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Post by leonbrass on May 8, 2017 16:12:47 GMT
Stop! Do Not Comment just because of the title. I am aware of and agree with most all the games faults listed, but it is still a lot of fun IF you treat it as a shooter.
1. Jump Jets; a great added dimension to combat that increases mobility and expands tactics for all classes, companions, and enemy AI 2. The wide open "class" system. You can build any type of combat skill set you want with NO Restrictions on weapons or skill trees. A bit of thought before you begin can give you the "best beast build ever" or a super space mage or a master of all weapons or... unleashes your imagination. 3. Great implementation of the RPG crafting system that totally supports combat with huge variety of weapons, plus augments and mods that let you roll your own version of a SMG or assault rifle that is superior to anything the game shipped with. Likewise armor, oh my.
Why do I say "master class"? Because I do not recall seeing any first or third person shooter with all these elements so fully realized and well integrated into game play.
So Mass Effect Andromeda is a great science fiction shooter. Do You Agree?
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Post by KaiserShep on May 8, 2017 16:19:36 GMT
I pretty much agree with this. I love crafting weapons. Aside from my main Valkryie for general use, something like the target-seeking PAW or a PAW with sticky grenades is just so much fun. I run Ryder around like a flying squirrel bomber. It reminds me very much of Destiny, which is one of my favorite shooters, but I feel better here because of its extra layers of customization.
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Post by projectpatdc on May 8, 2017 16:29:36 GMT
There are a few tweaks and always more to be added, but this is why I consider MEA to be my favorite of the four games. Combat's biggest improvement going forward needs to be in the diversity of the enemies. Having more mini bosses and different types of combat scenarios would only further improve the gameplay. I also think they should turn the melee button into the ability to equip/holster the melee weapon just like the guns. Each melee weapon can have its own move set and combos much like the swords or hammer in Destiny.
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Post by liquidsnake on May 8, 2017 16:30:23 GMT
Yeah, I'll leave my personal opinions about the games story out, it is one heck of a fun game to play. Ryder feels so agile and mobile compared to the oft clunky Shepard. I think they've really refined the game in a really great way. Sure there are probably some tweaks to be made but it's a very great starting base with this game. The jump jets and boost in combat adds so much versatility and layering. There's a really terrific feeling when I set up different favorite classes of biotic powers for my adept playthrough where I blast forward with a charge attack, hit the enemy with a throw, boost away from the area, switch favorites and then hit the ground with a Nova attack sending any targets next to me flying, then blasting off into the sky to a higher platform to take cover with my weapons..
Combine that with the weapons crafting and variety and it's an amazing experience. I didn't really start messing with the Research terminals until later in the game, but once I figured out that magic, I always had a N7 Valkyrie with explosive plasma rounds that absolutely demolished armored opponents.
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Post by Link"Guess"ski on May 8, 2017 16:32:47 GMT
I would not associate the term "Master Class" with any of those things. The open-class system is a gimmick. It's a counter-intuitive design that removes the concept of "classes" entirely rather than making them better. Jump jets is like yeah yeah whatever. Jumping worked fine in Halo too. Crafting was much better in Inquisition and I think Dead Space 3 did something similar to Andromeda anyway.
Either way nothing in Andromeda from a game-design standpoint felt very special to me. Never mind how unpolished the game is. It's just nothing to write home about IMO but it's decent fun overall.
Actually, I feel like saying that Andromeda is fun is a common misconception for a lot of similar games. There's a difference between saying that a game's mechanics are fun and enjoyable and a difference between saying that the game is fun overall. I think the mechanics are all pretty great. I just don't think the game itself is very fun despite it because the exploration areas aren't that interesting and the linear levels aren't super special either. What it led to for me was making the game feel stale. Honestly I felt the same with ME3. Everyone went on about how much better the combat was in 3 and I agree as far as MP goes but the singleplayer had worse encounter design.
ME2 is so underrated in the gameplay department. It felt clunkier perhaps but every level is pretty memorable because of enemy placements and obstacles. ME3's levels felt like experiments. You had a level where there's suddenly a gimmick where it "matters" whether you go to the upper floor or lower floor, then there's one where there's a giant wall of ray that pulses and you have to take cover from it and darkness segments where the characters talk a lot and the game teases a "horror" atmosphere but nothing happens, or you're stealthy and then there's no actual stealth etc.
Andromeda is kinda in the same vein as 3 I feel like. There's not a lot of consistency outside of the vaults and stock buildings on each planet but I did like a few setpieces like the Cardinal encounters but even disabling Kett strongholds kinda sucks because all you do is press switches while enemies sometimes respawn and sometimes the PS4 version can't load in the enemies properly because the area is so big that they become invisible.
