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Post by undecided on Apr 30, 2017 8:19:37 GMT
The main differences between each difficulty is the number of some enemies and the amount of health and shields enemies have. With the current game player damage output leads to a lot of things taking ages to kill in gold and even silver for some weapons and powers.
So what if there was a different type of approach for increasing difficulty from bronze to gold. I quite liked Killing Floor 2's approach for each difficulty, instead of just increasing the health of enemies it changes a number of things to make them harder and only increased the health of enemies a little bit.
For example the basic enemy the clot goes from shambling towards you on easy and then sprinting at you on the hardest difficulty. Other enemies like the Husk that shoots fire balls at you gains the ability to use it as a flamethrower at close range at higher difficulty instead of just trying to melee you.
So what if Mass effect Andromeda did a similar thing instead of just making things massive bullet sponges. Obviously Mass effect 3 manage to have a good balance between player damage and enemy health but I think it could be a interesting idea for difficulty.
I think there is a lot of things you could do for Mass effect Andromeda to make enemies harder without inflating the health too much. Just of the top of my head things like: Saboteurs now cast right away instead of doing their long animation. Sharpshooters can now see cloaked targets. (maybe give all factions a unit that can do this ) Breaches now have a small gun
Just some ideas for the type of direction they could go along with other balance changes that are needed.
Thoughts?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda
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Post by BadgerladDK on Apr 30, 2017 8:34:51 GMT
Downside is it'd make it harder to adjust when people take the step up in difficulty. Might lead to more people feeling overwhelmed and making the same mistake I did in ME3, staying in silver for ages.
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Post by wizeman305 on Apr 30, 2017 8:47:42 GMT
Downside is it'd make it harder to adjust when people take the step up in difficulty. Might lead to more people feeling overwhelmed and making the same mistake I did in ME3, staying in silver for ages. Yeah but it made it more interesting difficulty in variety trumps bullet sponges. Jumping difficulty in ME3 was a monumental task and I stayed in silver for a long long time, but when I made the jump into gold it meant way more than the jump here. It was memorable, it was the second weekend challenge that called for gold extraction I was far too chicken shit to try the first time around. Even when I made the jump I played as the infiltrator until I felt safer to mess around with other classes. After my first gold extraction here within the first week the novelty wore off, and now it just feels like a chore. Having variety would have made it feel like a new game again, limiting the number of basic units within gold games in place of more of the interesting units would be great. Frankly we see so little of Pariahs, and Agents that they seem a mild annoyance rather than the interesting units they could be, having a handful of agents in one round would cause more confusion, having a couple more Pariahs and Krogans rush in the same wave would mix things up, having more dogs hold you in place as hydra line up their missiles is scary. Factions right now seem boring with the exception of Kett, I just wish pugs weren't so afraid of them. I also wish that they would fix the damn fiend.
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Post by SalMasRac on Apr 30, 2017 9:30:10 GMT
Dogs can already smell you even when cloaked
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Post by nanotm on Apr 30, 2017 9:40:58 GMT
cloaking doesn't work against anything most of the time, even if you break LOS before you cloak it doesn't stop stuff shooting you despite being cloaked....
the stupid dogs will grab you regardless of cloaked or not, even if they are newly spawned they will rush you despite being cloaked ...
there is no need to bring in more difficulty for the game right now, on silver and gold everything already moves faster than it does on bronze, everything hits harder on higher difficulties than it does on bronze (except the players of course) the only thing's that don't scale well are the players ability to kill stuff and the points achieved for getting those kills, in me3 you could do a couple of gold matches and your gun challenge would be completed (and every gun was gold viable) in mea your better off doing 10 bronze matches for weapon challenges than 10 gold matches if for no other reason than its faster .... and that isn't even the worst thing about it, because effective player damage output doesn't scale with difficulties and 90% of the tiem the game stiffs you your better off all round playing bronze unless you have piranha x ....
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Post by undecided on Apr 30, 2017 10:59:27 GMT
cloaking doesn't work against anything most of the time, even if you break LOS before you cloak it doesn't stop stuff shooting you despite being cloaked.... the stupid dogs will grab you regardless of cloaked or not, even if they are newly spawned they will rush you despite being cloaked ... there is no need to bring in more difficulty for the game right now, on silver and gold everything already moves faster than it does on bronze, everything hits harder on higher difficulties than it does on bronze (except the players of course) the only thing's that don't scale well are the players ability to kill stuff and the points achieved for getting those kills, in me3 you could do a couple of gold matches and your gun challenge would be completed (and every gun was gold viable) in mea your better off doing 10 bronze matches for weapon challenges than 10 gold matches if for no other reason than its faster .... and that isn't even the worst thing about it, because effective player damage output doesn't scale with difficulties and 90% of the tiem the game stiffs you your better off all round playing bronze unless you have piranha x .... I have never had an issue with cloak not working. The only time I find it doesn't work is when you bump into enemies or cloak and stand in the same spot. And then idea isn't to make things more difficult necessarily its redirecting the difficulty. Instead of having high HP enemies they are challenging in other ways.
