dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 342 Likes: 432
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Apr 17, 2017 20:22:57 GMT
April 2017
dm04
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by dm04 on May 9, 2017 18:03:10 GMT
But the problem is the guy is very shallow in his critique to the point where he adds almost no value Does it matter that much? When I say "that car has a problem, it is lacking brakes" I do not need to understand how an otto engine is working, and it does not discredit me when I explain the engines working wrong, no brakes is no brakes. Would it help to know the engines working when I write for a car magazine? Yup. Should I? Maybe. But if my job is to point out problems and I am "good enough" at it... well, this guy makes errors and have some bad chosen phrases that are not realy helping him, so what? My problem is not when he is proven wrong and people find out he is not 100% right, my problem is when people just do not want to read the article because the overall tenor do not suit their own belief and find an error here and there. If we would work like this, we can as well discard all positive reviews and actualy everyone on this forum.
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liquidsnake
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 132 Likes: 431
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Mar 28, 2017 17:28:42 GMT
March 2017
liquidsnake
Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by liquidsnake on May 9, 2017 18:32:28 GMT
- About the barriers, well I do not know what people expect, realy endless worlds? On the other hand, you are not getting what the autor said, he is pretty much asking about a "better" way to place boundaries instead of just a blue barrier (and he never said FO4 handled it better)... also he did not say anything about ME, the "open worlds" had the same blue barrier. - Well here I do not know what you are getting at. The favorite system is pretty much crap. I wonder if you would like the author to go more into detail for another half a page here. The cooldown delays related to switching profiles make it pretty much worthless in combat, so yes, we ARE limited to 3 powers... when I switch from tech to biotic, the fight is over before I can use the skills! We can cripple ourselves and go for "recharge speed" rather then damage etc, but even then, 80% of the combat is done. The favorite system only works in conjuction with "classes" and the profiles, which, in the long run, have no real impact either (I do not notice any difference between infiltaror with 40% a lot of passive weapon bonues to an adept, where all passives are biotic related). - Weapon equipping... you are missing a large point here. I NEVER EVER had to loot just a weapon, there is like a ton of worthless stuff (salvage) as well, so I actualy ahve to scroll like mad to the weapon, then make comparisons and equip it... comparison I can not even make, so I can equip a weapon from the "loot window" but when the weapon turns to be bad, I have to stick with it, until I reach a forward station? And yes, we got plenty of them, but none during missions... you know, ME3 had weapon loadoutstations all over the place (at least). This is not just about some "bad design choice", it is incredibly stupid to have it this way. Equipping only while looting without knowing... yah, better skipp that "feature", not worth mentioning. If your stance towards the author is negative because he did not mention that, then MEA deserves a heavy beating for implementing "such" a feature. - Inventory... had a discussion about this already. The MEA inventory serves NO real purpose, it is there just to be there. It is not even a remotely working limiting factor with the patch update from 60 to 100 slots, and no limit to consumables (having 500 shield capacitors right now, yay) and ressources and salvage, but limit to weapons/armor, heh? It even rendered the cryo pods that increase inv space completely useless. Again, you are getting at the author because he mentioned only the "limiting factor" instead of saying "yes the inventory is shit"? - oh oh the NPC graphics, very poor choice of words from the author. You know, even the main characters in MEA look like generic chars and even the generic chars in DAI look decent, just like the main characters... it is just, in DAI we can distinguish main characters from generics, they have unique facial features, the chance a "generic" face is reused a few time for unimportant characters is actualy qute high. On the other hand MEA: all generic characters use the facial features of the main characters, thus, all look the same. Yay. But I admit, the author shouldn't have used the picture description. It is only confusing. If the author has no credibility, so you neither. You are nitpicking, you pick what you like to discredit the article, without looking at the bigger picture. Yah the author, like many others, didn't got everything "perfectly fine", but you should be looking at problems, rather then picking that lines and discrediting them. See what is wrong with MEA and not what someone says. He missed the target maybe by 2 to 10 inches, but you do it by a mile. - Barriers: I never said he said Fallout 4 did it better. I'm saying complaining that they used a blue shimmering barrier to mark the end of the map is an incredibly nitpicky complaint. I was comparing it to Fallout 4 having an impenetrable barrier you can't run through that just says you can't continue further. A lot of open world games have some way to mark the end of the map. The blue barrier lets you know, 'oh hey, I can't continue that way.' Better that than hitting an invisible wall and stopping all momentum. You must admit to have an entire section on this is nitpicky to the extreme. - Powers and Favorites: No the author says in the article you can only use three powers and makes no mention of the fact that you can have favorite set ups to have four sets of three powers. That's