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Post by l0rdv1ct0r on Jul 29, 2017 19:59:38 GMT
Blood magic is a thing that i love in DA universe. It is so unique, so different, so interesting be able to control the enemy body, to use health instead of mana. Is one feature that makes DA more unique. I`ve played DA:O and DA2 with blood mage. in DA:O Blood Wound works like a Mass Paralize without a long cast time and a great damage. Blood control in ogres, great sacrifice in summoned companions to recover health, the gameplay is very risk-reward and different. And in DI2, a mage is a glass cannon, but a blood mage with high health is a tank with a great cannon. If you have a amulet and some perks, you can get 4pts of "mana" for each health point and and you can use spells with high upkeep to have a great defense without any penalty to offensive capabilities.
This is why blood mage is my favorite specialization in DA. Can i be blood mage in da:i? If not, the game still good and woth playing.
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Post by shechinah on Jul 29, 2017 20:05:02 GMT
l0rdv1ct0r No, blood magic is not a specialization available. The actual quote by David Gaider is in a video so here is the Wikipedia's summation of the reason behind this developers' choice: "The writers decided that in order to do it properly it would require a lot of reactivity from other characters in the world compared to other specializations, which would be detrimental to other content."
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Post by Catilina on Jul 29, 2017 20:06:01 GMT
No. The Inquisition is an Andrastian organization. There's no blood magic approved. You can be a necromancer.
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Post by Catilina on Jul 29, 2017 20:12:50 GMT
l0rdv1ct0r No, blood magic is not a specialization available. The actual quote by David Gaider is in a video so here is the Wikipedia's summation of the reason behind this developers' choice: "The writers decided that in order to do it properly it would require a lot of reactivity from other characters in the world compared to other specializations, which would be detrimental to other content." Yes. It seemed clear, that they could not handle this question. Blood Mage Hawke's presentation was pathetic... But I can't interpret the "would be detrimental to other content" part of the citation. Where can I found that content what prevented them? Somewhere in the empty deserts?
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Post by shechinah on Jul 29, 2017 20:14:17 GMT
Yes. It seemed clear, that they could not handle this question. Blood Mage Hawke's presentation was pathetic... But I can't interpret the "would be detrimental to other content" part of the citation. Where can I found that content what prevented them? Somewhere in the empty deserts? The video is timed here if you want to watch it.
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Post by Deleted on Jul 29, 2017 20:25:03 GMT
And if your Hawke was a blood mage in DA2 everyone in DAI pretends like it never happened, including your Hawke. I for one am hoping they bring it back for the next game, since it will be less of big deal in the north.
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Post by shechinah on Jul 29, 2017 20:25:48 GMT
And if your Hawke was a blood mage in DA2 everyone in the game pretends like it never happened. More or less the same in DAO. Interestingly, there was actual consequences to displaying blood magic in a segment of the game but it became cut content. It can be patched back using mods but failing a persuasion check will result in the Broken Circle quest becoming unfinishable, thereby breaking the game as you'll be unable to progress in the main storyline.
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Post by Catilina on Jul 29, 2017 20:26:51 GMT
Yes. It seemed clear, that they could not handle this question. Blood Mage Hawke's presentation was pathetic... But I can't interpret the "would be detrimental to other content" part of the citation. Where can I found that content what prevented them? Somewhere in the empty deserts? The video is timed here if you want to watch it. Thank you. Yes, I always knew, that they really do not know what to do with the Blood Magic, nor even with the "dangerous" Mages. But I still hope, that the blood magic will back, with a reason. I want to feel with my character, why the blood magic is feared, why worth it, and why NOT worth it to use.
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Post by shechinah on Jul 29, 2017 20:32:01 GMT
The video is timed here if you want to watch it. Thank you. Yes, I always knew, that they really do not know what to do with the Blood Magic, nor even with the "dangerous" Mages. But I still hope, that the blood magic will back, with a reason. I want to feel with my character, why the blood magic is feared, why worth it, and why NOT worth it to use. I think we may see it's return in the next game if we are going to the Tevinter Imperium since there, it is unofficially widely used. It would be interesting if the blood magic specialization became more of a jack-of-trades specialization: basically with it offering damage spells but also healing spells. Solas mentioned a healer that used blood magic in their work so it'd be a neat way of presenting nuances to blood magic that we haven't seen before.
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Post by Andrew Waples on Jul 29, 2017 20:43:06 GMT
No. The Inquisition is an Andrastian organization. There's no blood magic approved. You can be a necromancer. Which if you can be that, I don't see why you couldn't be a Blood Mage.
