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Post by redeclipse on Apr 30, 2017 23:51:10 GMT
The Idea of having a mission or a task that involves flying to multiple planets to collect, scan or kill something feels very tedious. *looking at you 'movie night'*
It would have been much better to have missions that tend to stay around the same place or planet, and to have more cut-scenes and character interactions for them. After completing so many of them, I find the work and time I've had to put in it, it is very anticlimactic and rushed feeling.
Anybody else feeling the same way?
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Post by KaiserShep on May 1, 2017 0:04:35 GMT
I dunno if Movie Night is really worth singling out there, since most of the time you would probably be doing something else when you pass by the vendors that sell these quest items. Contagion is probably the worst offender, though it's just system hopping, which I wouldn't like a repeat of, even though I actually liked how that quest ends. I don't think we really got anything beyond that that really required that much hopping about. I'm still exhausted just thinking about the Helena Blake and geth outposts in ME1. Now those sucked.
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VanSinn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by VanSinn on May 1, 2017 1:07:24 GMT
Yeah, Movie Night was a sequence of small one off quests, not a large quest chain (although it was, kinda.) It was spread out enough throughout the game that it wasn't a huge issue for me. Contagion is the biggest culprit of all here, to be honest. The payoff was a pretty cool decision point, but I think the mucking about on the Nexus to Hyperion and back and forth then to the Tempest to system hop was just a bit much.
Overall, though I pretty much agree with the sentiment of the OP. I don't mind meatier quests being strung across multiple systems, if each step has a decently fleshed out scene involved, but no "tasks" or very few should be treated that way.
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erikson
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Post by erikson on May 1, 2017 1:22:19 GMT
The Idea of having a mission or a task that involves flying to multiple planets to collect, scan or kill something feels very tedious. *looking at you 'movie night'* It would have been much better to have missions that tend to stay around the same place or planet, and to have more cut-scenes and character interactions for them. After completing so many of them, I find the work and time I've had to put in it, it is very anticlimactic and rushed feeling. Anybody else feeling the same way? meh...I didn't mind it, but if it would make other players happy I don't care. Quests like Pebee's loyalty mission though should be on multiple planets.
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dmc1001
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on May 1, 2017 1:52:52 GMT
The Idea of having a mission or a task that involves flying to multiple planets to collect, scan or kill something feels very tedious. *looking at you 'movie night'* It would have been much better to have missions that tend to stay around the same place or planet, and to have more cut-scenes and character interactions for them. After completing so many of them, I find the work and time I've had to put in it, it is very anticlimactic and rushed feeling. Anybody else feeling the same way? Somewhat. I don't mind multiple planets IF IT'S A MAJOR QUEST. It was nice that the Angaran one to prove your battle worthiness was kept to Voeld. Sure, multiple place on the map but still one planet. Movie night was weird because I seriously couldn't understand how anyone knew what random shit could be found on what random planet - exception being Jaal's item on Aya. Well, and the original movie downloads themselves on Nexus. How would anyone know what random thing could be found on Kadara or even Aya if you're not a native? Yeah, I'd be down with avoiding following a broken shuttle across multiple systems though even that isn't as bad as having to land on multiple planets.
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Post by R'Shara on May 1, 2017 3:18:32 GMT
It wouldn't be so bad if it weren't for 1. Take off scene 2. Open Galaxy Map 3. Zoom out of the planet 4. Zoom out of the system 5. Travel to the new system 6. Travel to the new planet (now skippable thank the gods). 7. Landing scene
(Alt #6. Travel to the anomaly)
Kinda weird that you have to go TO THE LOCATION to get a movie. Aren't there such things as downloads? lol
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Post by isaidlunch on May 1, 2017 4:05:18 GMT
The salarian side quest was pretty awful too. It's a shame because the actual story was interesting, but all that travel made me want to slit my wrists.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by sinophile on May 1, 2017 4:53:42 GMT
I just wish the quest log(journal) was organized differently. I'd like a tab that shows all the quests you can do at your current location. You can click the icons on your map, but it isn't the same.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on May 1, 2017 4:57:30 GMT
I dunno if Movie Night is really worth singling out there, since most of the time you would probably be doing something else when you pass by the vendors that sell these quest items. Contagion is probably the worst offender, though it's just system hopping, which I wouldn't like a repeat of, even though I actually liked how that quest ends. I don't think we really got anything beyond that that really required that much hopping about. I'm still exhausted just thinking about the Helena Blake and geth outposts in ME1. Now those sucked. And the let down afterward. Tell me how you really feel, because I was let down. I was like, "What? You're standing in Omega, alone, unguarded and how do I know you're not just experiencing some great X or Red Sand or whatever. Where is my Renegade moment, to bitch slap her after all. Where is my Paragon moment, to bitch slap her for being in Omega and not near Mordin's clinic and shown me something substantial instead of being some preachy mook killing the highs in Omega.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on May 1, 2017 5:15:49 GMT
It wouldn't be so bad if it weren't for 1. Take off scene 2. Open Galaxy Map 3. Zoom out of the planet 4. Zoom out of the system 5. Travel to the new system 6. Travel to the new planet (now skippable thank the gods). 7. Landing scene (Alt #6. Travel to the anomaly) Kinda weird that you have to go TO THE LOCATION to get a movie. Aren't there such things as downloads? lol You mean since you actually do download them and then upload them to the Tempest? Yeah, you'd think by 2819 you could simply send movies from the Nexus to the Tempest, sort of like how I can watch movies on my phone.
