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Post by Elessar on Feb 3, 2019 0:33:37 GMT
These days it's semantics, anyway. But people seem to be more forgiving when it's called beta, regardless of what Bioware says and how many times. I also question the point of that whole stunt of branching off a demo build. Was it just to drive preorders? I haven't played it but the impression i get is that it backfired. Players aren't happy with the state of the game. People complaining is not good publicity. I believe there are studies that show demos don't help sales, that's why nobody is doing them anymore. Bioware didn't present the demo to specifically test anything or offer what is basically a crude (oftentimes paid) early access. Flawed as it is, the demo is there to give people a small taste of gameplay and features. And it also really depends what parts of Internet are you venturing these days. There will be people claiming that the demo backfired and so on, but you also have a ton of people playing and expressing excitement about the launch. From my perspective - it's better that some problems (which should honestly be expected with a new online game and so on) occurred now and they have an occasion to tweak for launch. Sure, that's what betas are for. Maybe i'm wrong but other games seemed to have gone differently about it, with actual up to date code.
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Post by midnight tea on Feb 3, 2019 0:58:45 GMT
Bioware didn't present the demo to specifically test anything or offer what is basically a crude (oftentimes paid) early access. Flawed as it is, the demo is there to give people a small taste of gameplay and features. And it also really depends what parts of Internet are you venturing these days. There will be people claiming that the demo backfired and so on, but you also have a ton of people playing and expressing excitement about the launch. From my perspective - it's better that some problems (which should honestly be expected with a new online game and so on) occurred now and they have an occasion to tweak for launch.Sure, that's what betas are for. Maybe i'm wrong but other games seemed to have gone differently about it, with actual up to date code. Which is why Anthem's demo wasn't a beta. Whatever issues they've experienced were incidental and ones that they have an OCCASION to fix now (nevermind that a portion of issues from previous week demo happened because of VIP codes/issues with entitlements within Origin) or would have to be fixed during launch. Any person knowledgeable with IT I saw speak seemed to be in agreement that the launch of online games, and especially of that scope, is bound to be rocky, because there is simply no way to predict everything that could go sideways once everybody starts logging in. And no, not really - the MMO I play is almost 5 years online and even though there's a Public Test Server open for everybody for weeks prior to release, the first day of major patch/expansion is usually the day of server issues and bugginess. If things don't go sideways and server doesn't go down for maintenance for long hours we, the players, usually consider the launch of the patch to be 'pretty smooth', haha. And the Internet (and gaming press) is full of stories of pretty bad launches. The funny thing is that Anthem appears to be oftentimes compared to Diablo - and I still remember the abysmal launch of the last one, even though I didn't play the game myself (which didn't stop Diablo III from being one of the best-selling PC video games to date).
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Post by Hrungr on Feb 3, 2019 2:48:53 GMT
Tyler @bio_TylerYesterday was the last day of my contract at BioWare. I am sad to be leaving but I am so happy I was able to work on such an amazing product and even though I have played the game so much I can’t wait to play it on release #anthemthegame #anthem #anthemopendemo
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Post by monkeylungs on Feb 3, 2019 7:20:44 GMT
Sure, that's what betas are for. Maybe i'm wrong but other games seemed to have gone differently about it, with actual up to date code. Which is why Anthem's demo wasn't a beta. Whatever issues they've experienced were incidental and ones that they have an OCCASION to fix now (nevermind that a portion of issues from previous week demo happened because of VIP codes/issues with entitlements within Origin) or would have to be fixed during launch. Any person knowledgeable with IT I saw speak seemed to be in agreement that the launch of online games, and especially of that scope, is bound to be rocky, because there is simply no way to predict everything that could go sideways once everybody starts logging in.
The scope of 4 player instances and a solo hub?
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Post by midnight tea on Feb 3, 2019 8:30:19 GMT
Which is why Anthem's demo wasn't a beta. Whatever issues they've experienced were incidental and ones that they have an OCCASION to fix now (nevermind that a portion of issues from previous week demo happened because of VIP codes/issues with entitlements within Origin) or would have to be fixed during launch. Any person knowledgeable with IT I saw speak seemed to be in agreement that the launch of online games, and especially of that scope, is bound to be rocky, because there is simply no way to predict everything that could go sideways once everybody starts logging in.
The scope of 4 player instances and a solo hub?
Oh, I’m sorry - I didn’t know that Anthem can only be played by 4 people in the whole world at the time... It’s not like servers and games have to keep thousands upon thousands of cycling instances and keep 4 players in each instance constantly synced both between players and advanced graphics and systems within the game itself... No, clearly I mean game as a whole. Thinking that a number of players in an instance or a social hub is indicative of game’s complexity... well, I’ll just leave it at saying that it’s naive.
