Sylvius the Mad
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Post by Sylvius the Mad on Nov 13, 2017 1:57:15 GMT
I didn't really like it.
Parts of it were enjoyable (the actual navigation of the Fade), but overall I found it too linear and I didn't enjoy the story at all.
I was never a big fan of Solas in the main game (he rivalled Cole as my least favourite companion), but I just didn't find him that interesting. The ending of Trespasser seemed both contrived and abrupt, and way too much of a downer in tone. The Inquisitor's dialogue was also less predictable in Trespasser than it had been in much of the rest of the game. The Inquisitor was more like Hawke or Shepard in terms of my inability to control him.
Jaws of Hakkon was great. Descent was great. But as is usually the case with DLC that add length to a story rather than breadth, I didn't enjoy Trespasser.
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Post by dragontartare on Nov 13, 2017 2:02:39 GMT
The Inquisitor was more like Hawke or Shepard in terms of my inability to control him. Interesting. I didn't actually notice that myself. Any specific examples you can think of? I actually find Shepard and Hawke to be more "controllable" than the Inquisitor because I can decide whether I want them to be jerks, or helpful law-abiders, or whatever, whereas with the Inquisitor, I can only decide what shade of "nice" I want them to be. I didn't notice any difference in Trespasser, though, so I'm interested in where you're seeing that.
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Post by themikefest on Nov 13, 2017 2:48:15 GMT
I like trespasser.
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Post by q5tyhj on Nov 13, 2017 4:31:28 GMT
Yeah trespasser rocks, sucks to be the OP I guess
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Post by Hanako Ikezawa on Nov 13, 2017 4:44:01 GMT
Same here. Easily the worst DLC for Inquisition and quite possibly ruins the otherwise amazing game for me.
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House Targaryen
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Post by House Targaryen on Nov 13, 2017 5:01:16 GMT
Trespasser was great but not everyone has the same tastes or opinions. No need to bash the guy for it.
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Joyous
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Post by Joyous on Nov 13, 2017 5:35:55 GMT
Wasn't a fan of Inquisition or Jaws, but loved Descent and Trespasser. Both of them felt like a return to form to me. To each their own, though.
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helios969
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Post by helios969 on Nov 13, 2017 9:19:28 GMT
Opinions, opinions. I thought Descent was one of the worst Bioware DLC's ever. Thoroughly enjoyed Jaws and Trespasser, the latter having a great many permutations depending on type of Inquisitor roleplayed, companions status, party composition, and romance. Shrugs, to each their own.
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Post by Absafraginlootly on Nov 13, 2017 9:19:43 GMT
I enjoyed the story of trespasser but the point about it being too linear is fair. I was okay with it for a short dlc, but I wouldn't want a main game or expansion to go that linear.
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Sylvius the Mad
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Post by Sylvius the Mad on Nov 13, 2017 10:30:46 GMT
The Inquisitor was more like Hawke or Shepard in terms of my inability to control him. Interesting. I didn't actually notice that myself. Any specific examples you can think of? I actually find Shepard and Hawke to be more "controllable" than the Inquisitor because I can decide whether I want them to be jerks, or helpful law-abiders, or whatever, whereas with the Inquisitor, I can only decide what shade of "nice" I want them to be. I didn't notice any difference in Trespasser, though, so I'm interested in where you're seeing that. I rarely care about my character's audible tone. I can choose his intent regardless. But I do care about the literal content of what he's saying. In the main game I could generally avoid the Inquisitor breaking my character design by contradicting me (which I could do simply by not choosing those dialogue options), which I found difficult in Trespasser (it was equally difficult in DA2, and pretty much impossible in the ME trilogy).
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Sylvius the Mad
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Post by Sylvius the Mad on Nov 13, 2017 10:35:34 GMT
Wasn't a fan of Inquisition or Jaws, but loved Descent and Trespasser. Both of them felt like a return to form to me. To each their own, though. I suspect that depends on the form to which you wanted BioWare to return. I'm a huge fan of BioWare's early RPGs, and also DAO, but think DA2 and the ME games were awful. DAI was more like Baldur's Gate than anything they've done since, and I call that a massive win. DAO was marketed as the "spiritual sequel to BG" but really it more closely resembled BG2, which I consider inferior. Overall, I still think DAO is a better game than DAI, but DAI did a lot of things right.
