dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 342 Likes: 432
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dm04
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Apr 17, 2017 20:22:57 GMT
April 2017
dm04
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by dm04 on May 1, 2017 21:07:02 GMT
Definitely too much to ask for, you arent realy suggesting the player has to press a button to counter sloppy programming, wonder if it is too complicated to auto holster weapon upon starting a conversation, gues it is. Believe it or not - some people actually like it when games give them greater control over their characters. As it stands, anyone who want to start an ambient conversation with weapons drawn can do so. I wanted to be able to enter and exit the Tempest ala ME1, and we've seen a number of requests to be able to board the Tempest without having to leave the planet. The thing is - if you'd actually needed to walk Ryder into the Tempest (perhaps with a short decontamination to cover loading time) and up to the bridge, people would have complained about that. As an old saying goes: where there is will, there is a way. So sure they would. Thats why devs should give a broader control to the players, like the planet hopping. Some like the visuals, some dont. They did learn from ME to ME2 (helmet as equiped, off, off in conversation) and they know about the holstering and actualy anthing else.
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