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Post by moofy on Apr 28, 2017 2:17:11 GMT
Hi,
Just wondering if there is a weapon discussion with weapon mods somewhere? Like what is your favourite weapon etc? I haven't made an augmentations yet but I read that the N7 Piranha is very good with the Seeking Plasma system?
I am playing as Engineer and am level 20 on insanity, just rank 3 incinerate, overload and assault turret at the moment with the rest into passives. I want to start researching weapons now that I am at Tier 3 and will craft the level 4 angaran armor (have T3), Been using the black widow which and enjoy that, I prefer high damage weapons that don't require me to be out of cover a lot to put out good damage. Any weapon that is under 100 base damage feels weak. The carnifex and scorpion have served me well. I would like to use the sidewinder more but it feels weak, same with mattock. Issue with the BW and something else is weight atm and am at +40% cooldown (not THAT bad).
Have the fusion mod of adrenaline which I can use most of the time, but it's not helping on boss battles (Architects), so I am not revisiting them for awhile till I get buffed up! Also used the N7 Crusader for awhile and that was pretty strong. I have found that people mention the VHS mod (so you don't have to refill and could just use one weapon), I am guessing VHS on an high powered weapon like a Carnifex/Scorpion with a scope could work or on a crusader. Or Piranha with VHS and Seeking plasma etc.
Anyway any threads around that talked about weapons (like "reviews") and augmentations mods that are good/suit particular weapons?
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Post by KaiserShep on Apr 28, 2017 2:54:47 GMT
Right now I have two weapons that I really like: a modified Valkyrie X that I renamed the "N7 Super V" that has the electrical stream and VHS augments, and I just made an M-37 Falcon with the heat inducer and plasma bolt augment that I renamed "Blasto" that I use alongside it. I like to run in on a mob and blow everything up with that thing.
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Post by Element Zero on Apr 28, 2017 5:15:48 GMT
moofy, I've found this guy's videos to be pretty accurate. I've yet to do a true "Soldier-style" playthrough, so I've been researching weapons and modifications as preparation. It sounds like you might be early in your first PT. Be aware that the augmentations have plenty of hidden, or unlisted, effects; and most of them are bad. Always save before crafting, so that you can back out and avoid wasting your research points. Also, in regard to Infusion Mods, you'll eventually have the chance to halve the attached penalties via a Cryo Pod "Merchant" perk.
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VanSinn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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Post by VanSinn on Apr 28, 2017 5:28:56 GMT
I'm still very much in love with my Hornet SMG, but on Insanity difficulty you NEED fairly consistent headshots for it to be viable. Body shots with the thing on Insanity are lackluster at best. VHS, and the rest kinetic coils are the way to go for this thing, all you need are barrel mods and magazine mods. On the advice of another poster a week or so ago, I've been giving the Valkyrie a solid go again. I loved the concept in ME3, but didn't like the feel. With ME:A giving more options to improve stability (muzzle climb) I'm finding I like it a bit more than I thought I would. I'm still not in love yet, but I'm giving it a good solid go. Bonus points on it actually looking like an Assault Rifle, though, with a proper stock. Mods for this one are double mod extension, so I can add a scope for mid-long range semi-sniping, stock for more stability, barrel for more damage and magazine for more ammo. Fill in the rest of the slots with kinetic coils for added damage.
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Post by Element Zero on Apr 28, 2017 5:42:04 GMT
Agreed on the Hornet being a great weapon. I think it's the best Assault Rifle in the game, despite being an SMG. Playing on PS4, I land headshots with this thing more times than not. It's true accuracy must be much higher than listed, as even a quick trial will show.
I usually prefer ARs, but they're all underwhelming. The Valkyrie has two-round burst, a strange muzzle-climb issue, and a relatively low clip-size. These issues can be addressed, but why? Just use the Sweeper, instead. It fires more steady three-round bursts, and has a better "clip-size". Having used all three weapons extensively on Insanity, I prefer the Hornet over both ARs. It does their job better.
As mentioned in the OP, the Piranha is a beastly weapon. I refuse to use BioConverter, and have yet to construct a Plasma-Seeking version. Still, even stock, it's a good weapon. Putting seeking plasma on it will make it godly. I presently use a stock Piranha as my armor-buster, in tandem with a Hornet for general combat. I look forward to getting this Ryder advanced enough to make crafting worthwhile. (I generally don't craft until Level-50. Research Points are too precious in an initial PT!)
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Post by kira on Apr 28, 2017 6:04:40 GMT
Just to throw in a newbie question. I haven't finished the game yet, but how do you get weapons more high-tech than tier V to show up? I've got up to level 30 but only see V.
