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Post by docsteely on Sept 9, 2016 1:10:10 GMT
My favorite for gold & platinum is the Swiss army knife of Juggernauts. - PPR for range and free roaming, independence from ammo boxes. - Reegar when boss gets into your face. - Turret for shield regen and recon, flamer not really used with these weapons (but see further down). - Siege pulse is for damage protection and emergencies. - Hexshield mainly as I won't put points into Health 5/6, but has it's uses. (like devices) Adrenaline, absolutely, so you can run circles around Banshees. Demo: Alternatively, with lighter weapon loadyou can better afford the siege pulse cool down, this way - siege pulse is constantly used to detonate tech burst (ammo) and fire explosions - set up by the turret flamer playstyle is like TTT's Jug solo, except allowing for the turret: Your builds resemble those used by Filippopotame and Arkhne (see the beginning of the thread). Great minds...
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Post by Voluptuous Volus on Sept 9, 2016 1:15:41 GMT
I always take at least 3 points in Hex Shield. I try not to use it as much as possible as not to block teammate shots, but I do place it from time to time to block those Atlas shots/rockets, Praetorian laz0rs and things like that. Not just because that prevents damage to me, but because the Juggy is vulnerable to staggers and his recovery is slow. Turret goes to help teammates the most, but I will use it on myself if I'm in pickle. Melee is the last resort, I don't go meleeing stuff, cos it's slow. Better to just pick up a bad guy, drop him and shoot him in the face on the ground. 1. Like Banshee warpballs? 2. And inefficient from the damage point of view. So absolutely as a last resort, a short burst to restore your shields and after that you continue dealing damage with either weapons or powers. Did I get it right? 1. Yes. It doesn't block everything. It can't block Ravager/Scion shots, they simply go trough 2. Melee is to restore shields or to grab those Phantoms, instead of shooting them, because when you grab them, they lose all their damage resistance, so teammates can kill them fast or I can drop them and riddle them wit bullets Bu I don't go meleeing Brutes, Praetorians or almost anything. I just shoot it/pulse it. Much faster that way and you don't get surrounded that much, because you keep moving.
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Post by Deleted on Sept 9, 2016 14:18:20 GMT
This is the Jugg-Build I am using for Gold and occasionally Platinum. I am generally not a great fan of the Jugg's sluggishness as I do prefer much more agile characters. The general procedure is: Shoot everything with the Lancer for a bit, then Siege Pulse - Fire Explosion. Shoot, Siege Pulse - Shoot, Renew Siege Pulse etcetc. Using RHA whenever possible and staying within mid-range for the most part. I'll only do the Heavy Melee if either: 1. I do need some shields because they just went down 2. There's a Nemesis or Phantom nearby that I don't want to escape 3. If in a Hack/Upload Situation and it would help the rest of the team clear things up. Nemesis and Phantoms I'll heavy melee till their shields are gone, then floor them with a Siege Pulse and gun them down. I'll put down the Geth Turret to give me and the team shields while doing objectives or to put some extra flamer damage on a boss or a group of enemies. The 15 % Damage Loss in evolution 6B of Hardened Platform isn't as bad as it sounds, because as I've read it's an additive malus - not a multiplicative one, so it's more like losing 15% of your passives dmg. Not great, but it can be worked with. I personally would always take 75% more Health and Shields plus 250 more Shield Power restored per second over 90 points more damage on Siege Pulse, as I'm more or less spamming that anyways. I won't say the Hex Shield is useless, I just found no real use for it in my playstyle. And I won't call someone a noob because he uses the Shield in any form (big or small) - just don't expect me to stay in your vicinity if I'm playing something projectile-heavy. This build works well enough for me, though I'm sure you guys wouldn't call it "good".
