Basquemercat117
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem
Posts: 182 Likes: 120
inherit
4251
0
120
Basquemercat117
182
March 2017
ajew8887
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem
|
Post by Basquemercat117 on May 8, 2017 6:34:04 GMT
in every ending to the mass effect game we could choose something in the ending that would affect the next game. this is not true for MEA, where the variance in the endings come from what you did before the final mission. the variation of the ending is who comes to help you and if captain dunn survives or dies. none of this is chosen, but the question still reamains: how these variations affect the next game? will dunn play a larger role in the next game? if you have everyone show up in the ending will the heleus cluster be more unified in MEA2?
|
|
gplayer
N3
I love nailing asari. So ageless and superior -- then you get them and they squeal like school girls
Posts: 259 Likes: 318
inherit
7645
0
Apr 20, 2021 15:40:19 GMT
318
gplayer
I love nailing asari. So ageless and superior -- then you get them and they squeal like school girls
259
Apr 14, 2017 23:27:51 GMT
April 2017
gplayer
|
Post by gplayer on May 8, 2017 10:25:43 GMT
Based on what I see of the game, MEA is designed specifically to create insignificant variances in the sequals. The game forces you to fix the vault on Eos, but not any of the others. So if you skip the other worlds they still get fixed because Meridian activates all vaults anyway. This is how I know choice of Ambassador, whether Dunn lives or dies, who you back on Kadara, loyalty quests completed, all will be inconsequential in the next game. At least that is how I see it.
As for variances within MEA itself, your choices affect who comes to aid you on Meridian, but it seems to have little effect beyond what you hear over comms (or Dunn as you mentioned). Some people have done the 9hr playthrough (Eos -> Aya -> Moshae -> Archon -> Meridien 1 -> Meridien 2) with no side or loyalty quests and said the ending was very much the same (except Dunn of course). At best EA is presenting the anti-Hero model where you move the plot forward but have no power to alter the forces at play around you. Or they just want plot lines that are simple.
One of the 'consequences' that surprised me was that the Krogan still let you into their colony even if you keep the drive core. Really makes no sense based on the way Morda talks to you.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on May 9, 2017 22:02:34 GMT
One of the 'consequences' that surprised me was that the Krogan still let you into their colony even if you keep the drive core. Really makes no sense based on the way Morda talks to you. You said it yourself. They try to avoid writing themselves into a corner again by adding too many variables. To be honest, ME3 still has the crappiest game ending in history. And they already rendered your previous game choices to be redundant at the start of the game. Not letting you into Eladeen is one of these variables they want to avoid like the plague. Maybe the need the colony and don't want to pull another Udina/Anderson this time. But that's also the reason why this game feels shallow at times. Everything turns out pretty much the same, regardless of the choices you made, sometimes even regardless of dialogue option, since the response is always the same. I've seen speculations about Reyes returning if you saved Sloane. Well, he won't. To make that count, they'd had to write and develop two entirely different storylines. One featuring Sloane still in power and the other one with Reyes at the helm. Won't happen, if one realistically considers the effort. As for Dunn. Same. Dunn will not appear in any future installation, let alone play a major role. The killer argument against her being there is that she could have died in the first place. Which again would require two entirely different storylines.
|
|
warlorejohn
N2
Chemo stoped working, no chemo left for my cancer type.
Posts: 59 Likes: 93
inherit
430
0
93
warlorejohn
Chemo stoped working, no chemo left for my cancer type.
59
August 2016
warlorejohn
|
Post by warlorejohn on May 10, 2017 0:11:40 GMT
Reyes has plot armor,he will be back.
|
|
inherit
2240
0
1,438
derrame
1,397
December 2016
derrame
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Anthem
DerrameNeutral
|
Post by derrame on May 10, 2017 1:50:31 GMT
we don't know if anything of this first mea is going to matter in the next me game way too many variables, if we stay in the same cluster if Ryder is the protagonist maybe the new npc's talk about "us" but i doubt we will matter, only the planets and viabilty could matter, if we stay in the same cluster
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on May 10, 2017 3:28:13 GMT
Maybe loyalty questions will impact MEA2. Whether you did them or not and how you responded to your squadmate. I can imagine Aroane being in MEA2 if you stopped Drack or not if you didn't. Or, further in this mission, what you do with Spender. If jailed, does he come out reformed? If exiled, is he out there and a threat or did someone hunt him down and kill him? Maybe the salarians don't love you so much if you let their pathfinder die but the krogan put up a statue for you. I don't. Just things to consider. I mean, though it was by no means major, did anyone ever think that collecting asari writings in ME1 was going to have even a tiny bit of impact in any future game? Or that helping Jenna get out of undercover C-Sec work would pay off anywhere? Sometimes I find those little things to be awesome finds for people who stuck with the game. It may turn out that way in MEA2.
