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Post by redeclipse on May 1, 2017 13:59:30 GMT
Ahhhh how could I forget about the side mission 'contagion' as many of your pointed out. Yes that probably was the worst offender of being stretched out and tedious.
As much as I like a game that is long and full of missions. The idea for them to be stretched out as they are, I mean it's pretty blatant that it was done to make the game seem longer.
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Post by liquidsnake on May 1, 2017 14:45:07 GMT
I suppose that I agree. Usually whenever some quest wants me to planet hop, I just wait until I have a build up of things to do there and do some quests and rinse and repeat. However, I agree because I tend to lose track of what I'm even doing then or who gave me the quest if there's a big gap between receiving the quest and finishing it. I don't mind it too much because it gives me a sense that other people are travelling between these planets instead of just me but yeah it can become a bit of a grind after awhile.
As a general rule I just do the Tasks section of my quest log when I'm in vicinity. I don't go out of my way to do them for the most part, but that isn't Andromeda exclusive. It's the same in any big game like this. I almost never do the general tasks like this in Skyrim unless I somehow manage to burn through all the other big content after 150+ hours. Same thing with Fallout 4... the miscellaneous tasks stay miscellaneous unless I finish all the story content, become bored of town building etc.. In which case I'm more likely to just start a new playthrough than grind through them.
I don't know, I get the hate for these kinds of missions but honestly, I'd rather they be there for an optional task rather than cutting them out. I doubt even if they cut out the entire task section of missions they would add any more substantial story driven side content any way to any of the above games because these things are probably relatively pretty cheap and quick to produce and add to the game. Those fetch tasks are there if you want to do them, otherwise ignore them. Cutting them out just reduces game content for people that don't mind doing them and likely wouldn't add anything else.
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Post by Deleted on May 1, 2017 14:55:35 GMT
I actually did not mind the MN, Because it was cased in fun, let's relax and just drive around sort of way. I also liked chasing the Salarian conspiracy, because I felt the travel contributed to completely screwing with my head. I honestly did not know who was who by the end of it, and it kept me racing across the Galaxy with gusto and trying to sort out which Salarian is pretending to be what thing. Lol. I did not do the Contagion, but I will try it this time.
PeeBee's loyalty one was the one I disliked, because it was already well presented, and gathering the three pieces of R-tech contributed absolutely nothing of interest to it. It would be just as clear if PeeBee only needed one last bonbon to finish her marvellous school project.
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Post by R'Shara on May 1, 2017 15:21:17 GMT
You mean since you actually do download them and then upload them to the Tempest? Yeah, you'd think by 2819 you could simply send movies from the Nexus to the Tempest, sort of like how I can watch movies on my phone. If you're already in orbit about the same planet, perhaps. IIRC the only FTL methods of communication in ME are the quantum entanglement thingy, which is expensive to set up, and sending a ship to carry the data. So like, when you're docked at the Nexus, or in orbit around Kadara, right? How did Kadara, of all places, get the movie, anyway? lol I agree the cinematics are beautiful. But I can only watch them so many times before I just want to move on.
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Post by raikas on May 1, 2017 17:43:02 GMT
Ha. I rather like the immersion. In last playthrough: - Never skipped a travel sequence.
- Never used a Forward Station.
- Always drive back to the Tempest to launch off-planet.
Glad those things are there for those who prefer to skip. Out of curiosity, how long did that playthrough take versus other ones?
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Post by chawktrick on May 1, 2017 17:59:03 GMT
The Truth and Trespass quest is an excellent example of the problem OP describes. The mission has three to four phases requiring you to fly to almost every single major planet in the cluster in order to complete it, and it ends with a relatively anti-climatic showdown in a cave.
It's just another example of the mostly unimpressive side content that feels more like a time-filler than actual, substantive additions to the game. It's especially aggravating when you consider the amount of time required to travel between planets. The skip function inside a solar system helps, but it's nowhere near as seamless or quick as ME2 or ME3.
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Post by AnDromedary on May 1, 2017 18:09:48 GMT
I agree with most here, movie night is not the problem since it's designed to be done throughout the entire game and the individual tasks are done while you are on these planets anyway.
That said, I do agree with the OP's notion in general. There are a couple of missions - especially in the mid to late game - where you are required to fly to a bunch of systems and visit 3-4 planets for menial tasks in order to finish quests (Kadara has a bunch of these stop-by-and-pick-up quests going). Get rid of those. We want to feel like space explorers, not like freight haulers.
