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Post by Doctor Fumbles on May 8, 2017 22:03:18 GMT
Stop! Do Not Comment just because of the title. I am aware of and agree with most all the games faults listed, but it is still a lot of fun IF you treat it as a shooter. 1. Jump Jets; a great added dimension to combat that increases mobility and expands tactics for all classes, companions, and enemy AI 2. The wide open "class" system. You can build any type of combat skill set you want with NO Restrictions on weapons or skill trees. A bit of thought before you begin can give you the "best beast build ever" or a super space mage or a master of all weapons or... unleashes your imagination. 3. Great implementation of the RPG crafting system that totally supports combat with huge variety of weapons, plus augments and mods that let you roll your own version of a SMG or assault rifle that is superior to anything the game shipped with. Likewise armor, oh my. Why do I say "master class"? Because I do not recall seeing any first or third person shooter with all these elements so fully realized and well integrated into game play. So Mass Effect Andromeda is a great science fiction shooter. Do You Agree? Right... well, if this is the direction Bioware wants to go, then I'm okay if they say that. If they say, it's a story-driven, pick-your-path adventure like the trilogy promised (and utterly failed until the EC DLC came out) then I'm hyped. If it's just a regular shooter like Battlefront, then... I'd rather play Far Cry 4 where mobility options are more than just a jump pack and the enemy AI is pretty ruthless once you're out of cover. Ok, the newest Battlefront is trash compared Battlefront 2. It is not even a contender.
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Post by Deleted on May 8, 2017 22:18:13 GMT
I'll speak for myself, but I think a lot of people will agree. I didn't play this game for combat and shooter mechanics. I played for the characters and story, the combat is the proverbial cherry on top. So yeah, overall the game is a meh. I came to it for the story and the characters, but when that was mostly meh, I played it for the gameplay because it's much more fun than the others. Hell, half the time I don't even bother with some of the companions. I can barely bring myself to say a word to liam and peebee. I only bother with cora because she gets me the asari. I've left syd's sister to die more than a few times. And by the time I get to Elaaden with Drack, much as I like him I'm kind of just wanting to finish the game and kill the archon already. It's a very big story with a lot to do and sadly for all that, it's not really feeling as awesome to me personally as other ME games did. The one thing I like about it is that I feel like upon my arrival to Helius/Nexus, I discover things are totally frelled and I HAVE to get out there and do my best to get people homes. Without me doing that, they are dead. So for me, that is the big motivation for my characters, that the initiative will die if I don't do my best to save it. Sadly, the story really doesn't do much to compel me after that. At times I feel like my crew just gets in the way with their own damn issues, like they just don't get the seriousness of the situation. PeeBee is the worst offender. Seconded by Liam who is the crisis creator. The only thing I feel like the story gets right is introducing things my character has to deal with. The execution of them, far less so. But at the end I still feel like I made a difference despite some piss poor writing.
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Post by Cyonan on May 8, 2017 23:11:26 GMT
I agree with you OP. I judge the combat as a main factor if I enjoy a game or not, and MEA has the best combat of the series. You can craft your own weapons, pick any power you want, and fight any style you want as compared to the strict class system of ME3. I believe comparing MEA to first person games is a fallacy because MEA is a third person game. They function differently. I haven't played the Division or Gears of War franchise, but I have played Defiance and Warframe. If I were to compare MEA to those two; I would say it is better then Defiance because of the Jump pack. It is lower then Warframe though because Warfame was built from the combat ground up. That is not to diss MEA though because it would take a lot to bear Warframe; MEA is a still an excellent third person shooter though. Try to compare its combat to that of WildStar(God bless its dead soul). To be honest I would say it doesn't hold up against Gears of War or Warframe. Hell if looking purely at the third person shooter mechanics I'd rather play stuff like the older Ghost Recon Advanced Warfighter games or Max Payne(The good ones, not 3). It's not that ME:A is terrible at combat but it's got a number of flaws that's keeping it out of what I'd call master class. One of the biggest issues plaguing the game is that is has downright awful balance, which severely hurts the customization. Playing on Insanity is an exercise in tedium as you realize that 95% of the guns are just worthless. I could turn the difficulty down but that just makes the enemies no longer a threat. If a game is going to put customization of character at the forefront of the mechanics, then I shouldn't have to choose between getting a challenge on the highest difficulty and actually being able to make use of the overwhelming majority of that customization. Wildstar is a MMO designed to attract players who miss the old classic days of World of Warcraft, so I'm not sure what bearing it has on this discussion.
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Post by Furisco on May 8, 2017 23:12:05 GMT
That's funny considering that Resident Evil 6 is another game with "master class" shooting mechanics inside a not very good game.
Andromeda needs some adjustments to really become a master class shooter tho. I think that the majority of things involving the combat are really good, but all of the weapons outside of the Piranha just doesn't feel that good to shoot. It needs more impact, more kick and they need to be better. The actual combat core mechanics are really good tho.