|
|
liquidsnake
N2
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 132 Likes: 431
inherit
6457
0
Nov 30, 2017 17:32:22 GMT
431
liquidsnake
132
Mar 28, 2017 17:28:42 GMT
March 2017
liquidsnake
Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by liquidsnake on May 10, 2017 11:53:57 GMT
Bioware has, as far as I know, never talked about a trilogy or direct sequel this time around. I'm certainly hoping that we get an MEA2 with Ryder and the crew of the Tempest as lead characters because I believe there are enough Ryder-specific plot threads to follow for a sequel. However, from what I've read and seen alluded to they may consider continuing the franchise in one-off games with different characters. So I truly believe there will be a second Andromeda title, but it could start with an entirely new protagonist and crew - possibly set some time in the future to allow colonies to have florished and Heleus to be settled.
The story could be about branching out into other clusters and delving deeper into the Jardaan and the Kett Empire we hear about. Those stories don't HAVE to have Ryder at the helm since they involve technically everyone that came to Andromeda. Although considering how essential SAM was made to interact with Remnant technology, I really would be shocked to not have Ryder as the lead again.
|
|
inherit
131
0
Dec 17, 2018 14:01:15 GMT
1,803
Ahriman
1,503
August 2016
ahriman
|
Post by Ahriman on May 10, 2017 13:13:36 GMT
viabilty could matter, if we stay in the same cluster Viability doesn't matter since we get Master Switch in the end anyway.
|
|
ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 858 Likes: 951
inherit
737
0
Nov 22, 2024 14:16:53 GMT
951
ApocAlypsE
858
August 2016
apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by ApocAlypsE on May 10, 2017 18:22:14 GMT
If there will be a next game, that is.
|
|
gplayer
N3
I love nailing asari. So ageless and superior -- then you get them and they squeal like school girls
Posts: 259 Likes: 318
inherit
7645
0
Apr 20, 2021 15:40:19 GMT
318
gplayer
I love nailing asari. So ageless and superior -- then you get them and they squeal like school girls
259
Apr 14, 2017 23:27:51 GMT
April 2017
gplayer
|
Post by gplayer on May 14, 2017 5:28:27 GMT
One of the 'consequences' that surprised me was that the Krogan still let you into their colony even if you keep the drive core. Really makes no sense based on the way Morda talks to you. You said it yourself. They try to avoid writing themselves into a corner again by adding too many variables. To be honest, ME3 still has the crappiest game ending in history. And they already rendered your previous game choices to be redundant at the start of the game. Not letting you into Eladeen is one of these variables they want to avoid like the plague. Maybe the need the colony and don't want to pull another Udina/Anderson this time. But that's also the reason why this game feels shallow at times. Everything turns out pretty much the same, regardless of the choices you made, sometimes even regardless of dialogue option, since the response is always the same. I've seen speculations about Reyes returning if you saved Sloane. Well, he won't. To make that count, they'd had to write and develop two entirely different storylines. One featuring Sloane still in power and the other one with Reyes at the helm. Won't happen, if one realistically considers the effort. As for Dunn. Same. Dunn will not appear in any future installation, let alone play a major role. The killer argument against her being there is that she could have died in the first place. Which again would require two entirely different storylines. I actually played ME3 again and just finished it recently, so some of these issues are fresh in my mind. I will say for me ME3 is not ruined except by the last 15 minutes. Regardless of which ending I picked, the whole catalyst scene made me feel irrelevant and useless, just a huge anti climax to what should have been the best RPG trilogy I ever played (Even with EC and Leviathan DLC). Basically for all the reasons listed on Mr.Btongues now famous youtube nerdrage videos. Even if I was ok with the whole catalyst boy, I never understood why 'cycle continues' and control were options. One negates playing the game entirely, and the other was central to your struggle with TIM throughout the whole game. Its simply amazes me how they could ruin everything so thoroughly in the last 15 minutes But I want to stay on topic and there is a reason for the ME3 flashback. There are several story threads in the game like the Krogan issue and the Geth/Quarian issue that can split up into so many different scenarios and still be able to bring to a conclusion. For me it was proof that Bioware can manage that level of complexity. If they had simply admitted they screwed up the ending instead of trying to defend it, I would have felt much better about it. But in MEA the plot elements feel designed in such a way to come out with a uniform outcome (you didn't fix that vault? Don't worry Meredien did it for you). I dont necessarily disagree with the design decision, I am just pointing it out as evidence that variance will be a lot less in MEA than it was in the OT. When it comes to the ambassador choice, its a clear example Bioware did not learn from its mistakes. The Udina/Anderson choice made no difference and they ended up forcing the story in a specific direction (in ME3 Anderson is always on Earth, Udina is always on the council, council is always uncooperative regardless of your ambassador choice) . Why would they introduce this as a choice in MEA? We know the story will be forced in a specific direction, they know it, and they still repeat it. There is also the dialogue confusion as to what this ambassadorship its for.
|
|