duckley
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 527 Likes: 831
inherit
625
0
831
duckley
527
August 2016
duckley
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by duckley on Jan 21, 2017 19:31:32 GMT
Didn't disappoint me.... I am still playing it. Still enjoying it.
|
|
secretrare
N2
Games: Dragon Age Inquisition
Posts: 240 Likes: 212
inherit
1602
0
Jul 16, 2018 12:17:31 GMT
212
secretrare
240
Sept 16, 2016 9:42:12 GMT
September 2016
secretrare
Dragon Age Inquisition
|
Post by secretrare on Jan 21, 2017 21:18:46 GMT
You....asking a question like that in a forum with mostly DA fans...of course you will be for the most part unable to see negative answers.
|
|
lynroy
N6
Thief
Current location: Tuchanka
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: The3tWits
PSN: The3tWits
Prime Posts: 24,721
Prime Likes: 34,638
Posts: 7,902 Likes: 20,046
inherit
Thief
80
0
20,046
lynroy
Current location: Tuchanka
7,902
August 2016
lynroy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
The3tWits
The3tWits
24,721
34,638
|
Post by lynroy on Jan 21, 2017 21:28:37 GMT
As a game DAI is a disappointment, it is a fact. Now the thing is that as a book/movie/romance simmulator/others DAI is not. So some people mix those things and believe it is a good game, it is objectively not. It is a straightforward failure as a game. DAI is a Neo-Bioware-fan pleaser, it pleases SJW (which I like, I'm all for social justice/evolution), it has romances, the never-changing plot (you're screwd, find armies, make alliances, save the world) and so on. Story can be good or not depending on what you like or your standards. Characters are as usual. But as a game the huge empty zones, the combat that pleases no one ("I'm not bothered by it" is far from "wow what an amazing combat"), the lack of control over character development/stats/build, the quantity of fetch quests to fill the voids (still, large spaces are just empty), the MMOstyle of combat respawn and resources respawn/gathering... all of these things are problems. From a technical point of view, they are errors in game design. You may bear these burdens but it is a stretch to say you like them and that they can't be done in better ways or that as a RPG these things make the game better, they help the narrative, character development and others. I know fans will scream how this is all matter of opinion, ok, I stand by my decision of calling these things erros, facts and not opinions. I don't think that making the leader of Inquisition farm resources contribute to develop their character, the story or make the game more enjoyable or interesting. Also I can't see how taking away stats points make the game better when there was always the option to allow people to let the game do it for them, so less options is never a good thing. I can't see how making huge maps with one or two quests that develop the story and a hundred that adds nothing to the game is something great. However, even hating the game completely, 101%, I can admit that one may find the story compelling, the characters (as usual from Bioware), the graphics, the music/sound effect/dub, the map design, the lore and few other things. Those could be discussed as amazing, poor, standard, whatever, because I can see how one could think they are the best thing ever, but those things in the last paragraph... nope, no redemption, they are flaws, errors, tumors in the franchise. DAI does not divide opinion, everyone agrees it sucks. The thing is that people that like DAI judge the "movie DAI", "the book DAI", "the romance simmulator DAI" and so on, but never have I seen someone posting about how amazing the combat system is, at most, as I said, they say "it is not that bad". The maps being empty, no one likes it, some people say they "are not that empty" or that they "enjoy the landscape", but no one says "wow I love empty maps, every game should have huge empty maps". Fetch quests follow the same... there are people who don't mind them, others who like them, but no one says "wow fetch quests are so amazing, put them in all DA games from now on, I loved it!"... so you see where this is going. People bear an awful game because they enjoy other things that captivate them. In fact, as sad as it is, this has been Bioware reality for a long time, like Mass Effect is an awful shooter but people play it because story,romance,reasons... Unfortunatly from DA2 onwards this became the reality of DA too... Bioware is not good at making games, they should keep their writers but they should really hire other people to take care of the gaming part. On a side note, it seems, perhaps, if we're hopeful, that Andromeda is not going to be that awful in the gameplay part, perhaps it will be a fully fledged game, good action, we (well you, I'm not into ME) can hope, it would be a first. Anyway... DAI is an abomination that should have never been born, if it was not for the passions people invested on the story and characters no one would disagree. As I understand it Bioware would better make DA franchise into interactive novels with personalized characters, would free us from their supernaturally awful gameplay decisions. If people are in for story and character why Bioware make us bear all the awful rest?