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Post by monkeylungs on Feb 3, 2019 14:55:02 GMT
The scope of 4 player instances and a solo hub?
Oh, I’m sorry - I didn’t know that Anthem can only be played by 4 people in the whole world at the time... It’s not like servers and games have to keep thousands upon thousands of cycling instances and keep 4 players in each instance constantly synced both between players and advanced graphics and systems within the game itself... No, clearly I mean game as a whole. Thinking that a number of players in an instance or a social hub is indicative of game’s complexity... well, I’ll just leave it at saying that it’s naive. What is it you think is streamed client side vs. server side? How much peer to peer reliance is used in every instance? I'm not saying there is no complexity nor did I say only 4 players can play at the same time. You made a bold statement about the scope of the game ... " the launch of online games, and especially of that scope"
There are a lot of online games that have a similar or larger scope. Nothing special about Anthem.
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Post by link2twenty on Feb 3, 2019 16:16:49 GMT
Anthem @anthemgame
Something's happening...
Looks like an in game event is happening
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Post by Kroitz on Feb 3, 2019 16:25:18 GMT
Anthem @anthemgameSomething's happening...
Looks like an in game event is happening
I see pics on twitter with some kind of wheater phenomenon.
Over here it's clear skies all around.
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Post by Aozora on Feb 3, 2019 16:41:32 GMT
Anthem @anthemgameSomething's happening...
Looks like an in game event is happening
I see pics on twitter with some kind of wheater phenomenon.
Over here it's clear skies all around.
Same for me
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Post by midnight tea on Feb 3, 2019 17:02:44 GMT
Oh, I’m sorry - I didn’t know that Anthem can only be played by 4 people in the whole world at the time... It’s not like servers and games have to keep thousands upon thousands of cycling instances and keep 4 players in each instance constantly synced both between players and advanced graphics and systems within the game itself... No, clearly I mean game as a whole. Thinking that a number of players in an instance or a social hub is indicative of game’s complexity... well, I’ll just leave it at saying that it’s naive. What is it you think is streamed client side vs. server side? How much peer to peer reliance is used in every instance? I'm not saying there is no complexity nor did I say only 4 players can play at the same time. You made a bold statement about the scope of the game ... " the launch of online games, and especially of that scope"
There are a lot of online games that have a similar or larger scope. Nothing special about Anthem.
I am not making 'a bold statement' - I am stating a fact. Anthem is an enormous game, the scope of which is determined by way more than a number of players in an instance, which is why I am entirely not sure why you keep trying to limit it to that or peer to peer reliance? What does it matter how much peer to peer reliance is used in every instance if the game has (potentially) as much or more players playing at the same time as other multiplayer giants on the market? Nevermind that - and it seems that it needs to be something to I have to repeat - I'm talking about the game as a whole. Anthem would be one of the largest releases this year even if it was mostly a single-player title... which it isn't and its multiplayer and live service features are definitely something more than something tacked on top of the meat of the game. I'm not sure why this is even a point of contention.
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Post by monkeylungs on Feb 3, 2019 17:49:24 GMT
What is it you think is streamed client side vs. server side? How much peer to peer reliance is used in every instance? I'm not saying there is no complexity nor did I say only 4 players can play at the same time. You made a bold statement about the scope of the game ... " the launch of online games, and especially of that scope"
There are a lot of online games that have a similar or larger scope. Nothing special about Anthem.
I am not making 'a bold statement' - I am stating a fact. Anthem is an enormous game, the scope of which is determined by way more than a number of players in an instance, which is why I am entirely not sure why you keep trying to limit it to that or peer to peer reliance? What does it matter how much peer to peer reliance is used in every instance if the game has (potentially) as much or more players playing at the same time as other multiplayer giants on the market? Nevermind that - and it seems that it needs to be something to I have to repeat - I'm talking about the game as a whole. Anthem would be one of the largest releases this year even if it was mostly a single-player title... which it isn't and its multiplayer and live service features are definitely something more than something tacked on top of the meat of the game. I'm not sure why this is even a point of contention. Anthem really isn't an enormous game though. Fort Tarsis is all corridors. You don't walk through the city seeing entire exteriors of buildings, just hallways that open up here and there ... if I can walk around the entire exterior of a single building in Fort Tarsis in the full game I will be surprised.
And the overworld map? Well there is a pretty sizeable chunk that we play in the demo. Looking at all the areas that are not available ... not looking too enormous to me.
