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Post by midnight tea on Jan 5, 2017 21:45:37 GMT
So potentially 5-6 years after release of DAI in 2014? ....Yeah, I doubt that. Seriously, I'd brace yourself for a (late) 2019 - 2020 time frame. As Heimdall points out, the bulk of the DAI dev team is still split between MEA and Secret IP, though that may change soon. So even now they're not in full production mode yet. And yeah, I would not expect anything less than 2 years of full production time, which puts us at least in late 2019 territory if not 2020. Add to that we don't know if the Secret IP still being in the works will mean that DA4 won't be able to run with a full production team until it wraps up, or if they'll do something else, like... pull people from the ME team. It doesn't really make much sense to me, to be honest. Like, you're saying now that the next installment for the game that has basically stopped mid-story, with Gaider pretty explicitly telling us that Inquisition was cut in half and we can expect that DA4 will sorta be that 2nd part... will basically take as much time to be developed and released as MEA - an entirely new chapter of Mass Effect with much bigger world and way bigger story, that is also now pretty much completely new. Heck, it'll be almost as much of time as it was between release of TES:Oblivion and Skyrim - games from the same franchise that are NOT connected by the story. It simply does not compute, even with whole potential books and comic and perhaps even that tactical game we heard about some time ago or whatever else they're cooking for us in the meantime. Seems to be too much of a gap for ongoing franchise. Honestly, I don't know much about game dev, but seems to me like they took their sweet time to adapt to Frostbite and work on developing games across their studios (Descent being done by Austin team and so on) in order to put game development speed on another gear now. I know they still require manpower and time to simply build and test the game, but I find the date of late 2019-2020 very hard to believe. I mean, it could be that you're entirely right, but till we start getting detail about to what Secret IP is and where is its place in release schedule, I don't think I could be convinced that they'd take this much time to develop a game for one franchise whose story is in the middle of telling.
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Post by Heimdall on Jan 5, 2017 22:14:50 GMT
Seriously, I'd brace yourself for a (late) 2019 - 2020 time frame. As Heimdall points out, the bulk of the DAI dev team is still split between MEA and Secret IP, though that may change soon. So even now they're not in full production mode yet. And yeah, I would not expect anything less than 2 years of full production time, which puts us at least in late 2019 territory if not 2020. Add to that we don't know if the Secret IP still being in the works will mean that DA4 won't be able to run with a full production team until it wraps up, or if they'll do something else, like... pull people from the ME team. It doesn't really make much sense to me, to be honest. Like, you're saying now that the next installment for the game that has basically stopped mid-story, with Gaider pretty explicitly telling us that Inquisition was cut in half and we can expect that DA4 will sorta be that 2nd part... will basically take as much time to be developed and released as MEA - an entirely new chapter of Mass Effect with much bigger world and way bigger story, that is also now pretty much completely new. Heck, it'll be almost as much of time as it was between release of TES:Oblivion and Skyrim - games from the same franchise that are NOT connected by the story. It simply does not compute, even with whole potential books and comic and perhaps even that tactical game we heard about some time ago or whatever else they're cooking for us in the meantime. Seems to be too much of a gap for ongoing franchise. Honestly, I don't know much about game dev, but seems to me like they took their sweet time to adapt to Frostbite and work on developing games across their studios (Descent being done by Austin team and so on) in order to put game development speed on another gear now. I know they still require manpower and time to simply build and test the game, but I find the date of late 2019-2020 very hard to believe. I mean, it could be that you're entirely right, but till we start getting detail about to what Secret IP is and where is its place in release schedule, I don't think I could be convinced that they'd take this much time to develop a game for one franchise whose story is in the middle of telling. The story isn't really the problem. Weekes and other DA leads never left and have probably been doing preproduction work for awhile now. Optimistically, they have most of the game planned out already. I think you're underestimating just how much time is required to actually build the game.
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Post by PapaCharlie9 on Jan 6, 2017 2:01:47 GMT
Please talk me down off the ledge. Secret IP is an original IP, right? No way it could be a licensed job?
No way it could be another attempt at a Star Wars action-RPG, right? RIGHT??
