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Post by river82 on Jan 26, 2018 6:05:16 GMT
it seems obvious what they mean by 'live' Anyone played the new assassin's creed? The special boss fights that pop up on certain days? Avenging fallen players? Kinda like that. That makes sense Never played Assassin's Creed
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Post by alanc9 on Jan 26, 2018 8:29:24 GMT
Me neither. So it's lots of MP microcontent happening very often?
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Post by Heimdall on Jan 26, 2018 12:07:14 GMT
Me neither. So it's lots of MP microcontent happening very often? That’s what I gather, although I have seen something similar in Shadow of War. Every once in awhile a mission pops up on the map to avenge another player by killing the orc captain that killed them. I’ve never actually done them, they’re pretty easy to ignore. You can also attack other player’s fortresses, although I don’t think they actually lose the fortresses in their games if you win.
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Post by phoray on Jan 26, 2018 14:57:27 GMT
It wasn't just the live services comment that concerned me, although other forumnites' explainations have calmed me somewhat on it not turning out terrible, maybe even mildly enjoyable to me. (Assassin Creed Example and/or locking the better hair we've all asked for behind a pay wall)
The word "reboot" was used. Now, every single installment of Dragon Age had a different protag, game engine, and battle mechanics. DAO and DAI had similar hero fantasy focuses, and DA2's story type they'll refuse to ever repeat because of the lingering burn over some reused maps and mooks.
So reboot has to mean more than just changes in these 3-4 areas right? o-o that just makes me leery. What else is there to change?
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Post by phoray on Jan 26, 2018 15:04:15 GMT
I'm not sure I'll be able to stomach 2+ years of people debating what a live service is and what impact that will have on DA. We so desperately need something positive to speculate about...a title, images, description, trailer, anything! There are only so many times I can replay the first three games. 😂 I'm so desperate for more DA I caught myself watching Redemption and Dawn of the Seeker the other day. i'm greedy and impatient, sshhhhhaha, pretty desperate. Amusingly, to me anyway, I watched Redemption before I even knew about dragon Age. I called it a funny Dungeon's and Dragon's spin off of fans wanting to LARP their mission on camera. still have no urge to watch it again I'm just not a Tallis fan. I'd probably watch Dawn of the Seeker one more time though
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Post by cloud9 on Jan 26, 2018 16:28:49 GMT
BioWare Doubles Down On Anthem As Pressure Mountskotaku.com/bioware-doubles-down-on-anthem-as-pressure-mounts-1822380989"The past year has been tumultuous for BioWare and involved some major changes to the studio. One was to reboot the fourth Dragon Age, which at the time was code-named Joplin, according to two sources. (There’s a running theme here—Anthem’s codename was Dylan.) The goal, those sources said, was to implement more “live” elements into the game, although two of those sources stressed that this next Dragon Age will still have a heavy focus on characters and story, whenever it does come out. It’s not clear what a “live” version of Dragon Age might look like, but EA has been public about its embrace of games as a service, and its lack of interest in releasing $60 games that do not have any sort of revenue tail, whether that means paid extra content, microtransactions, or something else." @kreflkmmerThanks Jason, I'm always down for more Dragon Age news. Would you be able to elaborate on what you meant by "reboot"? I took it as the team getting back to work and continue from Inquisition, but it seems like most took it as "scrap where we left off and start from scratch". Jason Schreier @jasonschreierI don't think it was *that* drastic but it was a directional reboot to add more live service elements to the game. Casey Hudson @caseydhudsonReading lots of feedback regarding Dragon Age, and I think you’ll be relieved to see what the team is working on. Story & character focused. Too early to talk details, but when we talk about “live” it just means designing a game for continued storytelling after the main story. Fernando Melo DiscoBabalooAlso, fwiw, every single DA game to date has had "live elements" of some sort ppl :/ Emma abilitydrain So the game is still definitely an RPG and hasn't been rebooted into a different genre? Fernando Melo DiscoBabalooprob still yrs away so things could change. but everything i'm aware of points to it being "a DA game" (tm) To BioWare:
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Post by Space Cowboy on Jan 26, 2018 16:58:33 GMT
Technically that mobile dragon age game was a "dragon age game" tm
Doesn't mean a whole lot to me.