leaving out information to deceive the audience and influence a point you are trying to make. ALL powers have cool down periods. What difference does it make if you use a power, switch favorites and then wait for the cool down? It's over in seconds and you can use your power again, only if you switch favorites you now have a new unique power to use. One separate from what you just used. If you only use a power once in an entire firefight and are done with the battle before the cool down has occurred.. well I'm not sure how you do that because I use the same powers many times in the same fight after they cool down. If that's the case for this author, why is he even complaining about powers being limited if he uses them so infrequently like you said you do? - Weapon Equipping: Oh please, you are honestly going to say there are TOO MANY items in a container you loot it's THAT much of an inconvenience to scroll down to the weapon that usually always are placed as the second item after "Take All?" Really? That's the argument? "ME3 had weapon loadoutstations all over the place" ...And MEA has the forward stations which act as the same exact thing. Like I already said, it's not a great system. You should be able to compare and swap out weapons in your inventory on the fly like you could in ME1, but if you want to lay this blame somewhere, you have to blame ME2 because that's the game that got rid of that where you select your loadout and you are stuck with that for the mission. Chastising it in MEA as if it created the system is ridiculous. Should they have implemented a better system? Yup, like I already said. Were they the game that made it like this? No. They weren't. - Inventory: Again, like I said I agreed with the author on the point that there should be storage facilities on the ship to store equipment you might not want to get rid of but want out of your inventory. However, the author goes out of their way to make it seem like the inventory is such a hindrance to new players because it limits everything you can have and you can only have one set of equipment. Don't believe me? Here is what they say:
Again. Really? Particularly what is in bold. That is demonstrably false. I had beyond a plethora of assault rifles, pistols, sniper rifles, shotguns, attachments AND armor sets without going over my limit, particularly when you use the cryo pods to increase your limit, I was never even above 105 items. And yes, I did sell old equipment. By the time you level to have Level V gear... why would you still be keeping your Level I? They are very intentionally making it seem to the readers you can have one to two weapons in your inventory at a time in addition to a single armor set or you will have reached the limit and you are constantly at war with inventory management. You aren't. That's a lie and it isn't just poor choice of words. It's intentional deception. Nevermind the fact, this is EXACTLY what many people wanted when they complained the inventory system and management was removed from ME1, though MEA's is FAR more manageable. Never once did I loot a container and be unable to take everything because my inventory was capped. 100 slots as it gives you at the base is a lot of space. Sure there is some inventory management, but for someone reading this article without having the game, they now have an idea in their mind that they are constantly going to be at war with being over stocked and miss out on loot because inventory is so rigid. It's false. - NPCs and Graphics: No again, it wasn't "poor choice of words" from the author. It's intentional. There are no games out there with as many characters rendered like MEA or Fallout 4 or The Witcher or, as you said, Dragon Age or Grand Theft Auto or..... I could continue.... or ANY open world game where the NPCs are as well textured or detailed as playable characters, companions or major story characters. The author intentionally chose three random low-res background NPC character faces from MEA and compared them to three major characters with high res, hand crafted modeling in DAI. That's not a poor choice of words. That's, objectively, misleading the readers. No. You're wrong. Are you genuinely trying to tell me here that you can't tell the difference between, say, Cora and a generic human on the Nexus? You are being untruthful. Again, you can't tell the difference between Drack and a generic Krogan on New Tuchanka? Okay, then. Again, I don't really believe you. You even prove my point with what else you are saying when you say the same "generic" face is reused for unimportant characters in DAI. So why didn't the author use these unimportant characters to compare to equally unimportant characters from MEA? To deceive the readers. The main Tempest crew do not look like generic NPCs you see on the worlds, Nexus or colonies. That's a fact and you are free to Google search images if you can't remember from the game. Finally, that's fine. You can think what you want. I addressed as counterpoints major points of the authors article that they were using as points to say that the game is not very good and saying that they are wrong. I'm also doing it on a thread on an unofficial forum. They posted an article on a website. I'm not nitpicking what they are saying, but a lot of what they are saying is, objectively, either false, uninformed or yes, in the case of the generic background NPC to major character graphic comparison, wildly and intentionally deceptive to the audience. Like I said in my other post, despite loving the game myself, I will freely admit there are problems with it. There is some cringe worthy dialogue. Asari all have the exact same head model other than Peebee. Animations in some areas are bad. However, this particular author loses credibility because they are intentionally deceiving the readers of their article with false information, facts and features of the game they leave out and complain about not being included AND making ridiculous comparisons that are false.
