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Post by kenshen19 on May 2, 2017 22:29:09 GMT
Back in ME2 these were an important part of who survived the final mission and who didn't. Do those same consequence exist in Andromeda? I guess what I want to know is can I kill off squad mates that I don't like by not doing their LM? Or are they only for opening up the rank 6 powers?
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cobalt72
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Post by cobalt72 on May 2, 2017 22:51:03 GMT
No consequences but I kind of like it that way. We're headed to possible death. I don't have time for "waah waah my sister"
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Post by Gilsa on May 2, 2017 22:58:33 GMT
Only for opening up rank 6 powers as far as I can tell. Peebee's mission was bugged in my first game so I never did it. You can still work on their loyalty missions after beating the game, too. There isn't a way to prevent someone from joining your ship either -- can't turn Vetra, Drack, or Peebee away.
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Post by sungrey on May 2, 2017 23:10:47 GMT
Loyalty missions open up rank 6 powers for the companion and complete their romance/friendship arc. Peebee's LMs also opens up the Remnant VI skill.
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Post by Deleted on May 2, 2017 23:51:36 GMT
Captain Dunn dies if you don't do Cora's loyalty mission, but that's about it.
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Post by dmc1001 on May 3, 2017 4:31:50 GMT
No consequences but I think we could have used some. I'm not saying anything as stupid as in ME2 (which bled into ME3) where if you didn't let some innocent refinery workers die in an explosion then Zaeed dies in ME3, or if Jacob didn't handle his daddy issues he dies on the SM. Still, something like maybe the game difficulty is slightly higher because your squadmates aren't as invested in you. We know squadmates can't die in MEA but maybe Ryder is personally at risk as a result of not taking care of the needs of the squad.
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phantomrachie
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Post by phantomrachie on May 3, 2017 8:32:46 GMT
No consequences but I think we could have used some. I'm not saying anything as stupid as in ME2 (which bled into ME3) where if you didn't let some innocent refinery workers die in an explosion then Zaeed dies in ME3, or if Jacob didn't handle his daddy issues he dies on the SM. Still, something like maybe the game difficulty is slightly higher because your squadmates aren't as invested in you. We know squadmates can't die in MEA but maybe Ryder is personally at risk as a result of not taking care of the needs of the squad. There are narrative consequences to the loyalty missions. Depending on the decision you make in Jaal's mission you can't romance him anymore, Cora's missions impacts who is the Asari Pathfinder & the end mission, doing Drack's mission means Kesh will introduce you to her clutch etc. I prefer this approach to ME2, where basically you have to do the loyalty mission & 100% agree with them (with the exception of Zaeed) or they die horribly.
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wright1978
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Post by wright1978 on May 3, 2017 12:00:32 GMT
While i liked the loyalty missions themselves a lot i was personally disappointed at the lack of any consequences. Was very much a fan of how ME2 treated them.
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Post by cobalt72 on May 3, 2017 14:05:48 GMT
Nah, I didn't like the idea of "unless you help me I won't put in as much effort on a suicide mission."
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Post by Lavochkin on May 3, 2017 20:21:23 GMT
Captain Dunn dies if you don't do Cora's loyalty mission, but that's about it. That's not entirely true IIRC, you need to do it AND have Sarissa as the Asari pathfinder.
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Domakir
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I'm a good person, but I don't practice it.
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Post by Domakir on May 3, 2017 20:38:05 GMT
Captain Dunn dies if you don't do Cora's loyalty mission, but that's about it. That's not entirely true IIRC, you need to do it AND have Sarissa as the Asari pathfinder. Captain Dunn survives if you have the three pathfinders together, so you have to force Avitus to be the turian pathfinder, have Raeka/Hayjer and Sarissa/Vederia. It doesn't matter who is the salarian and asari pathfinder as long as you convince Avitus.
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Post by Deleted on May 3, 2017 20:39:04 GMT
Captain Dunn dies if you don't do Cora's loyalty mission, but that's about it. That's not entirely true IIRC, you need to do it AND have Sarissa as the Asari pathfinder. Nah, all you need is three other pathfinders. It doesn't matter which ones. edit: darn ninjas
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Post by Lavochkin on May 3, 2017 20:41:25 GMT
Interesting, thanks for the info.
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Post by cobalt72 on May 3, 2017 21:35:56 GMT
I think if you "out" Sarissa but still keep her as pathfinder you have to say certain things. Otherwise she'll be pissed off
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avalion
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Post by avalion on May 3, 2017 23:50:04 GMT
There's no obvious consequences, though I wonder if it'll come back to bite you in the sequel. Like how mass effect 2 loyalty missions could effect who lives or dies in mass effect 3.
