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Post by azarhal on Jun 14, 2018 18:30:13 GMT
I get so motion sick with first person that it take hours to get over...can't stand up, want to throw up. Rules out games I want to play because I have no choice in the manner. Honest question, just because I really don't know: Does speed of play make a difference in the motion sickness? Like FPS such as Call of Duty you are running around, ducking, vaulting, etc. Changing view very quickly. If it were much slower, just walking through a crowd and you could shift your view very slowly, would that make a difference? That's a real bummer that something beyond your control would not allow you to play games you want. Xbox recently revealed a game controller system for people with alternate control needs, increasing accessibility to those in need. I wonder what the thoughts are for adding software settings to make games more accessable for people with severe motion sickness and the like. The real issue is FOV, "camera shake" (like head bob) and things that alter image quality (like motion blur or low frame per seconds) How to geek as an article that explains what happens and suggest setting fixes. Going by what I reading in it, motion sick people should stick to PC gaming, consoles have much lower FOV. I personally never had issues adjusting a 1st person game setting so I don't get sick unless I can't disable head bob but I exclusively play on PC.
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Post by Deleted on Jun 14, 2018 18:32:13 GMT
Maybe this is a thing to be brought up with BioWare via twitter. Probably too late in game development, but perhaps not.
For me, it mostly doesn't matter, but if FP has that kind of effect on significant subset of the player population, maybe the option to toggle to TP could be added (insert the "why not both" gif here).
Perhaps the issue is the one Wulfram brought up ... but gee, if they spent all that time and money on new tools to address facial animation issues, I'd think that they'd be past that problem by now.
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Post by traks on Jun 14, 2018 18:53:18 GMT
Even though I didn't think the trailer nor the gameplay demo were particularly well done, I have to say that I'm intrigued. Gameplay looks like an update of MEA (and the combat in that game was super fun) and the world looks gorgeous. So if the story of the new setting is done well, I'm likely in even though I'm a single player type.
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Post by Indomito on Jun 14, 2018 21:28:43 GMT
Well, for me the trailers from both, ANTHEM and CIber2077 where meh, but after seeing some youtube videos of gameplay, my interest grows a bit.
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Post by mmoblitz on Jun 15, 2018 23:27:54 GMT
Speaking of E3, here is a list of the most watched briefings/conferences or whatever you would like to call them on twitch. Interesting that EA was the only one that actually lost viewers as compared to last year.
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Post by Pearl on Jun 15, 2018 23:32:53 GMT
Speaking of E3, here is a list of the most watched briefings/conferences or whatever you would like to call them on twitch. Interesting that EA was the only one that actually lost viewers as compared to last year. I wound up watching one of my friends restream the EA conference, because his off-color and slightly incendiary commentary was the only thing that made it bearable. As a side-note, with Microsoft having the most-viewed conference on Twitch at nearly 1.7 million combined viewers, it's worth noting that Microsoft also owns a livestreaming platform that competes with Twitch. It's called Mixer, and I think the official Microsoft E3 conference stream on the official Microsoft streaming platform peaked at around 7,000 viewers
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Post by bshep on Jun 15, 2018 23:49:03 GMT
Speaking of E3, here is a list of the most watched briefings/conferences or whatever you would like to call them on twitch. Interesting that EA was the only one that actually lost viewers as compared to last year. Not surprising. They spend more than a hour showing EAsports ( ), then they move to that celphone/tablet game ( ). The only highlight were the last ~15min when they showed Anthem and BFV.
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Post by SwobyJ on Jun 16, 2018 3:52:07 GMT
EA was definitely the 'losers' of E3.
And this is fully acknowledging the winners in it.
It was more 'here's some nice or potentially nice things, surrounded by what may be completely boring or even detestable to you'.
Amazing to see even Sony dispense with the BS (their thing was pretty much all anticipated upcoming games right?) that it seemed only EA continued to embrace.
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Post by duckley on Jun 16, 2018 15:53:51 GMT
I am a huge fan of Dragon Age - all three games. Mass Effect was a good series as well. Anthem doesn't look like it will be my type of game although I may land up playing it anyway. I think Bioware is smart to diversify and try to expand fan bases by developing other genres. I too hope they don't give up on DA and ME type RPGs. I look for Bioware to be a YES AND company.
