Dieb
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Post by Dieb on May 5, 2017 9:55:52 GMT
Hey everybody, so this is an idea I've been kicking around ever since the Ryder-twins thingy was established, and now that the game is out, I'm actually a little disappointed Bioware decided against both reading my mind AND succumbing to my every command. Bioware obviously keeps dragging around the imperative of trying new things, and focusing a lot on multiplayer lately, I figured: Why don't they attempt to actually attempt something unique and make the story campaign availible for two players?Here's my very simply idea on how it could have been handled in MEA: - Coop is possible in any "action" zone, i.e. whenever the player is prompted to pick a squad.
- The passive sibling joins the squad as a "special" additional slot, as soon as the plot allows it.
- Whenever the player picks their respective sibling to join the squad, that's basically when matchmaking happens. To keep things simple, the other player joins ingame by accessing a console aboard the Tempest, with the exact skillset of their current Ryder and with the appearance/gender of the host's sibling.
- The sibling would have no say in dialogues, and can only interact with doors and supply boxes. The Nomad would be able to be entered, but not driven by the sibling. Exp is obviously shared, loot could be too complicated. (I wouldn't have minded nothing at all, but maybe a reward box, similar to Strike Team Missions, could be earned at the end of a session.)
- Either keep it most simple by have them join on call from the Hyperion (i.e. no further changes), or go the extra mile and give them a few interactions on the Tempest (furthermore costly, but I am aware that all of this would have been.)
That's pretty much it. I think the vey strict seperation of "talky" and "actiony" bits really makes this rather simple. Besides the obvious effort and resources I would gladly have seen going into this, I have yet to see any fundamental game concepts this would contradict. Any input?
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Post by Deleted on May 5, 2017 10:20:21 GMT
I've never liked it. I played some BG and some SWTOR with my husband, and SWTOR with a couple of friends, but have never finished an entire campaign together. You depend on someone else to enjoy the campaign, and between the logistical nightmare of being on-line at the same time, that someone has to continue to be interested in the game. SWTOr's main campaign is excellent for that, b/c you have different story for each player, but still, it's just not going to happen for enough people to bother.
Current coop MP is by FAR the best coop model I have seen in on-line games, and even then I've stopped playing it.
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Dieb
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Post by Dieb on May 5, 2017 11:00:31 GMT
I've never liked it. I played some BG and some SWTOR with my husband, and SWTOR with a couple of friends, but have never finished an entire campaign together. You depend on someone else to enjoy the campaign, and between the logistical nightmare of being on-line at the same time, that someone has to continue to be interested in the game. SWTOr's main campaign is excellent for that, b/c you have different story for each player, but still, it's just not going to happen for enough people to bother. Current coop MP is by FAR the best coop model I have seen in on-line games, and even then I've stopped playing it. I get what you're saying about multiplayer games with story campaigns, but I was really asking about my particular idea. It's more akin to co-op games I've enjoyed, such as Dark Souls and Fable - you can drop in if you feel like it, but the second player does not control the plot. Basically, the Ryder sibling serves as a placeholder to be controlled by another player. It is technically also "just" drop-in-drop-out action together, but in the two examples I mentioned, it just feels more purposeful to explore planets and dungeons (or priority missions) together, than running around in a sports arena filled with obstacles and enemies.
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Post by Ahriman on May 5, 2017 11:06:15 GMT
I don't need it. I don't like it. But if I were a dev, I'd be tempted to do something like this, that's a chance to catch attention of sizeable audience.
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Sanunes
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Just a flip of the coin.
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Post by Sanunes on May 5, 2017 11:11:51 GMT
It sounds much too limiting to the second player and I would tell my friend that I would rather play Horde Mode multiplayer over something like this for what make a Mass Effect game fun for me I couldn't do.
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dm04
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Post by dm04 on May 5, 2017 11:31:05 GMT
Hey everybody, so this is an idea I've been kicking around ever since the Ryder-twins thingy was established, and now that the game is out, I'm actually a little disappointed Bioware decided against both reading my mind AND succumbing to my every command. Bioware obviously keeps dragging around the imperative of trying new things, and focusing a lot on multiplayer lately, I figured: Why don't they attempt to actually attempt something unique and make the story campaign availible for two players?Here's my very simply idea on how it could have been handled in MEA: - Coop is possible in any "action" zone, i.e. whenever the player is prompted to pick a squad.
- The passive sibling joins the squad as a "special" additional slot, as soon as the plot allows it.
- Whenever the player picks their respective sibling to join the squad, that's basically when matchmaking happens. To keep things simple, the other player joins ingame by accessing a console aboard the Tempest, with the exact skillset of their current Ryder and with the appearance/gender of the host's sibling.
- The sibling would have no say in dialogues, and can only interact with doors and supply boxes. The Nomad would be able to be entered, but not driven by the sibling. Exp is obviously shared, loot could be too complicated. (I wouldn't have minded nothing at all, but maybe a reward box, similar to Strike Team Missions, could be earned at the end of a session.)
- Either keep it most simple by have them join on call from the Hyperion (i.e. no further changes), or go the extra mile and give them a few interactions on the Tempest (furthermore costly, but I am aware that all of this would have been.)
That's pretty much it. I think the vey strict seperation of "talky" and "actiony" bits really makes this rather simple. Besides the obvious effort and resources I would gladly have seen going into this, I have yet to see any fundamental game concepts this would contradict. Any input? What you describe is what we had in BG. The second player (or other players) are limited to combat and for that we got coop mp. I wonder if there is anyone out there willing to sit idle by when the "main character" sits in front of the screen listing to a discussion for 30minutes.