I don't think the gameplay is anything special in this game but you can have some novel fun with using certain abilities, but it's more of a Garry's Mod thing where the fun is because of how it feels to control rather than being challenged and interacting with hostile NPCs.
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Post by AnDromedary on May 8, 2017 16:33:47 GMT
I agree, the gameplay of ME:A was very very good. I did like the new movement options, the class system works (could have had a few more abilities to map but whatever, it works) and the crafting system offers a lot of options as well (only thing to improve there is the UI).
So yea,with all the improvements they need to make for patches and/or sequels, gameplay isn't really one and only needs some minor tweaks, the real work needs to be done in other departments.
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Post by SofNascimento on May 8, 2017 16:41:45 GMT
MEA had good shooting, but poor enemy variety, lack of memorable enemies and lackluster weapons didn't allow it to be anything more than that. I found the crafting disappoiting as well, especially in late game as it start to be meaningless. The only cool thing was being able to name our weapons.
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Post by bizantura on May 8, 2017 16:43:27 GMT
Initially, the shooter part is not why I bought MEA. That said, I try to make the most out of the shooting part in forcing adaptation. Voluntary I would never go for a shooter type of game and MEA gives me the chance to embrace a more diversified experience I otherwise would never have had.
I give kudos to the team of Bioware for making the game accessible for a non-pausing aiming f*ck*p like me and giving me the chance of playing the game from beginning to end and work my way up to my goal of ever playing the game from a completely new start on normal.
So yes, I keep playing MEA for what it does offer and that is a shooter experience I would never seek on my own. I like crafting and experimenting with various weapons and such. I take the opportunity given to learn new things albeit that is not easy for me.
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Post by mordrek on May 8, 2017 16:45:58 GMT
As just a shooter? The only thing I can compare it to is Titanfall/Planetside 2 in that respect, and they are both much better at being "sci-fi shooters".
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Post by Link"Guess"ski on May 8, 2017 16:47:21 GMT
As just a shooter? The only thing I can compare it to is Titanfall/Planetside 2 in that respect, and they are both much better at being "sci-fi shooters". Pre-Halo 5 Haloes are too. Hell, Destiny despite all the badmouthing it occassionally gets is a way better gameplay experience than Andromeda was and I haven't even played The Taken King yet.
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Post by Matterthief on May 8, 2017 16:52:29 GMT
Great implementation of the RPG crafting system Uh, it offers great possibilities for sure, but the implementation is terrible. Instead of iterating on the ME3 weapons bench so the new augmentations could be part of the modding process, they brought back inventory management, probably the least missed ME1 feature. Why doesn't researching new upgrades simply increase their respective item's level? It's not like we need multiple copies of weapons to equip them on squadmates... And don't even get me started on 10 blueprints per item.
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Post by projectpatdc on May 8, 2017 17:00:11 GMT
I will say that I would like for the next game to take a note from Zelda BOTW in terms of verticality and traversal. Leaving out the stamina bar, it would cool to combine the jump jet and actual climbing abilities. Your suit's gauntlets have spikes that come out to climb or stick to walls.
Adding more verticality and possibly other zelda-like tools (zero gravity emitter?) could make it more fun.
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Post by CHRrOME on May 8, 2017 17:16:47 GMT
If it's just about the combat, then yeah. Probably. Compared to the other MEs at least. Game still has crap balance on most weapons (ARs are pointless, most pistols too). But combat is fun, more than the trilogy.
*Don't like the stupid 3 power limitation, though. Stupid AF, just because we can switch profiles we have to be so limited in power selection? May as well create 4 "engineer profiles" to be able to play like a ME2 engineer. I still miss classes, not gonna lie. *Ammo as consumable in campaign. Meh, don't quite like how scarce it was and how crappy it was at doing what it was suppose to be doing. Also equipping it every few shots got old real fast. *The mobility is great (bugs aside), you felt like a robot on rails in ME2/3, here you can mover everywhere. Maybe too much actually.
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Post by correctamundo on May 8, 2017 17:44:11 GMT
I am very in much in agreement. Even though the old games are still fun they feel way too constrained to me. The whole class system is just an old D&D relic that should've died in a fire a long time ago. Nah, I can live with "classess" but if you really want the constraints you can easily set up your own class rules and stick with in MEA. As it is I don't respec at all myself and only give my Ryders skills that are plausible for that particular character from a role-playing perspective. I'm a sucker for crafting and modding as well. If they would give us armort tinting like in DAI? Imagine your Pathfinder all dressed up in glorious plaideweave?
