Post by N7Pathfinder on May 8, 2017 19:09:15 GMT
I'm currently somewhat halfway through the game, having just reached the planet Kadara, and while playing as Sara Ryder, I noticed that I've mainly selected my dialogues and actions based on impulse, which more or less matched my thoughts. That's a good thing, seeing as it does make choice making more tougher and more personal, but I slowly started to develop a sort of default personality for both my Sara and Scott Ryder. I'm having a bit of a mental debate about whether I should just start over with this default personality in my head, and I probably will. Still, I'd like to share what I think the personalities of Sara and Scott should be, as well as their preferred "canon" romance option and gear preference.
Sara - I feel that Sara is probably the closest to her father, as well as to the Initiative in general. She came to Andromeda for a fresh start, and believes in justice for all, even willing to give other people a chance. She never really considered herself, leadership material, so when she gets the job of Pathfinder, it naturally freaks her out. Overtime, she does grow comfortable with her role. For the most part, her personality is relatively professional towards everyone, but she tends to loosen up when she's with her crew. Her canon romance is possibly Jaal, mainly because when he finds out the truth about the Kett, I feel sorry for him, and feel that my Sara would be willing to support him and comfort him. Her gear is mostly going to be Milky Way tech because she identifies herself mainly as a member of the Initiative (more specifically, she'll just wear variations of the Pathfinder armor).
Scott - Unlike Sara, Scott came to Andromeda for the adventure. He was more of a natural troublemaker, cocky, and generally tries to comfort situations with humor (even if it doesn't work out well.) He's also not exactly close to the old man, and does have his doubts about people in charge. Because his backstory states he guarded but never travelled across the Arcturus Relay, Scott is excitable and somewhat naive. He'll jump at the opportunity to explore the mysteries of Andromeda, but his morality is more black and white. To him, there's a criminal/threat vs innocent lives. (Example:
And those are my thoughts on the personalities. Here are my thoughts on some gameplay tips that I noticed and honestly think makes gameplay easier. Note, I mainly play on Casual difficulty because I'm more of a story guy, so if you're playing on harder difficulties, these might not work that much.
1. Skills like backlash and barrier are lifesavers. Backlash has a bit more of an advantage because it's more mobile and doesn't cost power cells, but you do have to deactivate it in order to shoot, and it needs to recharge everytime.
2. While I understand that Favorites are supposed to be practical, a serious downgrade is that they have to recharge after selecting. Honestly, I found that pausing the game and manually selecting your skills and profiles is better not only because your powers will be instantly ready, but also because you can carefully read the descriptions and stats to find the better skill/profile. Not to mention, it's good idea to slow down and take a breath in a tough action sequence.
3. Armor I found to be mainly aesthetic, though the stats do help. Personally, just choose the armor that looks better on you or fits your playstyle more.
4. Weapons are almost entirely based on playstyle. Find the weapon you feel most comfortable with and stick with it, and either craft or find advance models of your preferred weapons. Melee weapons also have mostly the same effect, so just choose your favorite.
5. Grenades are handy, but the Omni-grenades skill has a disappointingly low number of grenades to use. A recommended idea is to get a grenade launching weapon (or craft one with grenade launching mods), and use that as your go to grenades. You can carry more ammo than power cells. (For ultimate power, craft a weapon with both grenade launching AND vintage heat sink for infinite grenades!).
6. Crafting seems to have one major function, which is upgrading weapons with augmentations. However, a modified weapon with your favorite augmentation could make it your permanent weapon, so again, be absolutely sure what weapon you want to use before crafting an augmented version of it.
7. Even if it's not based on your playstyle, please consider upgrading combat fitness to carry four weapons. You'll find that carrying a sniper rifle with you or a strong shotgun can make certain situations less problematic.
8. The barrier skill is probably the only biotic skill you'll absolutely need. It's basically just an enhanced version of your shields. However, it is based on the number of skill points invested in biotics, so make sure to spend points in the passive abilities.
9. The Remnant VI skill is my favorite! It's really practical to have an extra guy dishing damage onto bad guys while also distracting them from you! Plus, having it on even when not in combat gives you a cute little pet to travel with you!