|
|
xerrai
N3
Posts: 842 Likes: 1,156
inherit
1451
0
1,156
xerrai
842
September 2016
xerrai
|
Post by xerrai on Jan 21, 2017 21:46:50 GMT
As a game DAI is a disappointment, it is a fact. Now the thing is that as a book/movie/romance simmulator/others DAI is not. So some people mix those things and believe it is a good game, it is objectively not. It is a straightforward failure as a game. DAI is a Neo-Bioware-fan pleaser, it pleases SJW (which I like, I'm all for social justice/evolution), it has romances, the never-changing plot (you're screwd, find armies, make alliances, save the world) and so on. Story can be good or not depending on what you like or your standards. Characters are as usual. But as a game the huge empty zones, the combat that pleases no one ("I'm not bothered by it" is far from "wow what an amazing combat"), the lack of control over character development/stats/build, the quantity of fetch quests to fill the voids (still, large spaces are just empty), the MMOstyle of combat respawn and resources respawn/gathering... all of these things are problems. From a technical point of view, they are errors in game design. You may bear these burdens but it is a stretch to say you like them and that they can't be done in better ways or that as a RPG these things make the game better, they help the narrative, character development and others. I know fans will scream how this is all matter of opinion, ok, I stand by my decision of calling these things erros, facts and not opinions. I don't think that making the leader of Inquisition farm resources contribute to develop their character, the story or make the game more enjoyable or interesting. Also I can't see how taking away stats points make the game better when there was always the option to allow people to let the game do it for them, so less options is never a good thing. I can't see how making huge maps with one or two quests that develop the story and a hundred that adds nothing to the game is something great. However, even hating the game completely, 101%, I can admit that one may find the story compelling, the characters (as usual from Bioware), the graphics, the music/sound effect/dub, the map design, the lore and few other things. Those could be discussed as amazing, poor, standard, whatever, because I can see how one could think they are the best thing ever, but those things in the last paragraph... nope, no redemption, they are flaws, errors, tumors in the franchise. DAI does not divide opinion, everyone agrees it sucks. The thing is that people that like DAI judge the "movie DAI", "the book DAI", "the romance simmulator DAI" and so on, but never have I seen someone posting about how amazing the combat system is, at most, as I said, they say "it is not that bad". The maps being empty, no one likes it, some people say they "are not that empty" or that they "enjoy the landscape", but no one says "wow I love empty maps, every game should have huge empty maps". Fetch quests follow the same... there are people who don't mind them, others who like them, but no one says "wow fetch quests are so amazing, put them in all DA games from now on, I loved it!"... so you see where this is going. People bear an awful game because they enjoy other things that captivate them. In fact, as sad as it is, this has been Bioware reality for a long time, like Mass Effect is an awful shooter but people play it because story,romance,reasons... Unfortunatly from DA2 onwards this became the reality of DA too... Bioware is not good at making games, they should keep their writers but they should really hire other people to take care of the gaming part. On a side note, it seems, perhaps, if we're hopeful, that Andromeda is not going to be that awful in the gameplay part, perhaps it will be a fully fledged game, good action, we (well you, I'm not into ME) can hope, it would be a first. Anyway... DAI is an abomination that should have never been born, if it was not for the passions people invested on the story and characters no one would disagree. As I understand it Bioware would better make DA franchise into interactive novels with personalized characters, would free us from their supernaturally awful gameplay decisions. If people are in for story and character why Bioware make us bear all the awful rest? Are you not the same guy who made an entire thread trying to preach that DAI is "objectively" a bad game? Heedless of the legit fact that its not a "bad game" to a great amount of people. That aside from being highly rated from serval critics that year, the ultimate authority on if a game is good/bad is nonexistent and is mostly reliant on player subjectivity. It is far from "a fact" that DAI was a bad game. But if that's what you have to tell yourself then....i'm really sorry that you have to convince yourself of that.
|
|
inherit
1716
0
50
inquisitor007
37
October 2016
inquisitor007
|
Post by inquisitor007 on Jan 21, 2017 23:51:25 GMT
There's way too much hyperbole around the "flaws" of dai. It's not a perfect game by any means, but no game is. The story isn't as bad as detractors say, neither is the combat. As for all those mini-quests, nobody's forcing anyone to do ALL of them. Even the war table concept is just a bonus thing to give the sense that you're actually running a large-scale military organization, and it's a pretty small part of the game if you think about it. All games have flaws. I think the Witcher 3 is - on the whole - better than dai, but it's not perfect either. I get sick of people saying it's this flawless masterpiece. I don't know about every one else but the story I experienced wasn't exactly seamless. Spoilers.... just a few examples, I killed Keira Metz and nobody seemed to care, also my Geralt somehow guessed that the emperor wanted Cersei to replace him - this was supposed to be a climactic moment of realization. But there was absolutely nothing in my storyline that would have clued him into that, almost like my game skipped a part. And I'm not even mentioning the greatest flaw of all: the constant reuse of npc faces. There is nothing that dai does that is anywhere close to that in terms of taking you out of the game. Finally, the characters of the witcher are not a tenth as colorful, warm or engaging as the friends you make in the Inquisition. Not to mention, as much as Geralt is great, I prefer games where you get to create your OWN character and inhabit her or him. It brings me into the game more. Personally, dai had a greater, long lasting emotional effect on me than the witcher 3 and I had played neither series before.
