Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,671 Likes: 6,651
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Gileadan
Clearance Level Ultra
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gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Mar 4, 2019 7:27:41 GMT
I didn't confirm anything and I feel this isn't going anywhere, so have a good day too! You confirmed that you think your own narrow experience is an universal truth that all follow. If your experience is different, feel free to share it, I'd honestly like to read it. If you don't have any, I'm going to go with "narrow experience beats no experience". EDIT: I never claimed to be in possession of any universal truth. I can only judge the game's story and writing based on my own experiences, just like everyone else, and that's what I did. I am always open to any discussion based on different experiences.
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Post by Hanako Ikezawa on Mar 4, 2019 7:35:16 GMT
Back to Anthem, I think the NPCs aren't only written well but animated well. It was really neat to see all the minor body language that went into the scenes to give it more impact.
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Coronavirus
N3
Prince Charmless
I will save BioWare
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 441 Likes: 642
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I will save BioWare
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roguetrader
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by Coronavirus on Mar 4, 2019 7:57:37 GMT
It’s probably just me but the people who like the NPC and dialogue style from the last few BioWare games always seem to be the “lewl, slay queen I write articles on Tumblr cos I’m a journalist” types and those who don’t like it actually interact with real, everyday people...outside.
Just an observation on my part, feel free to agree or disagree.
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Post by river82 on Mar 4, 2019 8:19:43 GMT
It’s probably just me but the people who like the NPC and dialogue style from the last few BioWare games always seem to be the “lewl, slay queen I write articles on Tumblr cos I’m a journalist” types and those who don’t like it actually interact with real, everyday people...outside. Just an observation on my part, feel free to agree or disagree. While I'd like to agree with you, the reality of the situation is I'm a massive introvert who'd like to do nothing but read, write, and play games all day, and I'm definitely not a fan of the dialogue in recent Bioware games. Sorry for ruining your hypothesis, mate
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N3
Prince Charmless
I will save BioWare
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 441 Likes: 642
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I will save BioWare
441
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roguetrader
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by Coronavirus on Mar 4, 2019 9:19:42 GMT
It’s probably just me but the people who like the NPC and dialogue style from the last few BioWare games always seem to be the “lewl, slay queen I write articles on Tumblr cos I’m a journalist” types and those who don’t like it actually interact with real, everyday people...outside. Just an observation on my part, feel free to agree or disagree. While I'd like to agree with you, the reality of the situation is I'm a massive introvert who'd like to do nothing but read, write, and play games all day, and I'm definitely not a fan of the dialogue in recent Bioware games. Sorry for ruining your hypothesis, mate That’s OK, you are still on the side of righteousness so you do not need apologise to me friend.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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correctamundo
Don't knock the little winds. They're important - for morale.
2,830
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correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Mar 4, 2019 10:24:05 GMT
Yes, the secret to a serious Ryder was to pick the serious lines. Who'd a thunk? Even when I picked the serious or logical tones it still came off as a quip, plus the auto dialogue was always a quip, imo. I was so frustrated that I didn't feel I could shape my Ryder's personality really. I wanted to make her this logic and serious character, a chip off the old block but I couldn't. It started on habitat 7 when she was bantering with Liam, which was auto dialogue I had no control over. I was close to just stopping but I pressed on. Unfortunately it never got better for me. Take Liam's loyalty mission for example, I wanted my Ryder to pissed off at him, but at some point, my Ryder said to Liam, "I'm starting to turn around on this plan, Liam." NO! That is not how I wanted to roleplay the mission. Again this dialogue was beyond my control. I hit alt+f4 and uninstalled. My Ryder was pissed off at Liam and had a shout out as well. But overall at first I went logical but it turned her into some kind of boring one-tone bureaucrat. I want my Ryder to have a personality, not a personality disorder. So the occasional, joke, pun etc is only prudent. Where I come from almost everone is "quippy" where I live now, maybe not as much. But, yes, serious Ryder was a serious person most of the time. Not always.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
inherit
Dr Obfuscate
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correctamundo
Don't knock the little winds. They're important - for morale.