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Post by Ieldra on Nov 13, 2017 10:46:43 GMT
I didn't really like it. Parts of it were enjoyable (the actual navigation of the Fade), but overall I found it too linear and I didn't enjoy the story at all. I was never a big fan of Solas in the main game (he rivalled Cole as my least favourite companion), but I just didn't find him that interesting. The ending of Trespasser seemed both contrived and abrupt, and way too much of a downer in tone. The Inquisitor's dialogue was also less predictable in Trespasser than it had been in much of the rest of the game. The Inquisitor was more like Hawke or Shepard in terms of my inability to control him. Jaws of Hakkon was great. Descent was great. But as is usually the case with DLC that add length to a story rather than breadth, I didn't enjoy Trespasser. I do like Solas and his storyline, but I absolutely agree about linearity and being unable to control my Inquisitor as I want. I also very much resent that we're basically forced to lose in this scenario. In one fell swoop, our Inquisitors lose both their magical extra and either all political and military clout or the sovereignity of their organization, basically all they gained for themselves in the course of the story that preceded this extended epilogue. They don't even gain knowledge to use the eluvians. In almost every way, the Inquisitors leave this story as less than they had been. For me, that was a harsh blow after the success of the main story.
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coldsteelblue
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Post by coldsteelblue on Nov 13, 2017 11:02:59 GMT
Whilst I overall liked Trespasser, the biggest problem I had with it was at the end, Solas effectively became Coryphius 2.0, I mean they have the same task & the same goal; tear down they veil & restore a world that was for them, that's my only problem with it.
Just my opinion.
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Post by Ieldra on Nov 13, 2017 11:08:30 GMT
Wasn't a fan of Inquisition or Jaws, but loved Descent and Trespasser. Both of them felt like a return to form to me. To each their own, though. I suspect that depends on the form to which you wanted BioWare to return. I'm a huge fan of BioWare's early RPGs, and also DAO, but think DA2 and the ME games were awful. DAI was more like Baldur's Gate than anything they've done since, and I call that a massive win. DAO was marketed as the "spiritual sequel to BG" but really it more closely resembled BG2, which I consider inferior. Overall, I still think DAO is a better game than DAI, but DAI did a lot of things right. Ah yes, the eternal conflict between the needs of the story, which requires constraint, and the need of roleplaying, which requires freedom at least in some respects, and those most meaningful are those related to influencing the story. My personal preference in balancing those requirements is similar to how BG2 or DAO did it. There is some constraint in what you're able to do at any time, but this has almost no impact on who you feel your character to be. Also, too much in BG1 was meaningless. Mass Effect and DA2 are at the other end of the spectrum with their largely predefined characters, as in ME I frequently found myself attempting to play against the writers, which is frustrating and ultimately futile, but couldn't be avoided without abandoning the game completely. DA2 was less frustrating only because I didn't dislike Hawke all that much, but ultimately we were almost as constrained as Shepard was in ME.
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Post by gervaise21 on Nov 13, 2017 12:59:05 GMT
I didn't mind the linear nature of Trespasser because the main game had way too much "filler" that was okay the first time you went exploring but soon became tedious if you replayed the game, for example the Bottle of Thedas and those creepy skulls (will you shut up, I know what you are for and I'm not interested). So I enjoyed the journey of discovery in Trespasser and also the interaction with various people we knew. I found the council scenes less convincing.
The disappointing aspect of Trespasser for me is that we already knew who Solas was. If they had left out the epilogue with Flemeth from the main game, then it could truly have been a journey of discovery about his identity for both the player and the character. As it was, my PC was just catching up with what I already knew. Plus: "I suspect you have questions" didn't allow me to ask the questions I wanted to. You were definitely forced into playing dumb and simply letting him totally control the conversation. Then the one you were allowed to ask "Why does this world have to die?" was met with evasion because "spoilers". It made me feel that really the DLC had been one long trailer for the next game.
