inherit
5376
0
Feb 17, 2019 11:53:08 GMT
316
unwanted
292
Mar 21, 2017 17:21:19 GMT
March 2017
unwanted
|
Post by unwanted on Apr 28, 2017 5:28:26 GMT
Anyone else realized yet that even though all the planets look different, they all have the same old boring routine. I was wondering why I was putting off visiting a new planet. I got sick of them. Activate the machine. Find and fetch the missing supplies. Gather resources. Kill remnant, just for the hell of it. Kill a none ending stream of trash mobs. Build a housing estate for the homeless. Over and over and over and... You can see why so many struggle to finish the game. At least when Shep visited a new planet it had something different to do.
|
|
VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
inherit
2579
0
Sept 18, 2021 9:17:16 GMT
1,429
VanSinn
576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
|
Post by VanSinn on Apr 28, 2017 5:30:49 GMT
... Yeah, it's called "Making the planets viable so we don't starve."
You know, the entire point of the game?
|
|
inherit
5376
0
Feb 17, 2019 11:53:08 GMT
316
unwanted
292
Mar 21, 2017 17:21:19 GMT
March 2017
unwanted
|
Post by unwanted on Apr 28, 2017 5:35:15 GMT
... Yeah, it's called "Making the planets viable so we don't starve." You know, the entire point of the game? Narr! More the excuse to copy/paste routines or something. It's a recurring nightmare.
|
|
VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
inherit
2579
0
Sept 18, 2021 9:17:16 GMT
1,429
VanSinn
576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
|
Post by VanSinn on Apr 28, 2017 5:41:32 GMT
... Yeah, it's called "Making the planets viable so we don't starve." You know, the entire point of the game? Narr! More the excuse to copy/paste routines or something. It's a recurring nightmare. Well, as far as I'm aware, the whole concept of exploring and settling new worlds (and the need to make them livable) was a concept that was well known before launch. I mean, the details, not so much, but the concept. Just what were you expecting with such a concept?
|
|
inherit
5376
0
Feb 17, 2019 11:53:08 GMT
316
unwanted
292
Mar 21, 2017 17:21:19 GMT
March 2017
unwanted
|
Post by unwanted on Apr 28, 2017 5:51:58 GMT
Narr! More the excuse to copy/paste routines or something. It's a recurring nightmare. Well, as far as I'm aware, the whole concept of exploring and settling new worlds (and the need to make them livable) was a concept that was well known before launch. I mean, the details, not so much, but the concept. Just what were you expecting with such a concept? Well after the first couple of planets there is very little to explore FOR. You have seen it all, so exploring is more the unloved job of work then the thrill. Auto-make-planet-viable would be handy here.
|
|
inherit
1033
0
37,037
colfoley
19,168
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 28, 2017 5:52:32 GMT
I don't know i am pretty sure if you boiled down the base components of any OT mission it was essentially go to x planet kill y baddies. As always it's the plot and characters between that that give a game like this life
|
|
inherit
ღ Voice of Reason
169
0
17,741
Element Zero
7,445
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on Apr 28, 2017 5:53:12 GMT
I'm not sure why this needed its own thread. I've read this opinion before, and there are plenty of threads in which it could've been appropriately posted. This feels like an effort to create a new echo chamber. Even the phrasing of the OP feels so, asking essentially, "Who Agrees?" I'm not trying to be offensive or provocative; I'm just being honest.
|
|
inherit
1033
0
37,037
colfoley
19,168
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 28, 2017 5:57:06 GMT
I'm not sure why this needed its own thread. I've read this opinion before, and there are plenty of threads in which it could've been appropriately posted. This feels like an effort to create a new echo chamber. Even the phrasing of the OP feels so, asking essentially, "Who Agrees?" I'm not trying to be offensive or provocative; I'm just being honest. all the more excuse to show them how much we disagree.
|
|
kira
N2
Posts: 52 Likes: 109
inherit
7894
0
109
kira
52
Apr 21, 2017 15:34:59 GMT
April 2017
kira
|
Post by kira on Apr 28, 2017 5:57:16 GMT
I get a buzz from the idea of making a planet habitable, defeating threats, and establishing settlements. Much the same way I get a buzz when I play city building or empire building strategy games, and the way I enjoy building 'fortresses' in RPGs that have them (you know, the best ones).