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Post by smilesja on Jun 16, 2018 16:07:24 GMT
EA was definitely the 'losers' of E3. And this is fully acknowledging the winners in it. It was more 'here's some nice or potentially nice things, surrounded by what may be completely boring or even detestable to you'. Amazing to see even Sony dispense with the BS (their thing was pretty much all anticipated upcoming games right?) that it seemed only EA continued to embrace. I thought Sony were losers this year. Presentation was very disorganized.
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Post by Queen Skadi on Jun 16, 2018 16:13:11 GMT
I am a huge fan of Dragon Age - all three games. Mass Effect was a good series as well. Anthem doesn't look like it will be my type of game although I may land up playing it anyway. I think Bioware is smart to diversify and try to expand fan bases by developing other genres. I too hope they don't give up on DA and ME type RPGs. I look for Bioware to be a YES AND company. "YES AND company"? Is that a typo or an acronym for something I can't quite figure out? Bioware is free to pursue whatever direction they like, Anthem does not look like a game I will play but perhaps this new direction will breathe new life into the company even if the cynical part of me believes that this new direction is only being pursued because it is easier to monetize. That said I do find it funny that while Bioware doesn't seem to want to be Bioware anymore there are a lot of companies who are really eager to take their place, I mean Obsidian entertainment specifically built the Pillars of Eternity games to replicate the experience and artistic style of the infinity engine which Bioware created and now even the Assassin's Creed series is taking the Bioware approach to storytelling and romances, failing that you also got indie studios like Spiders who from what I have heard seem to be creating games similar to Bioware's Dragon Age 2 era games.
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Post by rras1994 on Jun 16, 2018 16:25:01 GMT
EA was definitely the 'losers' of E3. And this is fully acknowledging the winners in it. It was more 'here's some nice or potentially nice things, surrounded by what may be completely boring or even detestable to you'. Amazing to see even Sony dispense with the BS (their thing was pretty much all anticipated upcoming games right?) that it seemed only EA continued to embrace. I thought Sony were losers this year. Presentation was very disorganized. I figured it was Nintendo cus their stock dropped 7% - not really a good thing, as I think it's been on a downhill trend for a while
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Post by midnight tea on Jun 16, 2018 16:38:37 GMT
EA was definitely the 'losers' of E3. And this is fully acknowledging the winners in it. It was more 'here's some nice or potentially nice things, surrounded by what may be completely boring or even detestable to you'. Amazing to see even Sony dispense with the BS (their thing was pretty much all anticipated upcoming games right?) that it seeEA True, it's not like people overall were crazy about EA's conference. But I did hear youtuber or game journalist here or there mention that EA did 'warn' people that their conference is going to be rather humble. Dunno, EA's performance aside, I did hear a lot of complaints about many other shows this year and I can't say that I like it - it'd seem that if conferences aren't overshadowing the conferences from last year it ain't considered as strong showing or deemed rather mediocre, which is like... huh - I'm not sure if that's healthy. It's not like, overall, there were/are no highly-anticipated titles from different developers/publishers.
