Jon Renish @jonrenish My Big Beautiful Boy! #AnthemGame @anthemgame
Erm, is this a fully robotic unit or is it meant to be crewed by a genetically altered human? Someone with very long upper arms, too short forearms and very tiny hands?
"Give me a fully loaded Hornet and I'll shake the gates of heaven." -Aria Reilly
Erm, is this a fully robotic unit or is it meant to be crewed by a genetically altered human? Someone with very long upper arms, too short forearms and very tiny hands?
If the legs and arms went to the ends of the suit that might be true. The Colossus approaches a mech that you pilot with both stilts in the legs and waldos in the arms. (rather than the other Javelins that are worn suits)
At least that's how it looks to me...
________________________________________________________________________________________________________________________________________________________________________ 3 decades of RPG gaming from green screen to 4K. Moderator posts mostly marked by 'Police' emoji. Other views shared are just personal ones. On UK time zone.
Erm, is this a fully robotic unit or is it meant to be crewed by a genetically altered human? Someone with very long upper arms, too short forearms and very tiny hands?
If the legs and arms went to the ends of the suit that might be true. The Colossus approaches a mech that you pilot with both stilts in the legs and waldos in the arms. (rather than the other Javelins that are worn suits)
At least that's how it looks to me...
Pretty sure this is even true of the smaller classes. There's some cutscenes out there where freelancers are getting into Javelins and the human arms and legs only go to about elbow and knee.
Why would they nerf it when there is no PVP at launch?
Maybe a problem with shared XP? Depending on whether you get it per kill or per encounter and such. XP
Even if XP isn't the issue, if one party member is so OP, that no one barely get any kills in before the one player obliterates everything, then it kinda ruins the fun.
Why would they nerf it when there is no PVP at launch?
They've already nerfed it once before this! I thought that was common knowledge, no wonder no one was getting my joke.
Apparently the infinite hovering ability was too OP, giving the Storm too much of a (kill? XP? awesomeness?) advantage over the other suits, so they made it not be infinite, for "balance."
Inquisitor: Is that innuendo? Sera: No, it's at the front!
Maybe a problem with shared XP? Depending on whether you get it per kill or per encounter and such. XP
Even if XP isn't the issue, if one party member is so OP, that no one barely get any kills in before the one player obliterates everything, then it kinda ruins the fun.
Not to mention, if the Storm has a clear combat advantage, why would anyone use any other suit?
Inquisitor: Is that innuendo? Sera: No, it's at the front!
Erm, is this a fully robotic unit or is it meant to be crewed by a genetically altered human? Someone with very long upper arms, too short forearms and very tiny hands?
If the legs and arms went to the ends of the suit that might be true. The Colossus approaches a mech that you pilot with both stilts in the legs and waldos in the arms. (rather than the other Javelins that are worn suits)
At least that's how it looks to me...
That would make the most sense, yes, but on this image we can see that while the Colossus is more bulky than the other Javelins, it is not that much bigger as it would need to be for this explanation to work:
Jonathan Warner @bio_Warner Tyler, one of our intrepid QA Testers, just made me a believer that you can tank with a Storm. He just took down 45 Scars like a lightning fisted god and shrugged off the damage. #BulletProofGlassCannon #AnthemGame #StormJavelin #KillerLoadout
Sigh. Here comes another round of nerfing for my main, the Storm ...
But weren't they designing the customisation of the javelins in such a way that you COULDtank with a storm? Or dps with a collossus? Or be speedy with a ranger?
But weren't they designing the customisation of the javelins in such a way that you COULDtank with a storm? Or dps with a collossus? Or be speedy with a ranger?
They were. Though different Javelins will start with inherent advantages (A Colossus will always be capable of being the tankiest) they are not totally defined by narrow classes, there is flexibility to make each a more tanky or more glass cannon version.
________________________________________________________________________________________________________________________________________________________________________ 3 decades of RPG gaming from green screen to 4K. Moderator posts mostly marked by 'Police' emoji. Other views shared are just personal ones. On UK time zone.
But weren't they designing the customisation of the javelins in such a way that you COULDtank with a storm? Or dps with a collossus? Or be speedy with a ranger?
They were. Though different Javelins will start with inherent advantages (A Colossus will always be capable of being the tankiest) they are not totally defined by narrow classes, there is flexibility to make each a more tanky or more glass cannon version.
I'm soooooo playing the tanky storm, then.
EDIT: You knw what? No, frick it! Vanguard for life! Kill or be killed! Why deny my true berserker nature? Storm glass cannon all the way!
Here's a question bioware, can I make my storm even glassier, can I DE-customize my advantages? HAH!