It's not something every game asks you to do, and it's not something every gamer wants to do, but I'm sure I'm not the only person who enjoys this. And they were up front in the game's promotion about what being a pathfinder was. If you signed up for something when all you wanted to do was shoot enemies, well, that's a shame, but I'm glad there was so much of these things in the game, and I hope there's more in DLCs.
|
|
inherit
ღ Voice of Reason
169
0
17,741
Element Zero
7,445
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on Apr 28, 2017 6:01:46 GMT
I get a buzz from the idea of making a planet habitable, defeating threats, and establishing settlements. Much the same way I get a buzz when I play city building or empire building strategy games, and the way I enjoy building 'fortresses' in RPGs that have them (you know, the best ones). It's not something every game asks you to do, and it's not something every gamer wants to do, but I'm sure I'm not the only person who enjoys this. And they were up front in the game's promotion about what being a pathfinder was. If you signed up for something when all you wanted to do was shoot enemies, well, that's a shame, but I'm glad there was so much of these things in the game, and I hope there's more in DLCs. Agreed. This is the first game in which I never really felt as if my protagonist was being asked to do grunt work. Everything we do in MEA fits well with the Pathfinder job description. I can understand how some might not like it; but I really enjoy it. It's also precisely the game that was "promised", if we can even use that word. "Suggested" might be better. It's just what BioWare suggested that they were building. Now I've contributed something "on-topic".
|
|
inherit
3122
0
1,921
projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
|
Post by projectpatdc on Apr 28, 2017 6:14:04 GMT
Anyone else realized yet that even though all the planets look different, they all have the same old boring routine. I was wondering why I was putting off visiting a new planet. I got sick of them. Activate the machine. Find and fetch the missing supplies. Gather resources. Kill remnant, just for the hell of it. Kill a none ending stream of trash mobs. Build a housing estate for the homeless. Over and over and over and... You can see why so many struggle to finish the game. At least when Shep visited a new planet it had something different to do. I don't think the repetition is the problem. You literally do the same check list things in Zelda Breath of the Wild for each of the 4 main dungeons with the side quests either being fetch quests and quests to find shrines. None of the repetition makes the game bad either. It's the execution of how every works together that's the difference with no real reward or conclusion for doing the extra stuff on each world. The issue is there's a main story and then there's optional stuff. If the optional stuff was more fleshed out to add value and unique atmosphere to the specific world with better rewards than just planet viability, it would have worked better. I almost wish the game allowed players to go to any of the planets after you leave the Nexus. Each world has a more unique story with a few missions being specific to the main campaign. Each playthrough's story can formulate differently depending on the order you decide on. For example, I may choose to go to Kadara first where another player may decide to go to Elaadin first.
|
|
inherit
3122
0
1,921
projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
|
Post by projectpatdc on Apr 28, 2017 7:05:13 GMT
I also think Mass Effect Andromeda's open world would have worked better if it had more diverse and unique enemies.
In terms of "stars are in alienment", it's more to do with the enemies than anything. A group of Kett feels the same as a group of exiles/outlaws. There's really no techniques needed for any specific enemies besides that one type of Kett.
The fiends have limited animations and aren't that fun to fight. Neither are the other random aliens. It would have been better if they had more unique animations like mini bosses instead of being just randomly placed bullet sponges. This is something that also makes Zelda BOTW and Horizon Zero Dawns open world gameplay so much fun. Coming across a miniboss Lynel in Zelda or a thunder jaw in Horizon were random epic encounters and they enemies had specific move sets. It could also help each planet feel more unique. Having a specific sand alien for Elaadin or an ice leviathan type creature native to Voeld would have made for great mini boss encounters.
More random encounters in general would have helped as well instead only fighting specifically placed pockets of enemies. This is where I think vehicles in general as well has vehicle combat would have helped fill out the open worlds. You didn't always have to use the Nomad either but you had that option. And taking out an enemy tank or vehicle while on foot would have made for even better mini bosses
|
|
dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 342 Likes: 432
inherit
7767
0
432
dm04
342
Apr 17, 2017 20:22:57 GMT
April 2017
dm04
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by dm04 on Apr 28, 2017 7:40:53 GMT
I get a buzz from the idea of making a planet habitable, defeating threats, and establishing settlements. Much the same way I get a buzz when I play city building or empire building strategy games, and the way I enjoy building 'fortresses' in RPGs that have them (you know, the best ones). It's not something every game asks you to do, and it's not something every gamer wants to do, but I'm sure I'm not the only person who enjoys this. And they were up front in the game's promotion about what being a pathfinder was. If you signed up for something when all you wanted to do was shoot enemies, well, that's a shame, but I'm glad there was so much of these things in the game, and I hope there's more in DLCs. Except here we have like nothing to do. Land, do vault, place outpost, done. Compared to a city builder it is like "build a road from east to west and place a powerplant somewhere, the end". And we get this 4 times in a row, to make things worse, every 2 minutes we are being shot at by meaningless random mobs, sometimes we can just drive by, sometimes we have to get out of the Nomad and shoot back. Or look at Kadara, by the time I finished the last mission so I could build the outpost, Kadara was at 100% and I didn't even make any of this "disattached" sidemissions. Building and reinforcing the fortress in NWN2 was better. BW could had added more, like outposts attacked "regularly" by Kett or whatever, hiring soldiers, equiping them, deciding for EACH outpost tobe research/military, and thate just the 3 that came to mind in the few seconds I wrote this sentence.