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Post by midnight tea on Jun 16, 2018 20:35:36 GMT
Mkay, the thread is moving, so I'll just address this before things move too far, but will probably be the last response in that specific response chain: Whoa chill out brah! Wasn't insulting your profession at all Brah, anybody who directly states that someone's 'fancy degree' is not useful in today's society and insinuates that they're just parroting what were told in school is insulting someone's profession and/or education big time. Or, you know, does something like this: Brah, how low is your opinion on my art or education that you think you have to lecture me on truisms so clichéd that at this point even kindergartners roll their eyes at them? Ask yourself just how off-base your assumptions about myself, my art education or art education overall is, if this is what you think you have to lecture me on? This is the most textbook display of Dunning-Kruger effect I've seen for a while. Nevermind that initial point I've made had little to do with 'developing unique spin' or 'throwing some more traditional techniques'. Gee, talk about strawman. Thing is the post I was responding to was claiming that the only way that they can empathize with a character is by being able to see the character and their facial expressions like you do in a movie thus that is why a 3rd person camera is better, however to me it would seem the person fails to grasp how others relate to their characters in video games and the unique opportunities video games offer to form a connection between the player and the character, and this is a discussion that does not relate purely to the benefits of first over 3rd person view angles, maybe you consider it going off topic however it really isn't something that can be discussed relating purely to camera angles, it goes a bit deeper than that. The issue here is that nobody said that the only way to empathize with a character is by being able to see them and their facial expression. At best it was said that "seeing those facial expressions triggers empathy in ways that a first person perspective doesn't", which is definitely not saying what you claim it does - only that it's just doing stuff that 1st person can't really do (or do so to limited degree), which is an entirely true statement. If 1st person wants to achieve similar effects, facial expressions just won't be part of the repertoire. Also - since when was this just about 'camera angles'? If this is just about camera angles then the point being made just flew completely above your head. We weren't talking just about 'camera angles' but how we're trained since birth - thanks to movies (and books) and just observing people IRL, to empathize with them without having to literally get into their heads or being put literally in their position, which is why 3rd person view is a widely accepted mode of presenting the story across different mediums. And I have no problem with games, or movies or other mediums experiment with other presentations of PoV - we're just presenting reasons why a lot of people accept 3rd person view or don't find 1st person view as appealing as say, you. You were the one curious about people's reasons about preferring 3rd person view it after all. Just making a point of how we interact differently with video games than we do with movies, I get that video games are an artificial construction and that the artist creating it can arrange things in specific ways to lead a player down a specific path or attempt to make them feel a certain way or come to a specific realization, but do you understand that the techniques learned in the construction of movies aren't the only ways to do these things and in some ways aren't always conducive to the video game medium? We're not interacting with the games, be it in 3rd or 1st person view, to an extent that makes it such a wildly different experience from movies. At least the ones that - like movies - have strong narrative component and we're following a character and a story and we're moving from point A to point B to push it in time. That was basically my whole point. The fact that techniques learned in the construction of movies aren't the only ways to do these things in games doesn't mean much - we could say the same thing about books, which (by being limited to words and, at best, page/paragraph layout) have to use widely different means to connect with a reader. It's an issue that goes beyond, say, the interactivity of games. We're talking about something more universal than quirks of individual mediums. Do you understand that? You know, for the number of times I mentioned that I am talking predominantly about games that have a strong narrative component (even in the paragraph you've just responded to), I thought that it's at least the one thing that you will keep in mind when you make your response... I mean, it's funny that we're even getting here because if you bring flight sim into the mix, I could as well bring all those idle camera recordings or instructional videos and ask if those are movies. See the problem here? Also - just like a video game as a medium can be so much more than that the same can be said about movies. You, as someone who just recently tried to lecture an artist about what art is and been insistent how art has to expand and move the medium forward, seem to be strangely unreceptive to the idea that just like games can be so much more, movies can be so much more - and in fact are... thanks to the medium of games. You see it as two fairly separate things. I see this as a continuum. So long as games will try and tell the stories, they will reach for many relevant tools in the same toolbox. well here is the quote I was responding to Here it seems to me you are saying that sometimes a video games attempts to empathize and understand characters don't always succeed or are all that immersive and to that point I can only say that not everything is going to resonate with everyone and sometimes things are going to fall flat altogether, this is true of any medium so I am not sure what your point is? That's my line, again. It seems that if I don't constantly underline that I am not talking about all games or all people's experiences, my responses are treated as absolutes. To respond to your first point, no not all characters within the game need to be a vessel for the player and for most games not all characters should be treated as a vessel for the player, only one character needs to serve as a vessel for the player and that is the character the player