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Post by majesticjazz on Feb 27, 2017 10:32:27 GMT
PC specs posted on Gamespot and are apparently also available on Origin. I've got it offline for my current ME3 game but here is what is posted at Gamespot:
Minimum System Requirements •OS: 64-bit Windows 7, Windows 8.1, or Windows 10 •CPU: Intel Core i5 3570 or AMD FX-6350 •RAM: 8 GB •GPU: Nvidia GTX 660 2 GB, AMD Radeon 7850 2 GB •Hard Drive: At least 55 GB of free space •DirectX: DirectX 11
Recommended System Requirements •OS: 64-bit Windows 7, Windows 8.1, or Windows 10 •CPU: Intel Core i7-4790 or AMD FX-8350 •RAM: 16 GB •GPU: Nvidia GTX 1060 3 GB, AMD RX 480 4 GB •Hard Drive: At least 55 GB of free space •DirectX: DirectX 11
So recommended....what does that mean? Does that mean if I have those I can run the game on all the highest settings?
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Post by shechinah on Feb 27, 2017 11:52:40 GMT
Possible absence from the game? Mass Effect has never had a Mirror of Transformation type thing, so I'm not sure where the expectation that it will have one is coming from. Did I miss an announcement? It would be a nice surprise if it were there, but I'm not expecting it. Kinda like when it turned up in DA2, it was a nice surprise. When asked, Aaryn Flynn's exacts words were apparently: "Don't think so" which is I used "possibly absence" since I'm hoping it may show up post-release downloadable content like it did in Dragon Age; Inquisition.
I know it may be a bit unfair to have expected it since the Mass Effect series has never had something like it but it was such a useful tool in Dragon Age 2 and Dragon Age: Inquisition that it is rather disappointing to me that they aren't, at the moment, planning on implementing something similar for Mass Effect: Andromeda especially since the Mirror of Transformation was, as far as I've experienced, very well-recieved.
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Post by shechinah on Feb 27, 2017 11:58:28 GMT
So recommended....what does that mean? Does that mean if I have those I can run the game on all the highest settings? As far as I know, meeting the recommended requirements means that you can run the game with medium-to-highish settings.
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Post by majesticjazz on Feb 27, 2017 12:00:33 GMT
So recommended....what does that mean? Does that mean if I have those I can run the game on all the highest settings? As far as I know, meeting the recommended requirements means that you can run the game with medium-to-highish settings. So given that, based on what you see, what would I need if I want to run the game on all the highest settings? I want to be able to run MEA at 1080p/60fps on the ultra/highest settings.
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Post by Deleted on Feb 27, 2017 12:07:28 GMT
As far as I know, meeting the recommended requirements means that you can run the game with medium-to-highish settings. So given that, based on what you see, what would I need if I want to run the game on all the highest settings? I want to be able to run MEA at 1080p/60fps on the ultra/highest settings. Probably GTX 1060 6GB version or even GTX 1070, but we truly don't know yet for sure.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: phantomrachie
XBL Gamertag: phantomrachie
PSN: phantomrachie
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Post by phantomrachie on Feb 27, 2017 12:58:32 GMT
Possible absence from the game? Mass Effect has never had a Mirror of Transformation type thing, so I'm not sure where the expectation that it will have one is coming from. Did I miss an announcement? It would be a nice surprise if it were there, but I'm not expecting it. Kinda like when it turned up in DA2, it was a nice surprise. When asked, Aaryn Flynn's exacts words were apparently: "Don't think so" which is I used "possibly absence" since I'm hoping it may show up post-release downloadable content like it did in Dragon Age; Inquisition.
I know it may be a bit unfair to have expected it since the Mass Effect series has never had something like it but it was such a useful tool in Dragon Age 2 and Dragon Age: Inquisition that it is rather disappointing to me that they aren't, at the moment, planning on implementing something similar for Mass Effect: Andromeda especially since the Mirror of Transformation was, as far as I've experienced, very well-recieved.
Ah ok - now I understand. The way some people on this thread were talking about it I thought a dev had said they were putting it in and then recanted that later. I agree, it was super useful in Dragon Age, but I do wonder how they'd implement that in ME:A. Dragon Age has the whole, it's magic angle to hand wave away why you look different. It's not as easy in MEA where there is a twin and a father to consider, but I suppose they could just let you redo the twin too and have everyone ignore that you've changed how you look.
