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0
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Giant Ambush Beetle
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by Giant Ambush Beetle on Jul 20, 2019 9:18:40 GMT
Well, Andromeda had a useful, upgradeable mount!
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melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 7,919 Likes: 24,222
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Trouble-shooting Space Diva
7,919
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Jul 20, 2019 16:09:59 GMT
I know what you're saying, but I must have shot a dozen+ fiends in the game, and I don't remember being able to calm any of the others down with my bullets. (And isn't the whole event surrounding Mythal's dragon steeped in magic?) Yes, but you also lure the beast with the incense the shaman gives you. You don't have that with any other fiends you come across. Maybe it works like catnip does on cats?
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I don't stir, I work the material.
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Post by slimgrin727 on Jul 20, 2019 23:55:25 GMT
Nothing.
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Jarovbees
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 331 Likes: 1,062
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isana
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Jarovbees on Jul 21, 2019 1:32:00 GMT
I liked the logs/profile that changed/updated with your decisions and interactions, it made catching up easy when I'd had to put the game aside for a while. Hopefully, they bring that back.
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Finished Dissertation long ago lol. Now happily employed :D
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by biggydx on Jul 21, 2019 4:09:20 GMT
Let me preempt this potential topic being made so I can save us all the headache. The only thing I see myself wanting brought over, from Anthem into Dragon Age, is the depth in visual customization for armor. I liked being able to change the armor textures, coloring, patterns, etc. It's one of the things I think people universally liked about the game, and probably one of the few - if only - redeemable features people would be willing to tolerate coming into Dragon Age.
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Post by mugwump on Jul 21, 2019 6:35:37 GMT
Andromeda kind of washed over me, so I'm not certain it's a game Dragon Age should be looking to borrow from.
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qunaripenis
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Origin: QunariPeen
Posts: 248 Likes: 665
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qunaripenis
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
QunariPeen
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Post by qunaripenis on Jul 22, 2019 3:58:36 GMT
I liked upgradable weapon/armor tiers a lot. One of the things I hated(HATED!) about DA:I is that there was literally no new styles, existing weapon models and armor couldn't be built, worn, or upgraded by the player character (EX: Cassandra's sword and shield, Erimond's Armor, Clerel's Staff, etc...), and every blueprint tier was fixed to be the "iconic look" of the inquisitor, even worse it was a little racist because humans got a lot of options, dwarves had two, elves had three, and without dlc, the qunari had literal dick. I want variety in building weapons and armor and i want to upgrade the shit out of it, because there are several weapon/armor sets i'm attached to and i want to wear it throughout so i can wear MY iconic look. If they still want to keep badass legendary weapons you can't construct, that's fine but lemme keep and upgrade that bih because by the time i have the highest tier items, none of the legendaries matter because you can make a sad weapon that makes it look as basic as your starter weapons. Y'all basically had it right in Origins with the Warden's Keep so please let us do that again, and also tint them because i want to run around with a serpentstone weapon that has the stats of dragon bone TL;DR Lemme keep and upgrade my weapons and armor!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Jul 24, 2019 4:58:08 GMT
MEA's ending was pretty damn good. I liked that all these people I had helped rallied behind me, and survived or gave their lives, based on decisions I made earlier. As opposed to say ME2, where consequences EXISTED, but did not flow logically from my actions, and were basically random. Or DAI, where regardless of what I did, things seemed to shake out pretty much the same.
I want to see that MEA-style ending again, but take it further. I would rather have fewer, meatier sidequests, that tie back to the main narrative and impact it in a logical way, similarly to how the newer Deus Ex games do it.
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Trilobite Derby
Drinking rosehip tea, independently.
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August 2016
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Post by Trilobite Derby on Jul 24, 2019 5:08:35 GMT
MEA's ending was pretty damn good. I liked that all these people I had helped rallied behind me, and survived or gave their lives, based on decisions I made earlier. As opposed to say ME2, where consequences EXISTED, but did not flow logically from my actions, and were basically random. Or DAI, where regardless of what I did, things seemed to shake out pretty much the same. I want to see that MEA-style ending again, but take it further. I would rather have fewer, meatier sidequests, that tie back to the main narrative and impact it in a logical way, similarly to how the newer Deus Ex games do it. Oh, yeah, that. While there's a lot of things Andromeda done goofed (or could have done better), it honestly has one of the best Bioware Endings. Music! Who you helped matters (and they have a reason for showing)! References! BIG FANCY PUNCH FIGHT. A wrap up. And that brings me around to another thing. Andromeda was gloriously lively in the sense of the crew and the Nexus and Aya. Lots of people moving around, talking to each other, making comments on stuff you did. Things changing as the game goes on is terribly nice, and crew wandering around does give the impression that these people have lives. ME3 and DAI also did that, so I guess I'd just like to see the trend keep going.
