inherit
N7
289
0
8,019
Terminator Force
4,314
August 2016
terminatorforce
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
TerminatorForce2
|
Post by Terminator Force on Apr 28, 2017 3:05:58 GMT
|
|
inherit
191
0
833
Furisco
546
August 2016
furisco
|
Post by Furisco on Apr 28, 2017 3:17:19 GMT
huh
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2574
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 28, 2017 3:30:58 GMT
No. Exploration in sci fi universe sounds great on paper, but then you're stuck on big, empty world. What do you fill it with? So we end up with poor man's Far Cry and explorers who travel 600 years to another galaxy to drive around in a jeep and slaughter local fauna. Gimme galaxy map full of mysteries to discover ( that you can zoom in/detect, jump in space suit and discover) , derelict spaceships, first encounters with new species, full Star Trek mode. This was a great opportunity for new direction away from overbearing plot...but they chose the wrong type of exploration.
|
|
VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
inherit
2579
0
Sept 18, 2021 9:17:16 GMT
1,429
VanSinn
576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
|
Post by VanSinn on Apr 28, 2017 4:22:27 GMT
Question: What would you consider ME1?
Zone/hub? semi-open/hub?
|
|
inherit
3122
0
1,921
projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
|
Post by projectpatdc on Apr 28, 2017 4:27:23 GMT
No. Exploration in sci fi universe sounds great on paper, but then you're stuck on big, empty world. What do you fill it with? So we end up with poor man's Far Cry and explorers who travel 600 years to another galaxy to drive around in a jeep and slaughter local fauna. Gimme galaxy map full of mysteries to discover ( that you can zoom in/detect, jump in space suit and discover) , derelict spaceships, first encounters with new species, full Star Trek mode. This was a great opportunity for new direction away from overbearing plot...but they chose the wrong type of exploration. Funny how Zelda BOTW is just as empty yet has better scores and is overall subjectively more fun to play. I think it's just about execution of the mechanics and not due to the fact that it's open world.
|
|
inherit
N7
289
0
8,019
Terminator Force
4,314
August 2016
terminatorforce
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
TerminatorForce2
|
Post by Terminator Force on Apr 28, 2017 4:55:56 GMT
No. Exploration in sci fi universe sounds great on paper, but then you're stuck on big, empty world. What do you fill it with? So we end up with poor man's Far Cry and explorers who travel 600 years to another galaxy to drive around in a jeep and slaughter local fauna. Gimme galaxy map full of mysteries to discover ( that you can zoom in/detect, jump in space suit and discover) , derelict spaceships, first encounters with new species, full Star Trek mode. This was a great opportunity for new direction away from overbearing plot...but they chose the wrong type of exploration. Very well said & my ideal Mass Effect game too, but it's not just that. This game being open world wasted way too much development time and resources that could have been much better spent elsewhere. Heck, we could even of had two more Mass Effect games by now instead of one.
|
|
dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 342 Likes: 432
inherit
7767
0
432
dm04
342
Apr 17, 2017 20:22:57 GMT
April 2017
dm04
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by dm04 on Apr 28, 2017 8:21:15 GMT
Should a scifigame be open world? Yes. Should MEA, as it is now, be open world? No.
Open world needs sandbox elements and the only we got in MEA are random encounters which happen so often, they get annoying.
|
|
kira
N2
Posts: 52 Likes: 109
inherit
7894
0
109
kira
52
Apr 21, 2017 15:34:59 GMT
April 2017
kira
|
Post by kira on Apr 28, 2017 8:24:05 GMT
Skyrim didn't really have sandbox elements. It worked OK. Andromeda has mining, I guess, would have been nice if there had been more, and the open-world design also means you can complete the game in a non-linear fashion, which people may or may not want.
