Twitchy Questioning 11: The Forbidden Twitch
Jul 3, 2017 18:42:38 GMT
akots, OneWomanArmy, and 2 more like this
Post by JRandall0308 on Jul 3, 2017 18:42:38 GMT
Twitchy Questioning 11: The Forbidden Twitch
Twitch stream confirmed for the usual time today (6 July 2017). Patch 1.09 confirmed for today as well.
The patch and Platinum and Batarians are going to dominate the conversation today, and I want to pay more attention than normal to what is said on the Twitch stream. This will reduce the number of questions I can / will ask today.
As is traditional, I will attend the Bioware Twitch stream and ask questions in the text chat. This is on Thursday 6 July 2017 at 10:00 AM Pacific / 13:00 Eastern / 17:00 UTC .
Previously asked and answered questions are in a search-able 'database'. Before you propose a new question, check if it’s been asked and answered already.
Questions for this week are on my Google Drive and also shown in the spoiler block below.
Please propose new questions as replies to this thread.
Billy Buskell (MEA Producer) has stated that there are categories of questions Bioware cannot answer, particularly around upcoming content. Therefor, I will not ask about upcoming content. This includes any questions about characters, weapons, enemy factions, maps, and so forth.
In addition, the MEA producers have stated numerous times that the preferred method for reporting bugs is EA Answers HQ. Therefor, I will not ask about bugs unless they are truly game-breaking.
Other things we know they will not answer:
Previous Twitchy Questioning threads:
MEA patch notes:
Please report bugs on EA Answers HQ. The devs and producers have confirmed multiple times that this is the preferred method.
Please report cheating directly to EA, in addition to using your platform's cheater reporting feature. See also: How to report hacking and cheating websites, EA Rules of Conduct.
People to follow on Twitter:
Twitch stream confirmed for the usual time today (6 July 2017). Patch 1.09 confirmed for today as well.
The patch and Platinum and Batarians are going to dominate the conversation today, and I want to pay more attention than normal to what is said on the Twitch stream. This will reduce the number of questions I can / will ask today.
As is traditional, I will attend the Bioware Twitch stream and ask questions in the text chat. This is on Thursday 6 July 2017 at 10:00 AM Pacific / 13:00 Eastern / 17:00 UTC .
Previously asked and answered questions are in a search-able 'database'. Before you propose a new question, check if it’s been asked and answered already.
Questions for this week are on my Google Drive and also shown in the spoiler block below.
Please propose new questions as replies to this thread.
NEW
Just for the record: were any changes made to drop rates in Premium, Arsenal, or Reserves packs?
When balance changes are made (esp. to character skills), could we please be notified via the news sections in-game and in the Apex HQ app?
For example, last week, Turbocharge had its cooldown time and some evolutions changed, but we only figured this out by process of elimination.
Would it be possible to add louder audio cues and controller rumble when large enemies approach?
For example, the Fiend and Destroyer are nearly silent even when right behind you.
Some weapons (ex. Avenger, Ghost) have extremely bright shot particles that are borderline epilepsy inducing. Can you please reduce the strobe effects?
i.imgur.com/uGmrxJL.gif
i.imgur.com/9pvtIlK.gif
i.imgur.com/uhqHUx9.gif
i.imgur.com/kH0sooa.gif
Do you think player character survivability is where you want it to be, for the impending introduction of Platinum difficulty?
CARRYOVER
Would it be possible to have separate settings for MP vs. SP? Some players like different graphics settings or keybindings when playing MP vs. SP.
In ME3, the First Aid Pack equivalent (Ops pack) granted damage and stagger immunity (i-frames), which made it more useful for skilled play. Could a similar bonus be added in MEA?
In ME3, the Ammo Pack equivalent (Thermal Clip pack) granted bonus weapon damage, which made it more useful. Could a similar bonus be added in MEA?
Is there any inclination to unhide the "hidden" stats on weapons? For example, reload time (in seconds), headshot multiplier, modifiers against defense types, etc. Previously you stated this might fit into a U.I. update.
Would you consider adding an optional, more detailed killfeed with damage information and timings? This would make testing much easier for both you and the dedicated fan community.
Would you consider adding a ‘shooting range’ to MP where we can more easily test out weapons and powers?
Would you consider adjusting the Map Challenges so they don’t require playing on specific difficulty levels?
How does matchmaking work? Does it take into account geographical distance (like Europe to U.S.A. or vice versa)?
On XB1, consistently, about 30 seconds after you join a game, the game stutters and then recovers. What is happening at that time?
Due to high enemy health and shieldgate, a Cobra RPG will often *not* one-shot even basic enemies, and it certainly won’t kill bosses. Back in April you stated you were looking at an adjustment to Cobras. Any updates?
The Host Ping Indicator is a great addition, but it raises a few questions.