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Post by Cyonan on May 8, 2017 17:48:56 GMT
As a shooter fan even looking at ME:A as a shooter I still have to say that despite combat being pretty much the highlight of the game, it still doesn't hold up all that well to other pure shooters. Looking purely at the gunplay, I would rather be playing something like DOOM over ME:A. Titanfall, Battlefield, etc. are all better at gunplay because that's all those games do.
The biggest problem they have is balance. On the lower difficulties the enemies just aren't threatening to a veteran FPS gamer and on the higher levels the overwhelming majority of guns are downright useless, which makes the whole "The game as a ton of customization" thing rather pointless to me. Most of the use I unfortunately got out of the crafting system is building weapons I would ultimately find vastly inferior to my Sweeper and just ditch after a few minutes of trying it.
The other place where customization takes a hit is with the new profile system. It took me almost an entire playthrough to max out my Adept profile so if anybody is watching Alec Ryder in the tutorial mission and thinking how awesome it would be to switch between Engineer, Soldier, Sentinel, etc. it's going to take you quite a bit of playtime to unlock that many things to the point where you can actually set that up in your profiles(unless you want to rather severely gimp your builds by not taking any passives).
After an entire playthrough where I got 100% on all planets and did every loyalty mission I could only do a few variations of Adept, and had some points in combat passives. I didn't have any more powers that I would have had in ME3, but I had a cooldown between trying to access more than 3 at a time. It's something that might become interesting after 2-3 playthroughs when I do have everything unlocked, but not in the first one.
Starting with Mass Effect 3 the franchise has become good enough to call it a competent shooter in its own right, but I wouldn't quite call the shooting master class yet.
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Post by ShadowAngel on May 8, 2017 18:22:49 GMT
Gunplay can maybe be argued as the best. However as one mentioned, they get pretty useless the bigger you and your enemies get. The power system and classes took a downgrade and it's why I think it didn't actually improve like others believe. How is being restricted to 3 abilities an improvement? Sure you can then switch them in and out mixed with the use of profiles, however you're then in a cool down state waiting on them to use after switching, I pretty much stuck it out with three abilities the entire game cause that's to much unnecessary work and it defeats the point of adding classes if you're then given the ability to bypass them. It actually takes away from the RPG elements as well if your given access to everything rather than having to pick and decide what abilities to stick to throughout the game.
If I judge andromedas combat and compare it to others, gears 4 does it better, the division does it better. No idea why I'm seeing crap like halo, titanfall, and other fps games get mentioned when 3rd person shooters play entirely different than first person shooters.
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Post by decafhigh on May 8, 2017 18:28:08 GMT
If I had to play this game as a pure shooter I would be bored beyond tears. For a straight up shooter the level designs and enemy variety are abysmal. The open class system is done in by the 3 active skill limit which makes having access to points in all the skills at best irrelevant and at worst an actual detriment to your characters power level. Crafting weapons and armor is cool but requiring you go to the ship or a forward station to switch up limits your ability to actually use a variety of weapons during gameplay.
I do like the jump jets though, they were cool.
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Post by Deleted on May 8, 2017 18:48:21 GMT
I'm not too fond of the class system.
In ME3 they finally started referencing Shepard's class in dialogue and cutscenes, and with this system that's gone again.
This is especially noticable in certain scenes with Cora when your Ryder is a biotic.
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Post by Doctor Fumbles on May 8, 2017 19:08:04 GMT
I agree with you OP. I judge the combat as a main factor if I enjoy a game or not, and MEA has the best combat of the series. You can craft your own weapons, pick any power you want, and fight any style you want as compared to the strict class system of ME3. I believe comparing MEA to first person games is a fallacy because MEA is a third person game. They function differently.
I haven't played the Division or Gears of War franchise, but I have played Defiance and Warframe. If I were to compare MEA to those two; I would say it is better then Defiance because of the Jump pack. It is lower then Warframe though because Warfame was built from the combat ground up. That is not to diss MEA though because it would take a lot to bear Warframe; MEA is a still an excellent third person shooter though. Try to compare its combat to that of WildStar(God bless its dead soul).