On balance, I think the choices they've made in design, including open world, have made the game better.
|
|
inherit
1265
0
Nov 13, 2024 14:01:40 GMT
1,693
isaidlunch
796
Aug 26, 2016 22:27:12 GMT
August 2016
isaidlunch
|
Post by isaidlunch on Apr 28, 2017 8:27:41 GMT
Absolutely not, open-world is holding back the genre.
|
|
inherit
1033
0
37,037
colfoley
19,168
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 28, 2017 8:28:06 GMT
Where is the 'it wasn't open world to begin with' option.
|
|
inherit
6864
0
1,975
aglomeracja
1,178
April 2017
aglomeracja
|
Post by aglomeracja on Apr 28, 2017 8:29:55 GMT
It should be ME1 type of open world.
Or KOTOR type.
ME1 type would be better overall, but KOTOR type could work as well...
...but it should be ME1 type of open world.
Yes.
|
|
wright1978
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Prime Posts: 8,116
Prime Likes: 2073
Posts: 1,814 Likes: 2,878
inherit
1492
0
Nov 28, 2024 19:08:48 GMT
2,878
wright1978
1,814
Sept 8, 2016 12:06:29 GMT
September 2016
wright1978
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
8,116
2073
|
Post by wright1978 on Apr 28, 2017 8:50:16 GMT
I personally prefer something along the lines of ME2 but as far as openish world's go, thought MEA managed to marry story and open world with reasonable success. Given the exploration setting the open world probably made sense.
|
|
Finnen
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 71 Likes: 106
inherit
5117
0
Jul 13, 2018 14:32:44 GMT
106
Finnen
71
Mar 19, 2017 21:18:13 GMT
March 2017
finnen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by Finnen on Apr 28, 2017 9:12:30 GMT
No. Exploration in sci fi universe sounds great on paper, but then you're stuck on big, empty world. What do you fill it with? So we end up with poor man's Far Cry and explorers who travel 600 years to another galaxy to drive around in a jeep and slaughter local fauna. Gimme galaxy map full of mysteries to discover ( that you can zoom in/detect, jump in space suit and discover) , derelict spaceships, first encounters with new species, full Star Trek mode. This was a great opportunity for new direction away from overbearing plot...but they chose the wrong type of exploration. This is why I have such a big problem with this game. Because, you know, I actually expected everything you wrote. Full Star Trek mode. I thought WE were going to be responsible for the first contact, I thought there would be more species, even non sentient ones and we would decide (upon making an outpost) if we want to co-exist with them or slaughter them. I thought there would be much more interesting places to explore (yes, Vaults are cool, but I was thinking more about "natural" parts of the environment). I actually had some hopes that ME:A would be what No Man's Sky partially wanted to be in the first place, just limited to smaller amount of planets. What's even more bizzare is that my expectations didn't come from thin air - that's actually how I understood all the game announcements. Yes, english is not my native language, but I think it's OK enough to understand basic sentences, and these sentences gave me the above image in my head. I think that this is my greatest disappointement when it comes to ME:A. I didn't mind the fetch quests and open world aspect in Inquisition because to me the world seemed more realistic, more life-like, especially The Hinterlands. In Andromeda the world is a big no-no and there's no hope for fixing it (unless the game becomes mod-friendly on Skyrim's level, so we'll see mods with new places to explore - 99,9% not going to happen).
|
|
kumazan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
Posts: 772 Likes: 1,553
inherit
2088
0
1,553
kumazan
772
Nov 14, 2016 19:51:29 GMT
November 2016
kumazan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
|
Post by kumazan on Apr 28, 2017 9:22:07 GMT
Yes. It made sense for the premise and it was reasonably well done, with room to improve though. None of the most important problems of the game stem from its open world nature.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1361
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 28, 2017 9:24:04 GMT
Honestly the open world shit wouldn't be so annoying if it wasn't littered with fetch quests. Hell, I'd be happy if the length of the game was cut in half in favour of some interesting, high quality quests rather than go to X, scan Y, travel to Z and so forth.
|
|
inherit
209
0
3,640
zipzap2000
Zip has left the building.
2,263
August 2016
zipzap2000
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by zipzap2000 on Apr 28, 2017 9:33:17 GMT
Yo dawg I heard you wanted a big empty open world to fill your open world with.
