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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Feb 3, 2024 12:26:27 GMT
Looks like the latest patch added some bugs. If we add my invisible attacked of the other day to the hurricane ship, random difficulty bump and Xbox freezing (or the XBox is something else since people had freezing issues since launch). smilesja to know if the problem is the FormID limit, you'll have to move to NG+.
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Post by smilesja on Feb 3, 2024 15:39:49 GMT
Looks like the latest patch added some bugs. If we add my invisible attacked of the other day to the hurricane ship, random difficulty bump and Xbox freezing (or the XBox is something else since people had freezing issues since launch). smilesja to know if the problem is the FormID limit, you'll have to move to NG+. I'm not even halfway done with the main quest. XD
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Post by azarhal on Feb 3, 2024 16:53:08 GMT
I'm surveying Kreet and the enemies are spongier from my last character at the start. I need 100 bullets to kill a single normal level 5 ecliptic at level 2 with a legendary maelstrom with the shattered trait (I had a lucky drop)...on Normal difficulty. I dropped from Hard (after two characters on it) because I was getting destroyed by a level 10 Terrormorph (died after I used all health/food items and ran out of bullets...I had like 300 bullets, I'm still at the beginning of the game).
My Frontier got real banged up in the intro fight too, but I took that to be just that I was playing around with targeting system (since I started with Bounty hunter) and not paying attention to people shooting at me.
I'm not even on NG+, which means I shouldn't be getting a difficulty bump. I'm not sure if people knew about that hidden feature, it was mentioned in the latest patch.
update: the land creatures don't appear buffed. I killed some critter and crabs and they didn't feel spongier or hit harder than before.
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Post by dazk on Feb 3, 2024 23:23:38 GMT
I'm surveying Kreet and the enemies are spongier from my last character at the start. I need 100 bullets to kill a single normal level 5 ecliptic at level 2 with a legendary maelstrom with the shattered trait (I had a lucky drop)...on Normal difficulty. I dropped from Hard (after two characters on it) because I was getting destroyed by a level 10 Terrormorph (died after I used all health/food items and ran out of bullets...I had like 300 bullets, I'm still at the beginning of the game). My Frontier got real banged up in the intro fight too, but I took that to be just that I was playing around with targeting system (since I started with Bounty hunter) and not paying attention to people shooting at me. I'm not even on NG+, which means I shouldn't be getting a difficulty bump. I'm not sure if people knew about that hidden feature, it was mentioned in the latest patch. update: the land creatures don't appear buffed. I killed some critter and crabs and they didn't feel spongier or hit harder than before. The difficulty spikes are just that spikes, I'll do two bases and all fine and then come on a base and as you referred to what would take one shot with my sniper rifle suddenly takes 4 or 5. Then next base one shot again. Space Combat seems to be the worst though as I have spoken of before, will have a normal space combat scenario then the next the enemies go from being like tier 1 in the space simulator to tier 6 but this happens less frequently. I am on NG+6 and the difficulty bump is normally not noticeable because the player character stat's increase as well I thought. I certainly have never noticed it and the last 3 NG+ I increased the difficulty but recently put it down again.
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Post by BearKingReborn on Feb 9, 2024 1:18:10 GMT
I often check Recent Posts - usually easier than navigating around the various subforums - and I've seen a few references to alternate universes in this game.
Without spoilers - what is the basic rundown of how this works?
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Post by azarhal on Feb 9, 2024 1:42:52 GMT
I often check Recent Posts - usually easier than navigating around the various subforums - and I've seen a few references to alternate universes in this game. Without spoilers - what is the basic rundown of how this works? It's tied to the main storyline and opting for NG+.
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Post by BearKingReborn on Feb 9, 2024 2:33:36 GMT
I often check Recent Posts - usually easier than navigating around the various subforums - and I've seen a few references to alternate universes in this game. Without spoilers - what is the basic rundown of how this works? It's tied to the main storyline and opting for NG+. I guess I deserved that... Ok, um, does it change the main story for NG+? Or change specific/some/all NPCs/factions/worlds? Is it apparent from the start of NG+ that "something" is different, or do you have to wait a while to uncover it?
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Post by azarhal on Feb 9, 2024 3:13:08 GMT
It's tied to the main storyline and opting for NG+. I guess I deserved that... Ok, um, does it change the main story for NG+? Or change specific/some/all NPCs/factions/worlds? Is it apparent from the start of NG+ that "something" is different, or do you have to wait a while to uncover it? Going through NG+ has a very low chance to alter something in the main story. There are multiple permutations of that something and some have more impact than others on the story. That's the main change. You realize it once you start the main story, but there might be some other indicator(s) depending on the permutation you got. You also have new special tagged dialogue options (not just in the main story), but those are the same every NG+. I've seen a few people on Reddit claim there was possible NPCs swapping role in faction quests, but I haven't seen any concrete proof of it. As for the world, no need for NG+ to have changes. The landing area already labelled on planets have hand placed things with generated POIs around them and those generated POIs are generated each PT/NG+. So the building/structure/etc around New Altantis change every PTs/NG+ while the city remains the same. There are 2-3 small questlines that can trigger in different systems as well.
