Cantina
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Post by Cantina on Oct 6, 2016 19:19:13 GMT
I'm still wondering about what was the point of having the Hissing Wastes so large and set entirely at night. Even on horseback it took me ages to explore. I'd gallop for seemingly miles, only to check the map and discover I'd hardly moved at all from the point where I started. Since it is recorded in the Keep, I hope that the discoveries you make there have some bearing in the future. That's actually something I'd like changed for the next game, the ability to experience the 24 hour clock. We had that as far back as BG2, so why is it not possible now? Hissing Wastes are not too bad, it has more sand then things to look for.
I have a pattern with each zone. Start at the front camp and move to the left, up, then down again. I have been toying with up loading zone videos to help people.
Yeah, I really wish they add in a 24 hour clock. They say the game takes place over the course of a year but its hard to see that much less role play it as such when its constantly daylight. Sometimes I feel as though my character accomplished this all in a day. (sighs). They at least brought the day/night cycle in DA2.
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Zikade
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Post by Zikade on Nov 2, 2016 14:36:55 GMT
[...] Be nice if they allowed us to actually DO some of those War Table missions. There are quite a few that sound far more interesting then those you can do in the game. Instead of doing this.... "Oh BTW your elf clan is in trouble. Sorry you cannot go there to help." (an hour later....) "Oh your clan is all dead, but here have this shitty belt as a reward. Have a nice day." Shakes head) [...] Tell me about it, I'd happily trade 50 hours of current fetch quests to have 10 hours of those war table missions as actual gameplay. In general, the idea of the War table was kind of cool but the execution... not a fan. Most of the choices you make in game don't really affect anything EXCEPT for having some different war table mission... which don't affect anything. Like the above example: "Oh your clan just died. Maybe the Inq should actually react to that somehow? Nahhhh, have a damn belt." They only managed to make me frustrated with their interesting ideas. "I want to play this thing! Why is it a damn War table mission?" Then when there were things I actually thought the war table would be handy for, it sucked. The material gathering for example. Like, I was overjoyed when I saw I could send my underlings to gather the flippin' Elfroot instead of the Inquisitor wasting his/her time. 15 minutes later: "O hi Inquisitor, we were so effective that what we got you 6 Elfroot." Fml.
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Post by thats1evildude on Nov 2, 2016 21:26:08 GMT
Lesser version of DAA? Awakening was pretty goddamn thin. Eh, i was referring to the crafting system; it was far superior in that game. FUCKING NO. I still wake up in a cold sweat after nightmares of the runecrafting system.
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Post by Deleted on Nov 2, 2016 21:58:39 GMT
Eh, i was referring to the crafting system; it was far superior in that game. FUCKING NO. I still wake up in a cold sweat after nightmares of the runecrafting system. I'm glad I don't have to craft everything in DA:A... ahh... those were the simplier days where I didn't feel the need to save money by crafting my own armor collection..
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Cantina
N3
Vive la révolution mages!
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Vive la révolution mages!
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Post by Cantina on Nov 2, 2016 22:06:18 GMT
Eh, i was referring to the crafting system; it was far superior in that game. FUCKING NO. I still wake up in a cold sweat after nightmares of the runecrafting system. LOL!
I agree!
Thankfully in the base DAO, I was able to purchase some of the runes needed for the unique items quests. Then just transferred them over. Which made the rune crafting some-what easier.
That rune crafting system was by far the worse idea (to date) Bioware has implemented in the DA games.
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Post by hammerstorm on Nov 2, 2016 22:49:55 GMT
FUCKING NO. I still wake up in a cold sweat after nightmares of the runecrafting system. LOL!
I agree!
Thankfully in the base DAO, I was able to purchase some of the runes needed for the unique items quests. Then just transferred them over. Which made the rune crafting some-what easier.
That rune crafting system was by far the worse idea (to date) Bioware has implemented in the DA games. Ha! I remember that I had a paper with notes on all the rune crafting. And I still was able to screw it up.....
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Post by colfoley on Nov 2, 2016 23:46:46 GMT
The war table was cool. Giving me an option to have the inquisition actually do things out in the world and interact. Doing things when i wasn't even playing the game to help the world feel that much more alive. Could it have been improved? Sure. But i hope for more things like this in the future.