So I created some synthetics to kill you every 50,000 years because this shit has gone too damn far again.
|
|
kira
N2
Posts: 52 Likes: 109
inherit
7894
0
109
kira
52
Apr 21, 2017 15:34:59 GMT
April 2017
kira
|
Post by kira on Apr 28, 2017 9:44:29 GMT
Honestly the open world shit wouldn't be so annoying if it wasn't littered with fetch quests. Hell, I'd be happy if the length of the game was cut in half in favour of some interesting, high quality quests rather than go to X, scan Y, travel to Z and so forth. That's not really the choice they had at design time, because they were operating with a limited budget. It was a choice between a smaller and shorter game that was entirely content dense, or a bigger and longer game that included a lot of optional 'fetch quests' on relatively expansive levels (planets). Taking out those fetch quests and the open world, wouldn't magically give Bioware the funding to fill it all up with lots of rich content, it would just mean Mass Effect Andromeda would be Mass Effect 2 done again - three or four hubs, and a couple of dozen missions to be completed in a more or less linear fashion, and it would all be over in 20-30 hours. I'm glad they decided to try something else, like they did with Inquisition.
|
|
inherit
1148
0
858
armass81
684
Aug 23, 2016 11:48:55 GMT
August 2016
armass81
|
Post by armass81 on Apr 28, 2017 9:45:56 GMT
Maybe if the planets were one fourth the size they are, there would be more of them(more varied ones than 2 deserts, a lifeless rock and a glacier), and there was some intresting and varied quests on them, along with unique local fauna, both hostile and non hostile.
Not MMO zones, in a single player game, with quests that are on about the same caliber. And at least MMO offers a bit more different enemies to fight on different zones.
|
|
kheld
N2
Posts: 77 Likes: 93
inherit
7578
0
93
kheld
77
Apr 13, 2017 12:29:44 GMT
April 2017
kheld
|
Post by kheld on Apr 28, 2017 9:52:40 GMT
I actually enjoyed roaming around in the Nomad, it was fun.
If they had reduced the number of small random encounters & find x items quests, & instead had more large extended combat areas like the Flophouse, it would have been better.
|
|
inherit
1148
0
858
armass81
684
Aug 23, 2016 11:48:55 GMT
August 2016
armass81
|
Post by armass81 on Apr 28, 2017 9:56:57 GMT
I dont like the combat areas that much either, it feels like im playing MP horde mode in a single player, when waves of enemies just keep coming and i have to hit random buttons or hack random locations.
Its good that they had only 3 of such places in a game(that i could think of), the kett bases on Eos and Voeld and the flophouse on Elaaden. If the game was full of those places, it would get so fucking tedious. 18 bases like that, and aaaaarghh....
|
|
phantomrachie
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: phantomrachie
XBL Gamertag: phantomrachie
PSN: phantomrachie
Posts: 323 Likes: 556
inherit
3351
0
Feb 20, 2018 11:24:23 GMT
556
phantomrachie
323
February 2017
phantomrachie
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
phantomrachie
phantomrachie
phantomrachie
|
Post by phantomrachie on Apr 28, 2017 10:05:02 GMT
Yeah, similar to the planet exploration in ME1, the planets in MEA made the Helius Cluster feel big. ME2 could be more linear than ME1 because ME1 had already set the universe up for us and had already made the world feel like it was big. I have some critiques of how the open world was done, but I think the game needed to get the sense of exploration across.