controls, generally I feel they should be more of a fluid character that allows the player to project their own thoughts and views on and experience the world through. The rest of the characters can be created like your usual characters in fiction. Of course this is my preference of how the player character should be handled in a game and you can still have a playable character that is more defined and feels things irregardless of what the player is feeling but then I don't think you can really form that deeper connection with that character beyond being an outside observer. While I don't disagree with the gist of your point, IMO this is more about presentation than character per se. One can be a very defined character, but a player would not have much problem getting into their shoes and one can be an avatar and still feel very out of place in the game world. There are, of course, many moving parts that could decide about that, obviously going way beyond any chosen PoV. Well of course individual people will have different experiences and preferences, I don't think there's anywhere I denied that. No I get you, you can empathize with a character without being in their head, but does casually observing a character truly compare to walking a mile in their shoes? Yes. This is literally what empathy is - being able to imagine oneself in another's shoes without literally going through what they did. I mean... never mind that in the game world (so far) walking a mile in character's shoes still means comfortably sitting in one's chair and, at best, experiencing hand cramps in hand from gripping mouse/controller too tight. Some people feel way more connected with the character they see on screen, precisely because for these characters events we see happen at 100% (thus triggering empathy), while events we supposedly experience only happen at certain %, thus breaking the suspension of disbelief if the dissonance is just too strong. But that's true regardless of FPV of TPV. I don't hear many people in DA or ME threads lamenting about making hard decisions through their visible characters rather than 'themselves', for example. From my perspective you're just way overselling difference between experiencing these things 'yourself' and through characters people can sympathize with. Sure, it's cool that we have agency in stories we see (though again, that's not new or unique to video games, even if it's more widespread here), but if we had such problem sympathizing with characters before, we wouldn't be so wild about telling stories way before video games were a thing. In fact there are whole studies that, for example, show that people reading lots of literary fiction are generally more empathetic than those who don't. Once again, it seems that the prevalent factor in impacting a person is *how* we do it, not * what*. In other words - it's cool that you love games as a medium and the potential they have. I do too. But don't try and dismiss other mediums, their power or things that bind them all/are useful in all.
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Post by Queen Skadi on Jun 17, 2018 7:03:06 GMT
Brah, how low is your opinion on my art or education that you think you have to lecture me on truisms so clichéd that at this point even kindergartners roll their eyes at them? Ask yourself just how off-base your assumptions about myself, my art education or art education overall is, if this is what you think you have to lecture me on? Well technically I have not seen your art and cannot judge, as for your education it does not matter, nothing inherently wrong with the study of art and while it is important to study what came before to learn what works and what does not work and to learn and utilize effective techniques there is only so much you can learn. Anyone can study art but unless you can apply the lessons learnt and have the vision to see what a medium can be rather than what it currently is I really don't think you are going to go much further than the pages of deviantart. You know, for the number of times I mentioned that I am talking predominantly about games that have a strong narrative component (even in the paragraph you've just responded to), I thought that it's at least the one thing that you will keep in mind when you make your response... I mean, it's funny that we're even getting here because if you bring flight sim into the mix, I could as well bring all those idle camera recordings or instructional videos and ask if those are movies. See the problem here? Yeah I think I do, you have trouble understanding that a simulation can have a narrative component and that a narrative can be used to enhance a simulation, you seem to think that games that provide a story and a narrative experience are a completely different thing to video games that are meant to provide a simulation and that is probably the biggest problem of where you are failing to understand the unique opportunities of the medium. I brought up flight sims specifically because when it comes down to it that is probably the most basic example of what video games are from a simulation standpoint if you strip away all the story elements and the visual flair. ... SofaJockey : let's not be rude about other posters, please.
... so it is probably best just to leave it at that.
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Post by JiM on Jun 17, 2018 8:37:19 GMT
Honest question, just because I really don't know: Does speed of play make a difference in the motion sickness? Like FPS such as Call of Duty you are running around, ducking, vaulting, etc. Changing view very quickly. If it were much slower, just walking through a crowd and you could shift your view very slowly, would that make a difference? That's a real bummer that something beyond your control would not allow you to play games you want. Xbox recently revealed a game controller system for people with alternate control needs, increasing accessibility to those in need. I wonder what the thoughts are for adding software settings to make games more accessable for people with severe motion sickness and the like. The real issue is FOV, "camera shake" (like head bob) and things that alter image quality (like motion blur or low frame per seconds) How to geek as an article that explains what happens and suggest setting fixes. Going by what I reading in it, motion sick people should stick to PC gaming, consoles have much lower FOV. I personally never had issues adjusting a 1st person game setting so I don't get sick unless I can't disable head bob but I exclusively play on PC.