The avowed intention by the writers was the conclude the Inquisitor's story but that also made little sense. At the end of the main game we were this all powerful organisation that no one dared challenge and yet two years down the line we had to just roll over and surrender our control over it or disband it altogether. I chose the latter and gave everyone the finger as I left. Yet it only ended the role of Lord Inquisitor of Thedas. It did not wrap up the story for our personal hero and the encounter with Solas only gave them a greater reason to be closely involved with dealing with his threat. Then we declare we need people he doesn't know. He is a Fade walker, he is friendly with spirits of the Fade (who Cole showed to be able to see into the minds of people across Thedas, even those they had never personally met) and he managed to riddle our organisation with his agents completely unknown to our Spy Master. So how exactly are you meant to avoid his attention?
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Post by azarhal on Nov 13, 2017 13:04:13 GMT
Whilst I overall liked Trespasser, the biggest problem I had with it was at the end, Solas effectively became Coryphius 2.0, I mean they have the same task & the same goal; tear down they veil & restore a world that was for them, that's my only problem with it. Just my opinion. Solas admits he used his agents to manipulate Corypheus, they don't have the same goals. Solas simply re-purposed Corypheus's goal to achieve godhood for his own plan of tearing down the Veil. It was pride that caused the Magisters to usurp heaven...both times
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Post by Deleted on Nov 13, 2017 13:23:55 GMT
I only watched it on youtube, so i can't say, never reached more far than Here lies the abyss in the game. Though i think the ending as far as closure goes, it's better the "original" one, it leaves all very ambigous and to headcanon.
Really if Trespasser was made to make the Inquisitor story end, then fails miserably, because what it does, it's the contrary.
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Post by Iakus on Nov 13, 2017 16:40:06 GMT
Wasn't a fan of Inquisition or Jaws, but loved Descent and Trespasser. Both of them felt like a return to form to me. To each their own, though. I suspect that depends on the form to which you wanted BioWare to return. I'm a huge fan of BioWare's early RPGs, and also DAO, but think DA2 and the ME games were awful. DAI was more like Baldur's Gate than anything they've done since, and I call that a massive win. DAO was marketed as the "spiritual sequel to BG" but really it more closely resembled BG2, which I consider inferior. Overall, I still think DAO is a better game than DAI, but DAI did a lot of things right. I had some problems with DAI. Largely to do with gameplay. But yeah I give them props for at least trying to get back to their Baldur's Gate roots. As for Trespasser itself. I actually liked the ending. Way less of a downer than ME3, and more bittersweet than the original DAI ending. I do wish there were more options on what to do with the Inquisition, true. And a lot of our choices ended up getting homogenized, but frankly, I expected that to happen anyway. And I always liked Solas. I actually think he'd make a better villain than Corypheus. The best villains are the ones who, under different circumstances, might be considered heroes. Rather than mustache-twirling villains. I actually found the game LESS linear than Descent. But overall Jaws of Hakkon is my favorite DLC.
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Post by rahavan on Nov 13, 2017 21:55:59 GMT
see I still don't understand how people don't love trespasser. Yes its sad but the fact it gives you the feelios is good! As to other complaints I just have to say the only thing I expected when playing it was reuniting with solas. Maybe that blind play through really help with my perception of it. However I agree that is quite linear but after dais open maps with subpar gameplay and even more subpar quests I was happy for the break.
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Post by nvanfleet on Nov 14, 2017 0:13:25 GMT
However, have you noticed that there isn't an autosave or a character file generated at the end? DA4 should still be released within the current generation, but it doesn't make a file that we could import. I doubt the devs will come back to patch it in. So unless the Keep is here to stay, your choices about whether the Inquisition is disbanded or if the Inquisitor will try to redeem Solas are probably going to be retconned or ignored. Prepare for another cataclysmic event at the start for a clean slate. I definitely think the Keep is here to stay. It worked great with DA2 stuff, and who knows where consoles and such will be by the time the next game is released. I think the Keep is going to be where it all lives. I just wish it had a proper import function rather than have to re-make all the selections by hand.
