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Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
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Post by suikoden on May 8, 2017 18:11:11 GMT
Solid breakdown of Andromeda's issues with pics. Specifically, it discusses what's wrong with the combat where most reviews gloss over this because it's the only part of the game that seems like an actual improvement for the series that most people can agree on. Which means it's been getting a free pass a lot of the time. www.guilded.gg/p/bioware-cant-patch-what-sucks-about-mass-effect-andromeda
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decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by decafhigh on May 8, 2017 18:23:14 GMT
I thought it was a rather good review, humorous while still hitting the issues.
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liquidsnake
N2
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 132 Likes: 431
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Nov 30, 2017 17:32:22 GMT
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liquidsnake
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liquidsnake
Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by liquidsnake on May 8, 2017 18:49:46 GMT
Right off the bat I'm already having serious reservations about this article author just because they seem to display a stunning lack of knowledge about key features of the game and gameplay to be writing a criticism. Nevertheless, I'll address a few points.
One of their complaints is that there are only two new alien races in a new "galaxy" yet they conveniently omit the fact that we are in ONE CLUSTER of the entire galaxy for the entirety of the game and not exploring all of Andromeda. It would have been a bit silly to come in and have five brand new races that all of the races in the Milky Way have to get to know, ally with etc. As it is, the game only establishes SOME of the history and information on the Kett and the Angara, let alone the Jardaan or Remnant. Truly this could be an entire thread of it's own to discuss and debate, but I would have rather started out with a few new races in addition to the old races arriving in the arks as opposed to many, many new races all packed in one cluster for some reason that we don't spend a lot of time getting to know but still have to somehow make first contact over and over again and forge a very swift alliance. What an awful criticism of the game, in my opinion. Consider the fact that many people wanted a game set pre-ME Trilogy during the First Contact War. Would there still be this complaint? There would have to be, considering the only race we would get to actively meet would be the Turians as our enemy.
Also, in the same paragraph they complain about the barriers at the end of the map. What....? This argument is just silly and petty. EVERY open world game has this. What's the difference between the shimmering barrier to let you know you've reached the end of the map in MEA than the pop up letting us know we Can't Go That Direction in Fallout 4? Did they expect the worlds to just continue forever?
The Combat section also shows the authors lack of knowledge on the powers system, or just intentionally left out information. You can set up four different distinct "favorite" lists of different powers and change them in the weapon wheel on the fly. You aren't limited to three powers. You are limited to twelve. That's... a lot of powers and a lot of builds you can set up.
They complain that you have to wait to reselect "sweet new weapons" you find in a container until you go back to the ship or are at a forward station. Okay, part of this complaint I agree with. I don't see any reason why you can't go into your inventory and change weapons on the fly akin to Skyrim, Fallout or many other RPGs. That was a poor design choice, in my opinion. However, you CAN equip a new weapon when you pick it up. I've seen the option where you can scroll down in a container to the new weapon and select "equip." So you find a brand new weapon in a container? Great.. Equip it. That feature is there. Plus on the open worlds the Forward Stations are very plentiful, become fast travel points and allow you to completely change your inventory and squad mates while still on the ground. Best design choice? No. Major inconvenience that ruins the experience? No.
Same paragraph it complains about inventory space. Again, I agree that there should be storage units on the ship to off load your inventory. However, you can gain AVP to select cryo pods that increase your storage space to 200 over the initial 100. If you are smart about what you keep in your inventory and don't absolutely horde gear that is far underleveled and, essentially, useless you really probably won't go over 100 very often. I played 70+ hours and went over 100 in my inventory a handful of times, actively selling things I knew I was never going to use or underleveled.
Later in the article they are comparing graphics of Andromeda to DA:I. I started off thinking, yes I agree the generic NPCs look pretty rough and that has been a main complaint from many (asari clones etc.) Then they showed a picture comparison saying how woeful MEA characters look in comparison to 2014 DA:I. I've never played DA:I so at first I thought that was a significant change and they downgraded heavily. Then I saw the comment "Of course, these are primary characters and not generic NPCs" in regards to DAI's picture........
This author really has no credibility. If you are going to compare graphics and character design... I mean come on... Generic background NPCs in MEA that you are going to glance at in passing vs. major primary characters you see frequently and are handcrafted to look good and unique in DAI? Seriously? What was wrong with comparing say Vetra, Drack and Cora to those three primary characters in DAI? It didn't feed the authors narrative? I didn't have high hopes for this article as I said at the start but this kind of took the cake.