|
|
Dukemon
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Dukemon11
PSN: dukemon09
Posts: 517 Likes: 324
inherit
1139
0
324
Dukemon
517
Aug 22, 2016 22:50:07 GMT
August 2016
dukemon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Dukemon11
dukemon09
|
Post by Dukemon on Apr 28, 2017 8:10:01 GMT
Main issue is that the whole 'now we are settlers' expect only one outpost. That is Prodromos. All the others are optional. Every important event takes place on Prodromos. The Roeekar wants to attack Prodromos, several groups of outlaws want to attack Prodromos. First sign of Asari Arc you find in Prodromos. The crew members have character Quests in Prodromos, everyone of them. You meet Jill on Eos. Prodromos is involved in Liams Quest, Cora too. Not Christmas from Diteaon or this Exalliance from Voeld. Everything unique happens in Prodromos, all the others have only sort of copy and paste Quests.
|
|
inherit
5376
0
Feb 17, 2019 11:53:08 GMT
316
unwanted
292
Mar 21, 2017 17:21:19 GMT
March 2017
unwanted
|
Post by unwanted on Apr 28, 2017 8:29:14 GMT
I get a buzz from the idea of making a planet habitable, defeating threats, and establishing settlements. Much the same way I get a buzz when I play city building or empire building strategy games, and the way I enjoy building 'fortresses' in RPGs that have them (you know, the best ones). It's not something every game asks you to do, and it's not something every gamer wants to do, but I'm sure I'm not the only person who enjoys this. And they were up front in the game's promotion about what being a pathfinder was. If you signed up for something when all you wanted to do was shoot enemies, well, that's a shame, but I'm glad there was so much of these things in the game, and I hope there's more in DLCs. I too am a gofer when it comes to creating something from nothing, but not so much when it becomes same-o-same-o. I also feel that the title 'pathfinder' is somewhat over exaggerated as mostly you are following in the footsteps of someone that has already found said path.
|
|
inherit
3122
0
1,921
projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
|
Post by projectpatdc on Apr 28, 2017 8:53:42 GMT
Main issue is that the whole 'now we are settlers' expect only one outpost. That is Prodromos. All the others are optional. Every important event takes place on Prodromos. The Roeekar wants to attack Prodromos, several groups of outlaws want to attack Prodromos. First sign of Asari Arc you find in Prodromos. The crew members have character Quests in Prodromos, everyone of them. You meet Jill on Eos. Prodromos is involved in Liams Quest, Cora too. Not Christmas from Diteaon or this Exalliance from Voeld. Everything unique happens in Prodromos, all the others have only sort of copy and paste Quests. Yup. It was a big mistake not having the other outposts play a more significant role. They could have still left them optional but establishing them would impact the story and also open up new missions. Again, I think Bioware didn't make them necessary bc of the fan response of ME3 Multiplayer so they didn't want to force it on players. I think having the other outposts have zero impact on anything was a huge mistake
|
|
inherit
1148
0
858
armass81
684
Aug 23, 2016 11:48:55 GMT
August 2016
armass81
|
Post by armass81 on Apr 28, 2017 9:06:53 GMT
I also think Mass Effect Andromeda's open world would have worked better if it had more diverse and unique enemies. In terms of "stars are in alienment", it's more to do with the enemies than anything. A group of Kett feels the same as a group of exiles/outlaws. There's really no techniques needed for any specific enemies besides that one type of Kett. The fiends have limited animations and aren't that fun to fight. Neither are the other random aliens. It would have been better if they had more unique animations like mini bosses instead of being just randomly placed bullet sponges. This is something that also makes Zelda BOTW and Horizon Zero Dawns open world gameplay so much fun. Coming across a miniboss Lynel in Zelda or a thunder jaw in Horizon were random epic encounters and they enemies had specific move sets. It could also help each planet feel more unique. Having a specific sand alien for Elaadin or an ice leviathan type creature native to Voeld would have made for great mini boss encounters. More random encounters in general would have helped as well instead only fighting specifically placed pockets of enemies. This is where I think vehicles in general as well has vehicle combat would have helped fill out the open worlds. You didn't always have to use the Nomad either but you had that option. And taking out an enemy tank or vehicle while on foot would have made for even better mini bosses Yes, different creatures on different planets would have added some spice, tough not enough imo to save them really. But it would be better than the copypasted mess we ended up getting, where theyre all over the place, the same creatures. How much sense does that even make, did the Angara