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Post by Prince on Nov 3, 2016 0:43:43 GMT
The whole idea of the Inquisition getting more powerful, because you and a couple of guys are rolling about over hill and dale, picking up odds and ends, and doing odd jobs is very silly. Its basically just a President/Prime Minister simulator with you meeting and greeting, helping people bring in their groceries in return for their votes, mixed with some open world roaming on your days off.Bioware insist on giving these scenarios where you recuit for a big war, but never make good on it after all the effort we expend. The few levels we see in their games that show anything like a big warzone are always fumbled and feel like uninteresting slogs. Because there's just no spectacle to it, no sight of your allies, no chevaliers riding in a huge host at the enemy, no huge barrages of spells from mages etc etc. Its just you and 3 guys massacring waves of basic guys as a couple of regular soldiers look on. It was the same in the Mass Effect games too.
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Cantina
N3
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Post by Cantina on Nov 3, 2016 1:01:51 GMT
The whole idea of the Inquisition getting more powerful, because you and a couple of guys are rolling about over hill and dale, picking up odds and ends, and doing odd jobs is very silly. Its basically just a President/Prime Minister simulator with you meeting and greeting, helping people bring in their groceries in return for their votes, mixed with some open world roaming on your days off.Bioware insist on giving these scenarios where you recuit for a big war, but never make good on it after all the effort we expend. The few levels we see in their games that show anything like a big warzone are always fumbled and feel like uninteresting slogs. Because there's just no spectacle to it, no sight of your allies, no chevaliers riding in a huge host at the enemy, no huge barrages of spells from mages etc etc. Its just you and 3 guys massacring waves of basic guys as a couple of regular soldiers look on. It was the same in the Mass Effect games too. My husband I make fun of this - relentlessly.
Crestwood got brutalized.
“Hey hun, I just claimed that “Shitty shack” again.” (The one in Crestwood near the Astrinarium. Yes we gave it that nickname).”
He’d say, “Nothing screams Inquisition power by claiming a shitty shack.”
LOL!
Oh, and then the bridges you have fixed.
I’d say to him, “The workers managed to throw down some boards in the Exalted Plains to fix this bridge but somehow someway they managed to fix the bridge in Empirse Lion perfectly.”
Hubby would say, “That’s because the slaves you rescued in the Hissing Wastes did the Emprise Bridge they don’t want to get fired. Whereas the bridge in the Exalted Plains those workers been with the Inquisition; they don’t give two shits about perfection.”
I died laughing.
It literally is ludicrous what you claim in the name of the Inquisition. Want that awesome castle in the Fallow Mire for a base of operations? Nope. But here have this Windmill instead.
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Post by riverdaleswhiteflash on Nov 3, 2016 5:33:30 GMT
My biggest problem is I couldn't have my Inquisitor be ruthless There's the Assassin specialization quest, the Templar specialization quest, and the Necromancer specialization quest for a start. (Oh, and while I haven't done the Tempest Specialization quest I think I remember reading that there's a dick move open there.) Oh, and Grand Cleric Iona. There's definitely a ruthless option open in that quest.
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Cantina
N3
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Vive la révolution mages!
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Post by Cantina on Nov 3, 2016 5:40:43 GMT
My biggest problem is I couldn't have my Inquisitor be ruthless There's the Assassin specialization quest, the Templar specialization quest, and the Necromancer specialization quest for a start. (Oh, and while I haven't done the Tempest Specialization quest I think I remember reading that there's a dick move open there.) Oh, and Grand Cleric Iona. There's definitely a ruthless option open in that quest. I think they mean in terms of how you could be ruthless in DA2 or even DAO.
In those two games you could be pretty bad in terms of dialogue and using the murder knife were ever you went.
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Post by riverdaleswhiteflash on Nov 3, 2016 5:52:09 GMT
There's the Assassin specialization quest, the Templar specialization quest, and the Necromancer specialization quest for a start. (Oh, and while I haven't done the Tempest Specialization quest I think I remember reading that there's a dick move open there.) Oh, and Grand Cleric Iona. There's definitely a ruthless option open in that quest. I think they mean in terms of how you could be ruthless in DA2 or even DAO.