I'm sorry, I had to stop reading. The author is beyond nitpicky, vastly unknowledgable about features they want to see in game that are ALREADY IN GAME and then that last part I posted about? Really? There are some legitimate complaints out there about MEA. As someone who thoroughly enjoys the game, I will freely admit that. This however? No.
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samhain444
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by samhain444 on May 8, 2017 18:58:16 GMT
Right off the bat I'm already having serious reservations about this article author just because they seem to display a stunning lack of knowledge about key features of the game and gameplay to be writing a criticism. Nevertheless, I'll address a few points. One of their complaints is that there are only two new alien races in a new "galaxy" yet they conveniently omit the fact that we are in ONE CLUSTER of the entire galaxy for the entirety of the game and not exploring all of Andromeda. It would have been a bit silly to come in and have five brand new races that all of the races in the Milky Way have to get to know, ally with etc. As it is, the game only establishes SOME of the history and information on the Kett and the Angara, let alone the Jardaan or Remnant. Truly this could be an entire thread of it's own to discuss and debate, but I would have rather started out with a few new races in addition to the old races arriving in the arks as opposed to many, many new races all packed in one cluster for some reason that we don't spend a lot of time getting to know but still have to somehow make first contact over and over again and forge a very swift alliance. What an awful criticism of the game, in my opinion. Consider the fact that many people wanted a game set pre-ME Trilogy during the First Contact War. Would there still be this complaint? There would have to be, considering the only race we would get to actively meet would be the Turians as our enemy. Also, in the same paragraph they complain about the barriers at the end of the map. What....? This argument is just silly and petty. EVERY open world game has this. What's the difference between the shimmering barrier to let you know you've reached the end of the map in MEA than the pop up letting us know we Can't Go That Direction in Fallout 4? Did they expect the worlds to just continue forever? The Combat section also shows the authors lack of knowledge on the powers system, or just intentionally left out information. You can set up four different distinct "favorite" lists of different powers and change them in the weapon wheel on the fly. You aren't limited to three powers. You are limited to twelve. That's... a lot of powers and a lot of builds you can set up. They complain that you have to wait to reselect "sweet new weapons" you find in a container until you go back to the ship or are at a forward station. Okay, part of this complaint I agree with. I don't see any reason why you can't go into your inventory and change weapons on the fly akin to Skyrim, Fallout or many other RPGs. That was a poor design choice, in my opinion. However, you CAN equip a new weapon when you pick it up. I've seen the option where you can scroll down in a container to the new weapon and select "equip." So you find a brand new weapon in a container? Great.. Equip it. That feature is there. Plus on the open worlds the Forward Stations are very plentiful, become fast travel points and allow you to completely change your inventory and squad mates while still on the ground. Best design choice? No. Major inconvenience that ruins the experience? No. Same paragraph it complains about inventory space. Again, I agree that there should be storage units on the ship to off load your inventory. However, you can gain AVP to select cryo pods that increase your storage space to 200 over the initial 100. If you are smart about what you keep in your inventory and don't absolutely horde gear that is far underleveled and, essentially, useless you really probably won't go over 100 very often. I played 70+ hours and went over 100 in my inventory a handful of times, actively selling things I knew I was never going to use or underleveled. Later in the article they are comparing graphics of Andromeda to DA:I. I started off thinking, yes I agree the generic NPCs look pretty rough and that has been a main complaint from many (asari clones etc.) Then they showed a picture comparison saying how woeful MEA characters look in comparison to 2014 DA:I. I've never played DA:I so at first I thought that was a significant change and they downgraded heavily. Then I saw the comment "Of course, these are primary characters and not generic NPCs" in regards to DAI's picture........ This author really has no credibility. If you are going to compare graphics and character design... I mean come on... Generic background NPCs in MEA that you are going to glance at in passing vs. major primary characters you see frequently and are handcrafted to look good and unique in DAI? Seriously? What was wrong with comparing say Vetra, Drack and Cora to those three primary characters in DAI? It didn't feed the authors narrative? I didn't have high hopes for this article as I said at the start but this kind of took the cake. I'm sorry, I had to stop reading. The author is beyond nitpicky, vastly unknowledgable about features they want to see in game that are ALREADY IN GAME and then that last part I posted about? Really? There are some legitimate complaints out there about MEA. As someone who thoroughly enjoys the game, I will freely admit that. This however? No. Pretty much this ^^^ Played "Guess who posted" by the title of the thread and won
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Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 8, 2017 18:59:12 GMT
The honeycomb barrier is a fair criticism of the map design. An impassable rock formation at the edges of the map would be sufficient in limiting travel. I didn't like it in ME1 and it's not really welcome here either. Not that big a deal though since points of interests generally don't bring you anywhere near them.