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docsteely
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Post by docsteely on Sept 9, 2016 17:22:43 GMT
This is the Jugg-Build I am using for Gold and occasionally Platinum. I am generally not a great fan of the Jugg's sluggishness as I do prefer much more agile characters. The general procedure is: Shoot everything with the Lancer for a bit, then Siege Pulse - Fire Explosion. Shoot, Siege Pulse - Shoot, Renew Siege Pulse etcetc. Using RHA whenever possible and staying within mid-range for the most part. I'll only do the Heavy Melee if either: 1. I do need some shields because they just went down 2. There's a Nemesis or Phantom nearby that I don't want to escape 3. If in a Hack/Upload Situation and it would help the rest of the team clear things up. Nemesis and Phantoms I'll heavy melee till their shields are gone, then floor them with a Siege Pulse and gun them down. I'll put down the Geth Turret to give me and the team shields while doing objectives or to put some extra flamer damage on a boss or a group of enemies. The 15 % Damage Loss in evolution 6B of Hardened Platform isn't as bad as it sounds, because as I've read it's an additive malus - not a multiplicative one, so it's more like losing 15% of your passives dmg. Not great, but it can be worked with. I personally would always take 75% more Health and Shields plus 250 more Shield Power restored per second over 90 points more damage on Siege Pulse, as I'm more or less spamming that anyways. I won't say the Hex Shield is useless, I just found no real use for it in my playstyle. And I won't call someone a noob because he uses the Shield in any form (big or small) - just don't expect me to stay in your vicinity if I'm playing something projectile-heavy. This build works well enough for me, though I'm sure you guys wouldn't call it "good". I call it good. Read the start of the thread, I kindly asked snobs to stay out and up till now it seems to have worked. Speccing out of Hex Shield is OK, I've seen it several times, including Bwnci's recommended build for the Jug. What I find debatable is taking SP recharge speed over Damage protection, but I suppose when your main damage comes from explosions it could help. Also a note regarding your turret : why not go all the way and take 5a for more damage instead of 5b?
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Post by CEBK on Sept 9, 2016 17:46:57 GMT
I do enjoy taking the Juggernaut out for a walk. Florence NightingjugStagger everything. Fire explosions for everything. Turret for healing and more fire explosions. Steal the pizza when I can. Die on wave one, why not? I put 6 points in Airlock. When I do use him (after much begging from friends because I never use it) I usually will bring a Javelin, or a shotgun because I'm Batgloving. I skip the hex shield, use healing turret, and Siege Pulse for the DR. If he's gonna be a tank, I'm gonna use him like one: hard armor, big ass gun. ^ Fail to convince some people to slow down a little.
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Post by Jeremiah12LGeek on Sept 9, 2016 18:29:27 GMT
1. Yes. It doesn't block everything. It can't block Ravager/Scion shots, they simply go trough Scions have always had a magical ability to ignore cover, but didn't they fix the Ravager shot problem just before support ended? I know the shield doesn't block the AoE damage, but I do believe Ravager fire detonates against it, even though the damage will "blow through" if you happen to be standing close to it. I was pretty sure I was blocking Ravager shots just yesterday, but now I kind of want to go in and test to be sure. Edit: Test was very conclusive: Ravager shots are blocked by Hex Shield (although the splash damage ignores hex shield, which can be confusing.) First try froze on wave 3. I had decided to test it soloing silver, and it turns out Ravagers don't show up until wave 6. Once I finally had myself down to the two ravagers, I tested from multiple angles and distances. It was quite easy to see the ravager shots actually exploding against the hex shield, and backing up or adjusting angle slightly would eliminate damage completely. What it definitely doesn't block is AoE damage, meaning that it has no effect on the Banshee's version of Asari Buttgasm, which will always do full damage if you're in the radius, regardless of whether you're behind a hex shield (or a wall, for that matter.)
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Post by Clyde on Sept 9, 2016 18:58:35 GMT
Fail to convince some people to slow down a little. I use the Destroyer sometimes.
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Post by docsteely on Sept 9, 2016 19:21:54 GMT
I do enjoy taking the Juggernaut out for a walk. Florence NightingjugStagger everything. Fire explosions for everything. Turret for healing and more fire explosions. Steal the pizza when I can. Die on wave one, why not? This is exactly the build @ronik82 was using (except he's using the Lancer and you the Venom) so my questions for you are the same.
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Post by CEBK on Sept 9, 2016 20:02:34 GMT
I do enjoy taking the Juggernaut out for a walk. Florence NightingjugStagger everything. Fire explosions for everything. Turret for healing and more fire explosions. Steal the pizza when I can. Die on wave one, why not? This is exactly the build @ronik82 was using (except he's using the Lancer and you the Venom) so my questions for you are the same. If I'm reading your turret question correctly, (why not not 5a for more damage?) I do. Your other was damage reduction over recharge speed, yes? I'm constantly spamming siege pulse so should have had it recharge speed. I have it wrong. On the other hand, it doesn't bother me enough to change it right this minute.