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Post by Deleted on May 5, 2017 11:45:26 GMT
I've never liked it. I played some BG and some SWTOR with my husband, and SWTOR with a couple of friends, but have never finished an entire campaign together. You depend on someone else to enjoy the campaign, and between the logistical nightmare of being on-line at the same time, that someone has to continue to be interested in the game. SWTOr's main campaign is excellent for that, b/c you have different story for each player, but still, it's just not going to happen for enough people to bother. Current coop MP is by FAR the best coop model I have seen in on-line games, and even then I've stopped playing it. I get what you're saying about multiplayer games with story campaigns, but I was really asking about my particular idea. It's more akin to co-op games I've enjoyed, such as Dark Souls and Fable - you can drop in if you feel like it, but the second player does not control the plot. Basically, the Ryder sibling serves as a placeholder to be controlled by another player. It is technically also "just" drop-in-drop-out action together, but in the two examples I mentioned, it just feels more purposeful to explore planets and dungeons (or priority missions) together, than running around in a sports arena filled with obstacles and enemies. I like current coop better than just tagging along for the story that does not contribute anything to my character. I like being the hero, heh.
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Post by Link"Guess"ski on May 5, 2017 11:47:17 GMT
No. Not this game. I can't see how that would make it better.
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Post by Deleted on May 5, 2017 12:18:23 GMT
That would be the tombal stone on BW games for me. I can deal with bugs I can deal with separate MP I can deal with poor animations I can deal with lot of things people criticized here
HOWEVER
I will not deal with co-op SP I want the SP to be my own and I do NOT want other people inside my game no matter how light and non-intrusive you want it to be. Just No!
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Post by FeralEwok on May 5, 2017 12:28:08 GMT
I like the occasional co-op but most SP games can't find a good balance for people who want to go solo or people who want to group up.
Dead Space 3 had some neat ideas in their co-op but it was a series meant to be played alone, otherwise the horror factor is completely gone (though to be fair it's gone in that game even on your own)
Lord of The Rings War In The North is a pretty fun co-op experience but it is a slog playing it alone and it was clearly designed with group play in mind.
RPGs are probably not ideal for co-op. People want to have control over the game and want immersion. It'd be hard for me to get immersed in the next Mass Effect game if xX420_Blaze_24/7Xx won't shut the hell up when in a cutscene.
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Post by kino on May 5, 2017 16:09:26 GMT
As was previously mentioned, Dead Space 3 did a pretty good job of integrating co-op into their game, but other than that it's a single player game. Mass Effect would have to give up a companion slot or, somehow, work around having two co-op players and the AI for the other companion. It would be quite a damn bit of work to get the engine to that state, I think.
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Post by KaiserShep on May 5, 2017 16:13:56 GMT
Nah. Companions >>>>>>> real people.
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Post by dmc1001 on May 5, 2017 16:16:52 GMT
I voted "yes", though that's theoretical. I don't like MP.
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Post by kelarqshah on May 5, 2017 16:20:56 GMT
I think if they're struggling to make a fun, challenging single player campaign with replayability...multiplayer is not going to make anything any better
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Post by cheeseandonion on May 5, 2017 16:21:38 GMT
I don't see why not. Other than the amount of effort Bioware would need to make it work.
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Post by Light on May 5, 2017 16:24:01 GMT
The thread title brings back nightmares of RE5.
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Post by tjmitchem on May 5, 2017 16:40:31 GMT
If they could make it similar to the way the 1-30 experience works in The Division, I'd be all for it. Just realize that most of the RPG elements wouldn't be present for this mode.
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Sanunes
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Just a flip of the coin.
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Post by Sanunes on May 5, 2017 21:39:54 GMT
The thread title brings back nightmares of RE5. I thought RE5 did it "okay", but I also think it was a good game, just not a good Resident Evil game. If you want nightmares I suggest RE6.
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Post by AnDromedary on May 5, 2017 21:52:37 GMT
I never got these calls for a coop campaign mode for ME (any of them). Sure, it might be fun for the fights but there is so much stuff beside the fights that really doesn't lend itself to coop at all. The dialogues, the character management, the exploration, none of it would work.
So no, coop is great for MP, for SP it wouldn't work at all.
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Post by derrame on May 5, 2017 21:54:43 GMT
of course not, i dont want other people doing stupid things in my game in my story,
coop story was ok for dead space 3, but not for ME
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Post by LilTIM on May 5, 2017 22:23:36 GMT
It is 2017 and SWTOR is F2P with a skeleton maintenance crew and cash shop, everyone (except op i guess) knows how much coop story failed.
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Post by mmoblitz on May 6, 2017 2:31:00 GMT
That would be the tombal stone on BW games for me. I can deal with bugs I can deal with separate MP I can deal with poor animations I can deal with lot of things people criticized here HOWEVER I will not deal with co-op SP I want the SP to be my own and I do NOT want other people inside my game no matter how light and non-intrusive you want it to be. Just No! Totally agree with you. Even with MP in MEA being a voluntary thing, it's really not. MP still manages to worm it's way into the SP game. They share the same weapons, powers, and skills. Yes, SP has some passives that MP doesn't have, but the combat mechanics are the same and I'm willing to bet that the game is balanced around the MP mode. Bioware is trying to make MP more appealing without making it mandatory because that is where the micro-transactions are at. Something tells me if there is another ME game MP will be more intrusive. I don't want a co-op game and if I do, there are plenty studios that do a far better job than Bioware ever could.
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Post by Deleted on May 6, 2017 3:07:32 GMT
I am not itching for a co-op story mode experience.
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