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Post by Qui-Gon GlenN7 on Sept 8, 2016 0:59:24 GMT
I was interested by Arkhne's comment about usage of Targeting VIs. You are not alone sir, I use them enough that I have only 158 VI 3's compared to 255/252 for the lower levels. And this is after a recent store spending spree, getting up all my equipment to 255 with Jumbo Packs, then spending a 200k on Vet packs to get Adrenaline, and then another 240k on Spectre Packs, because I'm riotch biotch.
Anyways, I like Targeting VI. Using it on the SI is like cheating, and really what other equipment does a sniping SI need other than Op Gear and some sort of weapon-appropriate ammo? Because he is so versatile and rugged, level 1 SI with Op Gear, Valiant with Disruptor Ammo 2, Power Amp 2, Targeting VI 3, a point in Cloak and a point in Energy Drain, and he will usually dominate the quick match pug field. Usually = almost always, in fact just plain always unless there's a darned BSNer to kill things too fast and ruin all my sco ho superbo.
I use Stabilization for some guns/kits. I use Efficiency rarely, maybe on a Vanguard, but they get some use.
I don't have a fucking clue what to do with Shield Power Cells. I will trade all 765 of mine for 20 Adrenaline module 2s.
Biower pls allow player equipment trading in MEA.
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Post by Abramsrunner on Sept 8, 2016 1:33:31 GMT
I use the Power Efficiency Module the least. Mostly due to diminishing returns on stacking power recharge rates for casters. For it to be worth taking, compared to a Power Amp III, the values on the PEM III would at least have to be tripled.
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Post by Arkhne on Sept 8, 2016 1:50:20 GMT
I actually LIKE to use Power Efficiency Mods, usually so that I can take a heavier weapon, and still self-detonate explosions.
Despite being on PS3, there are games where a Targetting VI would provide the bigger damage bonus for me (certain character/gun combos are just silly). Generally I will use them in a solo or PUG match anyway, as I don't want to "waste" Rail Amps.
Stabilization module I will take sometimes, generally if there is "Nothing better" to take in the slot.
Shield Power Cells if even a Stabilization module would do nothing, and I don't want to look like I don't want to equip something. Shield Regen Speed is almost pointless, imho. If you're not a Batarian, Krogan, or Geth, your Shield Gate is what matters, since your shields will probably be destroyed in one hit anyway, and Shield Regen Speed does not improve Shield Gate cooldown (If it did, you can be damned sure I'd be running Shield regen Batarian Builds). In such a case, Shield Power Cells could even be seen as hindering you, should you re-enter the fight too soon.
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Post by akots on Sept 8, 2016 1:52:57 GMT
I confess I'm using console for the past few months to get consumables.
On topic, Shield power cells are nice on Batsent and on vorcha/drell as well as sometimes on geth trooper with fortification shield regen evolution. Power efficiency is nice on all volus. Stabilization turns otherwise mediocre tempest, lancer, and striker on GI into overpowered mode. It also helps with turians and quarksman in case of anticipated lag with harrier and BPP. So, my vote goes to targeting VI. I use it only in zombie mod on patented Krosent exterminator build with PPR and scorpion. And only because it don't matter.
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Post by Qui-Gon GlenN7 on Sept 8, 2016 1:56:17 GMT
I actually LIKE to use Power Efficiency Mods, usually so that I can take a heavier weapon, and still self-detonate explosions. Despite being on PS3, there are games where a Targetting VI would provide the bigger damage bonus for me (certain character/gun combos are just silly). Generally I will use them in a solo or PUG match anyway, as I don't want to "waste" Rail Amps. Stabilization module I will take sometimes, generally if there is "Nothing better" to take in the slot. Shield Power Cells if even a Stabilization module would do nothing, and I don't want to look like I don't want to equip something. Shield Regen Speed is almost pointless, imho. If you're not a Batarian, Krogan, or Geth, your Shield Gate is what matters, since your shields will probably be destroyed in one hit anyway, and Shield Regen Speed does not improve Shield Gate cooldown (If it did, you can be damned sure I'd be running Shield regen Batarian Builds). In such a case, Shield Power Cells could even be seen as hindering you, should you re-enter the fight too soon. Pretty much my thoughts exactly. Are we doing it wrong? What kit uses Shield Power cells? I remember a cheesy Geth Flamer build using Stronghold Package and SPC3 for Plat soloing, which I guess is useful, if you want to cheese a solo. Is there another porpoise?
