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Post by Deleted on Apr 30, 2017 16:30:11 GMT
I was looking through all the exports here: masseffectarchives.com/en_US/heroes/mea#What was really shocking and kind of sad is that so many of them look basically the same. I kept hitting the load more option hoping to see some that are more original looking, but alas, with the limitation of the CC and preset heads determining the shape of everything from eyes to face, in the end, you really only have the exact number of presets. Ultimately they will all look exactly the same with some minor changes.
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Post by Sairys on Apr 30, 2017 18:11:13 GMT
I think that's because there's so few options in character creations. Each face is stuck with a eye shape, certain eyebrow and a certain lip shape. Eyes, brows and lips are a huge part of expression and not being able to put a variety of combinations in them really restricts what outcomes we can have.
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Post by NUM13ER on Apr 30, 2017 18:40:58 GMT
You can make something decent out of the CC but an awful lot of people seem to be inadvertently creating protagonists from a small gene pool.
So you can finally create a decent looking Asian character for example but there's not an awful lot of variety. That's what happens when most of the presets are poor and the options aren't robust, everyone generally gravitates to the same decent looking results.
It doesn't help that the profile images in the Archives don't really show what your character looks like up close, losing whatever nuance you managed to wrestle out of the damn CC in the first place. Disappointing customisation all round really.
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Post by KaiserShep on Apr 30, 2017 18:41:38 GMT
People seem to avoid the short hair on the preset I favor, and tend to use more makeup. Hooray, mine is plain AF and that's the way I likes it.
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Post by laststarfighter on Apr 30, 2017 18:59:43 GMT
People seem to avoid the short hair on the preset I favor, and tend to use more makeup. Hooray, mine is plain AF and that's the way I likes it. Good for you. That still doesn't change the fact that the CC is lacking.
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Post by BansheeOwnage on Apr 30, 2017 19:04:51 GMT
I was looking through all the exports here: masseffectarchives.com/en_US/heroes/mea#What was really shocking and kind of sad is that so many of them look basically the same. I kept hitting the load more option hoping to see some that are more original looking, but alas, with the limitation of the CC and preset heads determining the shape of everything from eyes to face, in the end, you really only have the exact number of presets. Ultimately they will all look exactly the same with some minor changes. I've ranted extensively about what a pointless step backwards this is. It's not like we gained anything by having these presets. Most people don't even seem to like them, but there isn't a lot you can do to edit them, either. And for some arbitrary reason, we can't edit the default faces, which are also scans. At least we can use Scott and Sara's hairs, but Scott's beard and for some strange reason, their skin tone, is locked out of the custom faces. I managed to make a face I really like, but it makes me sad that I've already seen the same one with only minor differences quite a few times already. You can't really make anything unique, unlike DA:I's CC where you could go into the "Post Pictures of Your Inquisitor" thread and constantly be surprised at the variety. It's just such a huge step backwards. It's the most limited CC in Mass Effect or Dragon Age, and that kind of regression should never happen. Why they didn't just port DA:I's CC and use it as a baseline baffles me, since it was on the same engine. I think that's because there's so few options in character creations. Each face is stuck with a eye shape, certain eyebrow and a certain lip shape. Eyes, brows and lips are a huge part of expression and not being able to put a variety of combinations in them really restricts what outcomes we can have. Exactly, those features are incredibly important. And so basic. Yet, we can't edit them. How are we supposed to make unique characters without changing eye shape, or eyebrow style, or lip shape? Everything is guaranteed to look similar. Did they not do playtesting, or just think logically about what the outcome would be? People love the roleplaying parts of your roleplaying games. Don't remove them or dumb them down. I am so vexed at their decision-making. Whoever opted for face-scans at the expense of even a basic CC should be fired And that's not even getting into the other reasons why the CC sucks. Where are the pale skin tones? Why can't I change eyebrow colour separately from scalp-hair? Why is there still no natural red hair available? Why can't we edit complexion? None of those things are unfair requests. But it's okay, because we have tons of weird tattoos and makeup options! That'll let our characters be unique! It doesn't help that the profile images don't really show what your character looks like up close, losing whatever nuance you managed to wrestle out of the damn CC in the first place. Good point, the preview pictures don't do the ingame models justice. But there still isn't nearly as much variety as there should be.
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Post by zanephiri on Apr 30, 2017 19:23:06 GMT
I still hate the CC so much, I thought I'd stop being bitter by now, but I'm very tenacious apparently But seriously, that site is such a joke. If they'd done that with the Inquisitors I'd get it, there are some really unique ones out there, some people even recreate old companions in that CC, but this one... It's not that I can't make a face I think looks nice (but in no way will feel like something I made, more me presenting the preset in a better way than the CC does), but there are sooooo many Ryders who look just like anything I come up with. Really the only way to create an unique ryder is to create some kind of hideous creature. I'm sure it will get a little better in future but emphasize on 'little'. Right now, everything is just a step back from da:i's CC, even the scars! The only improvement is the hair now moves. Oh and I do prefer 10 bob options over 10 bald options but it's still not a lot of variety. (Also there is just no upside. I don't get why this happened. They must have realised people would hate it.)