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
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Post by dmc1001 on May 1, 2017 5:18:59 GMT
I just wish the quest log(journal) was organized differently. I'd like a tab that shows all the quests you can do at your current location. You can click the icons on your map, but it isn't the same. They also don't all show, particularly with some of the tasks. I've looked at my task list at times and selected it only to get no markers of any sort. I mean, not even really an idea of what planet I should be on. While I've completed every major quest in the game my unfinished task list is still pretty long. I was a completist in the MET but definitely not in MEA (or DAI, for that matter).
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Post by Element Zero on May 1, 2017 5:22:57 GMT
I agree with others that Contagion and the "retired STG dude" quest were the main culprits. I honestly don't mind the time in space, since I love the way it's presented in this game. I do find Kadara a bit annoying. Landing in the port, with its crappy ass doors, and then needing to take an elevator to the slums is a time-consuming mess. Maybe they thought we'd never visit Kadara Port again, if they let us land at Ditaeon? I don't know.
I think those two quests and Kadara Port's terrible accessibility issues are the only examples of this type of thing becoming annoying.
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Post by Element Zero on May 1, 2017 5:25:34 GMT
I just wish the quest log(journal) was organized differently. I'd like a tab that shows all the quests you can do at your current location. You can click the icons on your map, but it isn't the same. I can't say I have issues, but I certainly won't say this quest log is well designed. I'm not sure if you've played Horizon: Zero Dawn, but it has the most perfect quest log I've ever experienced. It should be copied and employed by all games of this sort, henceforth.
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Post by SofaJockey on May 1, 2017 6:44:32 GMT
It wouldn't be so bad if it weren't for 1. Take off scene 2. Open Galaxy Map 3. Zoom out of the planet 4. Zoom out of the system 5. Travel to the new system 6. Travel to the new planet (now skippable thank the gods). 7. Landing scene (Alt #6. Travel to the anomaly) Kinda weird that you have to go TO THE LOCATION to get a movie. Aren't there such things as downloads? lol Ha. I rather like the immersion. In last playthrough: - Never skipped a travel sequence.
- Never used a Forward Station.
- Always drive back to the Tempest to launch off-planet.
Glad those things are there for those who prefer to skip.
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Post by Blast Processor on May 1, 2017 7:12:01 GMT
I just wish the quest log(journal) was organized differently. I'd like a tab that shows all the quests you can do at your current location. You can click the icons on your map, but it isn't the same. I can't say I have issues, but I certainly won't say this quest log is well designed. I'm not sure if you've played Horizon: Zero Dawn, but it has the most perfect quest log I've ever experienced. It should be copied and employed by all games of this sort, henceforth. Yeah, I absolutely loved that you could create your own errand.
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kino
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The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by kino on May 1, 2017 7:12:04 GMT
I don't mind it so much. If it weren't for some quests like that there's a real possibility I'd never go back to a planet I've already settled, which would be a shame. I enjoyed the trips back to Eos or Voeld, plus new tasks/quests showed up when I did.
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sjsharp2010
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Go Team!
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Post by sjsharp2010 on May 1, 2017 11:17:07 GMT
It wouldn't be so bad if it weren't for 1. Take off scene 2. Open Galaxy Map 3. Zoom out of the planet 4. Zoom out of the system 5. Travel to the new system 6. Travel to the new planet (now skippable thank the gods). 7. Landing scene (Alt #6. Travel to the anomaly) Kinda weird that you have to go TO THE LOCATION to get a movie. Aren't there such things as downloads? lol Ha. I rather like the immersion. In last playthrough: - Never skipped a travel sequence.