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Post by dazk on Feb 9, 2024 4:27:19 GMT
I often check Recent Posts - usually easier than navigating around the various subforums - and I've seen a few references to alternate universes in this game. Without spoilers - what is the basic rundown of how this works? My two cents worth as I just embark on NG+10 and to tell you there is no real way to avoid game mechanic spoilers. so: The main difference is that when you play NG+ you get an option to not do the main story and if you do that it changes the availability of some NPC's and the order you collect the four main companions.
NG+ also at the juncture you can choose to skip the main story may also randomly throw you a curve ball. Just one example without spoiling it too much is a certain character may appear and accuse you of killing another character and you get to state your case but there will be no main story if you get that sort of scenario.
There are numerous scenarios and in 9 NG+ I got 3 but for two of those I was able to game the game to get a curveball scenario. When you first start NG+ there is something you can see that is very slightly different. So, if that doesn't happen you can reload before the ending and repeat a certain part and try for a different NG+ start.
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Post by BearKingReborn on Feb 9, 2024 7:41:49 GMT
Interesting, thanks guys.
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melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Feb 9, 2024 11:57:16 GMT
When you first start NG+ there is something you can see that is very slightly different. So, if that doesn't happen you can reload before the ending and repeat a certain part and try for a different NG+ start.
I am going to look for that whenever I get back to Mira's game and head into next NG+next with her.
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Post by dazk on Feb 9, 2024 22:19:48 GMT
When you first start NG+ there is something you can see that is very slightly different. So, if that doesn't happen you can reload before the ending and repeat a certain part and try for a different NG+ start.
I am going to look for that whenever I get back to Mira's game and head into next NG+next with her. Did you see earlier when Saandrig said what it is?
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Feb 9, 2024 23:43:12 GMT
I am going to look for that whenever I get back to Mira's game and head into next NG+next with her. Did you see earlier when Saandrig said what it is? yep
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Post by alanc9 on Feb 13, 2024 18:32:44 GMT
I've been cross-checking my current run with the list of places from the wiki, and I've noticed something strange about the design. Unless there are duplicates on the list -- and I haven't found one yet -- I've got Liana into the mid-40s while only seeing maybe a third of the 90 or so structures. Some of them I've never seen at all, and there are a couple I've only seen once. Some must have very restrictive spawn conditions. The closest thing I've found to a duplicate so far is that one of the two layouts of the Deserted Relay Station shares several buildings with the Supply Base. On the flip side, many of the entries have multiple exterior layouts, and some identical exteriors have different interiors. There are a dozen Civilian Outposts, for instance, with different people in them. Some actually have shipbuilder services from their provisioner. The part which struck me as strange is that the multiple layouts seem to be confined to non-combat POIs -- outposts, mining bases, and the like. All the places where you're supposed to shoot and loot have only one layout (except possibly an alternate version for use in the MQ.) It's almost like the devs deliberately implemented that MMO thing where missions aren't supposed to change because the goal is to get more efficient at beating a static encounter.
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Post by dazk on Feb 13, 2024 23:43:05 GMT
I've been cross-checking my current run with the list of places from the wiki, and I've noticed something strange about the design. Unless there are duplicates on the list -- and I haven't found one yet -- I've got Liana into the mid-40s while only seeing maybe a third of the 90 or so structures. Some of them I've never seen at all, and there are a couple I've only seen once. Some must have very restrictive spawn conditions. The closest thing I've found to a duplicate so far is that one of the two layouts of the Deserted Relay Station shares several buildings with the Supply Base. On the flip side, many of the entries have multiple exterior layouts, and some identical exteriors have different interiors. There are a dozen Civilian Outposts, for instance, with different people in them. Some actually have shipbuilder services from their provisioner. The part which struck me as strange is that the multiple layouts seem to be confined to non-combat POIs -- outposts, mining bases, and the like. All the places where you're supposed to shoot and loot have only one layout (except possibly an alternate version for use in the MQ.) It's almost like the devs deliberately implemented that MMO thing where missions aren't supposed to change because the goal is to get more efficient at beating a static encounter. Doing non-story NG+ where I just had to collect the last six artifacts it was very much like re-doing the main missions in The Division 1 on harder difficulties multiple times to get better gear and you'd know the maps and enemies 100%. All the artifact bases were the same six types every time, I eventually found a mod that allowed me to run a console command to complete them as it became very boring.
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Post by alanc9 on Feb 15, 2024 1:39:55 GMT
And that's why I don't play games in that genre.
Minor correction: there are at least two versions of the Abandoned Mine structure in the game. Possibly 3, but I haven't discovered an example of the type 3 version yet. Still, that's just an exception, not the rule.