In those two games you could be pretty bad in terms of dialogue and using the murder knife were ever you went. Oh. Yeah, I kinda missed that too. The playthrough where I meant to be a total prick mostly just wound up being a particularly ruthless Templar ally playthrough. Though I did get to let Imshael loose. That was kinda ruthless.
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Post by themikefest on Nov 3, 2016 11:19:27 GMT
There's the Assassin specialization quest, the Templar specialization quest, and the Necromancer specialization quest for a start. (Oh, and while I haven't done the Tempest Specialization quest I think I remember reading that there's a dick move open there.) Oh, and Grand Cleric Iona. There's definitely a ruthless option open in that quest. I think they mean in terms of how you could be ruthless in DA2 or even DAO.
In those two games you could be pretty bad in terms of dialogue and using the murder knife were ever you went. Yep.
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Post by Prince on Nov 3, 2016 13:43:54 GMT
[...] Be nice if they allowed us to actually DO some of those War Table missions. There are quite a few that sound far more interesting then those you can do in the game. Instead of doing this.... "Oh BTW your elf clan is in trouble. Sorry you cannot go there to help." (an hour later....) "Oh your clan is all dead, but here have this shitty belt as a reward. Have a nice day." Shakes head) [...] Tell me about it, I'd happily trade 50 hours of current fetch quests to have 10 hours of those war table missions as actual gameplay. In general, the idea of the War table was kind of cool but the execution... not a fan. Most of the choices you make in game don't really affect anything EXCEPT for having some different war table mission... which don't affect anything. Like the above example: "Oh your clan just died. Maybe the Inq should actually react to that somehow? Nahhhh, have a damn belt." They only managed to make me frustrated with their interesting ideas. "I want to play this thing! Why is it a damn War table mission?" Then when there were things I actually thought the war table would be handy for, it sucked. The material gathering for example. Like, I was overjoyed when I saw I could send my underlings to gather the flippin' Elfroot instead of the Inquisitor wasting his/her time. 15 minutes later: "O hi Inquisitor, we were so effective that what we got you 6 Elfroot." Fml. I have no issues with the War Table, and have said many times that whatever other problems I have with this game, I think the War Table was a broadly acceptable means to show how you were affecting the wider world around you. It is simply lamentable that the parts of the game where you are acting yourself, the actual meat of the game, is not as well handled. Because the fact remains that the Inquisition's actual day to day resources, its own troops, corps of labourers, diplomats, engineers, its basic abiltity to tangibly contribute to and address a situation with resources and manpower etc, are measured by Power. And this is acquired by performing utterly trivial and unendingly boring fetch and carry quests, as well as peforming all manner of bizarrely small time tasks. All of which are performed by you. *All* of them. Its utter nonsense. Did Charlemagne go around unblocking people's drains and bringing in the cows from the top fields, to amass his armies? Did Napoleon mow people's lawns and ride out with a small posse of vigilantes and bring small time crooks to justice to fund his campaigns? You need something to do, and we need to see how the Inquisition is acquiring its raw materials, its troops etc. But having the answer be that you personally are going out and gathering all this stuff yourself, and recruiting everyone yourself is absurd. Obviously your forces are doing this too, but they do not and cannot contribute to the actual Power score, only you can. So it feels like the Inquisition is gaining its resources and manpower, purely through your actions, roaming about. Which is just daft.
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Post by deadlydwarf on Nov 3, 2016 14:53:42 GMT
[...] Be nice if they allowed us to actually DO some of those War Table missions. There are quite a few that sound far more interesting then those you can do in the game. Instead of doing this.... "Oh BTW your elf clan is in trouble. Sorry you cannot go there to help." (an hour later....) "Oh your clan is all dead, but here have this shitty belt as a reward. Have a nice day." Shakes head) [...] Tell me about it, I'd happily trade 50 hours of current fetch quests to have 10 hours of those war table missions as actual gameplay. In general, the idea of the War table was kind of cool but the execution... not a fan. Most of the choices you make in game don't really affect anything EXCEPT for having some different war table mission... which don't affect anything. Like the above example: "Oh your clan just died. Maybe the Inq should actually react to that somehow? Nahhhh, have a damn belt." They only managed to make me frustrated with their interesting ideas. "I want to play this thing! Why is it a damn War table mission?" Then when there were things I actually thought the war table would be handy for, it sucked. The material gathering for example. Like, I was overjoyed when I saw I could send my underlings to gather the flippin' Elfroot instead of the Inquisitor wasting his/her time. 15 minutes later: "O hi Inquisitor, we were so effective that what we got you 6 Elfroot." Fml. For crying out loud, shouldn't your so-called friends in the Inquisition be offering their sympathies? At very least, your LI? (Every time you take someone on a personal quest and it doesn't go well, you always have to check up on them to console them.) For the most part, your comrades are oblivious to what goes on in the war table missions -- including those who advised you.
