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Post by rolenka on Apr 29, 2017 19:56:57 GMT
I vaguely remember her mentioning it once in passing, but she's so private about that part of her past.
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Post by dropzofcrimzon on Apr 29, 2017 20:14:09 GMT
I vaguely remember her mentioning it once in passing, but she's so private about that part of her past. Asari commando unit They were called "Azure chastity"....
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Post by rolenka on Apr 29, 2017 21:26:19 GMT
I'm joking.
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Post by sungrey on Apr 29, 2017 22:20:26 GMT
LOL I like Cora but she brags a lot about her asari commando training. Peebee teasing her about not being Asari was funny.
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Exile Isan
N3
You must gather your party before venturing forth.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: ExileIsan
Posts: 623 Likes: 1,858
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You must gather your party before venturing forth.
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exileisan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Exile Isan on Apr 29, 2017 22:39:03 GMT
You can't really blame Cora for that. Being with the asari was probably the first time her biotics were a non-issue.
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avalion
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 15 Likes: 20
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by avalion on Apr 30, 2017 1:41:43 GMT
I vaguely remember her mentioning it once in passing, but she's so private about that part of her past. Hmmm, I think she was a volus huntress?
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Mihura
N4
“Major Wulf Khan and the 903rd Catachan ‘Night Shrikes’…”
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: MihuraL
Posts: 1,303 Likes: 2,754
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mihura
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Mihura on Apr 30, 2017 1:43:31 GMT
I vaguely remember her mentioning it once in passing, but she's so private about that part of her past. Asari commando unit They were called "Azure chastity"....
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Dean The Not-so Young
N2
Is Back.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 185 Likes: 295
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deanthenotsoyoung
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Dean The Not-so Young on Apr 30, 2017 7:13:19 GMT
You can't really blame Cora for that. Being with the asari was probably the first time her biotics were a non-issue. Sure I can. I can also blame her for being annoyingly Asari-phile a fair bit of the time, and for lacking her own self-confidence. At least her character arc gets over it, but it's still grating to hear for the umpteenth time.
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Zip has left the building.
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Post by zipzap2000 on Apr 30, 2017 8:21:12 GMT
Its not a joke Cora served in an Asari commando unit. She's an Asari commando so if Alec put her in charge of the unit they'd all be an Asari commandos unit. Comanded by an Asari commando this unit would be capable of everything but taking on an Asari commando unit. Because an Asari commando unit, opposed to an Asari commandos unit would have a lot of Asari commandos in it and being led by an Asari commando you could even say wasn't actually an Asari commando unit. But an Asari commandos Asari commando unit and thats a whole lot of Azure, Frank.... *Sips Ryncol*
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Post by feuerrabe on Apr 30, 2017 8:25:14 GMT
There is no greater teacher than a pure volus biotic god!
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dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by dropzofcrimzon on Apr 30, 2017 13:10:12 GMT
Asari commando unit They were called "Azure chastity".... Oh sorry that's Sarissa's name when she is on shore leave on Omega
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Post by SofNascimento on Apr 30, 2017 13:20:28 GMT
Cora gets a lot of backlash for the amount of time she mentions serving with the Asari, and it indeed can be annoying, but most other squadmates do this as well.
I mean, how many times Liam mentioned HUS-T1? Or Vetra her sister and her smuggling carrear? Or PeeBee saying she needs to move and wants to explore? Or Jaal with "Angarians are open with their feelings", and so on.
That's doesn't have to be a problem, but it can get annoying sometimes.
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Post by cheeseandonion on Apr 30, 2017 13:22:19 GMT
Have we seen an Asari commando unit doing anything other than getting completely obliterated yet?
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Post by SofNascimento on Apr 30, 2017 13:31:12 GMT
Have we seen an Asari commando unit doing anything other than getting completely obliterated yet? We've seen Sarissa and Cora deploying a >2km long barrier capable of withstanding and even deflecting massive anti-ship missiles back to the ship that fired them. Probably even worse than just being obliterated.
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bryanky5
N3
Do people actually read these?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 346 Likes: 528
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Do people actually read these?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by bryanky5 on Apr 30, 2017 13:54:45 GMT
Have we seen an Asari commando unit doing anything other than getting completely obliterated yet? Not sure, you can ask Cora though she will give you the details
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Ark
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 162 Likes: 636
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Ark on Apr 30, 2017 15:04:19 GMT
Have we seen an Asari commando unit doing anything other than getting completely obliterated yet? Not sure, you can ask Cora though she will give you the details Or maybe just ask her about the weather, or what kind of music she likes, or how her day went. You'll probably still get all those asari commando details.