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Post by majesticjazz on Feb 27, 2017 13:22:21 GMT
When asked, Aaryn Flynn's exacts words were apparently: "Don't think so" which is I used "possibly absence" since I'm hoping it may show up post-release downloadable content like it did in Dragon Age; Inquisition.
I know it may be a bit unfair to have expected it since the Mass Effect series has never had something like it but it was such a useful tool in Dragon Age 2 and Dragon Age: Inquisition that it is rather disappointing to me that they aren't, at the moment, planning on implementing something similar for Mass Effect: Andromeda especially since the Mirror of Transformation was, as far as I've experienced, very well-recieved.
Ah ok - now I understand. The way some people on this thread were talking about it I thought a dev had said they were putting it in and then recanted that later. I agree, it was super useful in Dragon Age, but I do wonder how they'd implement that in ME:A. Dragon Age has the whole, it's magic angle to hand wave away why you look different. It's not as easy in MEA where there is a twin and a father to consider, but I suppose they could just let you redo the twin too and have everyone ignore that you've changed how you look. Honestly I could careless about immersion and an ingame explaination of why I change my looks. I doubt there is an ingame explaination of why we are able to just change our classes on the fly but yet we can still do it. I hate to start up the conspiracy theories about EA holding this back so they can sell in a later DLC but you never know....
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Post by shechinah on Feb 27, 2017 13:48:20 GMT
TailWhacker lost the original breakdown but was kind enough to provide a quick breakdown. I've changed a few things and moved some around but the information's the same so credit's all TaliWhacker's.
Combat
Classes are now called Profiles and you can change them at any time. The Profiles comes with bonuses. Example: The Engineer profile has passive bonuses that increase your tech abilities and proficiency with them. It also has a Major bonus: a permanent Drone when the Profile is selected. The more points you put into the Tech tree, the higher you level the profile, the more you increase that profiles benefits. The Infiltrator profile will need points in both the Tech and Combat trees. You are no longer limited by way of class you select, but where you put your points, which can be re-specced at a hub for a resource. You have 3 active abilities on individual cool downs. There are 24 non-passive abilities spread throughout the three trees: the three trees being combat, tech and biotic. In combat you can switch your profiles and abilities on the fly. This is done by Favorites - think load-outs. You can preset 4 Favorites with any 3 abilities and any one profile for a total combination of up to 12 abilities and 4 Profiles. Example: One possible Favorite is Throw, Pull and Singularity with the Adept profile. They are accessible though the weapon wheel. It does appear you can repeat abilities and profiles through Favorites. There is a reason for this in-game, but that's a spoiler. Out of game, it's just that Bioware didn't want you to regret the class you chose halfway through your playthrough. Focusing on a tree like Biotics will make your Adept profile a higher level and all your biotics powerful so there is still an incentive to spec your character as an Adept focused which will always be better at Biotics than a Soldier focused character. Think of it like having three large baskets and not enough eggs to fill them all. Eventually, there actually will be enough eggs as there is no hard level cap. But that is a lot of playing.
Combat plays out much faster and abilities are more front and center. Think Halo 5 mobility, seriously, thruster packs. Cover is no longer sticky, but automatic. Combat is fast, smooth, and fluid. Everyone that's played it has been a fan. Higher difficulties won't layer more defenses like ME2: it just increases the already present defenses, i.e. enemies that don't have shields still won't on insanity, just more health.
Weapons and Armor
Weapons and armor are craftable and nameable. You can modify your weapons heavily: the Mass Effect 1’s heat sink on any gun. A pistol has been shown with explosive rounds. A shotgun with laser shells. An assault rifle that functions like Emperor Palpatine doing Jazz Hands.
These are mods that you combine with a weapon outside of combat. In combat you can still use "cryo rounds" which are now consumable effects that you can craft.
Note: I've tagged this for spoilers and size. The post contains only information about the combat system, the weapon and armor system. I don't know if we're still tagging combat as spoilers but it's a habit so I'll just continue to do so.
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Post by shechinah on Feb 27, 2017 14:18:45 GMT
Ah ok - now I understand. The way some people on this thread were talking about it I thought a dev had said they were putting it in and then recanted that later. I agree, it was super useful in Dragon Age, but I do wonder how they'd implement that in ME:A. Dragon Age has the whole, it's magic angle to hand wave away why you look different. It's not as easy in MEA where there is a twin and a father to consider, but I suppose they could just let you redo the twin too and have everyone ignore that you've changed how you look. The thing is that I don't really think there is a handwave needed because the purpose of the mirror is to simply provide a way of accessing the character creator. The powerful magic of the mirror is an in-universe justification that, as far as I know, is not really acknowledged or really considered canon. The mirror has the ability to transform a person's appearance, change that of their family and replace the memory of every person who's seen them so that it reflects whatever the mirror has changed them to. As I remember, it is never referenced or even indicated that this sort of magic is possible. To put it differently: the mirror basically does not exist outside of the Black Emporium. Its appearance and explaination is basically just there to give it personality as oppose to simply being an option in the menu.