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Post by Deleted on May 8, 2017 18:59:38 GMT
Saw the article, clicked on bsn to see if sukoiden already spotted it, never fails.
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kumazan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
Posts: 772 Likes: 1,553
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Nov 14, 2016 19:51:29 GMT
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kumazan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
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Post by kumazan on May 8, 2017 19:00:29 GMT
Right off the bat I'm already having serious reservations about this article author just because they seem to display a stunning lack of knowledge about key features of the game and gameplay to be writing a criticism. Nevertheless, I'll address a few points. One of their complaints is that there are only two new alien races in a new "galaxy" yet they conveniently omit the fact that we are in ONE CLUSTER of the entire galaxy for the entirety of the game and not exploring all of Andromeda. It would have been a bit silly to come in and have five brand new races that all of the races in the Milky Way have to get to know, ally with etc. As it is, the game only establishes SOME of the history and information on the Kett and the Angara, let alone the Jardaan or Remnant. Truly this could be an entire thread of it's own to discuss and debate, but I would have rather started out with a few new races in addition to the old races arriving in the arks as opposed to many, many new races all packed in one cluster for some reason that we don't spend a lot of time getting to know but still have to somehow make first contact over and over again and forge a very swift alliance. What an awful criticism of the game, in my opinion. Consider the fact that many people wanted a game set pre-ME Trilogy during the First Contact War. Would there still be this complaint? There would have to be, considering the only race we would get to actively meet would be the Turians as our enemy. Also, in the same paragraph they complain about the barriers at the end of the map. What....? This argument is just silly and petty. EVERY open world game has this. What's the difference between the shimmering barrier to let you know you've reached the end of the map in MEA than the pop up letting us know we Can't Go That Direction in Fallout 4? Did they expect the worlds to just continue forever? The Combat section also shows the authors lack of knowledge on the powers system, or just intentionally left out information. You can set up four different distinct "favorite" lists of different powers and change them in the weapon wheel on the fly. You aren't limited to three powers. You are limited to twelve. That's... a lot of powers and a lot of builds you can set up. They complain that you have to wait to reselect "sweet new weapons" you find in a container until you go back to the ship or are at a forward station. Okay, part of this complaint I agree with. I don't see any reason why you can't go into your inventory and change weapons on the fly akin to Skyrim, Fallout or many other RPGs. That was a poor design choice, in my opinion. However, you CAN equip a new weapon when you pick it up. I've seen the option where you can scroll down in a container to the new weapon and select "equip." So you find a brand new weapon in a container? Great.. Equip it. That feature is there. Plus on the open worlds the Forward Stations are very plentiful, become fast travel points and allow you to completely change your inventory and squad mates while still on the ground. Best design choice? No. Major inconvenience that ruins the experience? No. Same paragraph it complains about inventory space. Again, I agree that there should be storage units on the ship to off load your inventory. However, you can gain AVP to select cryo pods that increase your storage space to 200 over the initial 100. If you are smart about what you keep in your inventory and don't absolutely horde gear that is far underleveled and, essentially, useless you really probably won't go over 100 very often. I played 70+ hours and went over 100 in my inventory a handful of times, actively selling things I knew I was never going to use or underleveled. Later in the article they are comparing graphics of Andromeda to DA:I. I started off thinking, yes I agree the generic NPCs look pretty rough and that has been a main complaint from many (asari clones etc.) Then they showed a picture comparison saying how woeful MEA characters look in comparison to 2014 DA:I. I've never played DA:I so at first I thought that was a significant change and they downgraded heavily. Then I saw the comment "Of course, these are primary characters and not generic NPCs" in regards to DAI's picture........ This author really has no credibility. If you are going to compare graphics and character design... I mean come on... Generic background NPCs in MEA that you are going to glance at in passing vs. major primary characters you see frequently and are handcrafted to look good and unique in DAI? Seriously? What was wrong with comparing say Vetra, Drack and Cora to those three primary characters in DAI? It didn't feed the authors narrative? I didn't have high hopes for this article as I said at the start but this kind of took the cake. I'm sorry, I had to stop reading. The author is beyond nitpicky, vastly unknowledgable about features they want to see in game that are ALREADY IN GAME and then that last part I posted about? Really? There are some legitimate complaints out there about MEA. As someone who thoroughly enjoys the game, I will freely admit that. This however? No. This just about sums up what I thought of the article.