2,830
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Mar 4, 2019 10:32:54 GMT
You confirmed that you think your own narrow experience is an universal truth that all follow. If your experience is different, feel free to share it, I'd honestly like to read it. If you don't have any, I'm going to go with "narrow experience beats no experience". EDIT: I never claimed to be in possession of any universal truth. I can only judge the game's story and writing based on my own experiences, just like everyone else, and that's what I did. I am always open to any discussion based on different experiences. I'm not sure I understand what your hypothesis is? That people don't make jokes, quips, puns, in a stressful situation? No one out there actually laughs in the face of death? Twenty years of medical practice have taught me that there are numerous different ways people have of handling stress and anxiety. Some are more detrimental than others of course.
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Post by clips7 on Mar 4, 2019 10:55:20 GMT
Liam...in the middle of a fire-fight
Sheperd in the middle of a fire-fight
^^^musical score...the camera work focusing on the Reaper....the desperation....that one scene alone is better than the entire atmosphere and theme of Andromeda....goes back to poorly written characters....
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Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
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Bottom
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Post by Qui-Gon GlenN7 on Mar 4, 2019 11:21:28 GMT
I didn't confirm anything and I feel this isn't going anywhere, so have a good day too! You confirmed that you think your own narrow experience is an universal truth that all must follow. You're wrong, and with that position there is no point in even trying to have a discussion so I dropped it. Plus I'm not a fan of being insulted. Oh good grief. Your sheltered life is showing. It's ok, ignorance is something you can fix; stick to it though and it becomes willful ignorance, which is the begining of true stupidity.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by ArcadiaGrey on Mar 4, 2019 11:37:45 GMT
If your experience is different, feel free to share it, I'd honestly like to read it. If you don't have any, I'm going to go with "narrow experience beats no experience". EDIT: I never claimed to be in possession of any universal truth. I can only judge the game's story and writing based on my own experiences, just like everyone else, and that's what I did. I am always open to any discussion based on different experiences. I'm not sure I understand what your hypothesis is? That people don't make jokes, quips, puns, in a stressful situation? No one out there actually laughs in the face of death? Twenty years of medical practice have taught me that there are numerous different ways people have of handling stress and anxiety. Some are more detrimental than others of course. For sure they do, but there's an art in placing those jokes in just the right moment. Garrus could come up with a few good one liners in terrible situations, as could Shep, and I appreciated them as they lightened the mood. The difference between Andromeda and the trilogy is that the humour was in all the right places, and apart from Citadel there wasn't too much of it. It rarely felt forced, leaving the writers enough space to be serious and thoughtful when the story called for it. With older BioWare games you could be a little quiet or serious, role play your Shep or Warden or Hawke to say the line that best fit your version of them. Andromeda had far less width in that respect, less room to make your own Ryder. That was proven by my worlds, in ME and DA I have 4 and every character is quite different. I struggled to get 2 Ryders out of MEA and even they were very similar.
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They call me a Space Cowboy
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Post by Space Cowboy on Mar 4, 2019 11:41:14 GMT
I'm not sure I understand what your hypothesis is? That people don't make jokes, quips, puns, in a stressful situation? No one out there actually laughs in the face of death? Twenty years of medical practice have taught me that there are numerous different ways people have of handling stress and anxiety. Some are more detrimental than others of course. For sure they do, but there's an art in placing those jokes in just the right moment. Garrus could come up with a few good one liners in terrible situations, as could Shep, and I appreciated them as they lightened the mood. The difference between Andromeda and the trilogy is that the humour was in all the right places, and apart from Citadel there wasn't too much of it. It rarely felt forced, leaving the writers enough space to be serious and thoughtful when the story called for it. With older BioWare games you could be a little quiet or serious, role play your Shep or Warden or Hawke to say the line that best fit your version of them. Andromeda had far less width in that respect, less room to make your own Ryder. That was proven by my worlds, in ME and DA I have 4 and every character is quite different. I struggled to get 2 Ryders out of MEA and even they were very similar. Dragon Age too. I'm playing DAO again, and Alistair comes up with a few quips occasionally, but its mostly to relieve tension. It doesn't feel out of place to me.