10. Rate of fire is really important to consider when choosing an assault rifle or pistol. Too much, you lose control of your gun and will most likely miss your target at long distances. Too little, you have very little chance of actually hitting your target any distance. Shotguns and sniper rifles can ignore this tip because their designed for both extremes (extremely close, extremely far).
Sara - I feel that Sara is probably the closest to her father, as well as to the Initiative in general. She came to Andromeda for a fresh start, and believes in justice for all, even willing to give other people a chance. She never really considered herself, leadership material, so when she gets the job of Pathfinder, it naturally freaks her out. Overtime, she does grow comfortable with her role. For the most part, her personality is relatively professional towards everyone, but she tends to loosen up when she's with her crew. Her canon romance is possibly Jaal, mainly because when he finds out the truth about the Kett, I feel sorry for him, and feel that my Sara would be willing to support him and comfort him. Her gear is mostly going to be Milky Way tech because she identifies herself mainly as a member of the Initiative (more specifically, she'll just wear variations of the Pathfinder armor).
Scott - Unlike Sara, Scott came to Andromeda for the adventure. He was more of a natural troublemaker, cocky, and generally tries to comfort situations with humor (even if it doesn't work out well.) He's also not exactly close to the old man, and does have his doubts about people in charge. Because his backstory states he guarded but never travelled across the Arcturus Relay, Scott is excitable and somewhat naive. He'll jump at the opportunity to explore the mysteries of Andromeda, but his morality is more black and white. To him, there's a criminal/threat vs innocent lives. (Example:
when investigating the murder of Reynolds, he'll still exile Renkin due to his intent to murder.
). He'll be a womanizer mainly, casually flirting with the female LI's, but his canon romance (his main commitment) will be Peebee, since they'll pretty much share the same drive to explore and have fun. Because of his more adventurous attitude, his gear will be a mix of Helius and Remnant technology.And those are my thoughts on the personalities. Here are my thoughts on some gameplay tips that I noticed and honestly think makes gameplay easier. Note, I mainly play on Casual difficulty because I'm more of a story guy, so if you're playing on harder difficulties, these might not work that much.
1. Skills like backlash and barrier are lifesavers. Backlash has a bit more of an advantage because it's more mobile and doesn't cost power cells, but you do have to deactivate it in order to shoot, and it needs to recharge everytime.
2. While I understand that Favorites are supposed to be practical, a serious downgrade is that they have to recharge after selecting. Honestly, I found that pausing the game and manually selecting your skills and profiles is better not only because your powers will be instantly ready, but also because you can carefully read the descriptions and stats to find the better skill/profile. Not to mention, it's good idea to slow down and take a breath in a tough action sequence.
3. Armor I found to be mainly aesthetic, though the stats do help. Personally, just choose the armor that looks better on you or fits your playstyle more.
4. Weapons are almost entirely based on playstyle. Find the weapon you feel most comfortable with and stick with it, and either craft or find advance models of your preferred weapons. Melee weapons also have mostly the same effect, so just choose your favorite.
5. Grenades are handy, but the Omni-grenades skill has a disappointingly low number of grenades to use. A recommended idea is to get a grenade launching weapon (or craft one with grenade launching mods), and use that as your go to grenades. You can carry more ammo than power cells. (For ultimate power, craft a weapon with both grenade launching AND vintage heat sink for infinite grenades!).
6. Crafting seems to have one major function, which is upgrading weapons with augmentations. However, a modified weapon with your favorite augmentation could make it your permanent weapon, so again, be absolutely sure what weapon you want to use before crafting an augmented version of it.
7. Even if it's not based on your playstyle, please consider upgrading combat fitness to carry four weapons. You'll find that carrying a sniper rifle with you or a strong shotgun can make certain situations less problematic.
8. The barrier skill is probably the only biotic skill you'll absolutely need. It's basically just an enhanced version of your shields. However, it is based on the number of skill points invested in biotics, so make sure to spend points in the passive abilities.
9. The Remnant VI skill is my favorite! It's really practical to have an extra guy dishing damage onto bad guys while also distracting them from you! Plus, having it on even when not in combat gives you a cute little pet to travel with you!
10. Rate of fire is really important to consider when choosing an assault rifle or pistol. Too much, you lose control of your gun and will most likely miss your target at long distances. Too little, you have very little chance of actually hitting your target any distance. Shotguns and sniper rifles can ignore this tip because their designed for both extremes (extremely close, extremely far).