I'd have no issue if MEA2 was a more linear experience because MEA has already set up how expansive Helius Cluster nicely.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1361
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 28, 2017 10:10:40 GMT
Honestly the open world shit wouldn't be so annoying if it wasn't littered with fetch quests. Hell, I'd be happy if the length of the game was cut in half in favour of some interesting, high quality quests rather than go to X, scan Y, travel to Z and so forth. That's not really the choice they had at design time, because they were operating with a limited budget. It was a choice between a smaller and shorter game that was entirely content dense, or a bigger and longer game that included a lot of optional 'fetch quests' on relatively expansive levels (planets). Taking out those fetch quests and the open world, wouldn't magically give Bioware the funding to fill it all up with lots of rich content, it would just mean Mass Effect Andromeda would be Mass Effect 2 done again - three or four hubs, and a couple of dozen missions to be completed in a more or less linear fashion, and it would all be over in 20-30 hours. I'm glad they decided to try something else, like they did with Inquisition. Something else? Its the same format as Inquisition. Though I will admit it's better. Regardless. Quality > quantity. I would have preferred the ME2 approach.
|
|
cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,586 Likes: 2,396
inherit
6438
0
Dec 15, 2021 17:52:40 GMT
2,396
cypherj
1,586
Mar 28, 2017 14:46:05 GMT
March 2017
cypherj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by cypherj on Apr 28, 2017 10:39:56 GMT
Just because something wasn't implemented well doesn't mean it was a bad idea.
It would have been easy to make it work. I assume we got desert and ice for the most part because the game couldn't render forests, jungles, or other types of areas given the speed of the Nomad. No coincidence the more detailed areas like Havarl and Habitat 7 were no Nomad areas.
Solution - Have different types of areas on a planet. Parts where you can get out of the Nomad and explore other areas on foot. Better caves, descents into subterranean caverns, pockets protected from the scourge like the cave on Habitat 7. Would have made you want to explore the worlds rather than just driving over endless sand and snow looking for markers.
The quests didn't make much of a difference in anything, they were just boring fetch quests with a lot of system hopping, and the cutscenes made them even more tedious.
Solution - Give the player control over how the settlements grow, and actually have the settlements change as the game progresses instead of a generic viability number. Part of the story was colonization, let players see tangible rewards from the quests.
Example - Colony tells you they don't have enough soldiers to secure the colony from the Kett, recon and guard the survey teams. You volunteer to escort a survey, or better yet you get to pick rather escort the team or recon the Kett base. You either get intel that lets you destory the Kett base, or research that helps the colony make advancement, growing the colony in different ways.
It would have been easy to make the quests and colonies tie in the colonization aspect of the story, and not have so much system hoping because the quests would have been confined to the planet you were on for the most part. They just didn;t do it right, but by no means was a semi-open world a bad idea.
Now if you want to make a poll about whether you think they can do a good open world game, that's another thing altogether.
I hope they never go back to the ME2 approach. Get dropped off at the back door as if these places have to security, run in and fight through some linear corridors, come outside and get picked up, rinse and repeat.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1282
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 28, 2017 10:45:41 GMT
Yes and no. It is hard to answer. The premise of the game with going to new worlds, to map the terrain and find a new home is a good one, but it isn't utilized well. It doesn't help that the level design in the linear missions, like the loyalty/main missions is incredibly well done. Like Mass Effect 2 good. Seeing that they had that quality to the linear and not taking advantage of that is a bit sad. I would say no as it is right now, but i have to replay the game, and then see what the DLC brings. Does the DLC bring a new planet to explore and its well done? Is that a hint for a better future, and so forth.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2574
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 28, 2017 11:16:36 GMT
No. Exploration in sci fi universe sounds great on paper, but then you're stuck on big, empty world. What do you fill it with? So we end up with poor man's Far Cry and explorers who travel 600 years to another galaxy to drive around in a jeep and slaughter local fauna. Gimme galaxy map full of mysteries to discover ( that you can zoom in/detect, jump in space suit and discover) , derelict spaceships, first encounters with new species, full Star Trek mode. This was a great opportunity for new direction away from overbearing plot...but they chose the wrong type of exploration. Funny how Zelda BOTW is just as empty yet has better scores and is overall subjectively more fun to play. I think it's just about execution of the mechanics and not due to the fact that it's open world. What would be the point, even if done well? Open worlds are dime a dozen these days, but (almost) no other game could offer this kind of experience. It's baffling to seem them squander ME's potential here with trying to copy other devs, when they have a very unique IP that should fully stand on it's own.
|
|