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Post by Catilina on Nov 3, 2016 14:58:40 GMT
My problems: Gathering (The DA2 solution was pretty good, why needed to change?), Filler quests. Blood Mage Hawke's hypocrisy.
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Post by KaiserShep on Nov 3, 2016 16:52:40 GMT
The whole idea of the Inquisition getting more powerful, because you and a couple of guys are rolling about over hill and dale, picking up odds and ends, and doing odd jobs is very silly. Its basically just a President/Prime Minister simulator with you meeting and greeting, helping people bring in their groceries in return for their votes, mixed with some open world roaming on your days off.Bioware insist on giving these scenarios where you recuit for a big war, but never make good on it after all the effort we expend. The few levels we see in their games that show anything like a big warzone are always fumbled and feel like uninteresting slogs. Because there's just no spectacle to it, no sight of your allies, no chevaliers riding in a huge host at the enemy, no huge barrages of spells from mages etc etc. Its just you and 3 guys massacring waves of basic guys as a couple of regular soldiers look on. It was the same in the Mass Effect games too. DA:O probably did this the best, though I feel DA2 deserves a mention since you see all of the allies you make fight alongside.
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Cantina
N3
Vive la révolution mages!
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Posts: 532 Likes: 952
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Vive la révolution mages!
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Post by Cantina on Nov 3, 2016 23:22:39 GMT
Like to add something on the pyre that irks me.
I'll ask Cullen, "How is your family?"
He'd respond, "They are experiencing the same trouble as every where else." (Or something to that effect).
UH................
So.........
South Reach is in Fereldan. The Inquisition has access to Fereldan.
Inquisitor "Would you like me to you know....go check on them? Perhaps close some Rifts? Kill some demons? Drag a cow back to its owner?"
(Cullen imagines his sister running from a demon screaming at the top of her lungs. "No." (He says) " I'm sure they are fine."
So let's back track....
The Commander of the Inquisition is some -what worried about his family in South Reach, yet we cannot go there.
So........
The developers took the time to add this in but did not think, "Hey lets allow the Inquisitor to go there! We can make a town like we did with Haven or Honnleath, add in some quests, check-up on Cullen's family and the rest of the town."
Nope.
<face palms> Developers can be some serious tools.
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Post by colfoley on Nov 3, 2016 23:43:32 GMT
Like to add something on the pyre that irks me.
I'll ask Cullen, "How is your family?"
He'd respond, "They are experiencing the same trouble as every where else." (Or something to that effect).
UH................
So.........
South Reach is in Fereldan. The Inquisition has access to Fereldan.
Inquisitor "Would you like me to you know....go check on them? Perhaps close some Rifts? Kill some demons? Drag a cow back to its owner?"
(Cullen imagines his sister running from a demon screaming at the top of her lungs. "No." (He says) " I'm sure they are fine."
So let's back track....
The Commander of the Inquisition is some -what worried about his family in South Reach, yet we cannot go there.
So........
The developers took the time to add this in but did not think, "Hey lets allow the Inquisitor to go there! We can make a town like we did with Haven or Honnleath, add in some quests, check-up on Cullen's family and the rest of the town."
Nope.
<face palms> Developers can be some serious tools. they knew if they did then people would complain about meaningless fetch quests.
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Cantina
N3
Vive la révolution mages!
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Posts: 532 Likes: 952
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Vive la révolution mages!
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Post by Cantina on Nov 3, 2016 23:59:12 GMT
they knew if they did then people would complain about meaningless fetch quests. Yeah but there is a big difference between meaningless and meaningful fetch quests.