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suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
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Post by suikoden on May 8, 2017 19:12:47 GMT
Right off the bat I'm already having serious reservations about this article author just because they seem to display a stunning lack of knowledge about key features of the game and gameplay to be writing a criticism. Nevertheless, I'll address a few points. One of their complaints is that there are only two new alien races in a new "galaxy" yet they conveniently omit the fact that we are in ONE CLUSTER of the entire galaxy for the entirety of the game and not exploring all of Andromeda. It would have been a bit silly to come in and have five brand new races that all of the races in the Milky Way have to get to know, ally with etc. As it is, the game only establishes SOME of the history and information on the Kett and the Angara, let alone the Jardaan or Remnant. Truly this could be an entire thread of it's own to discuss and debate, but I would have rather started out with a few new races in addition to the old races arriving in the arks as opposed to many, many new races all packed in one cluster for some reason that we don't spend a lot of time getting to know but still have to somehow make first contact over and over again and forge a very swift alliance. What an awful criticism of the game, in my opinion. Consider the fact that many people wanted a game set pre-ME Trilogy during the First Contact War. Would there still be this complaint? There would have to be, considering the only race we would get to actively meet would be the Turians as our enemy. Also, in the same paragraph they complain about the barriers at the end of the map. What....? This argument is just silly and petty. EVERY open world game has this. What's the difference between the shimmering barrier to let you know you've reached the end of the map in MEA than the pop up letting us know we Can't Go That Direction in Fallout 4? Did they expect the worlds to just continue forever? The Combat section also shows the authors lack of knowledge on the powers system, or just intentionally left out information. You can set up four different distinct "favorite" lists of different powers and change them in the weapon wheel on the fly. You aren't limited to three powers. You are limited to twelve. That's... a lot of powers and a lot of builds you can set up. They complain that you have to wait to reselect "sweet new weapons" you find in a container until you go back to the ship or are at a forward station. Okay, part of this complaint I agree with. I don't see any reason why you can't go into your inventory and change weapons on the fly akin to Skyrim, Fallout or many other RPGs. That was a poor design choice, in my opinion. However, you CAN equip a new weapon when you pick it up. I've seen the option where you can scroll down in a container to the new weapon and select "equip." So you find a brand new weapon in a container? Great.. Equip it. That feature is there. Plus on the open worlds the Forward Stations are very plentiful, become fast travel points and allow you to completely change your inventory and squad mates while still on the ground. Best design choice? No. Major inconvenience that ruins the experience? No. Same paragraph it complains about inventory space. Again, I agree that there should be storage units on the ship to off load your inventory. However, you can gain AVP to select cryo pods that increase your storage space to 200 over the initial 100. If you are smart about what you keep in your inventory and don't absolutely horde gear that is far underleveled and, essentially, useless you really probably won't go over 100 very often. I played 70+ hours and went over 100 in my inventory a handful of times, actively selling things I knew I was never going to use or underleveled. Later in the article they are comparing graphics of Andromeda to DA:I. I started off thinking, yes I agree the generic NPCs look pretty rough and that has been a main complaint from many (asari clones etc.) Then they showed a picture comparison saying how woeful MEA characters look in comparison to 2014 DA:I. I've never played DA:I so at first I thought that was a significant change and they downgraded heavily. Then I saw the comment "Of course, these are primary characters and not generic NPCs" in regards to DAI's picture........ This author really has no credibility. If you are going to compare graphics and character design... I mean come on... Generic background NPCs in MEA that you are going to glance at in passing vs. major primary characters you see frequently and are handcrafted to look good and unique in DAI? Seriously? What was wrong with comparing say Vetra, Drack and Cora to those three primary characters in DAI? It didn't feed the authors narrative? I didn't have high hopes for this article as I said at the start but this kind of took the cake. I'm sorry, I had to stop reading. The author is beyond nitpicky, vastly unknowledgable about features they want to see in game that are ALREADY IN GAME and then that last part I posted about? Really? There are some legitimate complaints out there about MEA. As someone who thoroughly enjoys the game, I will freely admit that. This however? No. This just about sums up what I thought of the article. And I disagree with just about everything he wrote. Yeah you have more than 3 powers... Who honestly bothers switching? You max the three you like and maybe experiment with three new ones on a new play through. Spreading your points around is just inefficient. As for the cluster debate... Bioware made the choice to limit themselves to a cluster - a convenient excuse for a lack of new races. It doesn't matter what you call it - it's just lazy. Fine. Only two races because a new cluster... But to also remove previous races? C'mon. You know you're going to paying for them in DLC, right?