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Post by river82 on Mar 4, 2019 11:55:40 GMT
For sure they do, but there's an art in placing those jokes in just the right moment. Garrus could come up with a few good one liners in terrible situations, as could Shep, and I appreciated them as they lightened the mood. The difference between Andromeda and the trilogy is that the humour was in all the right places, and apart from Citadel there wasn't too much of it. It rarely felt forced, leaving the writers enough space to be serious and thoughtful when the story called for it. With older BioWare games you could be a little quiet or serious, role play your Shep or Warden or Hawke to say the line that best fit your version of them. Andromeda had far less width in that respect, less room to make your own Ryder. That was proven by my worlds, in ME and DA I have 4 and every character is quite different. I struggled to get 2 Ryders out of MEA and even they were very similar. Dragon Age too. I'm playing DAO again, and Alistair comes up with a few quips occasionally, but its mostly to relieve tension. It doesn't feel out of place to me. Agree, IMO a nervous kind of humour from a nervous kind of person (but I haven't played in many years so I might be remembering wrong).
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
inherit
Dr Obfuscate
807
0
Nov 10, 2023 13:59:26 GMT
5,270
correctamundo
Don't knock the little winds. They're important - for morale.
2,830
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Mar 4, 2019 12:04:21 GMT
I'm not sure I understand what your hypothesis is? That people don't make jokes, quips, puns, in a stressful situation? No one out there actually laughs in the face of death? Twenty years of medical practice have taught me that there are numerous different ways people have of handling stress and anxiety. Some are more detrimental than others of course. For sure they do, but there's an art in placing those jokes in just the right moment. Garrus could come up with a few good one liners in terrible situations, as could Shep, and I appreciated them as they lightened the mood. The difference between Andromeda and the trilogy is that the humour was in all the right places, and apart from Citadel there wasn't too much of it. It rarely felt forced, leaving the writers enough space to be serious and thoughtful when the story called for it. With older BioWare games you could be a little quiet or serious, role play your Shep or Warden or Hawke to say the line that best fit your version of them. Andromeda had far less width in that respect, less room to make your own Ryder. That was proven by my worlds, in ME and DA I have 4 and every character is quite different. I struggled to get 2 Ryders out of MEA and even they were very similar. Right moment, wrong moment, seems more subjective to me. And even so people do that irl. I have several very different Ryders. *shrug*😊
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Post by setokaiba on Mar 4, 2019 12:08:42 GMT
Liam...in the middle of a fire-fight Sheperd in the middle of a fire-fight ^^^musical score...the camera work focusing on the Reaper....the desperation....that one scene alone is better than the entire atmosphere and theme of Andromeda....goes back to poorly written characters.... I cringe so hard every time I did another playthrough and heard Liam say that. It's so bad I find it hard to believe someone actually thought it was worth putting in. Especially given the situation they are in.
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cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Mar 4, 2019 12:15:31 GMT
Sheperd in the middle of a fire-fight ^^^musical score...the camera work focusing on the Reaper....the desperation....that one scene alone is better than the entire atmosphere and theme of Andromeda....goes back to poorly written characters....
This to me is where Bioware has lost it the most. I remember when I played this scene in the demo, I couldn't wait for the game to come out. It's like the scene at the end of ME1 when Shepard comes out of the rubble. The rescue crew comes in and finds your squadmates, who can't even form words, they just shake your head that you didn't make it. Then you come out of the rubble. The combination of music and scene is awesome.
You lost your father in Andromeda and the scene is no where near as powerful as some of the scenes you saw in the OT. Kaiden/Ashely fighting to their last breath, injured, but still trying to protect the bomb from Geth. You get back to the Normandy, the ambient music has changed to a somber tone. Bioware just did such a better job in the past.
Honestly, the first scene from Anthem in the Heart of Rage should have been like this. I think the best scene I've seen in the game so far was the one for Freemont. Near the end of the story you seem to get more cutscenes and better story telling, but it's very little. A definite improvement over most of the game though. But Bioware has definitely lost some of their storytelling magic these past couple of games.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by majesticjazz on Mar 4, 2019 12:25:52 GMT
Sheperd in the middle of a fire-fight ^^^musical score...the camera work focusing on the Reaper....the desperation....that one scene alone is better than the entire atmosphere and theme of Andromeda....goes back to poorly written characters....
This to me is where Bioware has lost it the most. I remember when I played this scene in the demo, I couldn't wait for the game to come out. It's like the scene at the end of ME1 when Shepard comes out of the rubble. The rescue crew comes in and finds your squadmates, who can't even form words, they just shake your head that you didn't make it. Then you come out of the rubble. The combination of music and scene is awesome.
