Dusty5hadows @andyb117 @untdrew @darokaz @camerondayton can you guys help me with an ongoing discussion that's happening in my discord group? Does sacrificing Grabbits help with our leggo drop rate? Anecdotal evidence seems to suggest it does, but would like some confirmation from behind the scenes pls
Andrew Johnson @untdrew Plz tell me this isn’t a real theory...
jejezman @jejezman56 i'm not saying it's working…. but I got more legendaries after the big hunt
Still struggling to get back to my preferred shape that got left at the side of the road during the final death march to game ship. It’s going to be a long process.
Had an excellent break. Looking forward to writing up some new stuff and getting back in shape over the summer.
Tony Z Ruiz @zonitronik There is something that always got me confused about Anthem lore and maybe you guys can help me. When you're in the Tarsis tomb, the Monitor project himself and tells you that he wants the Dawn javelin, and he follows: "the first to conquer the Heart of Rage". But how could be that possible if the HoR was created when the Dominion, headed by Harken and the Monitor, attacked Freemark 10 years ago. Is Heart of Rage a generic name for cataclysms? What am I missing?
Mary Kirby @biomarykirby The Monitor is making the same assumption that Faye does when she starts looking for the tomb: That the monster Fulminous that General Tarsis defeated in the stories was actually a cataclysm, and the mountain she climbed was at Freemark.
Daft 🤪 @officiallydaft Any news on @anthemgame @gamblemike ? It’s been over a month dude? We have a lot of people a bit angry right now, we gave you our money and our trust..lease you could do is hit us with an update? If the game is dead, just tell us.
Michael Gamble @gamblemike very much alive. lots of work going on. that's all I can say for now. @benirvo @crobertson_atx and the team are whipping up some great stuff that I think the fans will love
It’s been a little while! I’m excited to finally share some of what the team has been hard at work on. This morning we are releasing update 1.2.0 - FULL NOTES HERE. This update contains some under the hood content you won’t see right away, but is setting things up for a future update, the Cataclysm.
Speaking of the Cataclysm, you’re probably wondering when it is going to release. Rather than rush it out the door, we want to take time and get feedback from you and make changes based on what we hear. In order to do that we are releasing a Public Test Server (PTS) on PC, which will allow you to see the content as it is being developed and gives you the ability to provide feedback. While this won’t immediately solve all of the current issues, we want to continue to hear from you as we make improvements to Anthem – and the PTS is a great way to do that.
We’ll be diving deeper into these topics (and others) as well as giving a first look at the Cataclysm tomorrow on a livestream at 3pm Central Time over on TWITCH or MIXER. We do hope you’ll join us as we take this step towards a better Anthem.
Freeplay Improved the compass to show collectible items as a question mark when you are near one. Added a purple target icon to show an area where an enemy that is guaranteed to drop loot will appear. When the enemy appears, they will have a white target icon. Added the ability to fast travel to different strider locations from the map while in freeplay. Three Emerald Abyss Legendary Missions have been added. Load screens now display lore regarding the location that you are loading into. Added a simple UI for players to communicate non-verbally with each other and express themselves via emotes. This is accessed by pressing down on the D-Pad if using a controller, or B on a keyboard for PC.
General
Fixed an issue where the “Alt” key could not be correctly used in keybinding.
Creatures
Dominion Storm and Frost Brutes no longer have shields. All Storm Javelins (Elementalists, Valkyries, etc) now regenerate their shields like other shielded creatures. When hovering they can be grounded with force or with fire status effects. The Scar Hunter can now be grounded with fire status effects. Improved the animation of the Scar Grenadier grenade throw to be more clear.
Javelin Changes
Looking away from interaction point while interacting no longer cancels the interaction.
Gear Changes
Interceptor Base damage of Cluster Mine has been increased from 110 to 135 Base damage of Searching Glaive has been increased from 550 to 605 Base damage of Plasma Star has been increased from 110 to 210 Base damage of Wraith Strike has been increased from 250 to 315 Colossus Base damage of Burst Mortar has been increased from 300 to 400 Base damage of Flak Cannon has been increased from 42 to 60 Base damage of Black Powder (Masterwork Flak Cannon) has been increased from 52.5 to 75 Ranger Base damage of Blast Missile has been increased from 220 to 310 Based damage of Argo’s Mace (Masterwork Blast Missile) has been increased from 275 to 387.5 Storm Base damage of Flame Burst has been increased from 150 to 260 Base damage of Venomous Blaze (Masterwork Flame Burst) has been increased from 225 to 390 Base damage of Arc Burst has been increased from 300/150 to 375/185
Bug Fixes General
Fixed a bug where multiple status effects applied to creatures were not able to be detonated for combos. Inventory slot count at End of Expedition now matches the Forge and Vault Cortex Menu - Various bugs with navigation and opening/closing the cortex have been fixed. Cortex Menu - Fixed issues where some entries could not be ‘mark as read’ or would be become unread New items gained from an expedition will now properly show the new item icon Reduced frequency and intensity of several weapon muzzle flashes and gear effects. Colossus Components “Reinforced Hull” and “Colossal Stock Augment” have had several issues with their text descriptions fixed. Fixed an issue where the Javelin’s lower body would twist oddly when strafing and swapping weapons. Resolved errors with the “Conductive Lattice” Interceptor Component not always providing correct stat bonuses. The "Recommended Power" values were unintentionally reverted to their original values and have been fixed. The values should now read 425 for GM1, 575 for GM2, and 675 for GM3.