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Post by zeypher on Apr 28, 2017 6:31:20 GMT
Once you research level 5, the advanced versions open up, meaning from level 6 to 10.
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Post by ProbeAway on Apr 28, 2017 7:42:18 GMT
Agreed on the Hornet being a great weapon. I think it's the best Assault Rifle in the game, despite being an SMG. Playing on PS4, I land headshots with this thing more times than not. It's true accuracy must be much higher than listed, as even a quick trial will show. I usually prefer ARs, but they're all underwhelming. The Valkyrie has two-round burst, a strange muzzle-climb issue, and a relatively low clip-size. These issues can be addressed, but why? Just use the Sweeper, instead. It fires more steady three-round bursts, and has a better "clip-size". Having used all three weapons extensively on Insanity, I prefer the Hornet over both ARs. It does their job better. As mentioned in the OP, the Piranha is a beastly weapon. I refuse to use BioConverter, and have yet to construct a Plasma-Seeking version. Still, even stock, it's a good weapon. Putting seeking plasma on it will make it godly. I presently use a stock Piranha as my armor-buster, in tandem with a Hornet for general combat. I look forward to getting this Ryder advanced enough to make crafting worthwhile. (I generally don't craft until Level-50. Research Points are too precious in an initial PT!) Ive used the Valkyrie and the Sweeper and, although they were comparable, the Valkyrie was just better in terms of damage output. Once you get used to handling the recoil it's pretty beastly (and this is coming from someone who didn't really like it in ME3). The biggest disappointment for me is the PAW. I so wanted to run around firing non-stop laser beams at enemies but its damage is just too poor to bother. The Hurricane is the best full auto weapon in the game anyway, just like in ME3. Edit: the PAW is poor. He he.
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moofy
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Post by moofy on Apr 28, 2017 12:09:43 GMT
What mods for armor? I guess tech damage ones for an Engineer? Or combo damage? there is tech recharge speed also.
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Post by Element Zero on Apr 28, 2017 15:31:57 GMT
Agreed on the Hornet being a great weapon. I think it's the best Assault Rifle in the game, despite being an SMG. Playing on PS4, I land headshots with this thing more times than not. It's true accuracy must be much higher than listed, as even a quick trial will show. I usually prefer ARs, but they're all underwhelming. The Valkyrie has two-round burst, a strange muzzle-climb issue, and a relatively low clip-size. These issues can be addressed, but why? Just use the Sweeper, instead. It fires more steady three-round bursts, and has a better "clip-size". Having used all three weapons extensively on Insanity, I prefer the Hornet over both ARs. It does their job better. As mentioned in the OP, the Piranha is a beastly weapon. I refuse to use BioConverter, and have yet to construct a Plasma-Seeking version. Still, even stock, it's a good weapon. Putting seeking plasma on it will make it godly. I presently use a stock Piranha as my armor-buster, in tandem with a Hornet for general combat. I look forward to getting this Ryder advanced enough to make crafting worthwhile. (I generally don't craft until Level-50. Research Points are too precious in an initial PT!) Ive used the Valkyrie and the Sweeper and, although they were comparable, the Valkyrie was just better in terms of damage output. Once you get used to handling the recoil it's pretty beastly (and this is coming from someone who didn't really like it in ME3). The biggest disappointment for me is the PAW. I so wanted to run around firing non-stop laser beams at enemies but its damage is just too poor to bother. The Hurricane is the best full auto weapon in the game anyway, just like in ME3. Edit: the PAW is poor. He he. Yeah, the damage output was clearly higher. I never felt like I could fire as quickly with it, though, despite its higher listed RoF*. The recoil is more an annoyance than a handicap. It doesn't really make sense to me for it to have all of that recoil. The small clip size and the limited RoF (in my experience) made it less appealing. It's also loud as hell, which starts out being cool, but eventually gets old. I was able to do my thing more quietly and efficiently with the Sweeper, despite the listed stats. None of the ARs are close to being "top tier" weapons, which is disappointing. I prefer to carry an AR, but they just aren't up to par, at the moment. Ian said that balance changes are in the works, both for weapons and augmentations. I also hope to eventually see the Avenger AAX5 Ghost, and to have it be a good, full-auto AR. * I have a Scufs controller on the way. I have joint issues (hEDS), and think the paddles and trigger stops will help with pain and fatigue. I'm curious to see if it ups my RoF, given its design tweaks. The trigger pull is significantly reduced. Maybe my weapon preferences will change, and I'll fall back in love with the Valkyrie.
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n7ltrobbiesann7
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by n7ltrobbiesann7 on Apr 28, 2017 16:44:06 GMT
That piranha is awesome. 1st PT as FRyder engineer used it from a distance with plasma seek and bio-wtf was it called?