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FeralEwok
N3
Yub Nub
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 494 Likes: 1,374
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by FeralEwok on Apr 30, 2017 15:07:09 GMT
Not sure, you can ask Cora though she will give you the details Or maybe just ask her about the weather, or what kind of music she likes, or how her day went. You'll probably still get all those asari commando details. "Weather here is crap. We used to have much better weather on Thesia...I was on Thesia because I was serving as an asari commando at the time." "My day was great. It reminded me of this one time in Asari band camp..."
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caridounette
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 63 Likes: 92
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by caridounette on Apr 30, 2017 15:13:49 GMT
Cora gets a lot of backlash for the amount of time she mentions serving with the Asari, and it indeed can be annoying, but most other squadmates do this as well. I mean, how many times Liam mentioned HUS-T1? Or Vetra her sister and her smuggling carrear? Or PeeBee saying she needs to move and wants to explore? Or Jaal with "Angarians are open with their feelings", and so on. That's doesn't have to be a problem, but it can get annoying sometimes. What you point out goes beyond a writing problem, its also a conversation mecanisms problem to me. its like they didnt figure out meaningful conversation trees and dumped all info together. Makes it highly repetitive and kills the feeling of a 'bonding arc' with the characters. How about using the actual system (professional/casual/emotional/thinker) to get to know specific sides of characters? Thhat would have helped. Like if you go casual with Cora, she'd chew you about not being the leader she would have wanted and eventually would put her guard down and enjoy herself in the adventure. If you go proessionnal with her, she's ok with you much quicker but you never get her sending you poems and talking about growing a garden comes way later or only if you switch to emotional with her. Emotional for the poetry and flowers but also having her be a 'big sister' to Ryder (like the side she shows when helping the younger asari on the Asari Ark). If you go with the thinker/scientific approach, then you get to talk shop and discuss her biotics and Huntresses. I could figure out something for Liam just as well: professionnel: chew him about being too casual about the job.. he doesnt like you too much at first but after he makes his big mistakes, he comes around and realizes why youre a stickler sometimes. casual: you 2 get along from the get go and bro it up, and you get that drink on the citadel on the dirty coach much earlier then professionnal Ryder (before his LM as it is right now) emotional: mistakes are made for learning, Ryder is understanding of the hotheadness, the team is a family thinker/scientifc approach: Lets hear about HUSTL and tactical teamwork I could go on... But honestly, I fear Bioware is just to afraid to make choices right now and offer strong narrative threads because it would 'force the player' out of being able to access everything at ounce. So they kinda put your soup, meal and dessert all in the same plate and be like 'you get everything right now! thats freedom for you!'. Suprise, it doesnt taste so great.
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NUM13ER
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 257 Likes: 578
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by NUM13ER on Apr 30, 2017 15:23:43 GMT
Cora's character would have worked better if she was an actual asari. Sometimes I wonder if that was the case early in development but that seems unlikely.
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orchid
N3
Motor City Kitty
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 290 Likes: 812
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Post by orchid on Apr 30, 2017 15:25:46 GMT
Why did Alec pick Cora as his second, anyway? She's a certified weeablue by any account and thinks things will be okay only once Asari are there to do the thinking - this can happen after the Turian and Salarian pathfinder teams have been found and when the main plot is going along nicely under kid Ryder. I think a second in line for the human pathfinder ought to have some faith in her own species' capabilities. Doesn't look like Alec managed to make much of an impression as a mentor either.
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Dean The Not-so Young
N2
Is Back.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 185 Likes: 295
inherit
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0
Jun 17, 2017 23:12:24 GMT
295
Dean The Not-so Young
Is Back.