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Post by Arkhne on Sept 8, 2016 2:02:13 GMT
I actually LIKE to use Power Efficiency Mods, usually so that I can take a heavier weapon, and still self-detonate explosions. Despite being on PS3, there are games where a Targetting VI would provide the bigger damage bonus for me (certain character/gun combos are just silly). Generally I will use them in a solo or PUG match anyway, as I don't want to "waste" Rail Amps. Stabilization module I will take sometimes, generally if there is "Nothing better" to take in the slot. Shield Power Cells if even a Stabilization module would do nothing, and I don't want to look like I don't want to equip something. Shield Regen Speed is almost pointless, imho. If you're not a Batarian, Krogan, or Geth, your Shield Gate is what matters, since your shields will probably be destroyed in one hit anyway, and Shield Regen Speed does not improve Shield Gate cooldown (If it did, you can be damned sure I'd be running Shield regen Batarian Builds). In such a case, Shield Power Cells could even be seen as hindering you, should you re-enter the fight too soon. Pretty much my thoughts exactly. Are we doing it wrong? What kit uses Shield Power cells? I remember a cheesy Geth Flamer build using Stronghold Package and SPC3 for Plat soloing, which I guess is useful, if you want to cheese a solo. Is there another porpoise? Maybe Harrier TGI? Only other things that would work would be Power Amp for his Overload, but that's a pretty wasted Power Amp considering how good those are on some kits. And he covers pretty much everything anyway. Need more Shields? Stim Pack. Need Power Damage? Cloak. Need Stabilization? Turian Passive. I guess you COULD run Cyclonics, just to make Stim packs heal more, but at what point is it overkill? A TGI specced for Shield Capacity (including consumables) has basically 5k Shields under Stim Pack - More than a full fitness Juggernaut.
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Post by Terminator Force on Sept 8, 2016 2:04:52 GMT
Stability.
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Post by SaikyoMcRyu on Sept 8, 2016 2:11:18 GMT
I've used each of these at least once over the past week. Edit: But I voted Power Efficiency Module because I usually take Structural Ergonomics if I want to speed cooldowns at all.
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Post by Mission_Scrubbed on Sept 8, 2016 2:16:45 GMT
The issue here is how the equipment is balanced, they all go the lazy 10,20,30% routine -which does not apply everywhere. 30% off the Revenant's (or Incisor's) kick is not even noticable, Targeting VIs are poor man's amps and all the mentioned above won't help you in tough situations.
Unless full fitness Drells or a similar runners, Cyclonics IV are a riotch biotch's priviledge.
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Post by Qui-Gon GlenN7 on Sept 8, 2016 2:20:09 GMT
I love the Revenant! I guess I so rarely take fitness beyond rank 3 unless it is a full melee build. However, the Blade Armor argument is something I will think about akots. I really wish Damage Returned actually worked as intended on BA. I use efficiency on Vanguards with Claymore (Drell, Krogan), Crusader GE, and a few others.
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Post by Terminator Force on Sept 8, 2016 2:28:44 GMT
Isn't Stability Consumable actually 35% and Barrage Gear 30% or something? I know for sure Consumable suppresses about 5% more then Barrage either way.
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Post by SaikyoMcRyu on Sept 8, 2016 2:40:31 GMT
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Post by Qui-Gon GlenN7 on Sept 8, 2016 2:43:27 GMT
The issue here is how the equipment is balanced, they all go the lazy 10,20,30% routine -which does not apply everywhere. 30% off the Revenant's (or Incisor's) kick is not even noticable, Targeting VIs are poor man's amps and all the mentioned above won't help you in tough situations. Unless full fitness Drells or a similar runners, Cyclonics IV are a riotch biotch's priviledge. I am a scrub. I only have 43 Cyclonic IV's. I do have 117 Shotgun Amp III's though ^^
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Post by smeckie on Sept 8, 2016 3:43:32 GMT
Not that I use either but shield power cells and targeting VI's aren't that bad of options if you don't have shit for equipment.