Personally, I don't want its effects to be seriously acknowledged because I use the mirror just as an editing tool to make it seem like my character aged over time, were scarred by an event or got dressed up for a specific occasion. Basically, I don't consider the mirror to be the in-game cause of these changes but instead the in-game cause is things like time, battle and so on.
I’ve said earlier that in Mass Effet: Andromeda, I think they could have just stuck a common mirror in the player character’s bathroom and people would have been fine with it since it’s just there to allow players to edit their character and that’s really just what players want. I don't even think most really need an in-game justification for its existence.
I don't think Ryder having a family would have presented much of an obstacle since Dragon Age II had a semi-customizable family and that was the game that intrudced the Mirror of Transformation. I admit I don't know how the family characters are generated or the extent of their customization so I may be wrong.
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Post by shechinah on Feb 27, 2017 14:30:59 GMT
Honestly I could careless about immersion and an ingame explaination of why I change my looks. I doubt there is an ingame explaination of why we are able to just change our classes on the fly but yet we can still do it. I hate to start up the conspiracy theories about EA holding this back so they can sell in a later DLC but you never know.... I’m not really worried about that possibility since the Black Emporium was free content in both games it featured: the Mirror of Transformation was even a heavily requested item in Dragon Age: Inquisition and as mentioned, it was still released as free content. I just hope that the DLC is not going to be a repeat of Mass Effect 2's where in the story of the game was actually less important than the story of, at least, one DLC. Lair of the Shadow Broker could be excused but the Arrival significantly less. I should note that I don’t consider it to be the result of greed as much as I suspect it was the result of the poor planning that happened throughout the trilogy.
Most of all, I just hope that the Mass Effect team will be more careful with Andromeda but given what I've read, it seems like they're determined to learn from past mistakes and past victories so I feel positive.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: phantomrachie
XBL Gamertag: phantomrachie
PSN: phantomrachie
Posts: 323 Likes: 556
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Post by phantomrachie on Feb 27, 2017 16:05:53 GMT
Ah ok - now I understand. The way some people on this thread were talking about it I thought a dev had said they were putting it in and then recanted that later. I agree, it was super useful in Dragon Age, but I do wonder how they'd implement that in ME:A. Dragon Age has the whole, it's magic angle to hand wave away why you look different. It's not as easy in MEA where there is a twin and a father to consider, but I suppose they could just let you redo the twin too and have everyone ignore that you've changed how you look. The thing is that I don't really think there is a handwave needed because the purpose of the mirror is to simply provide a way of accessing the character creator. The powerful magic of the mirror is an in-universe justification that, as far as I know, is not really acknowledged or really considered canon. The mirror has the ability to transform a person's appearance, change that of their family and replace the memory of every person who's seen them so that it reflects whatever the mirror has changed them to. As I remember, it is never referenced or even indicated that this sort of magic is possible. To put it differently: the mirror basically does not exist outside of the Black Emporium. Its appearance and explaination is basically just there to give it personality as oppose to simply being an option in the menu.
Personally, I don't want its effects to be seriously acknowledged because I use the mirror just as an editing tool to make it seem like my character aged over time, were scarred by an event or got dressed up for a specific occasion. Basically, I don't consider the mirror to be the in-game cause of these changes but instead the in-game cause is things like time, battle and so on.
I’ve said earlier that in Mass Effet: Andromeda, I think they could have just stuck a common mirror in the player character’s bathroom and people would have been fine with it since it’s just there to allow players to edit their character and that’s really just what players want. I don't even think most really need an in-game justification for its existence.
I don't think Ryder having a family would have presented much of an obstacle since Dragon Age II had a semi-customizable family and that was the game that intrudced the Mirror of Transformation. I admit I don't know how the family characters are generated or the extent of their customization so I may be wrong.
Yeah, I suppose you're right. My hesitation here, is just that as Mass Effect is scifi, they do tend to try provide in-world explanation for features of the game. A mirror of transformation without an explanation would be kinda glaring, completely something I could cope with but a glaring omission none the less.