Strongholds
General – Fixed various issues where players could get stuck, get outside of the environment, and other art-related issues. Heart of Rage - Fixed an issue where the Monitor’s glaive would rotate oddly during his final animation. Heart of Rage – Fixed an issue where you couldn’t replay the Heart of Rage after selecting to play another mission at the end of expedition screen. Heart of Rage – Fixed an issue where the door closed prematurely preventing players from progressing to the arena. Heart of Rage – Fixed an issue where a player could be party gathered if hovering too close to the door of the second arena. Heart of Rage – Fixed an issue where you would receive no loot if your entire party was downed during the final phase of the titan fight. Heart of Rage – Fixed an issue where the Monitor encounter would break if too much damage was done before the final phase. Sunken Cell – Fixed an issue where the Fury sometimes would collide with rotating pillar on entering the arena. Sunken Cell - Fixed some issues where creatures were unable to path to the player correctly. Sunken Cell – Fixed an issue where the flight suppression progress wasn’t showing for some members of a squad. Sunken Cell – Fixed an issue where Ash Brutes would be able to move while frozen. Sunken Cell – Fixed some issues with the Spanish voice over conversations. Temple of Scar – Fixed an issue where the player could stand inside the shield bubble of the final boss. Temple of Scar – Fixed an issue where the player could be knocked into a cage and trapped in the boss arena. Temple of Scar – Fixed an issue where rejoining a session at the final boss arena would cause the player to spawn outside of the arena and then get party gathered into the arena. Tyrant Mine – Fixed an issue where the icon would appear twice on the Expedition map. Tyrant Mine – Fixed an issue with text missing on the objective.
Missions and Legendary Missions
General: Fixed an issue where the Legendary Missions did not unlock after completing Return to the Heart of Rage. General: Fixed an issue where a player could launch a legendary mission that was no longer available on the schedule and would spawn in with no content. General: Fixed an issue where Legendary Missions would be locked until the next mission was available if you started a mission and didn’t complete it. Finding Old Friends – Legendary: Fixed an issue where disconnecting during the mission would cause the mission objectives to disappear and prevent the mission from progressing. Finding Old Friends – Legendary: Fixed an issue where two objective markers were present at the same time. Finding Old Friends (Original and Legendary): Fixed an issue where dying on the “Go to Strider” objective, the player would be respawned across the map. Finding Old Friends: Fixed an issue where dialog wasn’t playing for some players in a squad. Finding Old Friends: Added missing summary text in the Journal entry for completed mission. Finding Old Friends – Legendary: Fixed an issue where players that did not bring both pieces of Ursix meat to gain entry to see Princess Zhim stopped the mission from progressing. Fortress of Dawn: Fixed an issue where players were able to control their EXO during the cinematics. Incursion (Original and Legendary): Fixed an issue with party gather after leaving the interior of the cave. Incursion (Original and Legendary): Fixed an issue with multiple objective markers appearing. Legion of Dawn: Added missing outcome text in the Journal entry for completed mission. Lost Arcanist – Legendary: Fixed an issue where the objective marker was using an incorrect icon. Rescue Haluk – Legendary: Fixed an issue where the mission didn’t progress until all party members arrived at the beginning location. Rescue Haluk – Legendary: Fixed an issue where the move to the lower courtyard objective didn’t appear until all party members reached a specific point. Rescue Haluk: Fixed an issue where the summary did not appear in the Journal after completing the mission. Matthias Contract – Arcanist Runes: Fixed an issue where no enemies were spawning on the last objective. Yarrow – Tempting Target: Fixed an issue where the objective marker was missing. Yarrow – Imposter: Fixed an issue with the text in the Journal when this mission was completed.
Fort Tarsis
Fixed an issue where Forge UI appeared during cinematic for Crafting the Dawn Shield. Clarified the objective text for building and equipping the Dawn Shield. Fixed visual issues with the curtains at the entrance to the bar in Fort Tarsis. Adjusted the conversation with Sev in the introduction to the Sunken Cell stronghold to reflect that you’ve spoken with Sev previously.
Environment
Fixed various issues where players could get stuck, get outside of the environment, and other art-related issues.