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liquidsnake
N2
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 132 Likes: 431
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liquidsnake
Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by liquidsnake on May 8, 2017 19:24:28 GMT
This just about sums up what I thought of the article. And I disagree with just about everything he wrote. Yeah you have more than 3 powers... Who honestly bothers switching? You max the three you like and maybe experiment with three new ones on a new play through. Spreading your points around is just inefficient. As for the cluster debate... Bioware made the choice to limit themselves to a cluster - a convenient excuse for a lack of new races. It doesn't matter what you call it - it's just lazy. Fine. Only two races because a new cluster... But to also remove previous races? C'mon. You know you're going to paying for them in DLC, right? So your argument is there is a gameplay mechanic in the game you can't be bothered to use so the game loses points because of it? At least play on a fair battleground, friend. The game offers you the choice. You choose not to use it. I never enchant weapons in Skyrim. I can't be bothered to learn the enchantments or max up that skill and utilize it in game. I'd rather find a pre-enchanted weapon or just go pure steel to foe. The game doesn't lose points because I'm too lazy to use the gameplay mechanic offered to me. To argue, as the article professes, that you CAN'T use more than three powers is false. You can. I set up three distinct favorite wheels that I switched to when the time called for it. That isn't even considering the Profiles you can switch and gain benefits from on the fly, which I DIDN'T use. The cluster debate. The game is already 70-100 hours of gameplay, with a lot of people complaining it feels listless. So you are telling me introducing even more than just two brand new alien species wouldn't add to the overburden a lot of people feel? Not withstanding the fact that the Angaran race play a pivotal role in a major story twist in the game that wouldn't make sense if there were many new aliens. That and we spend significant time forging a brand new alliance with these people, including making first contact when we land on Aya, and then spending significant time learning about their customs, history and politics. If we had introduced more races, the game would have been forced to also do this for each distinct race or sacrifice learning about them and cut the meeting and allying component very short, which would ultimately draw even more criticism that we didn't get to know these new races well enough. Personally I would rather have a few new races we learn a lot about with the anticipation of meeting even more as the series continues than have many new races that we are forced to just wave a magic wand and become allies with who are all walking codex entries. We learn a lot of different perspectives about the Angaran people from the Moshae, Jaal, Evfra, the roekaar and even other various NPCS on Voeld and Aya. This couldn't have happened this way if we were meeting many new races. Either way, feel free to address other points I brought up. I'm happy to continue the debate.
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Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 8, 2017 19:43:40 GMT
And I disagree with just about everything he wrote. Yeah you have more than 3 powers... Who honestly bothers switching? You max the three you like and maybe experiment with three new ones on a new play through. Spreading your points around is just inefficient. In the beginning, I didn't, but more and more I found myself wanting to try different setups for different situations, like if I wanted to have a fiend mess around with my flame-throwing assault turret while I stacked combos on it for a moment, and then switched to my Explorer because I actually enjoy zapping through solid matter and using Vanguard abilities. It took a while for me to actually settle on profile loadouts I'd enjoy the most. Obviously not for everyone, but it does allow me to do things here that I actually couldn't before, and mix and match as I see fit. Well, I'd argue the lack of a wider variety of races is more a matter of it undermining the whole mistrust in outsiders thing. Stuff like the Roekaar would not make much sense in a cluster where the angarans have already been mingling with other friendly or neutral aliens. I know I know, it be lazy son, but your guess is as good as mine.