|
|
Morrigan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
Posts: 309 Likes: 403
inherit
2930
0
Sept 27, 2017 23:30:30 GMT
403
Morrigan
309
Jan 21, 2017 17:53:57 GMT
January 2017
morrigan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
|
Post by Morrigan on Jan 21, 2017 23:56:17 GMT
We complained too much about DA2. We got what we deserved.
There is a lot to like in DA:I, but there is also a lot not to like.
|
|
inherit
1905
0
Mar 28, 2017 22:37:34 GMT
63
lundajfs
96
Oct 31, 2016 22:56:34 GMT
October 2016
lundajfs
|
Post by lundajfs on Jan 22, 2017 2:12:03 GMT
Are you not the same guy who made an entire thread trying to preach that DAI is "objectively" a bad game? Heedless of the legit fact that its not a "bad game" to a great amount of people. That aside from being highly rated from serval critics that year, the ultimate authority on if a game is good/bad is nonexistent and is mostly reliant on player subjectivity. It is far from "a fact" that DAI was a bad game. But if that's what you have to tell yourself then....i'm really sorry that you have to convince yourself of that. I understand and predicted what you said but I doubt even you will say DAI exceeded on those things I called flaws in the game. I don't have to tell myself anything, I could post a lot of things here about game design and how stupid it is to put things in your game that do not make the game better in any way, but I believe you would, like all subjectivists just say "the ultimate authority on if a game is good/bad is nonexistent". But the point is not an "ultimate authority" since there is no ultimate authority on anything, even if god existed who said the dude is the ultimate authority? So we pick a set of standards to talk about any given subject and argue with that base. However, to argue with subjectivity is pointless since nothing ca be gained but "I like it" or "I don't like it", so I say you choose any standard that covers all aspects of the game and show me it is a good game, gameplay wise. I am not challenging the writing, not in the story, not the characters, nothing about the writing, neither am I judging graphics and sounds, but gameplay wise, feel free to use any base to argue that the game is good. Because gameplay wise, not even the most hardcore fans ever said a thing like "combat is amazing" or "I love picking elfroots", the best said is "I don't mind these things" or "I bear these things". Oh and the better "It is better than DAO, and DA2", and that's ok, but saying it is great, engaging, captivating, amusing and others, nope. So take the story away, the romance sim and others and tell me, what is good in DAI gameplay and why, what is your base to say that it is good. Also, fell free to ask me my basis to say it is awful, I would LOVE to preach. Also you're wrong on me having to convince myself it is the worst piece of shit in history, which is a cold hard fact. Because I hate a lot of games that I acknowldge their quality like Skyrim or Witcher 3, but not limited to them, and I love a lot of awful games which I know that are awful, I don't have to tell myself anything to like or dislike a game it never beared any importance on my loving or hating a game, even when I do it passionaly. In fact my favorite game ever NWN2 is probably the most flawed among those I love, also my favorite JRPG, Bravely Default makes me want to die so boring it is, and I could write articles on their flaws, hundreds of pages. As I could praise Skyrim and Witcher 3 forever, even hating them.
|
|
inherit
✜ Forge Mechanic
352
0
Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by PapaCharlie9 on Jan 22, 2017 2:51:20 GMT
(Nothing to see here) just a few examples, I killed Keira Metz and nobody seemed to care, also my Geralt somehow guessed that the emperor wanted Cersei to replace him - this was supposed to be a climactic moment of realization. But there was absolutely nothing in my storyline that would have clued him into that, almost like my game skipped a part. I don't think Ciri got up to any incest and she doesn't have a brother anyway, so, might want to check your spelling.