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Post by shechinah on Feb 27, 2017 16:24:47 GMT
Yeah, I suppose you're right. My hesitation here, is just that as Mass Effect is scifi, they do tend to try provide in-world explanation for features of the game. A mirror of transformation without an explanation would be kinda glaring, completely something I could cope with but a glaring omission none the less. I don't know, sometimes the absence of an explaination can make more sense than the actual explaination given. To give an example: remember the explaination for Shepard's scars in Mass Effect 2? Heck, those scars were really just a darkside effect that nobody ever seemed to react to despite how it logically should have prompted some remarks and reactions.
There are also other things that don't recieve an in-game justification like how Shepard can wear a dress on-duty without a single remark and especially how Shepard can change to a non-biotc class in-between games. Basically, the Gameplay and Story Segregation trope.
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Post by Element Zero on Feb 27, 2017 16:40:24 GMT
I wanted to see who has been hiding in this dark corner. I see some friendly faces. It won't be long until you can emerge, again. I know far too much to hang out in here, now. I don't trust my own assessment of what constitutes a spoiler, so I'll not be posting at all. I just wanted to say, " Hi". Stay strong. You've almost made it.
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Post by shechinah on Feb 27, 2017 16:50:11 GMT
Don't know how well this plan of mine is going to go in-game but here's what I'm thinking:
If possible, I think I want to try and make a one-shot type of sniper rifle like the Black Widow with the cooldown heatsink. It would make "reloading" automatic as long as I don't overheat the gun and prevent an out-of-ammo situation. Oh and I'd name it "Mama's Boy" or "MB" for short because I like to imagine that my sniper mollycoddles it outside of battle: that rifle's her baby.
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Post by PapaCharlie9 on Feb 27, 2017 17:28:43 GMT
What's your CPU? We can check benchmarks, it might not be too bad.
CPU is AMD Phenom 9850 2.5Ghz. I've got 8GB RAM and my GPU is an R9 270, with 2GB I think.
So, I'm nowhere near recommended but OK for min, except for the CPU.
Here's CPU benchmarks for your CPU compared to the min reqs. The CPU might be a problem, but hard to say. If DAI runs okay, MEA should be okay too, though you might have to go with some Low settings or reduced screen resolution. www.cpubenchmark.net/compare.php?cmp%5B%5D=307&cmp%5B%5D=1910&cmp%5B%5D=828
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Games: Mass Effect Trilogy, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by TaliWhacker on Feb 27, 2017 17:39:43 GMT
Don't know how well this plan of mine is going to go in-game but here's what I'm thinking: If possible, I think I want to try and make a one-shot type of sniper rifle like the Black Widow with the cooldown heatsink. It would make "reloading" automatic as long as I don't overheat the gun and prevent an out-of-ammo situation. Oh and I'd name it "Mama's Boy" or "MB" for short because I like to imagine that my sniper mollycoddles it outside of battle: that rifle's her baby. First off that was a much better editing job than I did. I have also been thinking about a powerful one shot sniper. I don't know if it is possible, but a Lightning bolt 'Widow" would be awesome. I'd name it "Body Pillow" because I would assume my sniper big spoons it when not in combat. I didn't mention this but you have a backpack of sorts. Items you can carry around that are not equipped so it won't affect power cool-downs. This means you can bring a number of different weapons with you to experiment with.
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Post by ladygray on Feb 27, 2017 17:43:21 GMT
PC specs posted on Gamespot and are apparently also available on Origin. I've got it offline for my current ME3 game but here is what is posted at Gamespot:
Minimum System Requirements •OS: 64-bit Windows 7, Windows 8.1, or Windows 10 •CPU: Intel Core i5 3570 or AMD FX-6350 •RAM: 8 GB •GPU: Nvidia GTX 660 2 GB, AMD Radeon 7850 2 GB •Hard Drive: At least 55 GB of free space •DirectX: DirectX 11
Recommended System Requirements •OS: 64-bit Windows 7, Windows 8.1, or Windows 10 •CPU: Intel Core i7-4790 or AMD FX-8350 •RAM: 16 GB •GPU: Nvidia GTX 1060 3 GB, AMD RX 480 4 GB •Hard Drive: At least 55 GB of free space •DirectX: DirectX 11 Nice! I'm not quite at recommended, but I should be able to play at about mid-range.