Last Edit: Nov 20, 2018 14:29:36 GMT by PillarBiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Sigh. Here comes another round of nerfing for my main, the Storm ...
But weren't they designing the customisation of the javelins in such a way that you COULDtank with a storm? Or dps with a collossus? Or be speedy with a ranger?
They said that, but I hoped they weren't very serious about it. Think about what that means. If any suit can do anything, what's the point of having different suit/classes? A different silhouette? Okay, maybe that's enough of a reason. People do seem to be jazzed by the depth of the personalization feature.
Personally, if it's a design goal to let any class do what any other class can do, do away with classes completely. Just make it a skills-based system and be done with it. Decouple the silhouette from the abilities, make it a point-based system, and let players build their own power fantasies without the arbitrary and often nonsensical restrictions of "classes"/suits. Like mage, er, I mean Storm, having only light armor capability. WTF? Why? Because Gary Gygax thought that was a good balancing idea forty years ago?
Last Edit: Nov 20, 2018 18:18:14 GMT by PapaCharlie9
Inquisitor: Is that innuendo? Sera: No, it's at the front!
Either way, Mike and Mark have batted the delay rumor away pretty robustly. If it could be delayed they could have stayed schtum...
________________________________________________________________________________________________________________________________________________________________________ 3 decades of RPG gaming from green screen to 4K. Moderator posts mostly marked by 'Police' emoji. Other views shared are just personal ones. On UK time zone.
Cori Nicole @genevrael Every once in a while I claim that other parts of my job are my favourite, but Standardization, you know I love you best. Imposing order on chaos, that is my OCD jam.
But weren't they designing the customisation of the javelins in such a way that you COULDtank with a storm? Or dps with a collossus? Or be speedy with a ranger?
They said that, but I hoped they weren't very serious about it. Think about what that means. If any suit can do anything, what's the point of having different suit/classes? A different silhouette? Okay, maybe that's enough of a reason. People do seem to be jazzed by the depth of the personalization feature.
Personally, if it's a design goal to let any class do what any other class can do, do away with classes completely. Just make it a skills-based system and be done with it. Decouple the silhouette from the abilities, make it a point-based system, and let players build their own power fantasies without the arbitrary and often nonsensical restrictions of "classes"/suits. Like mage, er, I mean Storm, having only light armor capability. WTF? Why? Because Gary Gygax thought that was a good balancing idea forty years ago?
Actually, either extreme doesn't work, and I never meant the extreme in my Original comment.
But it is Always nice if you can alter any class to such a degree that they do a similar job to other classes (albeit less efficient or in a different fashion).
The way I'm imagining it now is that colossus tanks with health and damage reduction, while the storm tanks with shield (by having a high restoration rate, gains shield on kill, ...
They said that, but I hoped they weren't very serious about it. Think about what that means. If any suit can do anything, what's the point of having different suit/classes? A different silhouette? Okay, maybe that's enough of a reason. People do seem to be jazzed by the depth of the personalization feature.
Personally, if it's a design goal to let any class do what any other class can do, do away with classes completely. Just make it a skills-based system and be done with it. Decouple the silhouette from the abilities, make it a point-based system, and let players build their own power fantasies without the arbitrary and often nonsensical restrictions of "classes"/suits. Like mage, er, I mean Storm, having only light armor capability. WTF? Why? Because Gary Gygax thought that was a good balancing idea forty years ago?
Actually, either extreme doesn't work, and I never meant the extreme in my Original comment.
I understand -- I used the extremes to illustrate the point that the more it's possible for any class to do what any other class does, the more compromise there is in the ability set for each, and the more each tend to resemble each other. It's a sliding scale, to be sure.
Also, the usual way such compromises are "balanced" is to make off-class abilities more expensive, meaning that the more you force a build towards off-class abilities, the less optimal the build is for core abilities.
Mostly, this is just me trying to talk myself out of building yet another compromised Fighter/MU/Thief, because I want to do it all!
Inquisitor: Is that innuendo? Sera: No, it's at the front!
Actually, either extreme doesn't work, and I never meant the extreme in my Original comment.
I understand -- I used the extremes to illustrate the point that the more it's possible for any class to do what any other class does, the more compromise there is in the ability set for each, and the more each tend to resemble each other. It's a sliding scale, to be sure.
Also, the usual way such compromises are "balanced" is to make off-class abilities more expensive, meaning that the more you force a build towards off-class abilities, the less optimal the build is for core abilities.
Mostly, this is just me trying to talk myself out of building yet another compromised Fighter/MU/Thief, because I want to do it all!