What put that horrible thought into my head? This vid, though it says absolutely nothing even remotely close to that. Just the weird wiring of my brain put 2 and 2 together:
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Post by Hrungr on Jan 6, 2017 2:54:23 GMT
Seriously, I'd brace yourself for a (late) 2019 - 2020 time frame. As Heimdall points out, the bulk of the DAI dev team is still split between MEA and Secret IP, though that may change soon. So even now they're not in full production mode yet. And yeah, I would not expect anything less than 2 years of full production time, which puts us at least in late 2019 territory if not 2020. Add to that we don't know if the Secret IP still being in the works will mean that DA4 won't be able to run with a full production team until it wraps up, or if they'll do something else, like... pull people from the ME team. It doesn't really make much sense to me, to be honest. Like, you're saying now that the next installment for the game that has basically stopped mid-story, with Gaider pretty explicitly telling us that Inquisition was cut in half and we can expect that DA4 will sorta be that 2nd part... will basically take as much time to be developed and released as MEA - an entirely new chapter of Mass Effect with much bigger world and way bigger story, that is also now pretty much completely new. Heck, it'll be almost as much of time as it was between release of TES:Oblivion and Skyrim - games from the same franchise that are NOT connected by the story. It simply does not compute, even with whole potential books and comic and perhaps even that tactical game we heard about some time ago or whatever else they're cooking for us in the meantime. Seems to be too much of a gap for ongoing franchise. Honestly, I don't know much about game dev, but seems to me like they took their sweet time to adapt to Frostbite and work on developing games across their studios (Descent being done by Austin team and so on) in order to put game development speed on another gear now. I know they still require manpower and time to simply build and test the game, but I find the date of late 2019-2020 very hard to believe. I mean, it could be that you're entirely right, but till we start getting detail about to what Secret IP is and where is its place in release schedule, I don't think I could be convinced that they'd take this much time to develop a game for one franchise whose story is in the middle of telling. Yeah, regardless of time between releases, games of this type simply take a lot of Dev time. DA2, which was heavily panned for being rushed and a fraction of the game DAI was, took a little over a year of full production time (not including pre-production time). And this was on an engine they were intimately familiar with. So, anything less than 2 years on DA4 should raise some... concern. I don't think anyone wants a another rushed DA game. Another thing to consider is how ambitious they may want to be with the next game. Mike talked about more robust & meaningful side quests, which may mean more cinematics... Also improved combat. Are they looking to build a city in the next game? Photogrammetry-based environments? What new systems are they looking to develop? Are they looking to build a game to blow away all the W3 lovers? And so on, etc.. These are the kinds of things that can push development time even longer... Now, as Heimdall pointed out, they have had a lengthy pre-production period so hopefully when they do ramp up, they can hit the ground running as it were. I know it means a long time between releases, but there are ways BioWare can bring everyone back up to speed during the ramp up to release. And we'll have this shiny new IP to (hopefully) help ease the wait.
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Post by midnight tea on Jan 6, 2017 3:09:05 GMT
The story isn't really the problem. Weekes and other DA leads never left and have probably been doing preproduction work for awhile now. Optimistically, they have most of the game planned out already. I think you're underestimating just how much time is required to actually build the game. I think you've missed the point - the issue isn't that the game ain't planned or written. The issue is that this is a series with an on-going story (we've basically stopped now in the middle of it) and a potential next chapter or resolution could potentially be way too long away for them to make any sense to construct the thing the way they did. Aside from book series (and even that is fairly rare) it's simply not done, and especially not today: you don't put as much of a gap in a series in the middle of telling a story... especially one that has pretty much ended on a cliffhanger And no, I'm not underestimating anything. I'm aware it takes a heck of time to produce games now, especially RPGs. But as much as I myself think I may be optimistic about the schedule, I think you may underestimate how much work has already been done... with DAI itself. The underlying structures are there. The systems are there. The modules are there. Crafting systems, combat system, conversation system, assets. All is there and is further expanded with team working on other games (MEA shows a lot of DAI dna there... heck, even FIFA has DAI dna in it with its story mode). Even if there'd be differences, most of these things will be built on things that are already there, rather than having been built from the scratch, or close to that.
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Post by Hrungr on Jan 6, 2017 3:10:18 GMT
Please talk me down off the ledge. Secret IP is an original IP, right? No way it could be a licensed job? No way it could be another attempt at a Star Wars action-RPG, right? RIGHT?? What put that horrible thought into my head? This vid, though it says absolutely nothing even remotely close to that. Just the weird wiring of my brain put 2 and 2 together: Yeah, BioWare has said a number of times this game's gonna to be a brand new, clean sheet design IP and not a licensed property.