- Never used a Forward Station.
- Always drive back to the Tempest to launch off-planet.
Glad those things are there for those who prefer to skip. Yeah whilst I do like the forward stations and do use them especially on Voeld where the cold will kill you if you're not careful. I have to admit the travel sequences aer beautiful and I don't think I could ever see myself skipping them though as it's almost like watching a movie it looks that good.
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Post by Link"Guess"ski on May 1, 2017 11:27:41 GMT
Yeah. I think the majority of quests should be beatable within one slice of gameplay. You get a quest, a marker shows up a bit away in the map and you go there to do combat, talking or scanning, that takes you to another thing or it takes you back and the quest is over and stuff like that.
When it constantly becomes a dragged out slog of having to go back to the ship, fly to a system, scan a thing then land elsewhere, then go back and talk to Kandros, then go back to the original planet and do stuff, then it becomes a shitty quest. The only thing that could redeem such a quest would be a really interesting quest-plot but none of them in this game go above merely interesting.
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cypherj
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Post by cypherj on May 1, 2017 11:35:50 GMT
Most of the side quests should have been restricted to one planet, and should have gone towards strengthening your colony. That way they would have tied into the whole colonization aspect of the story. Then when you revisit planets the colony may have changed or grown in some way.
Then you would want to do the side quests because you would want to see how your colony was going to grow next. Would solve the boring fetch quest feel, and cut out the system hopping, win win.
Some story missions, some loyalty missions I don't mind being on multiple planets, like Peebees. But most were just that way to run up the playtime.
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henkiedepost
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Games: Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
Origin: HenkieDePost
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Post by henkiedepost on May 1, 2017 11:47:33 GMT
It wouldn't be so bad if it weren't for 1. Take off scene 2. Open Galaxy Map 3. Zoom out of the planet 4. Zoom out of the system 5. Travel to the new system 6. Travel to the new planet (now skippable thank the gods). 7. Landing scene (Alt #6. Travel to the anomaly) Kinda weird that you have to go TO THE LOCATION to get a movie. Aren't there such things as downloads? lol ME:A is set in a dystopian society where things like accessing data, making calls and downloading stuff through personal devices went completely extinct. In order to do these things you'll have to sign onto a government monitored computer in the Tempest or at specific locations with connection enhancers. To improve the connection between the computer and the mainframe in the Nexus the Tempest has to leave the atmosphere every time you board. Therefore we'll never see entering the Tempest without taking off added into this game. Breaking these laws is punishable by being thrown out of the airlock. If you have more questions about these 'issues', please come see Jien Garson in her office. The location of her office is ' Location not Specified'.
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Post by Reorte on May 1, 2017 12:09:19 GMT
You mean since you actually do download them and then upload them to the Tempest? Yeah, you'd think by 2819 you could simply send movies from the Nexus to the Tempest, sort of like how I can watch movies on my phone. If you're already in orbit about the same planet, perhaps. IIRC the only FTL methods of communication in ME are the quantum entanglement thingy, which is expensive to set up, and sending a ship to carry the data.
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Post by Serza on May 1, 2017 12:17:39 GMT
QECs (expensive, and vastly limiting) and FTL comm buoys... that you have to drop. There is no proof of you dropping anything, so you have no idea how many planets are between you and the target.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on May 1, 2017 12:40:13 GMT
You mean since you actually do download them and then upload them to the Tempest? Yeah, you'd think by 2819 you could simply send movies from the Nexus to the Tempest, sort of like how I can watch movies on my phone. If you're already in orbit about the same planet, perhaps. IIRC the only FTL methods of communication in ME are the quantum entanglement thingy, which is expensive to set up, and sending a ship to carry the data. Yes, but they're on the Nexus so frequently that I can't imagine why Ryder has to run all the way to Operations (I think that's the spot) to manually do the download.
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Pyrceval78
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Burninating the thatched roof cottages.
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Post by Pyrceval78 on May 1, 2017 12:43:43 GMT
This is the first BW game where I gave up completely on the sidequests. They were all so rediculous, and tedious just for the sake of being tedious. They were very, very poorly designed and implemented.
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wright1978
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Post by wright1978 on May 1, 2017 13:33:33 GMT
The only problem i see with Movie night is that its constituent parts aren't available simultaneously.
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