Yep, matching FOV to your peripheral vision is a must IMO and Flawless Widescreen is an awesome program that allows easy FOV adjustments in many games that don't give a "normal option" to change it.
Even Mass Effect 3 is unplayable at stock FOV in my opinion, but that all depends on our distances, screen sizes and resolution/aspect ratio.
It would be nice if developers put FOV calculators in games that set the FOV based on those values, as well as custom entries.
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Post by FireAndBlood on Jun 17, 2018 13:23:28 GMT
I thought Sony were losers this year. Presentation was very disorganized. I figured it was Nintendo cus their stock dropped 7% - not really a good thing, as I think it's been on a downhill trend for a while Square Enix says hi.
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Post by helios969 on Jun 17, 2018 14:01:41 GMT
Who cares which corporation with their overpaid CEO's and CFO's was the winners or losers of E3?
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Post by bakgrind on Jun 17, 2018 14:36:03 GMT
Even though I didn't think the trailer nor the gameplay demo were particularly well done, I have to say that I'm intrigued. Gameplay looks like an update of MEA (and the combat in that game was super fun) and the world looks gorgeous. So if the story of the new setting is done well, I'm likely in even though I'm a single player type. I too would have to agree that the combat game play was not well done. The game has top notch graphics which really does make it a next gen game for Bioware. The abilities and mechanics look very well done, but the mobs appeared to be nothing more than static mobs who's purpose was just to be bullet sponges . It's like the AI for them didn't allow to react in a proactive way to defend themselves. All of the encounters they showed were like that. They would fly in and wait for the mobs to line up then fire off some abilities whilst the mobs simply stood there.
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Post by smilesja on Jun 20, 2018 18:16:42 GMT
Apparently EA is calling people uneducated if they didn't like the female representation in Battlefield 5. Is there a link for that?
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Post by goishen on Jun 20, 2018 18:19:58 GMT
No, but I'm sure it's out there.
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Post by SofaJockey on Jun 20, 2018 18:37:51 GMT
Apparently EA is calling people uneducated if they didn't like the female representation in Battlefield 5. Is there a link for that? Seemed to me it was more that if people were arguing there were no women fighting in WWII, that they were uneducated. Patrick Söderlund quotes in Gamesutra. "These are people who are uneducated—they don't understand that this is a plausible scenario, and listen: this is a game," he added. "And today gaming is gender-diverse, like it hasn't been before. There are a lot of female people who want to play, and male players who want to play as a badass [woman]."www.gamasutra.com/view/news/319787/This_is_not_okay_EA_minces_no_words_on_backlash_against_women_in_Battlefield.php
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Post by smilesja on Jun 20, 2018 18:44:20 GMT
Apparently EA is calling people uneducated if they didn't like the female representation in Battlefield 5. Is there a link for that? Seemed to me it was more that if people were arguing there were no women fighting in WWII, that they were uneducated. Patrick Söderlund quotes in Gamesutra. "These are people who are uneducated—they don't understand that this is a plausible scenario, and listen: this is a game," he added. "And today gaming is gender-diverse, like it hasn't been before. There are a lot of female people who want to play, and male players who want to play as a badass [woman]."www.gamasutra.com/view/news/319787/This_is_not_okay_EA_minces_no_words_on_backlash_against_women_in_Battlefield.phpHow is that insulting?
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inherit
57
0
1
32,678
SofaJockey
Not a jockey. Has a sofa.
13,132
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
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Post by SofaJockey on Jun 20, 2018 18:47:53 GMT
Don't think it is. They chose diverse stories based on real (if not common) events. Their choice.
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inherit
The Smiling Knight
538
0
May 21, 2024 23:28:29 GMT
21,898
smilesja
13,739
August 2016
smilesja
|
Post by smilesja on Jun 20, 2018 18:56:22 GMT
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