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jul 24, 2019 19:13:56 GMT
Generally, I don't think there's a whole lot Dragon Age really needs to borrow from any Mass Effect anymore, and honestly feel that some things could stand to be the other way around, like follower reactivity, etc.. Dragon Age already adopted the Mass Effect style dialogue system, and revamped it with perks and specialized dialogue peppered into it with Inquisition. The lack of a morality spectrum was a step forward in Andromeda too (none of this Renegade/Paragon bullshit).
One thing that does stand out for me is the personal quest. Ryder Family Secrets is one of my favorite little bits of content in the game. While it could stand to do with less of the collection quest mechanic of finding those memory triggers, I enjoyed the payoff with all the memories and personal logs. I would love if there was a personal story aside from the main hero's journey that we can choose to motivate our character with, like the personal stories we do for companions, and maybe companions, perhaps the closest of them (which again, I would like to decide which that is), can engage us about.
I would like the companions to be more interactive with one another, but this is something even Mass Effect 3 did to reasonably good effect. I would've loved if companions in Skyhold were sometimes hanging out with each other and they had ambient dialogue specific to the home base aside from party banter.
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jul 24, 2019 19:18:12 GMT
MEA's ending was pretty damn good. I liked that all these people I had helped rallied behind me, and survived or gave their lives, based on decisions I made earlier. As opposed to say ME2, where consequences EXISTED, but did not flow logically from my actions, and were basically random. Or DAI, where regardless of what I did, things seemed to shake out pretty much the same. I want to see that MEA-style ending again, but take it further. I would rather have fewer, meatier sidequests, that tie back to the main narrative and impact it in a logical way, similarly to how the newer Deus Ex games do it. I loved the ending. Aside from the nice little nods with the allies I got, it felt complete, even with the little hooks in the epilogue. I honestly have not felt a "complete" ending in these games since Origins. This is something I want in another DA game. I want the end to feel like, if it ended right here, I can still be happy with it. If Dragon Age as a franchise died before a fourth game, Inquisition is absolutely destroyed as a result.
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Post by colfoley on Jul 24, 2019 19:19:52 GMT
Generally, I don't think there's a whole lot Dragon Age really needs to borrow from any Mass Effect anymore, and honestly feel that some things could stand to be the other way around, like follower reactivity, etc.. Dragon Age already adopted the Mass Effect style dialogue system, and revamped it with perks and specialized dialogue peppered into it with Inquisition. The lack of a morality spectrum was a step forward in Andromeda too (none of this Renegade/Paragon bullshit). One thing that does stand out for me is the personal quest. Ryder Family Secrets is one of my favorite little bits of content in the game. While it could stand to do with less of the collection quest mechanic of finding those memory triggers, I enjoyed the payoff with all the memories and personal logs. I would love if there was a personal story aside from the main hero's journey that we can choose to motivate our character with, like the personal stories we do for companions, and maybe companions, perhaps the closest of them (which again, I would like to decide which that is), can engage us about. I would like the companions to be more interactive with one another, but this is something even Mass Effect 3 did to reasonably good effect. I would've loved if companions in Skyhold were sometimes hanging out with each other and they had ambient dialogue specific to the home base aside from party banter. exactly what I meant. No binary morality. A dialogue system should primarily be about defining personality, not making moral choices. Also I'd love that to. Harder to do in DA without an intercom but it would've been nice to say have Bull, Sera, and Blackwall getting drinks together.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,879 Likes: 49,335
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Jul 24, 2019 19:24:10 GMT
In fairness, ME:A had a design constraint there which DAI did not, since all the landscapes except Havarl were made to appear only marginally-habitable. A mistake in hindsight, since a world can be hostile to MW life-forms without being hostile to its own. MW lifeforms? As if that was unified. If we ever find another planet with life the only thing it'll have in common with Earth-based life biochemically is that it'll be based on carbon chemistry. And have amino acids. What it'll do with them is anyone's guess. Quite possibly all the protein will be poisonous for us if uncooked, and if it isn't there's a 50% chance the wrong enantiomer is dominant so humans can't use it. If not that, there's a very high chance it won't have a mineral mix we can survive on.
Just having anything we'd recognize as DNA would be darn near miraculous.