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Post by midnight tea on Feb 3, 2019 18:03:00 GMT
I am not making 'a bold statement' - I am stating a fact. Anthem is an enormous game, the scope of which is determined by way more than a number of players in an instance, which is why I am entirely not sure why you keep trying to limit it to that or peer to peer reliance? What does it matter how much peer to peer reliance is used in every instance if the game has (potentially) as much or more players playing at the same time as other multiplayer giants on the market? Nevermind that - and it seems that it needs to be something to I have to repeat - I'm talking about the game as a whole. Anthem would be one of the largest releases this year even if it was mostly a single-player title... which it isn't and its multiplayer and live service features are definitely something more than something tacked on top of the meat of the game. I'm not sure why this is even a point of contention. Anthem really isn't an enormous game though. Fort Tarsis is all corridors. You don't walk through the city seeing entire exteriors of buildings, just hallways that open up here and there ... if I can walk around the entire exterior of a single building in Fort Tarsis in the full game I will be surprised.
And the overworld map? Well there is a pretty sizeable chunk that we play in the demo. Looking at all the areas that are not available ... not looking too enormous to me.
I can extract a seemingly small'ish thing from every game on the market to try and argue that they aren't enormous. Problem is, that this is nothing more than cherrypicking. Since when Anthem is JUST Fort Tarsis or JUST 4 players playing? You can try and say 'Tarsis isn't as big" or "I saw bigger maps" all day long - all those regions and systems as a whole sum up to be a very complex game of enormous size, built specifically to be expanded the moment it launches, with potentially a 10 year plan for content rollout. The devs are already teasing region expansions in articles.
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Post by monkeylungs on Feb 3, 2019 18:09:30 GMT
The game is not enormous. It's not really a problem, sometimes a smaller more focused open world is more fun. Of course we are getting region expansions ... the map is pretty small. Those expansions don't count yet though.
The size of the map will come up in criticism of the game. Give it a couple weeks after launch, might not even take long.
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Post by monkeylungs on Feb 3, 2019 18:11:15 GMT
Anthem @anthemgameSomething's happening...
Looks like an in game event is happening Shaper storm. It spawns an Ancient Ash Titan. The other people in your Freeplay instance will probably be oblivious to what is going on though, so prepare to have to solo it.
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Post by Talon on Feb 3, 2019 18:39:59 GMT
Anthem @anthemgameSomething's happening...
Looks like an in game event is happening Shaper storm. It spawns an Ancient Ash Titan. The other people in your Freeplay instance will probably be oblivious to what is going on though, so prepare to have to solo it. Yeah, I ran into an Ancient Ash Titan, and invited the others in my instance to join. They all ignored the request, I soloed it to about 50% before it killed me, and when I respawned, it was gone. The devs need to provide a better system for when a player needs help, like an instance-wide SOS beacon.
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Post by midnight tea on Feb 3, 2019 18:51:03 GMT
The game is not enormous. It's not really a problem, sometimes a smaller more focused open world is more fun. Of course we are getting region expansions ... the map is pretty small. Those expansions don't count yet though. The size of the map will come up in criticism of the game. Give it a couple weeks after launch, might not even take long. I have to laugh at the idea that Anthem not having something that is "the biggest ever!" means that it isn't enormous I'm fairly sure you're perfectly aware that cherrypicking game features and distilling them to singular issues (it's just a 4-player instance! The game is not enormous because its open world is not the largest of them all!) is ultimately an exercise in futility, because judging the game's scope doesn't work like that at all. Anthem is one of the biggest games Bioware has ever created, which they themselves have stated. It's a project that required building a ton of underlying architecture and features that will be utilized in years to come, so long as things go in a relatively good direction. And with that said - it's way too early to claim that the game will be criticized for this or that when we haven't yet seen the full breadth of it and have little to no idea about the frequency and substance of post-launch updates.
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Post by Hrungr on Feb 3, 2019 19:35:04 GMT
Nathan Ventura @ventixccz@gamblemike will you guys be giving us more details of end game events post launch? Possible raid like event with bosses that require heavy mechanics? Or is everything being kept quiet until launch? Michael Gamble @gamblemikeVery soon.
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Post by KrrKs on Feb 3, 2019 19:40:18 GMT
[...] it's way too early to claim that the game will be criticized for this or that [...] Its published by EA. It will be criticized for all the things.
I mean: The areas are not big enough, not much to explore
The areas are too big, you have to fly around for too long
The story is not fleshed out enough The story takes too much time away from gameplay
Having only 4 player is way too few Requiring 4 players is way too much, I want my single player game company back
Combos/Powers/Weapons suck, not enough damage
Combos/Powers/Weapons suck, they are too OP
etc.
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Post by midnight tea on Feb 3, 2019 19:52:37 GMT
A Person @kaldwin4 Dear Bioware and Gamble, anthem is really a magnificent game but it would be bad if it were made less beautiful due to a poorly smooth view on consoles. Please optimize the game or give players the choice of quality and fps I mean choosing between 4k30fp or 1080p60fps
Michael Gamble @gamblemike It’s continuing to be optimized. Main game is better than demo. @benirvo is looking into other features for post launch as well (similar to what’s mentioned below).