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Post by SpiritVanguard on Feb 27, 2017 20:11:57 GMT
I’ve said earlier that in Mass Effet: Andromeda, I think they could have just stuck a common mirror in the player character’s bathroom and people would have been fine with it since it’s just there to allow players to edit their character and that’s really just what players want. I don't even think most really need an in-game justification for its existence. I don't think Ryder having a family would have presented much of an obstacle since Dragon Age II had a semi-customizable family and that was the game that intrudced the Mirror of Transformation. I admit I don't know how the family characters are generated or the extent of their customization so I may be wrong. Hawke's family doesn't change when the player uses the Mirror, no matter how dramatic the changes are. So even with the Mirror you had to be careful in the CC because the family you get is the one you're stuck with. Perhaps the family thing could be a reason they don't want to do it again, if that can't be amended. In the MET I sometimes made changes to Shepard at the beginning of each game to show growth and whatnot, but that's for an entire game. The Mirror really is so damn handy for so many different things that it's disappointing to not have something similar in MEA. Especially when other games have started to offer the option, like Fallout 4.
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Single-player only =)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by SilentK on Feb 27, 2017 20:28:59 GMT
The thing is that I don't really think there is a handwave needed because the purpose of the mirror is to simply provide a way of accessing the character creator. The powerful magic of the mirror is an in-universe justification that, as far as I know, is not really acknowledged or really considered canon. The mirror has the ability to transform a person's appearance, change that of their family and replace the memory of every person who's seen them so that it reflects whatever the mirror has changed them to. As I remember, it is never referenced or even indicated that this sort of magic is possible. To put it differently: the mirror basically does not exist outside of the Black Emporium. Its appearance and explaination is basically just there to give it personality as oppose to simply being an option in the menu.
Personally, I don't want its effects to be seriously acknowledged because I use the mirror just as an editing tool to make it seem like my character aged over time, were scarred by an event or got dressed up for a specific occasion. Basically, I don't consider the mirror to be the in-game cause of these changes but instead the in-game cause is things like time, battle and so on.
I’ve said earlier that in Mass Effet: Andromeda, I think they could have just stuck a common mirror in the player character’s bathroom and people would have been fine with it since it’s just there to allow players to edit their character and that’s really just what players want. I don't even think most really need an in-game justification for its existence.
I don't think Ryder having a family would have presented much of an obstacle since Dragon Age II had a semi-customizable family and that was the game that intrudced the Mirror of Transformation. I admit I don't know how the family characters are generated or the extent of their customization so I may be wrong.
Yeah, I suppose you're right. My hesitation here, is just that as Mass Effect is scifi, they do tend to try provide in-world explanation for features of the game. A mirror of transformation without an explanation would be kinda glaring, completely something I could cope with but a glaring omission none the less. Honestly. I would just be so happy just to have access to it that ingame explanation for why FemRyder all of a sudden changed haircolor, skincolor or whatever I was trying out would not concern me. This is just a much beloved quality of life feature, less restarting games and all that wonderful stuff. I have time constraits, little time in the evening after dinner and getting kiddo in bed is what I am going to look at for quite a few years. In the olden days it was irritating but I felt that I had the option to spend a few evenings restarting ME2 in order to get the face I wanted. Now I would really appreciate if I did not have to spend precious time watching the intro over and over. We will see how it ends but I am still keeping my fingers crossed for some way of getting access to CC again later ingame.
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Post by shechinah on Feb 27, 2017 23:18:53 GMT
Hawke's family doesn't change when the player uses the Mirror, no matter how dramatic the changes are. So even with the Mirror you had to be careful in the CC because the family you get is the one you're stuck with. Perhaps the family thing could be a reason they don't want to do it again, if that can't be amended. In the MET I sometimes made changes to Shepard at the beginning of each game to show growth and whatnot, but that's for an entire game. The Mirror really is so damn handy for so many different things that it's disappointing to not have something similar in MEA. Especially when other games have started to offer the option, like Fallout 4. Huh, apparently it used to affect your family as well but then it was patched out. That would explain why I remembered it differently. Back when I first read about Ryder Family, I was hoping it'd be like Fallout 4's family where you could edit the spouse. Basically, the player having the option to choose to create the appearance of the father and sibling or have them be auto-generated based on the player character's appearance. I thought that would have been rather neat but I've gotten the impression it won't go that way. I love being able to change my characters during playthroughs to reflect my roleplaying: When Hawke became a noble, she got a more fancy hairstyle and make-up to reflect that. When Hawke lost Bethany, he got a more disheveled hairstyle, a different complexion and generally a more haggard appearance until he'd gotten past his grief. When my Inquisitor had to attend the grand ball, she had a bit of a make-over to better suit the atmosphere and after the ball had concluded, she went back to her normal appearance. During Trespasser, she looked slightly different to reflect that two years time had passed. If it'd had been avaliable during Mass Effect 3, I would have liked to portray Shepard as becoming more worn down from the stress (and have improved to a degree during the Citadel Epilogue).