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KaiserShep
Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 9, 2017 19:09:47 GMT
But the problem is the guy is very shallow in his critique to the point where he adds almost no value Does it matter that much? When I say "that car has a problem, it is lacking brakes" I do not need to understand how an otto engine is working, and it does not discredit me when I explain the engines working wrong, no brakes is no brakes. Would it help to know the engines working when I write for a car magazine? Yup. Should I? Maybe. But if my job is to point out problems and I am "good enough" at it... well, this guy makes errors and have some bad chosen phrases that are not realy helping him, so what? My problem is not when he is proven wrong and people find out he is not 100% right, my problem is when people just do not want to read the article because the overall tenor do not suit their own belief and find an error here and there. If we would work like this, we can as well discard all positive reviews and actualy everyone on this forum. This is why car analogies are terrible. The issues with MEA would be more akin to, say, the nav system volume not cutting into any music or hands-free calling at a proper volume with no hope of being able to adjust, or a restrictive range of seat adjustments, or it's a gas guzzler or underpowered. No brakes means you drive it and you [probably] die lol.
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Post by Deleted on May 9, 2017 19:39:58 GMT
A race we'd hear about but never meet? I guess I don't see the point. I'd also like to point out that our introduction to MEU was mostly tell, via codex entries (walking or stationery). When we start ME1, humanity was already involved in the Citadel and had relationships with these various other species. In MEA, we go through the entire process of becoming acquainted with the new species we encounter ( show). I thought that depth was not only appropriate, but desirable given the game's premise. That's not to say we've already met the only new species Andromeda has to offer. I expect there will be more to come - vorcha and drel didn't come along until ME2. When did I say we'd never meet the race? I just said on some world, meaning one of the ones that we'd visit. Apologies for my misinterpretation of your post. The existence of another race in the cluster would have diluted and/or complicated the process we went through with the angarans, the Roekkar, learning about the Jaardan, etc. I understand that you don't like that the angarans are the only new (non-kett) species we meet, but that's the environment BioWare chose to develop for this game. The "Milky Way people" that the angarans were already working with were not representing the Ai - they were exiles. I'm trying to figure out how that first contact could have come about - should the Pathfinder randomly land on some already occupied planet? How would Ryder gain permission to land sans a working translator? Without the Nexus Uprising, expulsion of exiles, and previous attempts to place outposts, the planets would have been truly barren of anything but kett - and remnant structures. Cruising around scanning flora and fauna, mapping, taking geological surveys, etc. would have been fun for about 5 minutes. The existence of the failed outposts on Eos adds quite a bit of content there. Mechanically, the equipment taken from the Nexus and adapted for other uses is what gives us the Milky Way research points we use to develop some of the crafted gear. Kadara Port is a lively place with lots of conflict and plenty to do - that would not have been possible if Ryder had been the first Milky Way resident to visit the place. I also think that BioWare tried to avoid the sense that our character would be engaged in colonialism and any of its more distasteful aspects.
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Reorte
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
Posts: 172 Likes: 144
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Apr 16, 2017 15:08:37 GMT
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reorte
Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
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Post by Reorte on May 9, 2017 20:51:00 GMT
The honeycomb barrier is a fair criticism of the map design. An impassable rock formation at the edges of the map would be sufficient in limiting travel. I didn't like it in ME1 and it's not really welcome here either. Not that big a deal though since points of interests generally don't bring you anywhere near them. I prefer the honeycomb barrier / "can't go this way" message / what have you over physical barriers most of the time. Boxing you in physically makes the landscape feel even more artificial to me.
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