Armando Vortex @lunaevortex Will you continue optimizing after launch?
Michael Gamble @gamblemike Yes. Of course. Because we will also continue to add free content. This is what we mean with a live service game. Launch is the beginning. We have a whole team dedicated to THE FUTURE.
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Post by midnight tea on Feb 3, 2019 19:53:54 GMT
josh 'smiith' smith @xthetruesmithy is there more to these storms in the full release or are they the same as what we have in demo ?
Michael Gamble @gamblemike This is just a tease. All I can say for now.
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Post by Hrungr on Feb 3, 2019 20:30:24 GMT
Michael Gamble @gamblemike Have we talked about reputation challenges? No? OK. Arcanist, Freelancers and Sentinels represent the factions (currently😎) in Anthem. Doing missions, making conversation choices, doing freeplay events all give you specific points for each faction.
Getting those points applies to challenges, which unlock crafting blueprints and other goodies. They also change the look of your personal Fort Tarsis.
There are 3 challenges for each of the factions in the launch game.
Redundantuk @redundant_uk If you increase reputation with one faction will it decrease with another? Or are they completely separate? So you can befriend them all?
Michael Gamble @gamblemike In conversations you’ll have to make choices for one faction or another - BUT - you can make up for it by running freeplay or missions
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Post by midnight tea on Feb 3, 2019 20:31:31 GMT
Ben Irving @benirvoWhat you're seeing in the game right now is just a small hint at some of the big things we're planning for Anthem's live service. More to share on that soon.
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Post by alexious on Feb 3, 2019 20:33:35 GMT
The game is not enormous. It's not really a problem, sometimes a smaller more focused open world is more fun. Of course we are getting region expansions ... the map is pretty small. Those expansions don't count yet though. The size of the map will come up in criticism of the game. Give it a couple weeks after launch, might not even take long. <iframe width="23.960000000000036" height="3.6599999999999966" style="position: absolute; width: 23.960000000000036px; height: 3.6599999999999966px; z-index: -9999; border-style: none;left: 15px; top: -5px;" id="MoatPxIOPT0_77604506" scrolling="no"></iframe> <iframe width="23.960000000000036" height="3.6599999999999966" style="position: absolute; width: 23.96px; height: 3.66px; z-index: -9999; border-style: none; left: 1138px; top: -5px;" id="MoatPxIOPT0_26414981" scrolling="no"></iframe> <iframe width="23.960000000000036" height="3.6599999999999966" style="position: absolute; width: 23.96px; height: 3.66px; z-index: -9999; border-style: none; left: 15px; top: 123px;" id="MoatPxIOPT0_97105640" scrolling="no"></iframe> <iframe width="23.960000000000036" height="3.6599999999999966" style="position: absolute; width: 23.96px; height: 3.66px; z-index: -9999; border-style: none; left: 1138px; top: 123px;" id="MoatPxIOPT0_62466110" scrolling="no"></iframe> Unfortunately, I have to agree. The size of the map is very disappointing for what's possible in this day and age, and there does seem to be a lack of content as a whole at launch. That said, the visuals, movement and combat are all amazing and so is the customization system.
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midnighttea
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Post by midnight tea on Feb 4, 2019 0:53:14 GMT
Michael Gamble @gamblemike Enjoy the ash titans and the rest of the demo weekend! More on what this all means very soon 😎
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midnight tea
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gateway beverage
Posts: 8,246 Likes: 20,291
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midnight tea
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midnighttea
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Post by midnight tea on Feb 4, 2019 1:22:36 GMT
Michael Gamble @gamblemike☑️ A full main story, with amazing cutscenes and performances. ☑️ 3 Fort Tarsis agents, each with a full optional arc of missions. Some don’t open up until after main story. ☑️ Freeplay full of world events and variants, in a world we can change at a moments notice ☑️ Fort Tarsis, full of characters to talk to, and make decisions with. Continuing after the main story is done. ☑️ 6 additional optional missions related to the critical path (the demo showed 3). + much more. There’s a ton of content in Anthem...and that’s all before endgame. Julian Alvarado @astroraikohI hope you guys fix the ultra annoying disappearing mobs. It is extremely frustrating be fighting against a powerful enemy for it just vanish into the air. It happened to me the whole time during the demo. Michael Gamble @gamblemikeWe think we fixed this on the main game. Need more testing to make sure. You can blame me for that one. Programmer asked to put it into the demo but we didn’t want to take the extra risk, as the fix came in late. The Trevor Hays @thiccboi_MainRespect for owning up to the mistake Episcaly on Twitter lol Michael Gamble @gamblemikeIf only they knew the decisions I made which made them happy
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