transport them? Handwaved again. What would have really saved them was some intresting and unique quests to each planet. Say on Elaaden we woiuld have to track down something but it turns out its a trap set by someone which leads us to falling into a pit of a completely new, never before seen hungry sand beasts or something, now we have to fight our way out of there and confront our betrayer. Maybe add some twists and turns in the way. Or we get captured by a group of nefarious krogan outlaws and we arrange a deal with an ambitious old krogan to get out by fighting gladiatorial battles or something, then dealing with a leader. Or another quest on another planet which leads to a contact with previously unknown, but not spacefaring alien civilization, living underground for example, how would we as a pathfinder proceed? Another thing that would make them unique is that they are really alien, basically sapient hiveminded worm creatures or something. But instead we get go here, now get to another planet, use the scanner, talk to some boring npc, now go here. oh and fix the lights, or search the room, or fix/align the damn antenna on the way. Busywork of running around. Or heres a base, go inside, fight waves of enemies, push a few buttons, go here to hack this, kill the boss, collect the loot, the end. Exciting? Not since ME1. Its amazing that after 4 games they havent gotten most of the sidequest right. We want more innovation, not just copypasted locations and missions. Different locations, different enemies, different feeling things, sense or exploration and discovery. Instead here i am in another galaxy, driving around Kadara, shooting random "mercs" and reading random datapads, and im thinking to myself "didnt i already do this enough in ME1 and ME2?". I mean there are some quests that leave you feeling some excitement about, for instance to me it was pretty intresting while exploring a cave in Kadara that i stumbled on the hidden collective base, and then had to find some traitor amongst them(wish there was more to this place tough than that and the button joke). I liked that sense of discovery, the whole game should have been like that. Instead 70 % of the time its just filled with this boring, mundane and tedious busywork of "finding plants, engines or missing satellites", activating remnant monoliths, and "Finding some guy on planet x, then planet y, then planet z". And fighting the same enemies on the way there. Theres just not enough moments like that for me in the game.
|
|
NRieh
N3
Shine on!
Posts: 600 Likes: 797
inherit
1017
0
797
NRieh
Shine on!
600
Aug 16, 2016 17:07:45 GMT
August 2016
nrieh
|
Post by NRieh on Apr 28, 2017 9:07:34 GMT
Different to do? You mean like...shooting mobs in a corridor and...shooting some more mobs in a corridor?...
No, really, other than the remnants of the 'social\diplomacy' skills from ME1 (aka 'press red or blue to win') and a couple of interesting ME3 'bosses' (e.g. Rannoch Reaper - the most Epic Boss-fight in the series, ever), that's what MET was all about. Shooting things within the 'corridor'-based levels. ME2 being the most literally 'corridorish' one among the three.
MEA at the very least has an option to ignore the non-mission fights.
|
|
inherit
3122
0
1,921
projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
|
Post by projectpatdc on Apr 28, 2017 11:20:05 GMT
Main issue is that the whole 'now we are settlers' expect only one outpost. That is Prodromos. All the others are optional. Every important event takes place on Prodromos. The Roeekar wants to attack Prodromos, several groups of outlaws want to attack Prodromos. First sign of Asari Arc you find in Prodromos. The crew members have character Quests in Prodromos, everyone of them. You meet Jill on Eos. Prodromos is involved in Liams Quest, Cora too. Not Christmas from Diteaon or this Exalliance from Voeld. Everything unique happens in Prodromos, all the others have only sort of copy and paste Quests. And we really don't have a huge incentive to pursue them. There arent any special weapons, armor, abilities or any rewards for getting the outposts established. I think one way they could have made the outpost establishements unique and worthwhile is a special ability tied to each outpost. You know from start the types of outposts can you can establish but you don't know what ability/tool they give you. Or just have it where you can't decide the outpost but each world gives you unique ability. I'm getting this idea from Zelda BOtW's divine beast abilities or just tools from the Zelda series in general. Example would be: I establish an outpost on Voeld, outpost learns how to harness and channel electromagnetic energy from Anagara. I can now use a tool that creates a large energy barrier around the squad increasing defense and attack like the Moshae's barrier. Another outpost could develop a gun for the Nomad. Etc
|
|
inherit
688
0
1,913
UutIVvdPw7END0Ef
1,524
August 2016
uutivvdpw7end0ef
Bottom
|
Post by UutIVvdPw7END0Ef on Apr 28, 2017 12:55:23 GMT
|
|