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Post by Deleted on Sept 9, 2016 22:40:37 GMT
my souper secret souper awesome hipster build die in a fire puggernauts
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Post by docsteely on Sept 9, 2016 22:51:13 GMT
my souper secret souper awesome hipster build die in a fire puggernauts Remember what Grunt was doing in the Citadel Party? Nice try, but NO.
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Post by Deleted on Sept 10, 2016 10:08:27 GMT
This build works well enough for me, though I'm sure you guys wouldn't call it "good". I call it good. Read the start of the thread, I kindly asked snobs to stay out and up till now it seems to have worked. Speccing out of Hex Shield is OK, I've seen it several times, including Bwnci's recommended build for the Jug. What I find debatable is taking SP recharge speed over Damage protection, but I suppose when your main damage comes from explosions it could help. Also a note regarding your turret : why not go all the way and take 5a for more damage instead of 5b? I'm awfully sorry - I hope that post didn't come over as some elitist brat's insulted bs...It wasn't intended to sound that harsh. I just had the impression from the previous posts and suggestions that my build certainly doesn't look "optimal" (if there is such a thing in ME3MP) in retrospect. Concerning your questions: Recharge Speed on Siege Pulse helps a great deal in getting those explosions off, plus the Turret will be available a little sooner if you just had to renew your Pulse Charges. Damage Protection would work perfectly fine, though, I'm sure. Concerning Turret 5b over 5a: You're right, I think 5a is perfectly viable if you want to go for max. damage. However, I wanted to make my turret universally useful not only to me, but for the rest of the team also. Increased Shield Restore in my opinion not only helps me personally if I'm toe to toe with nasty bosses, but also the team while we're in an objective wave. The Flamer does its job in both scenarios. Generally, I'm with Bwnci when he says: "The best enemy is a dead one" - so I opt for more damage over more damage reduction on my Jugg. Just yesterday I went down with the Jugg a couple of times in spite of turret heals and heavy melee abuse because there was just too much naughtyness in the area and my team was struggling in taking the enemy down even with me getting most of the aggro. As soon as I got mobile again and was blasting things with Siege Pulses, it went smooth again. On a sidenote: The Lancer obviously helps especially on Platinum with the limited ammo supply. Not having to worry about ammo is a plus on the slowest character in the game, I think.
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Post by docsteely on Sept 10, 2016 14:50:56 GMT
I call it good. Read the start of the thread, I kindly asked snobs to stay out and up till now it seems to have worked. Speccing out of Hex Shield is OK, I've seen it several times, including Bwnci's recommended build for the Jug. What I find debatable is taking SP recharge speed over Damage protection, but I suppose when your main damage comes from explosions it could help. Also a note regarding your turret : why not go all the way and take 5a for more damage instead of 5b? I'm awfully sorry - I hope that post didn't come over as some elitist brat's insulted bs...It wasn't intended to sound that harsh. I just had the impression from the previous posts and suggestions that my build certainly doesn't look "optimal" (if there is such a thing in ME3MP) in retrospect. Concerning your questions: Recharge Speed on Siege Pulse helps a great deal in getting those explosions off, plus the Turret will be available a little sooner if you just had to renew your Pulse Charges. Damage Protection would work perfectly fine, though, I'm sure. Concerning Turret 5b over 5a: You're right, I think 5a is perfectly viable if you want to go for max. damage. However, I wanted to make my turret universally useful not only to me, but for the rest of the team also. Increased Shield Restore in my opinion not only helps me personally if I'm toe to toe with nasty bosses, but also the team while we're in an objective wave. The Flamer does its job in both scenarios. Generally, I'm with Bwnci when he says: "The best enemy is a dead one" - so I opt for more damage over more damage reduction on my Jugg. Just yesterday I went down with the Jugg a couple of times in spite of turret heals and heavy melee abuse because there was just too much naughtyness in the area and my team was struggling in taking the enemy down even with me getting most of the aggro. As soon as I got mobile again and was blasting things with Siege Pulses, it went smooth again. On a sidenote: The Lancer obviously helps especially on Platinum with the limited ammo supply. Not having to worry about ammo is a plus on the slowest character in the game, I think. Don't sweat on it, everything's good. You know why I started this thread? Do a Google for : Juggernaut build me3. I quote from the first thing that comes up : "Skip his pulse cannon thing. Melee in fitness. Flamethrower/damage turret, and make the hex shield give you bonus damage. Passive is all power damage until the weapon damage rank. Use the Geth SMG." So the first thing a newb sees when looking on how to build his Jug is this: on one side you build him as a power platform and on the other side you skip out of his most useful power. No wonder we run into monstrosities when playing with PUGs and the feeling is the one expressed by @xen . P.S. And I like the build you're proposing.