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Post by Catilina on Jul 29, 2017 20:47:04 GMT
No. The Inquisition is an Andrastian organization. There's no blood magic approved. You can be a necromancer. Which if you can be that, I don't see why you couldn't be a Blood Mage. Because Blood magic is baaad. And the necromancers don't use "demonic" magic.
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Post by tacsear on Jul 29, 2017 20:55:34 GMT
Nope. Necromancer fills the hole though, they're similar. You can get people to fight at your side and have crowd control with both blood mage and necromancer and everybody disapproves of both.
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Post by boxofscreaming on Jul 29, 2017 20:57:42 GMT
And if your Hawke was a blood mage in DA2 everyone in DAI pretends like it never happened, including your Hawke. I for one am hoping they bring it back for the next game, since it will be less of big deal in the north. Funny, since Hawke surely used blood magic to release Corypheus, even if they weren't a mage.
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Post by shechinah on Jul 29, 2017 20:58:20 GMT
No. The Inquisition is an Andrastian organization. There's no blood magic approved. You can be a necromancer. Which if you can be that, I don't see why you couldn't be a Blood Mage. Necromancy is employed by the Mortalitasi, a faction that wield considerable political power and influence in Nevarra. Nevarra is a country which is seen by some as rivalring the power of Orlais. Additionally, its wealth and strategic location makes it a useful ally during the time of the Breach. Many may be willing to look past the rumors about the Mortalitasi because of their experience with spirits and the aid Nevarra could grant. Furthermore, necromancy does not have the same connotation to mind control and demons that blood magic has which might make people view it as the lesser evil. As far as I can recall, the Inquisitor learns the Necromancy specialization from a member of the Mortalitasi.
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Post by l0rdv1ct0r on Jul 29, 2017 21:30:45 GMT
Thanks for the answers. I will probably choose fade magic spec. I understand that blood magic is pretty hard to be ballanced. Mainly in multiplayer(PvP) and if they wanna bring multiplayer content to DA, balance is more important than cool factor and role play/
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Post by Catilina on Jul 29, 2017 21:31:32 GMT
And if your Hawke was a blood mage in DA2 everyone in DAI pretends like it never happened, including your Hawke. I for one am hoping they bring it back for the next game, since it will be less of big deal in the north. Funny, since Hawke surely used blood magic to release Corypheus, even if they weren't a mage. S/He used his/her blood, not really blood magic. The magic, what used to bound Corypheus to his prison and sealing that, was blood magic. That was what performed Malcolm Hawke with his blood. Hawke's blood only a code to break that. And never forget: the Chantry uses blood magic to track the apostates. (Phylactery-system)
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Post by Catilina on Jul 29, 2017 21:36:36 GMT
Thanks for the answers. I will probably choose fade magic spec. I understand that blood magic is pretty hard to be ballanced. Mainly in multiplayer(PvP) and if they wanna bring multiplayer content to DA, balance is more important than cool factor and role play/ This is why I DON'T want Multi an RP. Balance over the RP is bullshit if we speak about an RP. I want to feel the power and the weakness if I choose an ability, not the equally balanced, lukewarm shit. I want to see the well-balanced power in MMO.
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Post by l0rdv1ct0r on Jul 29, 2017 21:49:13 GMT
Thanks for the answers. I will probably choose fade magic spec. I understand that blood magic is pretty hard to be ballanced. Mainly in multiplayer(PvP) and if they wanna bring multiplayer content to DA, balance is more important than cool factor and role play/ This is why I DON'T want Multi an RP. Balance over the RP is bullshit if we speak about an RP. I want to feel the power and the weakness if I choose an ability, not the equally balanced, lukewarm shit. I want to see the well-balanced power in MMO. I completely agree but unfortunately is the " market tendency"(PvP + Random loot boxes), can you imagine if ESO have the same spells like Morrowind, damage strength, levitation, reflect... And in MMOs, the combat is almost 100% gear dependent. Imagine a blood mage taking the control of your character then paralyzing your party. Will be very annoying watch your character killing everyone in your party without any control... IMHO the multiplayer in RP should be only coop otherwise you need to make a very generic and simplistic combat.
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Post by Catilina on Jul 29, 2017 21:54:25 GMT
This is why I DON'T want Multi an RP. Balance over the RP is bullshit if we speak about an RP. I want to feel the power and the weakness if I choose an ability, not the equally balanced, lukewarm shit. I want to see the well-balanced power in MMO. I completely agree but unfortunately is the " market tendency"(PvP + Random loot boxes), can you imagine if ESO have the same spells like Morrowind, damage strength, levitation, reflect... And in MMOs, the combat is almost 100% gear dependent. Imagine a blood mage taking the control of your character then paralyzing your party. Will be very annoying watch your character killing everyone in your party without any control... IMHO the multiplayer in RP should be only coop otherwise you need to make a very generic and simplistic combat. In the WoW, a priest able to do it. Was fun, when taking the control over an enemy and committed suicide with them. I never used MP option in a single player RPG, but I can imagine, that the abilities not same as in the main game.