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Post by tacsear on Jan 26, 2018 17:39:47 GMT
So now we don't even know that if the next DA will be an RPG or not. Someone hit the eject button.
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Post by Julale on Jan 26, 2018 18:02:54 GMT
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Post by Heimdall on Jan 26, 2018 18:20:27 GMT
It wasn't just the live services comment that concerned me, although other forumnites' explainations have calmed me somewhat on it not turning out terrible, maybe even mildly enjoyable to me. (Assassin Creed Example and/or locking the better hair we've all asked for behind a pay wall) The word "reboot" was used. Now, every single installment of Dragon Age had a different protag, game engine, and battle mechanics. DAO and DAI had similar hero fantasy focuses, and DA2's story type they'll refuse to ever repeat because of the lingering burn over some reused maps and mooks. So reboot has to mean more than just changes in these 3-4 areas right? o-o that just makes me leery. What else is there to change? Don’t read too much into the word reboot. It could mean drastic changes or just mean a change in some post-launch goals. We don’t know.
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Post by Iakus on Jan 26, 2018 19:44:34 GMT
Me neither. So it's lots of MP microcontent happening very often? That’s what I gather, although I have seen something similar in Shadow of War. Every once in awhile a mission pops up on the map to avenge another player by killing the orc captain that killed them. I’ve never actually done them, they’re pretty easy to ignore. You can also attack other player’s fortresses, although I don’t think they actually lose the fortresses in their games if you win. That's still too much intrusion, imo.
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Post by Deleted on Jan 26, 2018 19:51:44 GMT
There's also Kingdom Come Deliverance. Eh, the lead dev on that is a gamergater so I don't really feel like supporting that one That, and it's the first person.
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Post by warden on Jan 26, 2018 20:03:05 GMT
Casey Hudson poor guy, he had to run after the ME3 storm and returned again (don't know the reasons) and i don't think he sees the mess he actually got himself into.
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Post by PapaCharlie9 on Jan 26, 2018 20:03:09 GMT
It wasn't just the live services comment that concerned me, although other forumnites' explainations have calmed me somewhat on it not turning out terrible, maybe even mildly enjoyable to me. (Assassin Creed Example and/or locking the better hair we've all asked for behind a pay wall) The word "reboot" was used. Now, every single installment of Dragon Age had a different protag, game engine, and battle mechanics. DAO and DAI had similar hero fantasy focuses, and DA2's story type they'll refuse to ever repeat because of the lingering burn over some reused maps and mooks. So reboot has to mean more than just changes in these 3-4 areas right? o-o that just makes me leery. What else is there to change? No one from EA or Bioware used the word reboot. That came from the reporter/rumor-monger, and he's been backpedalling from that term in Twitter. It's not a reboot on the scale of Tomb Raider/Lara Croft. That's a real reboot. Shame on Jason Schreier for using misleading terminology that everyone would reasonably assume meant something like Tomb Raider. Totally predictable panic reaction as a result and it really is hard to convince myself that it wasn't intentional. But given that in the same article he talked about how morale at BW is being hurt by all the negativity in the Youtubesphere, it would be pretty cruel and stupidly unaware to add to that burden by creating yet more negativity, not to mention the distraction of having to explain what the hell a reboot means.