You lost your father in Andromeda and the scene is no where near as powerful as some of the scenes you saw in the OT. Kaiden/Ashely fighting to their last breath, injured, but still trying to protect the bomb from Geth. You get back to the Normandy, the ambient music has changed to a somber tone. Bioware just did such a better job in the past.
Honestly, the first scene from Anthem in the Heart of Rage should have been like this. I think the best scene I've seen in the game so far was the one for Freemont. Near the end of the story you seem to get more cutscenes and better story telling, but it's very little. A definite improvement over most of the game though. But Bioware has definitely lost some of their storytelling magic these past couple of games.
So what happened? I mean lets have an honest conversation about this. Is it due to most of the old talent gone? Is it because Bioware is experimenting with new styles? Are they trying to recreate the ME3 Citadel DLC character vibe? Is it the MCU affect? I mean what is it? Bioware used to win awards in this category....
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dirtydiscolux
N2
<3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR
Posts: 224 Likes: 536
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<3
224
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nina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR
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Post by dirtydiscolux on Mar 4, 2019 12:41:48 GMT
Even when I picked the serious or logical tones it still came off as a quip, plus the auto dialogue was always a quip, imo. I was so frustrated that I didn't feel I could shape my Ryder's personality really. I wanted to make her this logic and serious character, a chip off the old block but I couldn't. It started on habitat 7 when she was bantering with Liam, which was auto dialogue I had no control over. I was close to just stopping but I pressed on. Unfortunately it never got better for me. Take Liam's loyalty mission for example, I wanted my Ryder to pissed off at him, but at some point, my Ryder said to Liam, "I'm starting to turn around on this plan, Liam." NO! That is not how I wanted to roleplay the mission. Again this dialogue was beyond my control. I hit alt+f4 and uninstalled. My Ryder was pissed off at Liam and had a shout out as well. But overall at first I went logical but it turned her into some kind of boring one-tone bureaucrat. I want my Ryder to have a personality, not a personality disorder. So the occasional, joke, pun etc is only prudent. Where I come from almost everone is "quippy" where I live now, maybe not as much. But, yes, serious Ryder was a serious person most of the time. Not always. I'm happy for you that seemed fine, but all the constant quipping (lols, guess I'll find us a home if I have toos!) mood auto dialogue made me feel like everything, including their entire situation was just a big damn joke and I hated every second of it. I didn't want to play Mass Effect: Sitcom.
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dirtydiscolux
N2
<3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR
Posts: 224 Likes: 536
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224
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nina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR
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Post by dirtydiscolux on Mar 4, 2019 12:55:13 GMT
For sure they do, but there's an art in placing those jokes in just the right moment. Garrus could come up with a few good one liners in terrible situations, as could Shep, and I appreciated them as they lightened the mood. The difference between Andromeda and the trilogy is that the humour was in all the right places, and apart from Citadel there wasn't too much of it. It rarely felt forced, leaving the writers enough space to be serious and thoughtful when the story called for it. With older BioWare games you could be a little quiet or serious, role play your Shep or Warden or Hawke to say the line that best fit your version of them. Andromeda had far less width in that respect, less room to make your own Ryder. That was proven by my worlds, in ME and DA I have 4 and every character is quite different. I struggled to get 2 Ryders out of MEA and even they were very similar. Dragon Age too. I'm playing DAO again, and Alistair comes up with a few quips occasionally, but its mostly to relieve tension. It doesn't feel out of place to me. Alistair's tension easing jokes and little quips were just part of his personality, and as a result, his jokes landed better for me. Also it wasn't a constant stream of it and he could be serious. You could even call him out in conversation about using jokes to deflect and he'd own up to it and get serious.
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Shinobu
Grateful to have this forum. Also, a giant killjoy.
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shinobu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by Shinobu on Mar 4, 2019 14:59:29 GMT
I just finished the Leyton series of conversations and got a positive outcome. Apparently there are 4 different outcomes for that character depending on which dialogue choices one picks. That makes me wonder if there are multiple outcomes for Marelda, Freelancer Jani and Aunt Cardeia. I did pick different choices for Amal from the demo to this playthrough and the outcome was fairly similar, except this time I found out what was in the package.
I really hope they keep up this level of storytelling with the NPCs.
