40:54 GMT
GET TO KNOW THE STORM JAVELINwww.ea.com/games/anthem/news/meet-the-storm-javelin?utm_campaign=anth_hd_ww_ic_soco_twt_storm-090118-ps&utm_source=twitter&utm_medium=social&cid=49422&ts=1535841697928media.contentapi.ea.com/content/dam/eacom/anthem/common/meet-the-storm-javelin-header.jpg.adapt.1920w.jpgLearn all about the devastating power of the Storm javelin. The world of Anthem™ is dangerous, and safety outside the walls of Fort Tarsis requires the use of powerful javelin exosuits. The Storm javelin is one of the exosuits you’ll unlock as you delve deep into the mysteries of this unpredictable world. And to stop the looming threat of the Dominion, you’ll need to master every one of your javelin’s abilities. A Sound of ThunderThe Storm javelin first arrived in Fort Tarsis as a rumor. Developed by the Dominion in their Northern home of Stralheim, the Storm uses a powerful technology known as “seals” to boost the latent kinesis powers of its pilot. The result is a javelin that can float effortlessly above the ground and unleash the raw energy of the Anthem. Only through painstaking Arcanist research has anyone outside the Dominion had a chance to wield the Storm’s awesome potential. And while the Storm can channel unbelievable amounts of elemental force, it has little in the way of defensive capabilities and requires an expert pilot to stay above the fight and dish out damage from a safe distance. NOTE: As the game is still in development, all game features may be subject to change and there will be more to share. We’ll update as necessary. Storm Javelin Exosuit FeaturesHover: By manipulating kinetic energy, the Storm is able to maintain a low hover and remain mobile and combat-effective while in mid-air. This allows the pilot to keep distance from their enemies and keep a clear vantage point over the entire battle. Elemental Casting: The seals which are built into the Storm can tap into the Anthem to release raw elemental energy for use as a weapon. Lightning Storm: With the right application of elemental force, the Storm can render an area mortally dangerous to anyone unlucky enough to be caught in it. Elemental Storm: As its ultimate ability, the Storm calls down a monstrous amount of energy to decimate a targeted area. It is considered polite to warn teammates before performing this ability. Teleportation: With its incredible command of kinesis abilities, the Storm can maneuver in the air, moving through space instantaneously to arrive at a new position nearby, evading its enemies. The Eye of the StormWith its elemental power and minimal armor, the Storm has a reputation for being a tempestuous javelin that can spell disaster for even experienced pilots. But ask anyone who’s survived a fight with one and they’ll tell you that there’s no doubting the strength of the Storm. Whether the Storm suits your style as a pilot, your needs for a particular mission, or just your mood that day, it’s a great addition to your arsenal of javelins. Learn more in our guides on the Ranger, Colossus, and Interceptor javelin exosuits for more details as we prepare to take on the biggest threats looming in the world of Anthem. [hash]ANT
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Post by link2twenty on Sept 1, 2018 22:42:06 GMT
7 new articles, gonna have them all here in full Hrungr ?
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Post by Hrungr on Sept 1, 2018 22:47:20 GMT
7 new articles, gonna have them all here in full Hrungr ? I didn't realize they were going to post so many, but go ahead and create posts here for the rest of them, so we have them for easy reference. I'm gonna go for lunch!
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