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deanthenotsoyoung
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Dean The Not-so Young on Apr 30, 2017 20:06:33 GMT
Cora gets a lot of backlash for the amount of time she mentions serving with the Asari, and it indeed can be annoying, but most other squadmates do this as well. I mean, how many times Liam mentioned HUS-T1? Or Vetra her sister and her smuggling carrear? Or PeeBee saying she needs to move and wants to explore? Or Jaal with "Angarians are open with their feelings", and so on. That's doesn't have to be a problem, but it can get annoying sometimes. What you point out goes beyond a writing problem, its also a conversation mecanisms problem to me. its like they didnt figure out meaningful conversation trees and dumped all info together. Makes it highly repetitive and kills the feeling of a 'bonding arc' with the characters. How about using the actual system (professional/casual/emotional/thinker) to get to know specific sides of characters? Thhat would have helped. Like if you go casual with Cora, she'd chew you about not being the leader she would have wanted and eventually would put her guard down and enjoy herself in the adventure. If you go proessionnal with her, she's ok with you much quicker but you never get her sending you poems and talking about growing a garden comes way later or only if you switch to emotional with her. Emotional for the poetry and flowers but also having her be a 'big sister' to Ryder (like the side she shows when helping the younger asari on the Asari Ark). If you go with the thinker/scientific approach, then you get to talk shop and discuss her biotics and Huntresses. I could figure out something for Liam just as well: professionnel: chew him about being too casual about the job.. he doesnt like you too much at first but after he makes his big mistakes, he comes around and realizes why youre a stickler sometimes. casual: you 2 get along from the get go and bro it up, and you get that drink on the citadel on the dirty coach much earlier then professionnal Ryder (before his LM as it is right now) emotional: mistakes are made for learning, Ryder is understanding of the hotheadness, the team is a family thinker/scientifc approach: Lets hear about HUSTL and tactical teamwork I could go on... But honestly, I fear Bioware is just to afraid to make choices right now and offer strong narrative threads because it would 'force the player' out of being able to access everything at ounce. So they kinda put your soup, meal and dessert all in the same plate and be like 'you get everything right now! thats freedom for you!'. Suprise, it doesnt taste so great. I'd say less fear and more word-count. What Liam conversations are you willing to remove from the game to get more dialouge options and variances in Liam's conversations? Bioware works and plans around word-budgets, ie allocating spoken words by number to different parts of the game. Since all spoken words have a cost in voice acting to support, this is a sensible thing to keep track of and plan around. The consequence of this is that resources are zero-sum. If you make a conversation twice as expensive by adding another two options to the standard two (or four times if you replace auto-dialogue with a full 4-way choice), then those words don't emerge from an ether- they have to be removed from something else. Which means... where? Probably Liam's own word budget- which means a shorter conversation arc overall, as the word count is burried behind dialogue lines you aren't going to hear in a straight playthrough.
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caridounette
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 63 Likes: 92
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caridounette
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by caridounette on Apr 30, 2017 20:48:17 GMT
What you point out goes beyond a writing problem, its also a conversation mecanisms problem to me. its like they didnt figure out meaningful conversation trees and dumped all info together. Makes it highly repetitive and kills the feeling of a 'bonding arc' with the characters. How about using the actual system (professional/casual/emotional/thinker) to get to know specific sides of characters? Thhat would have helped. Like if you go casual with Cora, she'd chew you about not being the leader she would have wanted and eventually would put her guard down and enjoy herself in the adventure. If you go proessionnal with her, she's ok with you much quicker but you never get her sending you poems and talking about growing a garden comes way later or only if you switch to emotional with her. Emotional for the poetry and flowers but also having her be a 'big sister' to Ryder (like the side she shows when helping the younger asari on the Asari Ark). If you go with the thinker/scientific approach, then you get to talk shop and discuss her biotics and Huntresses. I could figure out something for Liam just as well: professionnel: chew him about being too casual about the job.. he doesnt like you too much at first but after he makes his big mistakes, he comes around and realizes why youre a stickler sometimes. casual: you 2 get along from the get go and bro it up, and you get that drink on the citadel on the dirty coach much earlier then professionnal Ryder (before his LM as it is right now) emotional: mistakes are made for learning, Ryder is understanding of the hotheadness, the team is a family thinker/scientifc approach: Lets hear about HUSTL and tactical teamwork I could go on... But honestly, I fear Bioware is just to afraid to make choices right now and offer strong narrative threads because it would 'force the player' out of being able to access everything at ounce. So they kinda put your soup, meal and dessert all in the same plate and be like 'you get everything right now! thats freedom for you!'. Suprise, it doesnt taste so great. I'd say less fear and more word-count. What Liam conversations are you willing to remove from the game to get more dialouge options and variances in Liam's conversations? Bioware works and plans around word-budgets, ie allocating spoken words by number to different parts of the game. Since all spoken words have a cost in voice acting to support, this is a sensible thing to keep track of and plan around. The consequence of this is that resources are zero-sum. If you make a conversation twice as expensive by adding another two options to the standard two (or four times if you replace auto-dialogue with a full 4-way choice), then those words don't emerge from an ether- they have to be removed from something else. Which means... where? Probably Liam's own word budget- which means a shorter conversation arc overall, as the word count is burried behind dialogue lines you aren't going to hear in a straight playthrough. That's the thing. I'm not talking about the quantity.Im talking about the branching mechanism. The convos are exposed based on loose topic (let's talk about you, let's talk about your training, etc). Why implement a '4voices ' system and not use it to sort out convos? Keep the same amount of things said. But give me an idea of what we're gonna talk about so my Ryder's personality stays consistent, there are less unwanted repetitions, more replayability as to how the relation develops, etc. The word count is already huge in this game. Like I said, we have ingredients for the soup, meal and dessert. The issue is that none of it makes for a memorable character arc when it's all thrown together like was we see (actually, having less dialogue is what used to limit this problem in other ME games). So characters end up talking about superficial things (huntress, huntress, huntress) because of the unclimactic delivery of the convos trees. For example, they did much stronger work with the squad banters. There are clear subject threads between them and a clear outcome with character growth. So that's where I find Bioware is afraid to make content more specific, intentionally designed, instead of dumping it there and using ' it's optional' as an excuse for you having to comb through it to figure out whats interesting with little to no structure to help you navigate the options (yes that applies to questing too).