Host Ping question 1 of 2: What does the indicator mean for the Host? (ex. you receive < 4 bars to yourself)
Host Ping question 2 of 2: For non-Hosts, could you explain what the bars mean in terms of latency, packet loss, etc?
compare XBL Detailed Network Statistics which shows: DL/UL speed, DL/UL packet loss (percentage, > 5% is problematic), MTU (1384 needed by XBL), latency, wireless strength (percentage)
support.xbox.com/en-US/xbox-one/networking/network-settings
Why does the points shown in the lobby no longer count points from medals? Does this have any effect on XP/Cr earned for a game?
Why can you not see kick votes on yourself? Sometimes players use that as a way to communicate ‘please hurry up’ or ‘you’re too low level’ or so forth.
Is there a cap or point of diminishing returns with weapon accuracy?
Ex: stacking a weapon scope, the Turian Soldier passive tree, Turbocharge, and Fortify accuracy.
From 1.06 to 1.08, many Assault Rifles received significant improvements, but semi-auto rifles still feel unsatisfying to use. What is the intended niche for these weapons?
On Apex missions, ‘Combotastic’ awards less XP/Credits than normal. Is this intentional? If so, shouldn’t the XP/Cr penalty be listed in the Mission Modifiers?
Two questions on ammo priming.
Ammo Priming question 1 of 2: The Dhan uses the same formula as other pellet-based shotguns even though it does not fire pellets -- is this intended?
Ammo Priming question 2 of 2: Why does Cryo Ammo have penalties to the number of bullets it takes to prime certain enemies, but Incendiary and Disruptor Ammo don’t have such penalties?
(link to relevant thread)
www.reddit.com/r/MECoOp/comments/6dhrvx/correlation_between_rof_and_ammo_priming_rate/
Are you looking at the balance among Sniper Rifles? Currently some of the URs feel weak (ex: Black Widow, Valiant) compared to lower rarity weapons. Also, all single-shot Sniper Rifles suffer hugely due to enemy shieldgate mechanics.
Fortify’s movement speed penalty seems too high compared to the amount of DR it offers. Being slower means you take more damage, which vitiates the DR. What is the design intent behind Fortify?
Is there an upper limit on the number of Consumables a player can own?
In ME3 the limit was 255, which made it easier to obtain Boosters once we had a large supply of all four Consumables.
There are Challenges that track almost everything, but not Melee. Why no melee challenge?
Just for the record: were any changes made to drop rates in Premium, Arsenal, or Reserves packs?
When balance changes are made (esp. to character skills), could we please be notified via the news sections in-game and in the Apex HQ app?
For example, last week, Turbocharge had its cooldown time and some evolutions changed, but we only figured this out by process of elimination.
Would it be possible to add louder audio cues and controller rumble when large enemies approach?
For example, the Fiend and Destroyer are nearly silent even when right behind you.
Some weapons (ex. Avenger, Ghost) have extremely bright shot particles that are borderline epilepsy inducing. Can you please reduce the strobe effects?
i.imgur.com/uGmrxJL.gif
i.imgur.com/9pvtIlK.gif
i.imgur.com/uhqHUx9.gif
i.imgur.com/kH0sooa.gif
Do you think player character survivability is where you want it to be, for the impending introduction of Platinum difficulty?
CARRYOVER
Would it be possible to have separate settings for MP vs. SP? Some players like different graphics settings or keybindings when playing MP vs. SP.
In ME3, the First Aid Pack equivalent (Ops pack) granted damage and stagger immunity (i-frames), which made it more useful for skilled play. Could a similar bonus be added in MEA?
In ME3, the Ammo Pack equivalent (Thermal Clip pack) granted bonus weapon damage, which made it more useful. Could a similar bonus be added in MEA?
Is there any inclination to unhide the "hidden" stats on weapons? For example, reload time (in seconds), headshot multiplier, modifiers against defense types, etc. Previously you stated this might fit into a U.I. update.
Would you consider adding an optional, more detailed killfeed with damage information and timings? This would make testing much easier for both you and the dedicated fan community.
Would you consider adding a ‘shooting range’ to MP where we can more easily test out weapons and powers?
Would you consider adjusting the Map Challenges so they don’t require playing on specific difficulty levels?
How does matchmaking work? Does it take into account geographical distance (like Europe to U.S.A. or vice versa)?
On XB1, consistently, about 30 seconds after you join a game, the game stutters and then recovers. What is happening at that time?
Due to high enemy health and shieldgate, a Cobra RPG will often *not* one-shot even basic enemies, and it certainly won’t kill bosses. Back in April you stated you were looking at an adjustment to Cobras. Any updates?
The Host Ping Indicator is a great addition, but it raises a few questions.