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brandoftime
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 577 Likes: 938
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brandoftime
577
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March 2017
brandoftime
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by brandoftime on May 8, 2017 19:47:51 GMT
I agree about the lame honeycomb wall. First time I saw it, I thought it was radiation shielding and raced right through -
only to be teleported (ffs) back to starting point. Totally immersion breaking and not what I expect from a title like this. A more integrated approach like they did with DAI would have been better. Why have huge areas mocking me to explore them from the other side of this stupid holographic wall?
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kumazan
N3
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Posts: 772 Likes: 1,553
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772
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kumazan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
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Post by kumazan on May 8, 2017 20:10:54 GMT
This just about sums up what I thought of the article. And I disagree with just about everything he wrote. Yeah you have more than 3 powers... Who honestly bothers switching? You max the three you like and maybe experiment with three new ones on a new play through. Spreading your points around is just inefficient. As for the cluster debate... Bioware made the choice to limit themselves to a cluster - a convenient excuse for a lack of new races. It doesn't matter what you call it - it's just lazy. Fine. Only two races because a new cluster... But to also remove previous races? C'mon. You know you're going to paying for them in DLC, right? I bother switching. The favourites system might not be perfect, but the possibility to use more than three powers is there. And BioWare made the choice to stay in one system yes, because the alternative was to have not-mass-relays conveniently waiting for us in Andromeda. Yeah, that wouldn't have been lazy.
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Matterthief
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: morientes_n7
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matterthief
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morientes_n7
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Post by Matterthief on May 8, 2017 20:27:01 GMT
Yet another jab at Kaidan aside, I agree with most of the points made in the article.
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Post by colfoley on May 8, 2017 21:02:34 GMT
This just about sums up what I thought of the article. And I disagree with just about everything he wrote. Yeah you have more than 3 powers... Who honestly bothers switching? You max the three you like and maybe experiment with three new ones on a new play through. Spreading your points around is just inefficient. As for the cluster debate... Bioware made the choice to limit themselves to a cluster - a convenient excuse for a lack of new races. It doesn't matter what you call it - it's just lazy. Fine. Only two races because a new cluster... But to also remove previous races? C'mon. You know you're going to paying for them in DLC, right? i switch. I think most people switch honestly. Why not take advantage of the tactical scope. And the singular cluster makes a lot of sense for the story. It wouldn't make sense for our plucky set of new adventurers to come in and deal with conflict on a galactic scale. You'd have to deal with all the big plot lines that Andromeda opened up and hinted at if you opened it up to the galaxy. And that's...well nuts. As far as the other races are concerned they had to design everything from scratch. The non.bipedal aliens are probably harder to do then bipedal ones. Especially for frostbite. Sure we will have to pay in DLC...but honestly so what? Andromeda is such a good game for me i can't see what they come up with story wise and can't wait to see what they b do with my favorite races in frostbite.
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Post by cypherj on May 8, 2017 21:13:01 GMT
I really don't buy the whole it's one cluster excuse. Bioware could have come up with numerous different reasons to have more than one new race in the game. They could have had a non humanoid race like the Rachni, living on some world. The Kett aren't from the cluster, and they could have made a story about a race that fled the Kett and arrived in that cluster and had some tenuous alliance with the Angara, anything, it was a blank canvas.
But all that aside, are people actually saying that had there been more than one new non-enemy race players would have complained and raged about the game being unrealistic by having multiple new races in one cluster, I mean, c'mon now. No one would have said anything. It's not like ME has been true science so far anyway.
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Post by Deleted on May 8, 2017 21:31:37 GMT
I really don't buy the whole it's one cluster excuse. Bioware could have come up with numerous different reasons to have more than one new race in the game. They could have had a non humanoid race like the Rachni, living on some world. The Kett aren't from the cluster, and they could have made a story about a race that fled the Kett and arrived in that cluster and had some tenuous alliance with the Angara, anything, it was a blank canvas. A race we'd hear about but never meet? I guess I don't see the point. I'd also like to point out that our introduction to MEU was mostly tell, via codex entries (walking or stationery). When we start ME1, humanity was already involved in the Citadel and had relationships with these various other species. In MEA, we go through the entire process of becoming acquainted with the new species we encounter ( show). I thought that depth was not only appropriate, but desirable given the game's premise. That's not to say we've already met the only new species Andromeda has to offer. I expect there will be more to come - vorcha and drell didn't come along until ME2.