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jul 24, 2019 19:25:30 GMT
Generally, I don't think there's a whole lot Dragon Age really needs to borrow from any Mass Effect anymore, and honestly feel that some things could stand to be the other way around, like follower reactivity, etc.. Dragon Age already adopted the Mass Effect style dialogue system, and revamped it with perks and specialized dialogue peppered into it with Inquisition. The lack of a morality spectrum was a step forward in Andromeda too (none of this Renegade/Paragon bullshit). One thing that does stand out for me is the personal quest. Ryder Family Secrets is one of my favorite little bits of content in the game. While it could stand to do with less of the collection quest mechanic of finding those memory triggers, I enjoyed the payoff with all the memories and personal logs. I would love if there was a personal story aside from the main hero's journey that we can choose to motivate our character with, like the personal stories we do for companions, and maybe companions, perhaps the closest of them (which again, I would like to decide which that is), can engage us about. I would like the companions to be more interactive with one another, but this is something even Mass Effect 3 did to reasonably good effect. I would've loved if companions in Skyhold were sometimes hanging out with each other and they had ambient dialogue specific to the home base aside from party banter. exactly what I meant. No binary morality. A dialogue system should primarily be about defining personality, not making moral choices. Also I'd love that to. Harder to do in DA without an intercom but it would've been nice to say have Bull, Sera, and Blackwall getting drinks together. I imagine it would necessitate a more manageable home base, but that's assuming the companions are there as well. A game I felt is a bit underrated in how it did this was Dragon Age 2. Companions had their own hangouts or homes and you could just go there to see them, or they might just show up at your place, which was also a lot of fun.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,879 Likes: 49,335
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Jul 24, 2019 19:26:33 GMT
Overall MEA took everything I didn't like about DAI and went "hold my beer"
The only thing I can say MEA did that DAI didn't and DA4 should emulate is not forcing multiplayer for SP rewards.
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Post by eaglepursuit on Jul 24, 2019 19:35:07 GMT
Well, Andromeda had a useful, upgradeable mount! If I were to pick anything, it would be this. And that low-g planet where you could do big jumps. I would like to see the mounts be fun. The selection to be more than aesthetic. And for a least one zone for your mount to play a significant and fun role.
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Post by colfoley on Jul 24, 2019 19:38:02 GMT
exactly what I meant. No binary morality. A dialogue system should primarily be about defining personality, not making moral choices. Also I'd love that to. Harder to do in DA without an intercom but it would've been nice to say have Bull, Sera, and Blackwall getting drinks together. I imagine it would necessitate a more manageable home base, but that's assuming the companions are there as well. A game I felt is a bit underrated in how it did this was Dragon Age 2. Companions had their own hangouts or homes and you could just go there to see them, or they might just show up at your place, which was also a lot of fun. DA 2 did a lot right with companions. Honestly it is a source of bitter irony with me how similar DA 2 and MEA is. Both highly experimental (for BW) that told a deeply personal story and even actually told stories with companions and yet since they are both 'failures' (ie criminally underrated) its unlikely bioware will emulate them again, which is a pity, and I hope I'm wrong.
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jul 24, 2019 19:40:29 GMT
MW lifeforms? As if that was unified. If we ever find another planet with life the only thing it'll have in common with Earth-based life biochemically is that it'll be based on carbon chemistry. And have amino acids. What it'll do with them is anyone's guess. Quite possibly all the protein will be poisonous for us if uncooked, and if it isn't there's a 50% chance the wrong enantiomer is dominant so humans can't use it. If not that, there's a very high chance it won't have a mineral mix we can survive on.
Just having anything we'd recognize as DNA would be darn near miraculous. Why's that? No matter the setting or species, macromolecules meant to store information could still be identified as "DNA", assuming what the D stands for is still applicable.
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Post by AnDromedary on Jul 24, 2019 19:44:11 GMT
If they want me to use mounts in DA4, first of all, it'd need to be a smooth transition between mounted and non-mounted. None of that nonsense with you companions disappearing and reappearing, you'd also have to be able to fight from a mount with both, advantages and disadvantages when doing so, depending on your character class and abilities. But honestly, I wouldn't mind not having a mount at all. In fact, I hope the next DA will not have these massive open areas that we have to lawn-maw for collectible anymore. What would I actually like to see introduced from Andromeda? Hmmmm, there isn't really anything I can think of particularly at this time that would be easily transferable. We just had this in another thread but what I like in ME is the fact that we have a ship/mobile base (i.e. the Tempest in Andromeda). I think that could be cool in DA as well. Skyhold was nice but the fact that it was a stationary fortress limited both the range of the plot and caused some weirdness if you really thought about travel times and such. Oh, I also liked the few puzzles that were in Andromeda. Would be good to have some even nicer puzzles in DA as well (though DA:I even had a few actually). So yea, there isn't actually that much I can think of.