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Dean The Not-so Young
N2
Is Back.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 185 Likes: 295
inherit
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Dean The Not-so Young
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deanthenotsoyoung
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Dean The Not-so Young on Apr 30, 2017 21:02:29 GMT
MEA varried between two and four dialogue options per wheel for the same reason that ME2 inconsistently ranged between two to five options per dialogue wheel- because you don't want to use all possible options on the dialogue wheel for all conversation points, because word count makes quantity and 'quality' a zero-sum trade off. The word budget is fixed- there must be a decision of when to spread words out for length (providing a general arc) or duplication of resources (providing for role-playing).
Which, again, comes down to 'what will you remove to offer more dialogue options.' That's not something you can wave off by saying Bioware is afraid- you have to make a judgement/recommendation of what, specifically, will be cut.
You've raised a specific issue- the number of dialogue options. There's a specific way to improve that when faced with a zero-sum context of a word budget. What, specifically, gets cut that matches and allows those redundant narrative paths?
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Post by feuerrabe on Apr 30, 2017 21:22:01 GMT
Cora gets a lot of backlash for the amount of time she mentions serving with the Asari, and it indeed can be annoying, but most other squadmates do this as well. I mean, how many times Liam mentioned HUS-T1? Or Vetra her sister and her smuggling carrear? Or PeeBee saying she needs to move and wants to explore? Or Jaal with "Angarians are open with their feelings", and so on. That's doesn't have to be a problem, but it can get annoying sometimes. What you point out goes beyond a writing problem, its also a conversation mecanisms problem to me. its like they didnt figure out meaningful conversation trees and dumped all info together. Makes it highly repetitive and kills the feeling of a 'bonding arc' with the characters. How about using the actual system (professional/casual/emotional/thinker) to get to know specific sides of characters? Thhat would have helped. Like if you go casual with Cora, she'd chew you about not being the leader she would have wanted and eventually would put her guard down and enjoy herself in the adventure. If you go proessionnal with her, she's ok with you much quicker but you never get her sending you poems and talking about growing a garden comes way later or only if you switch to emotional with her. Emotional for the poetry and flowers but also having her be a 'big sister' to Ryder (like the side she shows when helping the younger asari on the Asari Ark). If you go with the thinker/scientific approach, then you get to talk shop and discuss her biotics and Huntresses. I could figure out something for Liam just as well: professionnel: chew him about being too casual about the job.. he doesnt like you too much at first but after he makes his big mistakes, he comes around and realizes why youre a stickler sometimes. casual: you 2 get along from the get go and bro it up, and you get that drink on the citadel on the dirty coach much earlier then professionnal Ryder (before his LM as it is right now) emotional: mistakes are made for learning, Ryder is understanding of the hotheadness, the team is a family thinker/scientifc approach: Lets hear about HUSTL and tactical teamwork I could go on... But honestly, I fear Bioware is just to afraid to make choices right now and offer strong narrative threads because it would 'force the player' out of being able to access everything at ounce. So they kinda put your soup, meal and dessert all in the same plate and be like 'you get everything right now! thats freedom for you!'. Suprise, it doesnt taste so great. I believe a certain amount of redundancy is required in the conversations. It happened often to me in video games that I simply forgot the details about a given character, particularly if I was playing it at a slower pace. Thus every new detail is presented with what is already known. Not very helpful for players who pace through the game, but helpful players who play it occasionally over the course of months.
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pixiqui
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
Posts: 105 Likes: 330
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by pixiqui on Apr 30, 2017 21:40:51 GMT
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