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Post by Deleted on May 8, 2017 20:36:48 GMT
MEA is the best combat of all the games. I actually look for builds and try them out. It's the most fun I have had with combat in the ME games ever. And it makes me sad that I can't just have some SP missions like the MP ones and run my characters through tons of them. It would be so much fun if I could just head off and do that rather than trying to hunt some foes down in the world. That was a nice add in ME3 if you liked to do those missions. But it would be nice if some were repeatable and you could go out and have fun with them. People would likely use them to test builds, to level, to get some loot, and just play the game.
Ideally there should be NO cooldown when you switch profiles or maybe a uber brief one. Then you would have 12 skills and really be able to work some magic. That would be excellent.
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Post by kino on May 8, 2017 20:37:50 GMT
Yeah, the combat mechanics were really well done, no doubt about that.
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Post by kumazan on May 8, 2017 20:43:28 GMT
MEA is the best combat of all the games. I actually look for builds and try them out. It's the most fun I have had with combat in the ME games ever. And it makes me sad that I can't just have some SP missions like the MP ones and run my characters through tons of them. It would be so much fun if I could just head off and do that rather than trying to hunt some foes down in the world. That was a nice add in ME3 if you liked to do those missions. But it would be nice if some were repeatable and you could go out and have fun with them. People would likely use them to test builds, to level, to get some loot, and just play the game. Ideally there should be NO cooldown when you switch profiles or maybe a uber brief one. Then you would have 12 skills and really be able to work some magic. That would be excellent. I still think no cooldown would be too favourable to power spamming, but a reduced cooldown (say 40/50%? It'd be a matter of testing) would be perfect. As it is now, the favourites mechanic is a good idea with a lot of potential, but averagely executed.
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Post by Deleted on May 8, 2017 20:52:08 GMT
Another thing is that I love starting new characters and building them up. But as mentioned here in the thread, it takes way too long to really be able to get some good skills and passives. So if you want to have some diversity, you could be well far into your game before you get that. I think part of the problem is that the skill points given are actually opposite of how they were in ME1. You got more skill points at lower levels and less at higher levels. I think there they need to give you bonus skill points for each level until you hit about 20. Like maybe 2 extra. Getting six skill points at level 80 feels silly. I feel like early on I could have used them much more to have more diversity than being so reliant on a few skills and guns while sinking all into my passives to get some solid use out of those skills. Early on you have nothing going for you and your weapons suck. So you can end up playing just three skills for a long time and I don't feel that captures the fun of the game. Profiles are the big boon here. I found it much more fun and useful to be able to switch to tech/infiltrator for specific circumstances then back to adept for my standard stuff. As I leveled I was biotic or engineer in my characters and as a result I didn't really get into the other. But the diversity is actually key to the story so they really should empower you to have that diversity early on. And they need to lose those cooldowns when you switch profiles because then you actually have the 12 powers and it's just a matter of switching to access them. This three power shit gets old very fast. It's what many disliked about DAI and they chose to use it here. It's a console thing and a real time thing. I get that, but that makes it a boring thing. The more powers you can use, the more diversity you have and as a result, the more fun. Tedium causes people to stop playing. Always.
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Post by alihou on May 8, 2017 21:52:12 GMT
I'll speak for myself, but I think a lot of people will agree. I didn't play this game for combat and shooter mechanics. I played for the characters and story, the combat is the proverbial cherry on top. So yeah, overall the game is a meh.
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Post by Cyan_Griffonclaw on May 8, 2017 21:57:26 GMT
Stop! Do Not Comment just because of the title. I am aware of and agree with most all the games faults listed, but it is still a lot of fun IF you treat it as a shooter. 1. Jump Jets; a great added dimension to combat that increases mobility and expands tactics for all classes, companions, and enemy AI 2. The wide open "class" system. You can build any type of combat skill set you want with NO Restrictions on weapons or skill trees. A bit of thought before you begin can give you the "best beast build ever" or a super space mage or a master of all weapons or... unleashes your imagination. 3. Great implementation of the RPG crafting system that totally supports combat with huge variety of weapons, plus augments and mods that let you roll your own version of a SMG or assault rifle that is superior to anything the game shipped with. Likewise armor, oh my. Why do I say "master class"? Because I do not recall seeing any first or third person shooter with all these elements so fully realized and well integrated into game play. So Mass Effect Andromeda is a great science fiction shooter. Do You Agree? Right... well, if this is the direction Bioware wants to go, then I'm okay if they say that. If they say, it's a story-driven, pick-your-path adventure like the trilogy promised (and utterly failed until the EC DLC came out) then I'm hyped. If it's just a regular shooter like Battlefront, then... I'd rather play Far Cry 4 where mobility options are more than just a jump pack and the enemy AI is pretty ruthless once you're out of cover.
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