I mean, personally I am more of a fan of the real-time action combat that ME has (including ME:A) instead of DA's more tactical one but it would be weird if the DA series suddenly switched to that and I am sure it would upset more fans than it would make happy.
Oh, and RE: OP: THe dialogue system?!? I found DA:I's dialogue options far far superior to ME:A's. At least DA:I gave you options that let you express a multitude of opinions on a topic, wheres ME:A mostly just gave you the option to say the same thing in 4 different tones. If anything, I'd want DA:I style options in a future ME game.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,879 Likes: 49,335
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Jul 24, 2019 19:54:18 GMT
Just having anything we'd recognize as DNA would be darn near miraculous. Why's that? No matter the setting or species, macromolecules meant to store information could still be identified as "DNA", assuming what the D stands for is still applicable. It might be "DNA" but who's to say it would be structured in anything near similar to what we use?
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Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by witchcocktor on Jul 24, 2019 19:58:25 GMT
I guess I'd like the personal quests for companions to be more involved and lengthy. I'm not saying ME:A did it perfectly, but I felt they were better than in DA:I which were basically '' go to place x with companion and that's it '' which didn't give the companion much time to shine.
I also liked that you could flirt with every romanceable companion and then be turned down, instead of the option never being there. It just adds an extra layer of character and relationship building.
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jul 24, 2019 20:09:29 GMT
I guess I'd like the personal quests for companions to be more involved and lengthy. I'm not saying ME:A did it perfectly, but I felt they were better than in DA:I which were basically '' go to place x with companion and that's it '' which didn't give the companion much time to shine. I also liked that you could flirt with every romanceable companion and then be turned down, instead of the option never being there. It just adds an extra layer of character and relationship building. Yeah, this was one aspect of DAI that suffered the most, I think. I think that Dragon Age 2 is still yet an example of where they could draw lessons from in companion content. I'd say that game did it better than ME2, which focused almost entirely around companion content to begin with. Like, Fenris' personal quest had me hooked and left me with a really satisfying conclusion.
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Post by colfoley on Jul 24, 2019 20:13:10 GMT
If they want me to use mounts in DA4, first of all, it'd need to be a smooth transition between mounted and non-mounted. None of that nonsense with you companions disappearing and reappearing, you'd also have to be able to fight from a mount with both, advantages and disadvantages when doing so, depending on your character class and abilities. But honestly, I wouldn't mind not having a mount at all. In fact, I hope the next DA will not have these massive open areas that we have to lawn-maw for collectible anymore. What would I actually like to see introduced from Andromeda? Hmmmm, there isn't really anything I can think of particularly at this time that would be easily transferable. We just had this in another thread but what I like in ME is the fact that we have a ship/mobile base (i.e. the Tempest in Andromeda). I think that could be cool in DA as well. Skyhold was nice but the fact that it was a stationary fortress limited both the range of the plot and caused some weirdness if you really thought about travel times and such. Oh, I also liked the few puzzles that were in Andromeda. Would be good to have some even nicer puzzles in DA as well (though DA:I even had a few actually). So yea, there isn't actually that much I can think of.
I mean, personally I am more of a fan of the real-time action combat that ME has (including ME:A) instead of DA's more tactical one but it would be weird if the DA series suddenly switched to that and I am sure it would upset more fans than it would make happy.
Oh, and RE: OP: THe dialogue system?!? I found DA:I's dialogue options far far superior to ME:A's. At least DA:I gave you options that let you express a multitude of opinions on a topic, wheres ME:A mostly just gave you the option to say the same thing in 4 different tones. If anything, I'd want DA:I style options in a future ME game.
I disagree. Hell if anything I say DA I was more guilty of that then Andromeda was. Edit: I think they should go more action combat.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,879 Likes: 49,335
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Jul 24, 2019 21:12:22 GMT
At the very least, we shouldn't be locked out of banter for using mounts.
Okay, I guess that's another thing MEA did better than DAI.
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mmoblitz
N3
USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
Posts: 515 Likes: 590
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USN-Retired
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mmoblitz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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NotPC
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Post by mmoblitz on Jul 24, 2019 21:14:14 GMT
I don't want anything from MEA to seep into DA4.
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