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Post by KaiserShep on Apr 30, 2017 19:23:21 GMT
People seem to avoid the short hair on the preset I favor, and tend to use more makeup. Hooray, mine is plain AF and that's the way I likes it. Good for you. That still doesn't change the fact that the CC is lacking. I've stated on multiple occasions elsewhere that the CC is lacking. I'm just being a little flippant because of reasons.
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Post by zanephiri on Apr 30, 2017 19:32:45 GMT
Also, with how limited it is I have no idea why they also use it to create some NPCs, because you end up seeing your Ryder's long lost siblings out in the world... Not to mention Reyes, you can end up flirting with a character who looks like your own Ryder... it's a weird choice.
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Post by KaiserShep on Apr 30, 2017 19:36:54 GMT
Also, with how limited it is I have no idea why they also use it to create some NPCs, because you end up seeing your Ryder's long lost siblings out in the world... Not to mention Reyes, you can end up flirting with a character who looks like your own Ryder... it's a weird choice. Maybe I'm seeing things, but the preset used to create Reyes is probably the most common male NPC in the game, at least among the ones I see on Kadara. Even the one that initiates the bar fight with Drack is that preset. In my first playthrough, I actually used this to create the brother, only to realize that he was everywhere lol. Good thing I never romanced Reyes. Implications…unpleasant. Being able to change the mouth eyes and nose would make a huge difference.
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Post by Finnen on Apr 30, 2017 20:56:43 GMT
Yeah, that's the biggest problem. Because of that I would not call current system a "Character Creator". I would rather use "Character personalizer". Current CC only allows you to personalize predefined face, not really change it. The only major thing you can change is the hairstyle and brows height - these two seem to influence the default look of the face the most. Rest of the changes don't really make such a big difference. So you're basically stuck with 9 faces (10 if you count default Sara/Scott) for each gender. There's simply no way to make unique character, they will always look pretty much the same, just with slight differences. As I said many times, they either need to chop faces into individual parts and allow you to mix and match them or they need to add more sliders to leave the current predefined faces but allow you to customize them more (eye squint, eye width, brow width, inner/outer brow position, nose bridge depth, upper/lower lip size and so on). Otherwise no matter how many hours you will spend in CC, you will always have pretty much the same character. There will be small difference but when you'll look at other people's Ryders with same preset they will look just like your character, only slightly more personalized.
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Post by Gilsa on Apr 30, 2017 21:08:57 GMT
It's been my observation (and it could be skewed) from the posts I've seen here and elsewhere that some have stopped sharing their pictures of their CC because of how many people use the same preset and they all "look the same." I also feel there's less overall joy in sharing screenshots of the CC character due to limitations. Apart from the terrible haircuts in Inquisition, there was quite a bit of variety in the Inquisition (and Origins) CC and people were very proud of their character's uniqueness. It's harder to reach that threshold with Andromeda.
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Post by Nayawk on Apr 30, 2017 21:12:05 GMT
I really can't see how this is a problem, this is a single player game, not an MMO, why the hell does it matter if some gamer 300 miles away has the same Ryder as you. You would literally never see anything in game that hint at your Ryder being anything but original.
You can create 9 very different looks per gender for a total of 18 play throughs before you run into repeating yourself. Now that is not to say the CC isn't lacking, it is, but the complaint about not being unique when compared an out of game resource is a bit weird.
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Post by brandoftime on Apr 30, 2017 21:17:37 GMT
It's been my observation (and it could be skewed) from the posts I've seen here and elsewhere that some have stopped sharing their pictures of their CC because of how many people use the same preset and they all "look the same." I also feel there's less overall joy in sharing screenshots of the CC character due to limitations. Apart from the terrible haircuts in Inquisition, there was quite a bit of variety in the Inquisition (and Origins) CC and people were very proud of their character's uniqueness. It's harder to reach that threshold with Andromeda. It's also that if you want a completely different character, the choices just aren't there. I can't make a blond that has blonde eyebrows to match. Ya know, some of us liked that concept . . . And the faces are what they are, the female ones can be hard to work with and not end up with the same result over and over again. It's not that I hate seeing other people playing my character, it's that I can't stop playing the same damn face either. All for the lack of letting us pick and choose like previous ME titles, different facial features, so you can get a unique individual, not Eve #1, Eve # 2 - oh sorry wrong franchise, that's Sara #1, Sara 2 . . .
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Post by Gilsa on Apr 30, 2017 22:51:43 GMT
I really can't see how this is a problem, this is a single player game, not an MMO, why the hell does it matter if some gamer 300 miles away has the same Ryder as you. You would literally never see anything in game that hint at your Ryder being anything but original. You can create 9 very different looks per gender for a total of 18 play throughs before you run into repeating yourself. Now that is not to say the CC isn't lacking, it is, but the complaint about not being unique when compared an out of game resource is a bit weird. Within the confines of the game, it makes no difference. With social media like forums, tumblr, HQ Screenshots thread, and so on, this is where the CC really comes into play the most.