Now playing MRyder biotic and will likely use it stock for when I play vanguard style.
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bladefist
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by bladefist on Apr 28, 2017 17:39:07 GMT
For engineer I use Equalizer SMG with plasma seeking and the 100% cryo freeze duration. That lets me sit in cover and blind fire freeze/combo.
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Post by Debaser on Apr 28, 2017 20:05:47 GMT
I used an Equalizer with the sticky grenade mod named Anders. Decent at killing Nullifiers/mini bosses quickly. PAW Assault Rifle with the electricity augment named Morrigan. I used Morrigan for a good portion of the game it's basically a Reegar with x2 the range (before the PAW I had a Hurricane modded/named the same but the PAW was much better overall).
My second character used two Sidewinders with the auto aim plasma named (Xayah and Rakan). It looked cool as hell dashing and dodging while gunslinging with curved bullets, plus the holstered Pistol 2 slot looks cool resting on the armor I think. I doubt it would do well on Insanity at all I played on Normal my 2nd playthrough because after my first I had the Insanity achievement already and honestly Insanity is a chore/grind to play. Normal was way more fun because I could play for flavor/style over effectiveness. Also, the Bio-Converter mod is broken on the Dhan/Snipers/Ushior with the tech skill life support.
For casters, I suggest augmenting %combo damage since it scales with levels and using detonations. %power damage is pretty bad since most skills have very low base damage. The adrenaline mod is really good there is one you will find later that is very similar but better for boss fights for casters (and honestly it is probably better overall once you get enough recharge speed). Your melee weapon's augments are always present too, so slap x5 kinetic coil or %combo damage on it depending your style/build.
The Talon is pretty good too it is probably my favorite 'shotgun' in the game. Aim at the neck/collarbone and it seems like all the pellets will hit the head for a weak point hit.
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VanSinn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Posts: 576 Likes: 1,429
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Post by VanSinn on Apr 28, 2017 20:49:31 GMT
For armor, the augs I use don't really change, unless I'm just going for a pure combat build.
Ultra rare melee weapon (I like the cryo gauntlet, since you're not going for damage, you can just stick with a rank 2 copy, and you're good to go) with 3X weapon damage and 2x combo damage.
Chest I put a shield oscillator (+25% shields per kill) and the rest of the armor stack combo damage.
If going for a combat build, I'll stack 5X weapon damage on the melee weapon, then a mix of DR, shield and/or combat power damage/cooldown. I haven't really gotten a good solid gear build for a combat style worked out just yet.
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smellycatbutts
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Post by smellycatbutts on Apr 28, 2017 21:31:05 GMT
Right now I have two weapons that I really like: a modified Valkyrie X that I renamed the "N7 Super V" that has the electrical stream and VHS augments, and I just made an M-37 Falcon with the heat inducer and plasma bolt augment that I renamed "Blasto" that I use alongside it. I like to run in on a mob and blow everything up with that thing. Yes! I have a weapon called Blasto's Blaster! I also have a pure soldier Ryder with a krogan's personality who named her shotgun, "FUCKFACE" (because she'll fuck her enemies in the face with it).
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 28, 2017 21:56:21 GMT
Agreed on the Hornet being a great weapon. I think it's the best Assault Rifle in the game, despite being an SMG. Playing on PS4, I land headshots with this thing more times than not. It's true accuracy must be much higher than listed, as even a quick trial will show. I usually prefer ARs, but they're all underwhelming. The Valkyrie has two-round burst, a strange muzzle-climb issue, and a relatively low clip-size. These issues can be addressed, but why? Just use the Sweeper, instead. It fires more steady three-round bursts, and has a better "clip-size". Having used all three weapons extensively on Insanity, I prefer the Hornet over both ARs. It does their job better. As mentioned in the OP, the Piranha is a beastly weapon. I refuse to use BioConverter, and have yet to construct a Plasma-Seeking version. Still, even stock, it's a good weapon. Putting seeking plasma on it will make it godly. I presently use a stock Piranha as my armor-buster, in tandem with a Hornet for general combat. I look forward to getting this Ryder advanced enough to make crafting worthwhile. (I generally don't craft until Level-50. Research Points are too precious in an initial PT!) I adore the Valkyrie. I like the muzzle climb because I can do a body shot that staggers, and the second shot in that burst will likely land right between the eyes, which is always satisfying. I think I like it more than just about any full auto fire AR in the game and I even like it more than the Sweeper, though I kind of have one anyway because I use the N7 Eagle as my pistol. It's unfortunate that I couldn't roll everything with a VHS, but it definitely earned its commitment to that augment for me. There's something about that solid bolt-y pop sound it makes that also gives it some marks.
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