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Sah291
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
Prime Posts: 1,240
Prime Likes: 1340
Posts: 862 Likes: 1,935
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sah291
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Sah291 on Mar 4, 2019 15:26:24 GMT
Back to Anthem, I think the NPCs aren't only written well but animated well. It was really neat to see all the minor body language that went into the scenes to give it more impact. Agreed, the animations are definitely very good. The facial expressions/body language is emotive, and the close up camera work while conversing with the NPCs is well done. I've missed the more cinematic camera from earlier games. Of course I still prefer 3rd person for the MC, but the camera work is much more engaging here than in DAI/MEA.
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Post by lennybusker on Mar 4, 2019 16:09:02 GMT
God damnit I don't give a solitary fuck about Andromeda, how about the fact that Bioware cynically capitalized on Hot Comedy Shows with Young Folks! by casting Joe Lo Truglio and Kristen Schaal as sO qUrIkY sO rAnDoM NPC characters?
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
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Always teacher, sometimes writer
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Teaching Mode Activated
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linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Mar 4, 2019 16:14:57 GMT
You confirmed that you think your own narrow experience is an universal truth that all must follow. You're wrong, and with that position there is no point in even trying to have a discussion so I dropped it. Plus I'm not a fan of being insulted. Oh good grief. Your sheltered life is showing. It's ok, ignorance is something you can fix; stick to it though and it becomes willful ignorance, which is the begining of true stupidity. Look in a mirror before throwing stones...
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by ArcadiaGrey on Mar 4, 2019 16:21:13 GMT
MODERATOR POST
Let's keep on track and focus on BioWare's writing please...
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wright1978
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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wright1978
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wright1978
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by wright1978 on Mar 4, 2019 18:13:33 GMT
bioware looks to have accidentally hired a finite amount of monkeys not the infinite amount, hence their poor writing in anthem.
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cypherj
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Mar 4, 2019 19:42:58 GMT
This to me is where Bioware has lost it the most. I remember when I played this scene in the demo, I couldn't wait for the game to come out. It's like the scene at the end of ME1 when Shepard comes out of the rubble. The rescue crew comes in and finds your squadmates, who can't even form words, they just shake your head that you didn't make it. Then you come out of the rubble. The combination of music and scene is awesome.
You lost your father in Andromeda and the scene is no where near as powerful as some of the scenes you saw in the OT. Kaiden/Ashely fighting to their last breath, injured, but still trying to protect the bomb from Geth. You get back to the Normandy, the ambient music has changed to a somber tone. Bioware just did such a better job in the past.
Honestly, the first scene from Anthem in the Heart of Rage should have been like this. I think the best scene I've seen in the game so far was the one for Freemont. Near the end of the story you seem to get more cutscenes and better story telling, but it's very little. A definite improvement over most of the game though. But Bioware has definitely lost some of their storytelling magic these past couple of games.
So what happened? I mean lets have an honest conversation about this. Is it due to most of the old talent gone? Is it because Bioware is experimenting with new styles? Are they trying to recreate the ME3 Citadel DLC character vibe? Is it the MCU affect? I mean what is it? Bioware used to win awards in this category....
I think part of it is just Bioware following trends. But it's not just Bioware, juts look at Marvel, or the new set of Star Wars movies, it's everywhere.
Now don't get me wrong, I don't mind humor, I just hate humor for the sake or humor, especially when it doesn't fit the moment or scene.
Example, since I mentioned Star Wars. In the beginning of TLJ, the resistance in on the run, they're being decimated, and just when First Order is moving in the kill. You have the whole crank phone call bit. Corney, completely out of place, and the reference doesn't even fit the universe you're in. Then they tried to pivot back to some emotion when Rose's sister died dropping the bombs, but it just didn't work for me. This was comedy thrown in just for the sake of comedy whether it fit or not.
Another example from the same movie is when Leia scolds Poe and tells him that he has to think strategically and that everything can't be solved by getting in his X-wing and blasting everything. Then later on when they get attacked again he says permission to get in my X-wing a blast things. The humor fits here based on what happened earlier.
Bioware in the OT did more of the latter, whereas Andromeda did a lot more of the former. Just comedy thrown in for the sake of some comedy quota. Also, there were too many times when the only choices were professional and casual. Obviously you didn't want Ryder to sound like the long time vet, but the problem was that casual wasn't casual, it was humor. Corny humor a lot of the time. It should have been it;s own choice like sarcastic Hawke, and it would have worked fine.
This doesn't even count the times where you had no control over it.
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