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Post by Voluptuous Volus on Sept 8, 2016 4:08:30 GMT
I use Targeting VI on a GE/GPR for dem headshots.
Shield Power Cells go on a Slayer for fast shield charge
Stability Module - if I use the Argus, because that POS needs all the stability and accuracy I can scrape
Power Recharge? Almost never...Last time I used was trying Crusader on a Paladin.
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Post by Deerber on Sept 8, 2016 5:35:41 GMT
The only one it really makes no sense whatsoever to use in any situation is targeting VIs, to me.
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Post by Voluptuous Volus on Sept 8, 2016 11:06:55 GMT
The only one it really makes no sense whatsoever to use in any situation is targeting VIs, to me. I'm almost out of AR amps, so I have to use VI on the Geth Pulse Rifle.
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Post by Deleted on Sept 8, 2016 11:30:52 GMT
I'm not very good at getting headshots, so Targeting VI is wasted on me. I use the shield power on Infiltrators sometimes, mainly because I am rubbish at taking cover, and cloaking stops shield regen, and by the time I've cloaked, missed my headshot, decloaked, got hit by the not dead thing, panicked and found cover, but probably still getting shot at....I want the damn shield to start coming back asap..because I don't have the patience to let it recover long enough to not start trying to shoot again before it's safe to do so Whether my reasoning makes sense I dunno
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Post by Pounce de León on Sept 8, 2016 12:16:13 GMT
I sometime put shield power cells on just to put something on.
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Post by neocodex and 23 others on Sept 8, 2016 12:45:40 GMT
Power efficiency module. Never used it. Completely useless the way it scales and how most builds are min maxed, there is just no use for it. Others can find some use.
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Post by Deleted on Sept 8, 2016 12:52:11 GMT
Shield power cell : batsent "shield regen" build (stacked with the evos in Fitness, Blade armor and Stronghold package). Unkillable on gold, besides sync-kills.
Targeting VI : only when I'm out of amps (usually with shotguns) or grinding a challenge with a few waves of a bronze solo.
Power efficiency module : with kroguard and batguard, as they don't need a cyclonic on gold to be super tanky and I find useful on them to charge more often (more i-frames, more escapes from sync-kill units). Possibly on casters if I'm hipstering with a heavy weapon.
Stabilization module : almost always or very often with certain builds (Revenant, Hurricane without stabilizer, Lancer on a non-turian, etc.).
All in all I voted targeting VI.
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Post by Qui-Gon GlenN7 on Sept 8, 2016 14:25:03 GMT
I am pleased to see uses for Shield Power Cells.
I am a Rambo Hambone zerg Leeroy, and I must have moar damage so I doubt I will use them more now than in the past, but it is enlightening.
I notice major differences in speed to 20HS when using Targeting VI. Granted, it is used on low-level kits that I have not invested passive points in (especially Drell Adept) so that I get close to the performance from a lower level kit that I expect in general from said kit.
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Post by Filippopotame on Sept 8, 2016 14:27:19 GMT
The only one it really makes no sense whatsoever to use in any situation is targeting VIs, to me. I only have one build where I constantly use them : full cheese batarien soldier with PPR and Claymore. Both weapons can do easy headshots, so that way I have an amp for both weapons instead of one. But yeah, assaut rifle amp would probably be better. That's one consumable that was balanced with the ass.
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Post by Clyde on Sept 8, 2016 17:32:52 GMT
I only use Targeting VI when I'm out of Shotgun amps....so, often. Power Efficiency Modules I used to use a ton, but I stopped caring about cooldown when I learned how to shoot. Shield Power Cells have tons of uses: the GT and Batarians with Blade Armor benefit greatly from them when specced properly, and Vanelsa made a stagger-proof Justicar build using them combined with the defensive Bubble. Looks like Stabilization Module is the odd one out.
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Post by Deerber on Sept 8, 2016 19:09:57 GMT
I guess should have mentioned that I hax my consumables, so I'm never short on them. Actually, I only had to do it once and set them all to 255, and most of them are still 200+. Except shotgun amps, which are less than 20 now of course >_>
That's one of the main reason I dont play much anymore, actually. I can't be arsed to hax them again and playing without shotgun amps just doesn't have the same meaning.
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