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Post by l0rdv1ct0r on Jul 29, 2017 22:20:58 GMT
I completely agree but unfortunately is the " market tendency"(PvP + Random loot boxes), can you imagine if ESO have the same spells like Morrowind, damage strength, levitation, reflect... And in MMOs, the combat is almost 100% gear dependent. Imagine a blood mage taking the control of your character then paralyzing your party. Will be very annoying watch your character killing everyone in your party without any control... IMHO the multiplayer in RP should be only coop otherwise you need to make a very generic and simplistic combat. In WoW, a priest able to do it. Was fun, when taking the control over an enemy and committed suicide with them. I never used MP option in a single player RPG, but I can imagine, that the abilities not same as in the main game. Yes, in this case, they are right. In PvP balance > cool factor & rp. In Singleplayer cool factor & rp > balance. In SP games, you can`t have a ability that is devastating against humans, animals and etc but useless against creatures without blood. You can have a class designed only to be a anti mage tool like Templar. In MP is different. When i`ve heard about necromancer, i `ve read the wiki article and disappointing. Isn`t similar to blood mage in DA and isn`t similar to necromancy in Diablo 2 or Age of Conan... You can`t have a minion`s army or manipulate enemies soul(like you manipulate blood with a blood mage) I will probably play as a Knight-Enchanter . Is the more unique spec for mages.
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Post by Catilina on Jul 29, 2017 22:38:41 GMT
In WoW, a priest able to do it. Was fun, when taking the control over an enemy and committed suicide with them. I never used MP option in a single player RPG, but I can imagine, that the abilities not same as in the main game. Yes, in this case, they are right. In PvP balance > cool factor & rp. In Singleplayer cool factor & rp > balance. In SP games, you can`t have a ability that is devastating against humans, animals and etc but useless against creatures without blood. You can have a class designed only to be a anti mage tool like Templar. In MP is different. When i`ve heard about necromancer, i `ve read the wiki article and disappointing. Isn`t similar to blood mage in DA and isn`t similar to necromancy in Diablo 2 or Age of Conan... You can`t have a minion`s army or manipulate enemies soul(like you manipulate blood with a blood mage) I will probably play as a Knight-Enchanter. Is the more unique spec for mages. I agree, in MP the balance is important. But I don't like it in a single player game. Only good for slow down the development, and/or decrease content in the main game. If I want to play with some people, I go for an MMO, like ESO or WoW. Yes, the Mortalitasi not same, nor even similar than the necromancy in Diablo, nor than the Blood Magic. Knight Enchanter is fun, I like that. Probably the best in the Inquisition's mage specc. In DA2 I liked Force specc too (and ofc, the Blood Magic – but Blood Mage Hawke in the Inquisition is poorly handled... shame) Blood magic must back if we go to Tevinter, and I hope, a blood mage will able to bound demons, and the demons would able to attack their master... (as in WoW, Warlock's Doomguard) And a blood mage I want to see more weakness (I want to experienced, why the blood magic so dangerous). I want opportunity to be Abomination. (Nice dream.)
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Post by themikefest on Jul 29, 2017 22:44:15 GMT
Yes. You play as a mage with your blood in your veins. hahahahahaha No. You can't be a blood mage in DAI.
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Post by Deleted on Jul 29, 2017 23:07:21 GMT
And if your Hawke was a blood mage in DA2 everyone in DAI pretends like it never happened, including your Hawke. I for one am hoping they bring it back for the next game, since it will be less of big deal in the north. Funny, since Hawke surely used blood magic to release Corypheus, even if they weren't a mage. Yeah, it was a messy retcon.
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Post by Catilina on Jul 29, 2017 23:20:02 GMT
Funny, since Hawke surely used blood magic to release Corypheus, even if they weren't a mage. Yeah, it was a messy retcon. This is not really messy. At least never comfused me. I suppose Hawke's blood only a code to break the seal. S/he only cuts his/her vein, and lets the blood to drops to the right place. Malcolm was, who performed the ritual with his own blood.
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Post by boxofscreaming on Jul 30, 2017 6:54:42 GMT
Yeah, it was a messy retcon. This is not really messy. At least never comfused me. I suppose Hawke's blood only a code to break the seal. S/he only cuts his/her vein, and lets the blood to drops to the right place. Malcolm was, who performed the ritual with his own blood. It's still using the power of blood for magical purposes. I don't really see the difference.
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