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Post by Nightscrawl on Nov 14, 2017 0:57:03 GMT
I didn't really like it. Parts of it were enjoyable (the actual navigation of the Fade), but overall I found it too linear and I didn't enjoy the story at all. I was never a big fan of Solas in the main game (he rivalled Cole as my least favourite companion), but I just didn't find him that interesting. The ending of Trespasser seemed both contrived and abrupt, and way too much of a downer in tone. The Inquisitor's dialogue was also less predictable in Trespasser than it had been in much of the rest of the game. The Inquisitor was more like Hawke or Shepard in terms of my inability to control him. Jaws of Hakkon was great. Descent was great. But as is usually the case with DLC that add length to a story rather than breadth, I didn't enjoy Trespasser. The linear-ness was a big problem for me and a factor for why I dislike the DLC. However, I can logically understand why they went this route for this epilogue DLC; even though I dislike it, I think it makes sense. Pretty much the only thing I did like about it was that I got to choose the fate of the Inquisition. I liked the callback to a line that Giselle says during one dialogue with her: My Inquisitor took this to heart and it was a major factor in the decision. I don't really care if the decision itself has no impact later on, but I got to make it for roleplay reasons, so am satisfied with that.
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Sylvius the Mad
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Post by Sylvius the Mad on Nov 14, 2017 2:04:23 GMT
That's a shame. I enjoyed Trespasser. It brought closure to the Inquisitor and demonstrated how much BioWare still loves this franchise. The moments with the characters, seeing how much of a grouchy bastard Teagan has turned into, stepping through the Eluvians, the emotional weight as the Anchor consumes you and, most of all, finding Solas. The setup for DA4 was excellent. However, have you noticed that there isn't an autosave or a character file generated at the end? DA4 should still be released within the current generation, but it doesn't make a file that we could import. I doubt the devs will come back to patch it in. So unless the Keep is here to stay, your choices about whether the Inquisition is disbanded or if the Inquisitor will try to redeem Solas are probably going to be retconned or ignored. Prepare for another cataclysmic event at the start for a clean slate. Given that we can record those details in the Keep even now, I suspect it will keep being used. And didn’t BioWare just reveal something similar for ME? The Keep idea seems to be something to which BioWare is committed.
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You must gather your party before venturing forth.
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Post by Exile Isan on Nov 14, 2017 5:22:52 GMT
Yes, the Keep is here to stay and now we have the Archives for ME. Makes sense too considering all the import bugs they had with DA and ME (like Conrad Verner in ME2 for example)
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Post by Obsidian Gryphon on Nov 14, 2017 6:06:21 GMT
Oh I didn't realise they made a 'DAK' for Mass Effect.
I just took a look. It's unappealing since I don't consider Andromeda ME. After that game, ME has officially died for me. That was the nail in the coffin. I've moved with FemShep to a alternate universe via fanfic. Any future title in the Andro universe is not going to hold any shred of interest so the ME DAK is hardly going to be useful, for me. But I can see its usefulness for others. Tis a good concept.
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Post by Joyous on Nov 14, 2017 7:24:45 GMT
Wasn't a fan of Inquisition or Jaws, but loved Descent and Trespasser. Both of them felt like a return to form to me. To each their own, though. I suspect that depends on the form to which you wanted BioWare to return. I'm a huge fan of BioWare's early RPGs, and also DAO, but think DA2 and the ME games were awful. DAI was more like Baldur's Gate than anything they've done since, and I call that a massive win. DAO was marketed as the "spiritual sequel to BG" but really it more closely resembled BG2, which I consider inferior. Overall, I still think DAO is a better game than DAI, but DAI did a lot of things right. I haven't played either BG games, but I wasn't a fan of the open world MMO zones or DAI Corypheus (he's good as fuck in Legacy, though). Was BG1 open world or was it more high fantasy?
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