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Post by Nayawk on Apr 30, 2017 23:25:42 GMT
With social media like forums, tumblr, HQ Screenshots thread, and so on, this is where the CC really comes into play the most. None of which are necessary to play the game so if the idea of Ryder clones bothers you you don't actually need to see any of them. I know for some people posting pics of their Ryder is half the fun and if they can't do that anymore because they freak out about clones then that is sad for them, but it is not really anything new. Within race all Wardens pretty much looked the same, all Hawkes definitely looked the same and within presets all Shepards basically look the same. Like I said, yes the CC has problems, clones for me is not one of them.
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Post by decafhigh on Apr 30, 2017 23:28:19 GMT
Well, this is really one of the main problems with the CC. It isn't a Character Creator, it is a Preset Selector.
Aside from the fact that the archive site doesn't even work for me what's the point? The changes you can make are minimal or only cosmetic anyway.
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Post by brandoftime on May 1, 2017 0:16:30 GMT
Maybe one way to fix the cc is to use the archive site to bail us all out:
Put out an independent CC that lets us make a character, a CC that has all the options from Inquisition. We then could upload results to the archive and reacquire them in game and have what we want. I remember DAO had a separate character creator before launch that people could work on, then bring the character over to the game. Why not do that here?
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Post by dmc1001 on May 1, 2017 2:46:00 GMT
Hopefully, more CC options will be added in the next update, be that a new patch or a DLC. Though I'm not exceptional at CC, I've made some decent Shepard's. Can't make a custom Ryder that works for me. I mean, I like default Scott quite a bit but eventually I'm going to want to do some different playthroughs with a different looking Scott.
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Post by BansheeOwnage on May 1, 2017 6:52:56 GMT
I really can't see how this is a problem, this is a single player game, not an MMO, why the hell does it matter if some gamer 300 miles away has the same Ryder as you. You would literally never see anything in game that hint at your Ryder being anything but original. The difficulty in making a unique Ryder is a symptom of the problem (limited CC options), not the problem itself. Though I would argue that there is value in creating something unique since people like to share characters with each other.
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Post by Deleted on May 1, 2017 8:36:05 GMT
When I first saw the CC, I thought the limited nature of it had everything to do with future imports and perhaps that a more complex CC might be harder to import due to having more settings to match. Since DAI did allow for much more creativity but was a one time only character, this seems like the most likely reason why they chose to limit options. Also the kind of face scanning maybe made the ability to change features problematic because maybe the features as they were scanned became 'set' and part of that face. I can't fathom any other reason why but I'm beginning to suspect the scanning might be the core issue with the possibility of imports being part of it as well.
It's just so strange to see the same faces over and over again with such limited variation. My first Ryder is one I have yet to see any other remotely like. I really liked how he came out too. For some reason when people use that preset, they don't seem to vary him as much as I did so that was kind of cool to see that if you deviate far enough from the original settings you can get something more unique. It's just whether or not you can work with the settings to change it enough and still have it look good to you.
Thousands of ryders and they all look like clones of one another.
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Post by Finnen on May 1, 2017 10:05:20 GMT
Another proof that BioWare is lazy and basically lied about difficulties with CC because of face scans. A new mod came out that allows you to use default Sara's skin texture for all the other presets. Link: www.nexusmods.com/masseffectandromeda/mods/133/?Look how big of a change it makes! Especially since (I think) it contains default Sara's brows. Which means that brows are part of the face texture in all presets (they are literally painted on the face texture). If that's the case, then adding "complexion" slider with lots of different face textures would allow players to customize characters much more. Now the question is - why we didn't get the ability to use default Sara's face texture from the start? Same for the skin tones. They said that pale skin tones were looking bad with the textures. So why not allow to switch face textures between presets? This mod proves that it works. Maybe we'll get more mods like that, so we can mix and match skin textures between presets.
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Post by Giant Ambush Beetle on May 1, 2017 11:56:47 GMT
People seem to avoid the short hair on the preset I favor, and tend to use more makeup. Hooray, mine is plain AF and that's the way I likes it. There is more weirdos like you out there than you realize. Mine:
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Post by KaiserShep on May 1, 2017 14:18:11 GMT
Yeah but that's still a different preset
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Post by FemShepard'sPie on May 1, 2017 14:26:01 GMT
Also, with how limited it is I have no idea why they also use it to create some NPCs, because you end up seeing your Ryder's long lost siblings out in the world... Not to mention Reyes, you can end up flirting with a character who looks like your own Ryder... it's a weird choice. Maybe I'm seeing things, but the preset used to create Reyes is probably the most common male NPC in the game, at least among the ones I see on Kadara. Even the one that initiates the bar fight with Drack is that preset. In my first playthrough, I actually used this to create the brother, only to realize that he was everywhere lol. Good thing I never romanced Reyes. Implications…unpleasant. Being able to change the mouth eyes and nose would make a huge difference. Yup. I actually thought he came back to pick a fight with me because of how the breakup went. Was crazy until I realized it was another person with the same face. Ha.
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