And why the hell didn't they randomize the POIs used for artifacts? Any random with a boss chest would work.
Maybe that joke I made awhile back was true, and NG+ really is a deliberate deconstruction of modern game design.
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Post by dazk on Feb 15, 2024 5:40:28 GMT
And that's why I don't play games in that genre. Minor correction: there are at least two versions of the Abandoned Mine structure in the game. Possibly 3, but I haven't discovered an example of the type 3 version yet. Still, that's just an exception, not the rule. And why the hell didn't they randomize the POIs used for artifacts? Any random with a boss chest would work. Maybe that joke I made awhile back was true, and NG+ really is a deliberate deconstruction of modern game design. Don't get me wrong that game mechanic in TD 1 was great being able to replay main missions in CO-OP with friends on higher difficulties. The repeats in Starfield were boring as is quite a lot of the combat and bases.
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Post by alanc9 on Feb 15, 2024 9:40:47 GMT
OK. Why does it work in TD1 while not working in Starfield? Is it just that Starfield has worse combat? Or is this a thing which only works in a MP game?
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Post by dazk on Feb 15, 2024 23:56:10 GMT
OK. Why does it work in TD1 while not working in Starfield? Is it just that Starfield has worse combat? Or is this a thing which only works in a MP game? It could work in any game, I was disappointed Ubi didn't implement it in AC Odyssey and Valhalla. TD1 is built for Co-Op that is the underlying requirement that makes it fun to replay especially with a group set up with a diverse range of weapons and skills etc. In TD1 you could solo the game and I even managed to replay the core story missions again on "Hard" difficulty but after that you really needed to do Co-Op as the enemies are more varied and have better weapons and are tougher and have better tactics. So really the problem I have with Starfield is the enemies and combat are quite repetitive, and their tactics and AI are often pretty poor. I cannot tell you the number of times I walked up to and stood next to an enemy who didn't notice me. They also tend to spawn the same way and do not adapt to what you are doing. Their main two tactics are either to just sit in cover and frustrate you to come get them or some idiot running at you with a melee weapon which often does not do much damage anyway. In TD1 the guys that run at you can do massive damage based on their level and enemies are very responsive to your tactics for the most part.
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Post by alanc9 on Feb 20, 2024 0:50:47 GMT
Played some Civ 6 today, and it reminded me of this discussion.
Some combat systems, by design, just aren't about depth, strategy, and all of that. I'm convinced that the badness of the Civ 6 military AI is the point. It's designed to let the player win victories and experience a feeling of mastery on the cheap.
Very different from, say, Civ 4, where the AI could actually be a threat. Of course, a game where the meta is "build a doomstack and shove it at your enemy's nearest city" doesn't present much of a programming challenge.
Maybe Bethesda thought that investing in good enemy tactics would be counterproductive.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Feb 20, 2024 9:37:35 GMT
Very different from, say, Civ 4, where the AI could actually be a threat. Of course, a game where the meta is "build a doomstack and shove it at your enemy's nearest city" doesn't present much of a programming challenge. Reminds me of a certain game I had in Civ 2, maybe 25+ years ago. I was fooling around and decided to heavily fortify each of my cities. There were a lot of them (was lucky to be on a large continent as a starter point). So I was in the modern era and built 2 circles of fortresses around each of my cities, then put several of the best defensive units (I think it was a motorized military vehicle) in each fortress. Thing was practically unassailable. I even built a SDI defense in each city (or so I thought).
After I finished that quite heavy micromanaging task, I declared war on everyone for giggles. Remember that I said I had a SDI defense (anti-nuke protection) in each city? And that there were many, many cities... Well, turns out I built a huge outer defense around each city, but missed a few SDI ones...
I hoped to see some hilarious scenes of AI doomstacks breaking into my perfect defenses. Instead the AI perfectly pinpointed where I don't have SDI defenses, nuked those cities, paratroop captured them immediately, stole a bunch of my tech...
You can guess what followed. I nuked back heavily. The climate and planet got screwed. We all space raced to haul ass to Alpha Centauri for a new start.
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Post by Kappa Neko on Feb 20, 2024 14:34:22 GMT
Well better than fortifying your FO4 settlement only to realize the enemies spawn inside it...
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Post by saandrig on Feb 20, 2024 14:53:16 GMT
Well better than fortifying your FO4 settlement only to realize the enemies spawn inside it... I always had turrets that faced the inside...
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melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
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Post by melbella on Feb 21, 2024 1:51:04 GMT
Small update today which includes this in the release notes:
Reverted a change that caused the data menu to open when taking screenshots with F12 (PC)
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Post by dazk on Feb 21, 2024 3:18:42 GMT
Small update today which includes this in the release notes:
Reverted a change that caused the data menu to open when taking screenshots with F12 (PC)
Yay if only I had a pc to play on to see the fix.
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