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Post by midnight tea on Jan 6, 2017 3:59:17 GMT
Yeah, regardless of time between releases, games of this type simply take a lot of Dev time. DA2, which was heavily panned for being rushed and a fraction of the game DAI was, took a little over a year of full production time (not including pre-production time). And this was on an engine they were intimately familiar with. So, anything less than 2 years on DA4 should raise some... concern. I don't think anyone wants a another rushed DA game. Actually, from what Gaider said, a lot of time of development for DAI wa spent learning and adapting to new engine. So we can cut significant time of DAI development on that, and by THAT I mean original first 2 years. What was added in additional year they've gotten is flavor to the story, rather than significant gameplay features - in fact, some of those had to be cut due to limitations of old gen consoles. Also - how intimately the devs knew the previous engines doesn't really matter in the whole equation, plainly because modern engines like Frostbite are more powerful and allow for way more than old engines did, and that's aside from all other tools devs can use now and way more powerful hardware on player's side. Add to that the fact that right now we can safely assume that whole of Bioware is working on Frostbite... in fact most, if not whole of EA, is working on Frostbite. Heck, FIFA used RPG tools that DAI devs had to create for themselves, to give the last game their first-ever story mode. That allows for, what I think, is a vastly unappreciated flexibility between teams, plainly because of sheer amount of accumulated experience and knowledge (and modules and assets accumulated for a single engine from more than one game company). Improved side-quests doesn't necessarily means more cinematics - there were no more cinematics in JOH than there were in base game, yet people have noticed side-quest improvements in that DLC. As for cinematics... considering how many people confuse close-ups to characters as "cinematics" in games like DAO or Witcher3, I don't think they'd have much problem producing those. As for combat - unlike how it was during development of DAI, the combat system is already there, and while the whole of team is not working on improvements yet, I can think of at least one dev that may be cooking something already in preparation for full production I'd also be very surprised if they also didn't base a lot of things on elements from MEA. Just like... We already saw a fairly large, organic-looking city in preview for MEA, and we have no clue if they aren't honing their city-building skills in Secret IP. As it stands, building a massive city for DAI will likely present way less of an obstacle than we might think, plainly because the skills and underlying infrastructure is already there. I mean... there's a reason why Witcher 3 team has managed to add another massive city in a DLC - that's because it's basically redressed Novigrad. And I'd be terribly shocked if we wouldn't have such 'redressing' between BW games, even if the cities on the surface will look very differently. And yes, they'd have to create architecture and landmarks and basically a whole map, but aside from possibility that there might be people working on that already, they don't have to worry now what they can or can't do (or do on time, or are limited by old hardware) same way they did in DAI. Basically, I think you may be underestimating a little how much these new games are built on one another, especially seeing how much of MEA carries DAI dna - from the looks of it, even in case of writing (they seem to have abandoned the ME approach towards romances and choices in favor of DA ones). I'm aware that that doesn't mean that they won't have to work hard to differentiate the game or add new things as they go, but from the (amateur, of course) vantage point of where I'm sitting, they seem to be working towards streamlining production for future games on a massive scale and for years to come. That's sort of my hope for the earlier release date than it's assumed here, actually. If they're past technological hurdles that have hampered them before, they can basically focus on implementing the story right away, cutting the development time fairly significantly.
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Post by Max Deltree on Jan 6, 2017 5:19:26 GMT
Please talk me down off the ledge. Secret IP is an original IP, right? No way it could be a licensed job? No way it could be another attempt at a Star Wars action-RPG, right? RIGHT?? Well, I've said it before, and I think there's evidence to back that up. Bioware Austin is up to something. And with Drew Karpyshyn back there now, who tweeted something like this...
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Post by Heimdall on Jan 6, 2017 7:02:30 GMT
I get your point, midnight tea , and I'm sure their familiarity with the engine and tools available to them will help, but I still think you're seriously underestimating the sheer amount of time required to produce a game of ambitious scope and overestimating how much of DAI production time can be written off as learning Frostbite. Not to mention, I think we can expect many of the systems, especially combat, they developed in Inquisition to undergo a significant revision, so it not like all they have to do is import it.
As to the gap being too big for the story, maybe it is. That doesn't mean the game will be done any faster. Maybe that's why Bioware is releasing new comics this year and we could see some sort of spinoff title, they want to tide us over for the time being.
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Post by The Biotic Trebuchet on Jan 6, 2017 18:43:02 GMT
i hope, it's not a new MMO, Biover pls.
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Post by PapaCharlie9 on Jan 6, 2017 20:17:53 GMT
The story isn't really the problem. Weekes and other DA leads never left and have probably been doing preproduction work for awhile now. Optimistically, they have most of the game planned out already. I think you're underestimating just how much time is required to actually build the game. I think you've missed the point - the issue isn't that the game ain't planned or written. The issue is that this is a series with an on-going story (we've basically stopped now in the middle of it) and a potential next chapter or resolution could potentially be way too long away for them to make any sense to construct the thing the way they did. You are assuming logic that is not in evidence. It doesn't matter if the narrative has a humongous cliffhanger at the end with a strong implication of continuation, or how much was already written, planned, roadmapped and scripted. If you don't have the headcount and budget to get the game out until 2019, it won't come out until 2019. If you think that turns DAI into poor planning and a cheap shot at fans, you wouldn't be alone. It's not like there isn't a precedent in the game industry for sequels or cliffhanger resolutions getting delayed or indeed never appearing at all. Talk to any Half-Life 2 fan about Half-Life 3.