Host Ping question 1 of 2: What does the indicator mean for the Host? (ex. you receive < 4 bars to yourself)
Host Ping question 2 of 2: For non-Hosts, could you explain what the bars mean in terms of latency, packet loss, etc?
compare XBL Detailed Network Statistics which shows: DL/UL speed, DL/UL packet loss (percentage, > 5% is problematic), MTU (1384 needed by XBL), latency, wireless strength (percentage)
support.xbox.com/en-US/xbox-one/networking/network-settings
Why does the points shown in the lobby no longer count points from medals? Does this have any effect on XP/Cr earned for a game?
Why can you not see kick votes on yourself? Sometimes players use that as a way to communicate ‘please hurry up’ or ‘you’re too low level’ or so forth.
Is there a cap or point of diminishing returns with weapon accuracy?
Ex: stacking a weapon scope, the Turian Soldier passive tree, Turbocharge, and Fortify accuracy.
From 1.06 to 1.08, many Assault Rifles received significant improvements, but semi-auto rifles still feel unsatisfying to use. What is the intended niche for these weapons?
On Apex missions, ‘Combotastic’ awards less XP/Credits than normal. Is this intentional? If so, shouldn’t the XP/Cr penalty be listed in the Mission Modifiers?
Two questions on ammo priming.
Ammo Priming question 1 of 2: The Dhan uses the same formula as other pellet-based shotguns even though it does not fire pellets -- is this intended?
Ammo Priming question 2 of 2: Why does Cryo Ammo have penalties to the number of bullets it takes to prime certain enemies, but Incendiary and Disruptor Ammo don’t have such penalties?
(link to relevant thread)
www.reddit.com/r/MECoOp/comments/6dhrvx/correlation_between_rof_and_ammo_priming_rate/
Are you looking at the balance among Sniper Rifles? Currently some of the URs feel weak (ex: Black Widow, Valiant) compared to lower rarity weapons. Also, all single-shot Sniper Rifles suffer hugely due to enemy shieldgate mechanics.
Fortify’s movement speed penalty seems too high compared to the amount of DR it offers. Being slower means you take more damage, which vitiates the DR. What is the design intent behind Fortify?
Is there an upper limit on the number of Consumables a player can own?
In ME3 the limit was 255, which made it easier to obtain Boosters once we had a large supply of all four Consumables.
There are Challenges that track almost everything, but not Melee. Why no melee challenge?
- link to where my live-posting begins --> bsn.boards.net/post/786250/thread
- reddit thread link --> TBA
- Twitch stream link --> TBA
Billy Buskell (MEA Producer) has stated that there are categories of questions Bioware cannot answer, particularly around upcoming content. Therefor, I will not ask about upcoming content. This includes any questions about characters, weapons, enemy factions, maps, and so forth.
In addition, the MEA producers have stated numerous times that the preferred method for reporting bugs is EA Answers HQ. Therefor, I will not ask about bugs unless they are truly game-breaking.
Other things we know they will not answer:
- When will the next patch be released? (They are not allowed to give dates until the patch is confirmed; when it is, they announce it.)
- Can Bioware make balance changes without a patch? (Yes, they have such a framework in place, but they won't go into specifics.)
- Are we getting DLC? (Not in traditional form, but new content will arrive piecemeal as has already happened.)
- Are they doing anything about cheating? (Yes, but they don't want to say what countermeasures they take. Please continue to report cheating via the EA form)
Previous Twitchy Questioning threads:
10 The Question from U.N.B.S.N.
9 War for the Twitch of the Questions
8 BSN Questions Manhattan
7 Questions Are Forever
6 The Undiscovered Question
5 Attack of the Questions
4 BSN and the Goblet of Twitch
3 Return of the Twitch
2 Twitchier and Questionier
1 Twitchy Questioning
9 War for the Twitch of the Questions
8 BSN Questions Manhattan
7 Questions Are Forever
6 The Undiscovered Question
5 Attack of the Questions
4 BSN and the Goblet of Twitch
3 Return of the Twitch
2 Twitchier and Questionier
1 Twitchy Questioning
MEA patch notes:
- 1.08 and balance updates
- 1.07 - no official notes
- 1.06 and balance updates
- 1.05 and balance updates
- 1.04
Please report bugs on EA Answers HQ. The devs and producers have confirmed multiple times that this is the preferred method.
Please report cheating directly to EA, in addition to using your platform's cheater reporting feature. See also: How to report hacking and cheating websites, EA Rules of Conduct.
People to follow on Twitter:
- @ bioware
- @ masseffect
- @ MEA_APEXHQ (the smartphone app)
- @ DiscoBabaloo (Fernando Melo) (MEA Producer; often answers questions in Twitch chat.)
- @ ehlien (Billy Buskell) (MEA Producer; plays the game during Twitch streams and answers questions verbally.)
- Bastiaan Frank does not have a Twitter account as far as I know. (He's the other producer who is often on-screen during Twitch streams.)
- @ GambleMike (Michael Gamble) (MEA Producer; has Tweeted about upcoming patches.)
- @ tibermoon (Ian Frazier) (MEA Lead Designer)
- @ JRandall0308 (asker of questions)