Help Cullen's Family: meaningful.
Escort a Druffalo back to their owner: meaningless. (You got a gate on your pen, use it, you stupid farmer!).
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Post by doflamingodonquijote on Nov 7, 2016 21:43:47 GMT
I think they mean in terms of how you could be ruthless in DA2 or even DAO.
In those two games you could be pretty bad in terms of dialogue and using the murder knife were ever you went. Oh. Yeah, I kinda missed that too. The playthrough where I meant to be a total prick mostly just wound up being a particularly ruthless Templar ally playthrough. Though I did get to let Imshael loose. That was kinda ruthless. To be fair some murderknife options in DAO were totally insane and made no sense.
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Cantina
N3
Vive la révolution mages!
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
Posts: 532 Likes: 952
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Post by Cantina on Nov 7, 2016 22:55:30 GMT
Oh. Yeah, I kinda missed that too. The playthrough where I meant to be a total prick mostly just wound up being a particularly ruthless Templar ally playthrough. Though I did get to let Imshael loose. That was kinda ruthless. To be fair some murderknife options in DAO were totally insane and madre no sense. Congratulations! You just summed up what a true psychopath is all about. Hey! If you ever run into one make sure you tell them that same logic, "What you are doing makes no sense." I'm sure they'll stop, analyze your words and their choice and become an upstanding citizen.
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Post by doflamingodonquijote on Nov 8, 2016 0:01:47 GMT
To be fair some murderknife options in DAO were totally insane and madre no sense. Congratulations! You just summed up what a true psychopath is all about. Hey! If you ever run into one make sure you tell them that same logic, "What you are doing makes no sense." I'm sure they'll stop, analyze your words and their choice and become an upstanding citizen. Some murderknife not all of them,like those against the merchant in Lothering and those two at Ostagar against the wounded soldier and the young elf,they made no sense at all. But Hey that's DAO,no matter what you do they will still call you Hero!
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Post by Natashina on Nov 8, 2016 0:49:42 GMT
For me, the issue didn't lie just with the long times on the War Table. On PC I used the mod, and on console I start the longer ones before bed or before it's time to play with the dogs. Like the 18 hour one. The end of the "Bright Axe" quest chain which gives you a decent staff. Ugh.
No, for me is that they had a couple of quests that I would have liked to have taken direct part of. One of them is the ones involving the elven clan as well as contacting the Carta/family. It would have given some more meat to the story. One of the things I really didn't like about DA:I was a lack of a real prologue. In DA:O, I could actually have my character spend some time with their family/old friends and introduce the current circumstances.
The other was the Grey Wardens. This is something that I could see affecting future world states. If I want to kill off or save the Wardens, I'd like to take part in that. After all of the story of the Wardens in DA:I, to have to end on a War Table was a disservice. Not only to the players, but to the lore of the Wardens. Why couldn't we have done that instead of the constant gathering? It's probably the #1 quest that I would have liked to see played out in game. Instead it's, "Sorry kiddo, you just killed off the rest of the Wardens because you didn't pick the right advisors in this very long quest chain. Use a guide next time."
What. The. Hell.
Bare in mind, I'm actually a big DA:I fan. I don't feel the need to constantly defend the game and there is a lot of room for improvement. I get much of what they were trying to do. If I didn't enjoy the game, I wouldn't have gotten it on the PS4 after pre-ordering on the PC and getting most of the DLCs. I'm never pre-ordering a BioWare game again, but I digress.
I ended up switching, but not due to disliking PC or preferring one of the other. I got a puppy and the computer room is right across the hallway from the bedroom. My husband works the overnight shift and I wanted to be away from the bedroom in case my puppy and my other dog start acting up.
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September 2016
riverdaleswhiteflash
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Jade Empire
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Post by riverdaleswhiteflash on Nov 8, 2016 6:34:59 GMT
Oh. Yeah, I kinda missed that too. The playthrough where I meant to be a total prick mostly just wound up being a particularly ruthless Templar ally playthrough. Though I did get to let Imshael loose. That was kinda ruthless. To be fair some murderknife options in DAO were totally insane and made no sense. I prefer the term "ruthless" myself.
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