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Post by smilesja on Jan 26, 2018 20:19:48 GMT
^ Lack of transparency doesn't really help with that, though, and Bioware in particular is rather infamous for having shit PR. So unless they're going to start giving out hard facts to dispel people's fears, those types of videos are going to continue to be made. [edit] And people will continue to make comments, like those on the Kotaku article, saying things like, "RIP Bioware."Well, that's the reason dev's don't come out and explain what's going on. I was reading a thread the other day about the Amy Hennig Polygon interview the other day were she discusses that it costs about $100 million on a new IP linear single player game and that people keep asking to make them but don't actually buy them - it was awful the number of comments that were having a go at her past work history ot calling her a "liar" or "corporate shill". No one wants to face that, specially when it can get a whole lot worse than that. Some people just believe what they want to believe and if the person they deem evil says otherwise then clearly they’re lying.
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Post by inquisitor007 on Jan 26, 2018 20:26:31 GMT
I think Bioware has to be really careful here. They have a built-in audience that likes Dragon Age 'as is'. As others have pointed out, every installment has seen major changes. There is no such thing as ‘as is’ in this franchise. But if you mean best in class SP experiences with kickass characters and awesome stories, I’m with you. It would be madness to deviate too far from that. If there's one commonality that all the Dragon Age games share it's that they're a closed world with one player: you. If there was multiplayer, it was strictly kept away from the main game. I fear a situation where DA becomes a quasi-MMO. It's much harder to suspend disbelief in such games. It becomes less of a real storyline and more of an in-cohesive mishmash of superficial quests. Oh yeah, with tons of randomized lootboxes to boot.
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Post by vertigomez on Jan 26, 2018 20:46:36 GMT
Before... 2020...? Though I still have zero desire to cooperate with other plays lmao. That’s what I gather, although I have seen something similar in Shadow of War. Every once in awhile a mission pops up on the map to avenge another player by killing the orc captain that killed them. I’ve never actually done them, they’re pretty easy to ignore. You can also attack other player’s fortresses, although I don’t think they actually lose the fortresses in their games if you win. That's still too much intrusion, imo. Yep. I don't want to avenge xXGr3yWardenXx.
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Post by river82 on Jan 26, 2018 20:51:47 GMT
I fear a situation where DA becomes a quasi-MMO. It's much harder to suspend disbelief in such games. but when we talk about “live” it just means designing a game for continued storytelling after the main story.
Those were Casey Hudson's words. If his words are true (and there's no reason to assume they aren't) the live events they're working on will take place after the main story, not during (imo). That eliminates a scenario where the main game is an MMO.
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Post by SwobyJ on Jan 26, 2018 20:55:04 GMT
Dragon Age : The Eternal Ongoing Reboot. I guess they are trying to reinvent the wheel again,we shall see how everything turns out. I can't say I have my hopes up... They did DA2 taking cues from Mass Effect, then backpedaled, then DAI inspired vaguely by Skyrim with large zones, then they backpedaled with Trespasser. And now the Reboot again. I think I've read Mark Darrah saying companions fighting will be different this time ? I feel like the party based gameplay might go out the door.Also why the hell is Mark Darrah working on Anthem ? This + reboot sounds like DA4 is in some freezer somewhere. Re bold: And then I guess they backpedal in future patches/updates, like FFXV with bringing back party member fighting/styles. Great. Ugh. Bioware, you really really really don't need to 'reboot' (to use the term broadly) so much. MEA came off as desperate with it, and so will DA4.
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Post by Lebanese Dude on Jan 26, 2018 20:57:19 GMT
I think people need to come to terms with the fact that the gaming world is no longer what it was a decade ago. Unfortunately, we who love RPGs will have to be cognizant of the rising costs (whether money or time) of game development for a genre that demands so much in terms of features (combat, story, companions, environment, story). Ultimately it's only natural that future games will have to incorporate some elements like multiplayer or these live services to sustain their single player development. People think that the multiplayer leeches off the single player experience, but who is to say that there would be as much confidence (and investment) in the single player if there wasn't the promise of money to be made from "live services" in the mix. The data seems to back this up. And yes it might come off at the expense of single player quality in some cases. Maybe that's the price we'll have to pay. That's all I'm saying. We need to be more understanding, and probably a little more forgiving.