Freeplay/World Events
Fixed an issue where scar hatches would sometimes appear and be enabled to enter in the middle of a world event instead of at the end. Reputation rewards – Fixed an issue where reputation points were not being awarded for the Freelancer in Need world event and added reputation points for discovering caves you can enter. Fixed issues with the Arcanist Korox Study world event where dying and respawning was sometimes causing the world event to break and not be able to complete.
In update 1.2.0 we made some changes to matchmaking to improve the player experience. You may see longer wait times for certain activities, but this should allow for having a greater chance for being matching up with other players instead of being put into an empty game.
In addition to this, we've extended the times that will allow players to back-fill existing missions and strongholds.
Michael Newsom @spartan901 @untdrew @darokaz is Anthem no longer going to be at EA Play? It’s not listed on the most recent posted schedule. Someone please respond @camerondayton @gamblemike @anthemgame
Jesse Anderson @darokaz We're there, we're just not doing a stream on that schedule you see.
Andrew Johnson @untdrew Getting a lot of questions about it, so I want to clarify that #AnthemGame will still be part of EA PLAY this year. It’s not part of the EA PLAY livestream run of show released today because we have a stream planned tomorrow from here at BioWare. More news tomorrow.
Jesse Anderson @darokaz I'm seeing a lot of reports from players in #AnthemGame that the matchmaking times are longer than intended (max is supposed to be 3 minutes). I'll bring this to the attention of the team tomorrow so that they can look into it.
Cameron Dayton @camerondayton Inversion – in music, a shift to melody, chord, or phrase. In Anthem, a modification to reality itself via the cataclysmic mechanisms of the Shapers. #stormiscoming
Open World Games @knightrobby I don't know if you guys can answer this but what happens to the cataclysm map after the 8 weeks? Does it disappear from the game? Become a new area to explore? @untdrew @darokaz
Jesse Anderson @darokaz You’ll have to wait and see, but it would be pretty strange for it to be around temporarily and just go away completely...
UPDATE 2: We've made some changes so that matchmaking should be quicker. The max time that a player should be in matchmaking is 3 minutes. If you experience a timer longer than this please let us know over in the bug reports section of Answers HQ.
There’s a storm on the horizon. Something big is on the way. A Cataclysm is coming, and if you own the game on PC or are a current Origin Access Premier subscriber, you can get an early look with the new Public Test Server* – available starting June 4.
What Is a Cataclysm?
It's a season-long event with new enemies to fight, mysteries to uncover, and power to be gained.
What Is the Anthem Public Test Server?
It’s a way for Anthem PC players to share their feedback about the upcoming Cataclysm experience before it’s available to everyone. Currently, the Public Test Server (PTS) is only available on PC (and in English), to anyone who owns Anthem on PC or is an active Origin Access Premier subscriber.
What Else Do I Need to Know About the PTS?
Here are the key points:
When: starting June 4 (While we’re testing new content on the PTS, there will be occasional downtime for server restarts or maintenance, and there may be additional patches to download – see Twitter for the latest updates.) Who can play: all current Anthem PC owners or anyone with an active Origin Access Premier subscription. Where you can find it: visit your game library on Origin.com. How to give feedback: visit the PTS Forums. All eligible players will find a special Anthem PTS tile in their game library on Origin. Just click on the tile to start the download, accept the PTS Agreement, and you’ll be able to begin playing on June 4. That’s all there is to it, no additional registration or special sign-ins. Just download, opt-in for the PTS on the main screen by accepting the PTS Agreement, and play.
You won’t be able to bring your current javelins, currency, XP, or any other items into the Public Test Server, nor will you be able to take anything earned in the PTS back to your regular version of the game. You’ll enter the PTS at level 30 and with all four javelins unlocked, so you can focus your time and attention on the Cataclysm itself instead of worrying about leveling up.
While the Public Test Server is available, you’ll have a chance to explore new areas, take on tough enemies, and face some of the deadliest weather events the world of Anthem can throw at you. You’ll also have the chance to let us know what you like (or don’t like) about what you’re experiencing. Feel free to visit the PTS Forums to leave your feedback for the game team and discuss what you’ve seen and done with your fellow Freelancers.
Have more questions? Please visit our EA Help page for answers.
We look forward to hearing what you think of this preview of the first elements of a Cataclysm in the dangerous, ever-changing world of Anthem.
Cameron Dayton @camerondayton Ok, Anthem lore sleuths - I've got some questions for you. Let's see who can be first on the draw with correct answers, coming live in 10 minutes...
Cameron Dayton @camerondayton Ok, Anthem lore sleuths - I've got some questions for you. Let's see who can be first on the draw with correct answers, coming live in 10 minutes...
Which Legion of Dawn member founded the Dominion? What is the name of the first Freelancer? What is the name of the world of Anthem?
First to answer all three correctly is Loremaster for June. Nobody has all three yet. I'll post here when we have a winner.