Favorite/Least Favorite DLC
May 10, 2017 18:48:58 GMT
flyingovertrout, stephenw32768, and 1 more like this
Post by FadelessRipley on May 10, 2017 18:48:58 GMT
There are two ways to evaluate a dlc.
1-The level of fun the story and gameplay provide.
2-How good the rewards are for completing it.
I hate both Bring Down the Sky and Pinnacle Station in both gameplay and story departments. But I have to admit, they give the player some really nice rewards.
I hated Kasumis mission. Zaed Mission was also not memorable. But both dlcs allowed access to more characters for the rest of the game, as well as upgrades, and a fantastic smg weapon. And lets not forget the bonus powers.
So, judging each dlc:
1-Bring down the sky: Nice bonus, the choice at the end is cool, and there are new enemies. But at the end of the day its just more of the same. More Mako driving around. More modular units identical to the 20 other structures you visited during the main game and the side missions. And the final battle is overrated.
2-Pinnacle Station: What a pain! Out of place, nonsensical, dumb and badly conceived. It had a lot of potential, but it went to waste. It gets so boring that my "complete" trilogy runs exclude it without ceremonies nor excuses other then "it sucks". As if it did not exist. It doesn't blimp on my shepards galaxy maps. It does offer nice bonus for completion. But the player deserves to be rewarded with four sessions with the asari consort.
3-Hammerhead: Very cool when you play it for the first time. And then it gets boring because neither your class, power, equipment or squad-mates alter anything dramatically. It is always the same. Nevertheless, I always do it on my trilogy runs. Its enjoyable and relaxing, even if repetitive.
4-Normandy Crash site. Same as above. Ok, it does change one of the flashbacks scenes depending on who died on virmire. But thats it.
5-Overlord. I like it both for the story and the gameplay elements. ME2 certainly does benefit with a few more fights against the geth (there weren't enough). The decision at the end is also interesting. Oh, and a paragon shepard loses his/her temper and hits someone! How cool is that? Too bad the squad-mates are mute.
6-Zaed: Ok story (very short), cool combat. Good mostly because of the rewards carried over to the main game.
7-Similar to above. The story is not to my taste. The combat is challenging (specially if you do it at the early levels). Good squad-mate for the rest of the game, bonus power and a superbly useful weapon.
8-Shadow Broker. Lots of content, in both story and combat. The base you acquire is very useful and better than the normandy. The mute squad-mates are a big letdown, specially garrus and tali, but there are good bonuses like the video feeds and the dossiers. The fight against the spectre is much better than the final boss of the dlc. Hell, its better than the praetorians and the human reaper as well.
9- arrival Just ok story. The battles are excellent. Can be pretty difficult if you rely on squad-mates. Sometimes its even advisable to alter the bonus power prior to it. As with shadow broker the game will recognize the fact that you did it post suicide-mission, should you do it.
10-From ashes: Very short but cool story. Good combat, but also short. It gives you a squad-mate with a nice integration into the game, a weapon, bonus power. Javik can affect the game so much that this is a must have, specially when me3 has so few squadmates compared to 2.
11-Leviathan: Great story, even if the lab segments become boring after a few gameplays (they always feature the same characters), great combat. the integration with the main game is flawless and it can be done in parts. It grants the bonus power that is the most fun to use.
12-Omega: Decent story, fantastic combat. It will reward the player with an enormous amount of credits and items. There are solo segments, duo segments and trio segments. And two new enemies.
13-citadel The story can be great, as long as you accept it for the silly comedy it is. Combat is good. The rewards are totally great. A riffle that lets you play the game as it it was me1. One overlooked factor that more than justifies the purchase of this dlc is the arena. This is what pinnacle should have been. It features the return of the collectors, the return of mass effect 2 characters as well as wrex (if he did not die nor was tricked), great combat maps and options, and the possibility to earn infinite credits legitimately (it takes time, but you can purchase the whole galaxy).
Favorite in terms of story: Overlord and Javik. Leviathan too.
Favorite when it comes to gameplay: Omega (close tie with leviathan). Citadel because of the arena.
favorite in terms of items: Shadow Broker and Omega give you tons of rewards. Kasumi and citadel because of the weapons. Leviathan because of the bonus power.
Quoting this because a) excellent analysis, and your caption: "Andromeda is on hold for the time being. Heading back to the milky way trilogy." < Snap!
For me, I'll do it backwards and pick least favourite first:
- Pinnacle Station. Christ almighty, just no. Played it once and never again. It was tedious, infuriating, and just didn't seem to have a point.
For the "favourite" one it's really hard, because I genuinely enjoyed all of them and think they add to the story/experience of the MET in their own ways.
- Personally, I love LotSB because Liara is my LI and she is one of my top 3 fave companions. I think for the romance, LotSB adds some great extra layers because it's a bit angsty and Hale and Hillis just kill it with the acting. There are some genuinely funny moments, even in ambient dialogue (Shep driving the taxi like a lunatic, the 'azure' comment). I also think Vasir was a great antagonist. The combat was also fun. I found the Yahg reveal to be a bit daft, though, but still.
Stepping outside my bubble and removing the romance and allowing for a player who may not be as fond of Liara or pretty neutral, yeah I can see how it would be a bit cumbersome. For someone who plain doesn't like the character, it's probably hell.
- The Citadel is probably one of the greatest acts of fan service by a developer in gaming history. The main story is great (once not taken seriously, obviously), and the interactions with all the companions are perfect. The Armax Arena is just a joy - great combat and genuine fun to play through. Then of course is the wonderful and side-splittingly hilarious , yet also poignant shore leave party. I don't think I've laughed as much in any part of a game as I did in that DLC.
• In terms of actual story, in that case: it's a tough toss up between Leviathan and Arrival, but I gotta say Arrival. I personally thought the story was great, and if done post-suicide mission I think it ties up perfectly with ME3. As a Paragon Shep, the sacrifice was pretty heart-wrenching too, but it's also nice to be forced into a hard choice and not always be able to save the day. (I say that about the Destroy ending, too, but I'm still salty. )