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Post by Deleted on Sept 10, 2016 16:18:07 GMT
my souper secret souper awesome hipster build die in a fire puggernauts Remember what Grunt was doing in the Citadel Party? Nice try, but NO. Ironic, I like to quote Grunt's lines from that scene while I headshot enemies held by puggernaut melee, or when I missile their newly placed large hex shield.
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Post by Deleted on Sept 10, 2016 16:19:42 GMT
Ill admit... I really dont like siege pulse... it slows things down for me ive tried it a few times and ew no... I really dont like it... so I mostly skip it and focus on health and shields and weapon damage and a healing turret and the shield thing I prefer those
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docsteely
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Post by docsteely on Sept 10, 2016 16:25:37 GMT
Remember what Grunt was doing in the Citadel Party? Nice try, but NO. Ironic, I like to quote Grunt's lines from that scene while I headshot enemies held by puggernaut melee, or when I missile their newly placed large hex shield. ! But read the post in which I tagged you. It's not only their fault, when the first advice they get for their build is to skip SP. To be honest, later in the thread the guy admits it was a bad joke, but guess what, too late.
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Post by docsteely on Sept 10, 2016 18:40:44 GMT
Ill admit... I really dont like siege pulse... it slows things down for me ive tried it a few times and ew no... I really dont like it... so I mostly skip it and focus on health and shields and weapon damage and a healing turret and the shield thing I prefer those That is probably because you do not use an Adrenaline Module and most importantly an elemental ammo (like Cryo or Incendiary or Disruptor - the last one only if there are no biotics in your team). Remember the duo on Vancouver - me Jug and you Fury? Siege Pulse plus Cryo Ammo - that is how I did those cryo explosions, which helped us a lot to finish it.
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Post by Deleted on Sept 10, 2016 21:55:48 GMT
Ill admit... I really dont like siege pulse... it slows things down for me ive tried it a few times and ew no... I really dont like it... so I mostly skip it and focus on health and shields and weapon damage and a healing turret and the shield thing I prefer those That is probably because you do not use an Adrenaline Module and most importantly an elemental ammo (like Cryo or Incendiary or Disruptor - the last one only if there are no biotics in your team). Remember the duo on Vancouver - me Jug and you Fury? Siege Pulse plus Cryo Ammo - that is how I did those cryo explosions, which helped us a lot to finish it.
See... I dont have enough equipment to use adrenaline modules and ammo every time I want to play a juggernaut... it slows things down because of the cooldown on it... the turret and the shields are fairly quick but siege pulse is very slow...
I guess id prefer playing like a support-y person healing and providing cover and shooting with a gun instead of using equipment and going with siege pulse... because I dont have the equipment to kinda make it sustainable really... and siege pulse alone for me isnt worth its MASSIVE cooldown or the delays I guess
To me... the time spent waiting for siege pulse to cooldown could be used for better things
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Post by K_O_513 on Sept 10, 2016 22:16:45 GMT
i prefer a siege pulse spam build that relies on damage from combo explosions. i just take either disruptor ammo or incendiary ammo on a krysae. why the krysae? it staggers everything and it does a great job of applying ammo effects. just get a rhythm going between pulses and shots and you can lock down mobs of small guys.
forgot to mention it sucks against bosses but whatever, can't win 'em all i guess lol
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Post by srgtcolon on Sept 11, 2016 9:06:43 GMT
... it slows things down because of the cooldown on it... the turret and the shields are fairly quick but siege pulse is very slow... 8 seconds is 8 seconds, but ... I had this same feeling and was carrying the sparks around only for DR...till I saw TTT's Jug solo: The Pink Juggernautslowing down? Heck no! (hence the second weapon load/style in my earlier post)
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Post by mrgoldarm on Sept 13, 2016 21:11:49 GMT
kalence.weebly.com/me3-builder.html#2B!3006555!1H06515!13353364!.DGAG My weapon damage Jugster, with + some team healing with the turret, gethshield is useless for me i rather search out a wall for cover. -edit-I swapped out the Piercing thing on the ppr in favor of damage barrel..
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Post by crashsuit on Sept 13, 2016 23:43:38 GMT
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