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Post by midnight tea on Jan 7, 2017 1:09:02 GMT
I think you've missed the point - the issue isn't that the game ain't planned or written. The issue is that this is a series with an on-going story (we've basically stopped now in the middle of it) and a potential next chapter or resolution could potentially be way too long away for them to make any sense to construct the thing the way they did. You are assuming logic that is not in evidence. It doesn't matter if the narrative has a humongous cliffhanger at the end with a strong implication of continuation, or how much was already written, planned, roadmapped and scripted. If you don't have the headcount and budget to get the game out until 2019, it won't come out until 2019. If you think that turns DAI into poor planning and a cheap shot at fans, you wouldn't be alone. Yes well - but your argument is based entirely on logic and not evidence too, since we don't know if they do or don't have headcount or budget to establish 2019 or in fact any date for release, do we? All of it here is speculation, including a possibility that Secret IP is next game in line for release, or even in fact what it even is, aside from some basics - all we have is enough evidence to know that both games are worked on, full team or not.
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Post by PapaCharlie9 on Jan 7, 2017 19:32:26 GMT
You are assuming logic that is not in evidence. It doesn't matter if the narrative has a humongous cliffhanger at the end with a strong implication of continuation, or how much was already written, planned, roadmapped and scripted. If you don't have the headcount and budget to get the game out until 2019, it won't come out until 2019. If you think that turns DAI into poor planning and a cheap shot at fans, you wouldn't be alone. Yes well - but your argument is based entirely on logic and not evidence too, since we don't know if they do or don't have headcount or budget to establish 2019 or in fact any date for release, do we? All of it here is speculation, including a possibility that Secret IP is next game in line for release, or even in fact what it even is, aside from some basics - all we have is enough evidence to know that both games are worked on, full team or not. Well, that's not the evidence I meant -- I meant evidence that state of the story has anything to do with urgency of release, as demonstrated by the historical track record of game devs not delivering on cliffhangers (per the link) -- but in any case, yes, we don't know the detailed plans and balance sheet of Bioware. But we can make reasonable guesses supported by what we do know, and we know that they have 3 major games in the works (at least, that's conservative!) and only enough labor to work on 2 at once. That's completely supported by available evidence. We also know the launch date of MEA and have some idea of how far along SecretIP is. While it still is speculation, it's speculation based on facts, not wishful thinking.
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Post by BioFan on Jan 7, 2017 20:29:01 GMT
157 days until E3... just FYI.
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Post by Hrungr on Jan 10, 2017 0:52:58 GMT
Kyle Scott @hoboindustries .@bio_Warner needs me to give a presentation. Was wondering when I could bust out 'Professional man with a mustache and borrowed polo' again
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Post by Hrungr on Jan 10, 2017 1:03:42 GMT
Scylla Costa @scyllacosta Sometimes game development is like driving a train. It may take a while to get it moving but once you are moving forward it builds momentum!
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Post by Beerfish on Jan 10, 2017 16:26:34 GMT
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Post by DragonKingReborn on Jan 10, 2017 20:47:50 GMT
Pretty sure they aren't going to leave the Coyote in charge, beerfish
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Post by lintu on Jan 10, 2017 22:48:04 GMT
great another train delay first it was the wrong type of leaves now it's the old Bridge is broke excuse
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Post by DragonKingReborn on Jan 11, 2017 2:47:43 GMT
great another train delay first it was the wrong type of leaves now it's the old Bridge is broke excuse
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Post by Hrungr on Jan 11, 2017 18:36:50 GMT
Jay Watamaniuk @jaywatamaniuk Technology is not helping me today. #sigh
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Post by Heimdall on Jan 11, 2017 19:15:54 GMT
You know that film course I took in college paid off when I actually recognized this scene.
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Post by lintu on Jan 11, 2017 23:03:02 GMT
You know that film course I took in college paid off when I actually recognized this scene. well I don't remember it from the film course I took well I am off to ask for my money back
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Post by Heimdall on Jan 11, 2017 23:10:14 GMT
The General (1926) a film starring, written and directed by Buster Keaton, a silent era master of physical comedy. That bridge collapse scene is considered the most expensive stunt of the silent film era.
Also a time when they were lax about cleaning up after themselves. Parts of that train are still there I'm told.
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Post by DragonKingReborn on Jan 12, 2017 0:11:01 GMT
The General (1926) a film starring, written and directed by Buster Keaton, a silent era master of physical comedy. That bridge collapse scene is considered the most expensive stunt of the silent film era. Also a time when they were lax about cleaning up after themselves. Parts of that train are still there I'm told. Typical Hollywood liberal elites... That was a joke. No regard for the environment.
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