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Post by xaijin on Apr 30, 2017 11:09:08 GMT
Great idea, chances of this ever being implemented after the fact is pretty much zero, unless there is major wallet opening party at EA, and current content creation for code-based DLC is scrapped for this instead.
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Post by undecided on Apr 30, 2017 12:11:19 GMT
Great idea, chances of this ever being implemented after the fact is pretty much zero, unless there is major wallet opening party at EA, and current content creation for code-based DLC is scrapped for this instead. Yeah thats the unfortunate part. Unless they can do it in simpler ways.
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Post by niroz on Apr 30, 2017 12:28:01 GMT
Great idea, chances of this ever being implemented after the fact is pretty much zero, unless there is major wallet opening party at EA, and current content creation for code-based DLC is scrapped for this instead. Yeah thats the unfortunate part. Unless they can do it in simpler ways. Nah, they fucked up by introducing unlimited jetpacking but making enemy design+AI so primitive that upping hp and numbers are really the only way to compensate w/o overhauling the entire system. Would be fanfuckingtastic tho...after they fix bugs, weaps, powers, and kits.
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Atheism is a non-prophet organization. -George Carlin
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Post by Bzilla024 on Apr 30, 2017 13:00:12 GMT
They should make it where Fiends can insta-kill you from across the map. Oh wait ![:pinched:](//storage.proboards.com/6576594/images/fbfIWVCbwYm0yCNjKANm.png)
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Post by evilfluffmonster on Apr 30, 2017 17:43:15 GMT
Sounds good!
I always liked the idea of harder difficulties simply spamming greater amounts of enemies at once, especially lots and lots of the weaker ones , like the old husks.
By having lots of low health enemies swarm you it increases the usefulness and viability of shotguns and assault rifles(and a bunch of powers) as opposed to just picking off armoured targets with sniper rifles. It still ramps up the difficulty lots, without rendering most of the weapons obsolete.
Obviously we still need work on powers and weapon balance first, but its an idea. Somebody mentioned Warframe, and to me part of the power fantasy is cutting down swathes of enemies.
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Post by Doctor Fumbles on Apr 30, 2017 17:46:36 GMT
I would be on board with with those changes if they ever came to fruition.
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Queen of BSN
I’m a brilliant brunette with lots of blonde moments 😜
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
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Post by OneWomanArmy on Apr 30, 2017 18:35:24 GMT
Yup me too.
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Post by kouzje on Apr 30, 2017 21:15:24 GMT
Yeah Killing Floor definitely has an interesting approach in the way they do difficulty but unfortunately, they're unique in that. I believe scaling the AI is much more difficult than just changing numbers so I doubt it will ever happen for MEA. Maybe a more attainable aim could be to have enemies that hit harder but are not "spongier". This way any mistake would see a dire punishment. Maybe it would force you to play perfectly, perhaps in the same manner as in ME3MP speedrun gold solos. I don't know if it would be possible seeing the erratic AI we have now. I believe it would still be more fun to have to play conservatively for risk of dying. Right now the lack of fun in the game comes from the fact that not only it's long and tedious to kill something but at the same time, you mostly die really randomly. There's no excitement, no risk taking.
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Post by Kazu on Apr 30, 2017 21:37:51 GMT
Op sounds reasonable and clever. Please show me how to reach the timeline where that is reality in MEAMP.
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Post by RoystonVasey63 on Apr 30, 2017 21:57:39 GMT
Oops, wrong thread.
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Post by killabkilledb on Apr 30, 2017 22:15:10 GMT
cloaking doesn't work against anything most of the time, even if you break LOS before you cloak it doesn't stop stuff shooting you despite being cloaked.... the stupid dogs will grab you regardless of cloaked or not, even if they are newly spawned they will rush you despite being cloaked ... there is no need to bring in more difficulty for the game right now, on silver and gold everything already moves faster than it does on bronze, everything hits harder on higher difficulties than it does on bronze (except the players of course) the only thing's that don't scale well are the players ability to kill stuff and the points achieved for getting those kills, in me3 you could do a couple of gold matches and your gun challenge would be completed (and every gun was gold viable) in mea your better off doing 10 bronze matches for weapon challenges than 10 gold matches if for no other reason than its faster .... and that isn't even the worst thing about it, because effective player damage output doesn't scale with difficulties and 90% of the tiem the game stiffs you your better off all round playing bronze unless you have piranha x .... Gun challenge + dbl ammo = fast gun experience and gold credits. Its a no brainer. Some of the powers are best done soloing bronze though...
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