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Post by LilTIM on May 4, 2017 0:35:03 GMT
Narrative wise here is a summary of what happens -Peebee: an unique remnant artifact is found, or she reconciles with her ex -Drack: the krogan colony get their stolen stuff plus their botanist, and spender is jailed or exiled -Cora: the asari ark is found, the new pathfinder is replaced or not -Vetra: she develops better relations with her sister -Jaal: the roekaar are greatly diminished, or they remain strong -Liam: he starts being more responsible, or not.
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Post by Element Zero on May 4, 2017 6:23:27 GMT
Narrative wise here is a summary of what happens -Peebee: an unique remnant artifact is found, or she reconciles with her ex -Drack: the krogan colony get their stolen stuff plus their botanist, and spender is jailed or exiled -Cora: the asari ark is found, the new pathfinder is replaced or not -Vetra: she develops better relations with her sister -Jaal: the roekaar are greatly diminished, or they remain strong -Liam: he starts being more responsible, or not.
That's a thorough list. I have to say, though, that the difference between stupid Liam and less-stupid Liam is too subtle for me to discern. I guess the lack of crises caused by Liam in the back-half is a sign of growth.
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Post by erikson on May 4, 2017 6:28:50 GMT
No consequences but I think we could have used some. I'm not saying anything as stupid as in ME2 (which bled into ME3) where if you didn't let some innocent refinery workers die in an explosion then Zaeed dies in ME3, or if Jacob didn't handle his daddy issues he dies on the SM. Still, something like maybe the game difficulty is slightly higher because your squadmates aren't as invested in you. We know squadmates can't die in MEA but maybe Ryder is personally at risk as a result of not taking care of the needs of the squad. If you have high enough paragon (not sure about renegade) you can save the workers and gain Zaeed's loyalty. have done it every time.
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Post by gplayer on May 4, 2017 7:49:27 GMT
Dunn dying because Sarissa is not in the picture and sufficiently motivated is the only consequence of the Cora LM mission. The others have no consequences. In fact you don't even have to do any of the vaults or fix any of the worlds except for Eos. You can shortcut most of the content and get the same ending in what some said was a 9-hour game. I plan to try this myself as I am disatisfied with most of the LMs and sidequests (most of the game for that matter). For example if I can't get Sid fired or demoted at the end of Vetra's LM, I'd rather not do it at all. Same with Dr. Kennedy.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on May 4, 2017 14:24:45 GMT
No consequences but I think we could have used some. I'm not saying anything as stupid as in ME2 (which bled into ME3) where if you didn't let some innocent refinery workers die in an explosion then Zaeed dies in ME3, or if Jacob didn't handle his daddy issues he dies on the SM. Still, something like maybe the game difficulty is slightly higher because your squadmates aren't as invested in you. We know squadmates can't die in MEA but maybe Ryder is personally at risk as a result of not taking care of the needs of the squad. If you have high enough paragon (not sure about renegade) you can save the workers and gain Zaeed's loyalty. have done it every time. That's true. I've done that, actually.
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Post by abaris on May 4, 2017 15:27:06 GMT
I'm not saying anything as stupid as in ME2 (which bled into ME3) where if you didn't let some innocent refinery workers die in an explosion then Zaeed dies in ME3, or if Jacob didn't handle his daddy issues he dies on the SM. If you already had a sufficient paragon score, you could screw up his mission and he was OK with it. Same with Miranda or Jack.
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Post by djbare on May 4, 2017 18:25:32 GMT
My Ryder had a choice to say "I'm not here to babysit you"; that's a paraphrase, I thought great, finally, don't have to micromanage seasoned adults, shame that's not how it turned out, at least I don't have to micromanage them on the battlefield.
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Post by abaris on May 4, 2017 20:10:19 GMT
My Ryder had a choice to say "I'm not here to babysit you"; that's a paraphrase, I thought great, finally, don't have to micromanage seasoned adults, shame that's not how it turned out, at least I don't have to micromanage them on the battlefield. At times that option would be usefull. They're absolutely useless in helping to fight architects or those Kett leaders in their bubble, since they don't aim for the vulnerable spots. Apart from the fact that video games these days feel the general need to single out the player with their attacks and largely leave your companions be, if they're not standing right in their way.
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Post by djbare on May 4, 2017 23:45:35 GMT
My Ryder had a choice to say "I'm not here to babysit you"; that's a paraphrase, I thought great, finally, don't have to micromanage seasoned adults, shame that's not how it turned out, at least I don't have to micromanage them on the battlefield. At times that option would be usefull. They're absolutely useless in helping to fight architects or those Kett leaders in their bubble, since they don't aim for the vulnerable spots. Apart from the fact that video games these days feel the general need to single out the player with their attacks and largely leave your companions be, if they're not standing right in their way. I think they're mostly there to watch your back while you take on a boss, but I do get them to attack those targets, just tap x on my keyboard while target in view, it works on the Kett leader, not attempted it with architects yet.
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