I was hoping to be able to do the same with Ryder like to help add the illusion of time passing, altering details like hair, complexion and make-up to better suit an atmosphere like a date or a time like of mourning and add things like scars as a form of battle damage. Being able to easily edit a character during a playthrough can be such a wonderful tool for roleplaying.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by shechinah on Feb 27, 2017 23:24:23 GMT
Okay, it turned out the Mirror of Transformation was way more powerful than I initially thought: "The Mirror of Transformation is an insidious and twisted device. When you alter your appearance with the device it doesn't just change who you are, but it changes who you were and will be in the future. It selects from one of the infinite possible universes where you were brought up with a different lineage and twists that thread of history into the currently experienced reality. The ripples of this action affect your family and other people's memory of your appearance as well."
I guess Dragon Age II did time magic first!
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melbella
N7
Trouble-shooting Space Diva
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Post by melbella on Feb 28, 2017 1:36:02 GMT
I like having the option of BE but I'm usually too lazy to use it OR too worried I'll screw up and make my PC look even worse.
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Prime Posts: 2186
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Trouble-shooting Space Diva
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Post by melbella on Feb 28, 2017 2:18:25 GMT
So, apparently the backgrounds for each theme have been changed to Andromeda related now? Are there any that AREN'T? I just tried a few others and every one I picked is MEA. This is really annoying for people trying to avoid frelling spoilers!
Edit: I changed my theme to BSN Legacy(F). I don't care for the color scheme but at least it's the dark background with NO SPOILERS.
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Post by SpiritVanguard on Feb 28, 2017 8:14:21 GMT
I did notice my theme changed too, but it doesn't look spoilery. I'm using the ↓↓BSNuf Dark, which used to feature a black&white view of the Citadel but now has a black&white view of a... prothean... fighting... Cerberus? I did use the default blue one for a long time but switched because I like having the quote/like buttons at the bottom of a post, not at the top where I have to scroll up after reading. I love being able to change my characters during playthroughs to reflect my roleplaying: When Hawke became a noble, she got a more fancy hairstyle and make-up to reflect that. When Hawke lost Bethany, he got a more disheveled hairstyle, a different complexion and generally a more haggard appearance until he'd gotten past his grief. When my Inquisitor had to attend the grand ball, she had a bit of a make-over to better suit the atmosphere and after the ball had concluded, she went back to her normal appearance. During Trespasser, she looked slightly different to reflect that two years time had passed. If it'd had been avaliable during Mass Effect 3, I would have liked to portray Shepard as becoming more worn down from the stress (and have improved to a degree during the Citadel Epilogue. I was hoping to be able to do the same with Ryder like to help add the illusion of time passing, altering details like hair, complexion and make-up to better suit an atmosphere like a date or a time like of mourning and add things like scars as a form of battle damage. Being able to easily edit a character during a playthrough can be such a wonderful tool for roleplaying. Yeah, I used the Mirror in similar ways. It was fun to add or change things to fit the story and character or even just try something different to see how it'll look. It's not only for damage control. In DAI I liked planning ahead on the possible scars they might get or adding tattoos after certain events. It was fun and kind of added a new way to play the game. I do the same in Fallout4 as well, adding scars and changing hairstyles/facial hair to make them look more like they've really been living in their new environment. Fallout spoiler: (Incidentally, or as far as I've been able to tell, changing your Sole Survivor through facial reconstruction does not change Shaun. He'll be whatever he is based on the opening CC.) But with Shepard that could only be done on a game-by-game basis. I don't typically have to to replay the beginning too much to get a look I'm satisfied with; it's usually farther along where I realize I might prefer something different, or see something wrong, and will make changes if I replay that character again. Unless it's just a... really distracting problem, then I might restart. But the safety net of a Mirror-like thing is nice and makes the initial CC creating feel less pressured.
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Post by shechinah on Feb 28, 2017 11:43:13 GMT
I like having the option of BE but I'm usually too lazy to use it OR too worried I'll screw up and make my PC look even worse. I seldom, if ever, touch the facial sliders if I'm happy with my character's face because I'm worried I might mess with it. Thankfully, I can get the effect I want without doing so.
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