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Post by SwobyJ on Jan 26, 2018 20:59:34 GMT
I’ve seen some people wailing in dismay about the author of the article saying development of DA4 has been ‘rebooted.’ Most people are confusing that with a continuity reboot, ie. Marvel and Sony rebooting Spider-Man after the second Amazing Spider-Man turned out to be a real stinkamaroo. I think in this case, saying development has “rebooted” means they started up again in earnest, but now with some new goals in mind (adding live service elements to DA4). Obviously everyone assumes this means DA4 will be Lootboxed to hell and back like SW: Battlefront or Shadow of War or Destiny 2 or ... well, virtually any other AAA game that was released in 2017. But it occurred to me that it could also mean BioWare is jumping on an entirely different bandwagon and adding, say, a Battle Royale mode to DA4. Also, wasn’t DAI technically a live service game for its multiplayer content? If they mean a PvP 'royale' mode exclusively with MP characters in a MP mode (perhaps with rewards that feed into SP but not obtrusively; MEA got close to that when I consider how suspiciously grindy it could get) - then fine. I'll rev up my Qunari character and smash some Tevinter losers. Or whatever.
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Post by inquisitor007 on Jan 26, 2018 21:23:52 GMT
I fear a situation where DA becomes a quasi-MMO. It's much harder to suspend disbelief in such games. but when we talk about “live” it just means designing a game for continued storytelling after the main story.
Those were Casey Hudson's words. If his words are true (and there's no reason to assume they aren't) the live events they're working on will take place after the main story, not during (imo). That eliminates a scenario where the main game is an MMO. Who knows what he really means. In DAI you can complete the main quest against Corypheus (pre-Trespasser) and then continue playing in the areas of the game you previously skipped. How is this really any different? Except maybe they're now trying to monetize it and make it almost perpetual.
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Post by Hrungr on Jan 26, 2018 21:39:06 GMT
Before... 2020...? Interesting... At least that seemed to be the plan back in 2016, before the loss of the Montreal studio, Anthem's two delays, the "reboot" to add more live services, etc...
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Post by river82 on Jan 26, 2018 21:40:02 GMT
Who knows what he really means. In DAI you can complete the main quest against Corypheus (pre-Trespasser) and then continue playing in the areas of the game you previously skipped. How is this really any different? That's why it's far too early for fears and detailed speculation. But that they're seemingly aiming to introduce live services after the main story should assuage your fear that the live services could transform the main storyline into a mishmash of incoherent quests. Because I don't expect Hudson to straight up lie about stuff.
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Post by vertigomez on Jan 26, 2018 22:40:49 GMT
I think people need to come to terms with the fact that the gaming world is no longer what it was a decade ago. Unfortunately, we who love RPGs will have to be cognizant of the rising costs (whether money or time) of game development for a genre that demands so much in terms of features (combat, story, companions, environment, story). Ultimately it's only natural that future games will have to incorporate some elements like multiplayer or these live services to sustain their single player development. People think that the multiplayer leeches off the single player experience, but who is to say that there would be as much confidence (and investment) in the single player if there wasn't the promise of money to be made from "live services" in the mix. The data seems to back this up. And yes it might come off at the expense of single player quality in some cases. Maybe that's the price we'll have to pay. That's all I'm saying. We need to be more understanding, and probably a little more forgiving. They're free to incorporate these things in various ways, I just don't want them doing it in such a way that their live services infringe on my singleplayer experience. I don't want to have to log on to the Internet to play an RPG (except, ofc, to register it). I don't ever want to have to deal with other players in a game that's supposed to be character-based. They can add MP and live events and whatever else as long as I never have to touch it. Before... 2020...? Interesting... At least that seemed to be the plan back in 2016, before the loss of the Montreal studio, Anthem's two delays, the "reboot" to add more live services, etc... :sob:
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