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Post by Cyan_Griffonclaw on May 8, 2017 21:33:16 GMT
I really don't buy the whole it's one cluster excuse. Bioware could have come up with numerous different reasons to have more than one new race in the game. They could have had a non humanoid race like the Rachni, living on some world. The Kett aren't from the cluster, and they could have made a story about a race that fled the Kett and arrived in that cluster and had some tenuous alliance with the Angara, anything, it was a blank canvas. A race we'd hear about but never meet? I guess I don't see the point. I'd also like to point out that our introduction to MEU was mostly tell, via codex entries (walking or stationery). When we start ME1, humanity was already involved in the Citadel and had relationships with these various other species. In MEA, we go through the entire process of becoming acquainted with the new species we encounter ( show). I thought that depth was not only appropriate, but desirable given the game's premise. That's not to say we've already met the only new species Andromeda has to offer. I expect there will be more to come - vorcha and drell didn't come along until ME2. Well said. That is a brilliant point about Andromeda.
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Post by decafhigh on May 8, 2017 21:34:28 GMT
And I disagree with just about everything he wrote. Yeah you have more than 3 powers... Who honestly bothers switching? You max the three you like and maybe experiment with three new ones on a new play through. Spreading your points around is just inefficient. In the beginning, I didn't, but more and more I found myself wanting to try different setups for different situations, like if I wanted to have a fiend mess around with my flame-throwing assault turret while I stacked combos on it for a moment, and then switched to my Explorer because I actually enjoy zapping through solid matter and using Vanguard abilities. It took a while for me to actually settle on profile loadouts I'd enjoy the most. Obviously not for everyone, but it does allow me to do things here that I actually couldn't before, and mix and match as I see fit. From a RP perspective I suppose the profile thing is fine. In regards to actual gameplay efficiency you are always going to be better off not switching and not spending points in abilities and passives that don't compliment your main 3 abilities. In mechanical terms the differences between abilities are mostly flavor and cosmetic (outside a few exceptions) so switching would rarely give you a better option than just waiting for what you already have to come off cooldown since not switching doesn't put your other powers on cooldown. About the only time switching may give you an advantage is if you just spammed all 3 of your powers and immediately switched to a better load-out for a given situation. Most of the time though that situation will have changed by the time your cooldowns finish anyway. Also having points spread out among a large variety of active skills without putting points into your passives will leave whatever load-out you do have active less efficient than it should be since you would be missing all the combat bonuses in those passives. Maybe after a few NG+ games you could have it all, assuming the level cap is high enough to accrue enough skill points. I think the profile mechanic was a neat idea, just badly implemented.
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Mihura
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Post by Mihura on May 8, 2017 21:35:49 GMT
Yup you cannot patch the core story nor the companion romances. This game can only be saved by an expansion or huge DLC. Which I doubt it is going to happen.
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Post by Deleted on May 8, 2017 21:44:13 GMT
Cooldowns for changing profiles are still too long. They are much longer than cooldowns for any of my skills when I roll at 100% cooldown and have increased recharges as some of my passives. So it is like they are there, but using them? Not usually worth it but good to have for different situations.
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Post by Gileadan on May 8, 2017 21:47:10 GMT
I was very disappointed with the handling of exploration and "first" contact.
It's only near the end of the main story that we actually discover something new. Each of the five planets we have to make viable is a place where someone else has gone before, and the Milky Way people that arrived on time met both the Angara and the Kett before us.
And even if we had been the first to make contact with the Kett, their introduction would still have been lame. They shoot one of our guys in the face, and we all know that the next bunch of ugly baddies has entered the playing field.
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Post by Deleted on May 8, 2017 21:49:00 GMT
I really don't buy the whole it's one cluster excuse. Bioware could have come up with numerous different reasons to have more than one new race in the game. They could have had a non humanoid race like the Rachni, living on some world. The Kett aren't from the cluster, and they could have made a story about a race that fled the Kett and arrived in that cluster and had some tenuous alliance with the Angara, anything, it was a blank canvas. A race we'd hear about but never meet? I guess I don't see the point. I'd also like to point out that our introduction to MEU was mostly tell, via codex entries (walking or stationery). When we start ME1, humanity was already involved in the Citadel and had relationships with these various other species. In MEA, we go through the entire process of becoming acquainted with the new species we encounter (show). I thought that depth was not only appropriate, but desirable given the game's premise.That's not to say we've already met the only new species Andromeda has to offer. I expect there will be more to come - vorcha and drell didn't come along until ME2. Agreed. My biggest gripe though was that I really wanted to know a great deal more about the kett. I feel like we knew next to nothing about then and the one instance where their might have been something to learn is a choice and as far as I know you still don't learn anything about them. It feels a bit too much like the reapers in ME1 but in that case we actually learned enough to not really think too hard about how much we didn't know. Here, given what they actually do, I felt like we should have learned something more than the very little we got which aside from exaltation is next to nothing but speculation.