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Post by Doctor Fumbles on May 9, 2017 0:03:58 GMT
I agree with you OP. I judge the combat as a main factor if I enjoy a game or not, and MEA has the best combat of the series. You can craft your own weapons, pick any power you want, and fight any style you want as compared to the strict class system of ME3. I believe comparing MEA to first person games is a fallacy because MEA is a third person game. They function differently. I haven't played the Division or Gears of War franchise, but I have played Defiance and Warframe. If I were to compare MEA to those two; I would say it is better then Defiance because of the Jump pack. It is lower then Warframe though because Warfame was built from the combat ground up. That is not to diss MEA though because it would take a lot to bear Warframe; MEA is a still an excellent third person shooter though. Try to compare its combat to that of WildStar(God bless its dead soul). To be honest I would say it doesn't hold up against Gears of War or Warframe. Hell if looking purely at the third person shooter mechanics I'd rather play stuff like the older Ghost Recon Advanced Warfighter games or Max Payne(The good ones, not 3). It's not that ME:A is terrible at combat but it's got a number of flaws that's keeping it out of what I'd call master class. One of the biggest issues plaguing the game is that is has downright awful balance, which severely hurts the customization. Playing on Insanity is an exercise in tedium as you realize that 95% of the guns are just worthless. I could turn the difficulty down but that just makes the enemies no longer a threat. If a game is going to put customization of character at the forefront of the mechanics, then I shouldn't have to choose between getting a challenge on the highest difficulty and actually being able to make use of the overwhelming majority of that customization. Wildstar is a MMO designed to attract players who miss the old classic days of World of Warcraft, so I'm not sure what bearing it has on this discussion. The balance is off which is why the patch hopefully this week fixes it. As you know, that is the biggest complaint in the MEAMP side. Why I mentioned Wildstar is because I see a lot of the ME combat franchise as a MMO, or I should say how MMOs with guns should be.
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danishgambit
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Post by danishgambit on May 9, 2017 0:17:39 GMT
Great implementation of the RPG crafting system Uh, it offers great possibilities for sure, but the implementation is terrible. Instead of iterating on the ME3 weapons bench so the new augmentations could be part of the modding process, they brought back inventory management, probably the least missed ME1 feature. Why doesn't researching new upgrades simply increase their respective item's level? It's not like we need multiple copies of weapons to equip them on squadmates... And don't even get me started on 10 blueprints per item. I think the crafting system is just busy work.
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piratesnugglecakes
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Post by piratesnugglecakes on May 9, 2017 0:31:29 GMT
Master class? No. When so much of the rest of the game is so unpolished, I think master class is unfair. Combat was my second favorite part; crafting system is good; you can almost get lost with the choices. However, your enemy selection is so dull, it detracts from the combat. It's not that much fun to wipe out a camp full of Kett and then as you're driving away here comes a shuttle to respawn it. It just started to feel pointless. So, far as I'm concerned, the combat saved this game from being a complete sh*tshow; definitely not a master class endeavor.
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Post by Cyonan on May 9, 2017 0:48:08 GMT
To be honest I would say it doesn't hold up against Gears of War or Warframe. Hell if looking purely at the third person shooter mechanics I'd rather play stuff like the older Ghost Recon Advanced Warfighter games or Max Payne(The good ones, not 3). It's not that ME:A is terrible at combat but it's got a number of flaws that's keeping it out of what I'd call master class. One of the biggest issues plaguing the game is that is has downright awful balance, which severely hurts the customization. Playing on Insanity is an exercise in tedium as you realize that 95% of the guns are just worthless. I could turn the difficulty down but that just makes the enemies no longer a threat. If a game is going to put customization of character at the forefront of the mechanics, then I shouldn't have to choose between getting a challenge on the highest difficulty and actually being able to make use of the overwhelming majority of that customization. Wildstar is a MMO designed to attract players who miss the old classic days of World of Warcraft, so I'm not sure what bearing it has on this discussion. The balance is off which is why the patch hopefully this week fixes it. As you know, that is the biggest complaint in the MEAMP side. Why I mentioned Wildstar is because I see a lot of the ME combat franchise as a MMO, or I should say how MMOs with guns should be. Considering BioWare's history of balance changes I wouldn't really expect a single patch to fix things. I took them a full year to bring ME3 MP to where it was and it still could stand to be a lot better on balance. Plus if we're talking MP we have to add in a whole bunch of netcode issues that cause a ton of problems.
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Post by Doctor Fumbles on May 9, 2017 0:49:58 GMT
The balance is off which is why the patch hopefully this week fixes it. As you know, that is the biggest complaint in the MEAMP side. Why I mentioned Wildstar is because I see a lot of the ME combat franchise as a MMO, or I should say how MMOs with guns should be. Considering BioWare's history of balance changes I wouldn't really expect a single patch to fix things. I took them a full year to bring ME3 MP to where it was and it still could stand to be a lot better on balance. Plus if we're talking MP we have to add in a whole bunch of netcode issues that cause a ton of problems. I am a cockeyed optimist, but atm, it could be much worse.
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