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Post by Alien Fodder on May 1, 2017 18:31:21 GMT
Personally, the only side quests worth planet-hopping like that are the loyalty missions. They usually have more content than most side quests and even if I find all the running around a bit annoying, I know it's worth it because it's all for Ryder's crew and you always get a nice bonus for them at the end. I just finished Drack's mission yesterday I really enjoyed it.
But for cryin' out loud, going all over the map just for some random dude or dudette that you just met on a planet is just... urgh... unless it's for a relative, a friend, or a loved one, I simply don't have the motivation anymore. I know that I won't finish several of them - especially the ones where you need to scan minerals or plants. Nope, I'm done.
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Post by erikson on May 1, 2017 18:34:27 GMT
The whole game should be restricted to one planet, or, the hell with that, just the Nexus, or better yet-just Peebee's apartment. Mass Effect Andromeda the Three's Company edition. online free photo storage
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Post by chawktrick on May 1, 2017 20:14:42 GMT
I know that I won't finish several of them - especially the ones where you need to scan minerals or plants. Nope, I'm done. If it's in my "Additional Tasks" folder I can pretty much guarantee it won't be touched.
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Post by Alien Fodder on May 1, 2017 20:17:09 GMT
I know that I won't finish several of them - especially the ones where you need to scan minerals or plants. Nope, I'm done. If it's in my "Additional Tasks" folder I can pretty much guarantee it won't be touched. LOL! I think I'll take your lead on that... no more peeking inside that ugly folder.
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Post by chawktrick on May 1, 2017 20:25:19 GMT
If it's in my "Additional Tasks" folder I can pretty much guarantee it won't be touched. LOL! I think I'll take your lead on that... no more peeking into that ugly folder. I think they should probably rename some of the main quest folders for the sake of clarity and accuracy. Priority Missions = Priority Missions Allies & Relationships = BFFs & Sex Heleus Assignments = LOL Planethopping Additional Tasks = The F*** is Wrong With You?
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Post by Alien Fodder on May 1, 2017 21:03:44 GMT
LOL! I think I'll take your lead on that... no more peeking into that ugly folder. I think they should probably rename some of the main quest folders for the sake of clarity and accuracy. Priority Missions = Priority Missions Allies & Relationships = BFFs & Sex Heleus Assignments = LOL Planethopping Additional Tasks = The F*** is Wrong With You? Absolutely brilliant... Are you reading this, BW??!!
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Post by babe145869 on May 1, 2017 23:00:06 GMT
Finding the memory trigers on mutiple planets was ok, it helped spread out finding out what Alec and family did in the past and have insights on the Initiative. The quest to collect plants on multiple planets made sense and was fairly easy.
On the other hand, the contagion quest was overkill on steps to reach the lady.
But it's the collect x number of datapads, scatered all over, type of fetch quests that don't feel worth it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by nastrodamus on May 2, 2017 1:16:16 GMT
Oddly this kind of repetitive shit is taught in modern game design. Quick and cheap way to fill the game with content when you don't enough actual or meaningful game play. Just imagine how much more empty this game would be without the busy work. Makes the case for making the universe smaller and more meaninful content.
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Post by Mihura on May 2, 2017 1:32:57 GMT
The Idea of having a mission or a task that involves flying to multiple planets to collect, scan or kill something feels very tedious. *looking at you 'movie night'* It would have been much better to have missions that tend to stay around the same place or planet, and to have more cut-scenes and character interactions for them. After completing so many of them, I find the work and time I've had to put in it, it is very anticlimactic and rushed feeling. Anybody else feeling the same way? Unfortunately ME:A had this problem with other quests too, like Peebee personal one. I would say a better environment design should had been done to compact the side stories more on one place or another.
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Post by chawktrick on May 2, 2017 13:22:46 GMT
The Idea of having a mission or a task that involves flying to multiple planets to collect, scan or kill something feels very tedious. *looking at you 'movie night'* It would have been much better to have missions that tend to stay around the same place or planet, and to have more cut-scenes and character interactions for them. After completing so many of them, I find the work and time I've had to put in it, it is very anticlimactic and rushed feeling. Anybody else feeling the same way? Unfortunately ME:A had this problem with other quests too, like Peebee personal one. I would say a better environment design should had been done to compact the side stories more on one place or another. I can agree with that - I believe it would've helped considerably. I get the feeling while playing that the "open world" design is more about existing than it is fulfilling a function. Most explorable parts of the planets are unnecessary to visit unless you're going for full completion, and they often feel like a chore instead of a place I'm genuinely interested in. I really enjoy the open world concept for Mass Effect, even though I know others don't, but the universe desperately needs environmental tweaks and more meaningful side content in future titles.
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