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Post by Link"Guess"ski on May 8, 2017 21:50:33 GMT
I hate the arguments like "There's only two new species" and "It's not even the entire galaxy".
1: Wrong game peeps. This isn't "Player meets the entire universe for the first time" story, this is "Ryder goes along to Andromeda and marks the first moments in history". It fails exceptionally hard here too but that's what the game was supposed to be about as well as the story about managing the starving arks with disparate leaders. It wasn't supposed to be Mass Effect 2.0 where Andromeda is a substitute for the original setting.
2: Duh. We don't have Mass Relays, remember? You cannot be a fan if you don't know the namesake of this series.
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Post by thelonelypoet on May 8, 2017 21:51:25 GMT
I really miss huge games like FF7 from the past. Guess asking for too much from the graphics is slowly killing real rpg-games, even with BioWare. The graphics didn't bother me too much, but I did not like places like Havarl, it felt, like the whole game was like a safari for the kids, with then very frustrating missions like the vaults. Last I got this feeling was in the early years of '00 when 4D was a new thing and you could easily stuck in colorful and confusing worlds.
The heart. Where is it? The most sad place in the game was a corner in Nexus bar. Of course my game was buggy and I did not hear any noice, any music nor any speaking. I couldn't even get drunk and escape the in game reality.
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Post by Deleted on May 8, 2017 22:07:51 GMT
And I disagree with just about everything he wrote. Yeah you have more than 3 powers... Who honestly bothers switching? You max the three you like and maybe experiment with three new ones on a new play through. Spreading your points around is just inefficient. As for the cluster debate... Bioware made the choice to limit themselves to a cluster - a convenient excuse for a lack of new races. It doesn't matter what you call it - it's just lazy. Fine. Only two races because a new cluster... But to also remove previous races? C'mon. You know you're going to paying for them in DLC, right? So your argument is there is a gameplay mechanic in the game you can't be bothered to use so the game loses points because of it? At least play on a fair battleground, friend. The game offers you the choice. You choose not to use it. I never enchant weapons in Skyrim. I can't be bothered to learn the enchantments or max up that skill and utilize it in game. I'd rather find a pre-enchanted weapon or just go pure steel to foe. The game doesn't lose points because I'm too lazy to use the gameplay mechanic offered to me. To argue, as the article professes, that you CAN'T use more than three powers is false. You can. I set up three distinct favorite wheels that I switched to when the time called for it. That isn't even considering the Profiles you can switch and gain benefits from on the fly, which I DIDN'T use. The skill point set up and that you get more of them later but the least of them sooner is probably backwards. Initially they probably should give people more access to them because if you dump a bunch into passives then you really don't want to put them into a ton of other skills if you want to play pure or mostly pure powers. I had this problem myself. Starting a game you have nothing and trying to build something that feels solid, for me I ended up relying on guns more than I liked and actually ended up being more of an infiltrator soldier type when I really did want to get more into biotics but by the time I had a good mix of skills, I just felt like why bother. Passives take up a lot of points. It's great we have passives and they are highly useful, but when you get only a few points per level that's still not many points early on. Dropping them into other trees game me more profiles but those profiles had maybe one power because I was using the passives and that one power. Simply put, it's sort of silly to give the least amount of points per level early on and the most amount later. It takes far to long to really build up to what you want and then to start building something else, by then, you might be more invested in what you started. Also, cooldowns on profile swaps make it kind of less appealing early on. Sure, I could have put points into biotics to grow that tree but I was so invested in tech and soldier at that point that I felt I should just stay focused there or I would have to waste another several levels of points just to get the passives to make it worthwhile. The system is good but it needs some tweaks. It needs to be more appealing to spread the points around. By the time you get enough points that you want to really try more variety (unless you don't mind spending points all over the place and be a jack of all master of none build) you are probably pretty far along in the game where it might not feel worth it.
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