|
|
inherit
2915
0
May 23, 2017 21:44:47 GMT
564
xilizhra
398
Jan 20, 2017 17:07:55 GMT
January 2017
xilizhra
|
Post by xilizhra on Jan 22, 2017 2:53:46 GMT
Are you not the same guy who made an entire thread trying to preach that DAI is "objectively" a bad game? Heedless of the legit fact that its not a "bad game" to a great amount of people. That aside from being highly rated from serval critics that year, the ultimate authority on if a game is good/bad is nonexistent and is mostly reliant on player subjectivity. It is far from "a fact" that DAI was a bad game. But if that's what you have to tell yourself then....i'm really sorry that you have to convince yourself of that. I understand and predicted what you said but I doubt even you will say DAI exceeded on those things I called flaws in the game. I don't have to tell myself anything, I could post a lot of things here about game design and how stupid it is to put things in your game that do not make the game better in any way, but I believe you would, like all subjectivists just say "the ultimate authority on if a game is good/bad is nonexistent". But the point is not an "ultimate authority" since there is no ultimate authority on anything, even if god existed who said the dude is the ultimate authority? So we pick a set of standards to talk about any given subject and argue with that base. However, to argue with subjectivity is pointless since nothing ca be gained but "I like it" or "I don't like it", so I say you choose any standard that covers all aspects of the game and show me it is a good game, gameplay wise. I am not challenging the writing, not in the story, not the characters, nothing about the writing, neither am I judging graphics and sounds, but gameplay wise, feel free to use any base to argue that the game is good. Because gameplay wise, not even the most hardcore fans ever said a thing like "combat is amazing" or "I love picking elfroots", the best said is "I don't mind these things" or "I bear these things". Oh and the better "It is better than DAO, and DA2", and that's ok, but saying it is great, engaging, captivating, amusing and others, nope. So take the story away, the romance sim and others and tell me, what is good in DAI gameplay and why, what is your base to say that it is good. Also, fell free to ask me my basis to say it is awful, I would LOVE to preach. Also you're wrong on me having to convince myself it is the worst piece of shit in history, which is a cold hard fact. Because I hate a lot of games that I acknowldge their quality like Skyrim or Witcher 3, but not limited to them, and I love a lot of awful games which I know that are awful, I don't have to tell myself anything to like or dislike a game it never beared any importance on my loving or hating a game, even when I do it passionaly. In fact my favorite game ever NWN2 is probably the most flawed among those I love, also my favorite JRPG, Bravely Default makes me want to die so boring it is, and I could write articles on their flaws, hundreds of pages. As I could praise Skyrim and Witcher 3 forever, even hating them. Well, Messere Smartyboots, allow me to prove you wrong. I genuinely liked DAI's combat. There are some flaws, the primary one being that you don't have quite that many options, but the fact that cooldowns are short and mana/stamina regeneration is swift means that you can keep throwing spells/talents around without long pauses; combined with the guard/barrier system (I admit that I initially decried this), it leads to a rather dynamic, interesting experience. I enjoyed it, to be sure, more than Skyrim, which suffered from a magic system bloated with poor/uninteresting options.
|
|
inherit
2652
0
56
leomerya12
27
January 2017
leomerya12
|
Post by leomerya12 on Jan 22, 2017 3:02:42 GMT
I'm replaying it, and I find that the biggest disappointment was the lack of response in battles, which often made them VERY annoying to do (not to mention the "freeze" bug, which requires a jump to get out of). In fact, I find myself avoiding every conflict possible because the XP doesn't cut it.
I do, however, think that the reason I'm enjoying it more this time, is because I have more background to draw from, There aren't as many holes, lore-wise, this time around. But that's the team's fault. You really do have to read many of the codices to immerse yourself. More showing and less telling, I hope, in the future.
ALSO, NO BROKEN GAMEPLAY. PLEASE. If I'm paying 70 bucks, and then another 40-50 for DLC, I expect the game to continue running smoothly!
|
|
lobselvith8
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 426 Likes: 496
inherit
581
0
496
lobselvith8
426
August 2016
lobselvith8
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by lobselvith8 on Jan 22, 2017 3:08:38 GMT
Well, Messere Smartyboots, allow me to prove you wrong. I genuinely liked DAI's combat. There are some flaws, the primary one being that you don't have quite that many options, but the fact that cooldowns are short and mana/stamina regeneration is swift means that you can keep throwing spells/talents around without long pauses; combined with the guard/barrier system (I admit that I initially decried this), it leads to a rather dynamic, interesting experience. I enjoyed it, to be sure, more than Skyrim, which suffered from a magic system bloated with poor/uninteresting options. I enjoyed Skyrim quite a bit. Despite the criticism that's often levied at Bethesda, they established a civil war between two groups of people without playing favorites or vilifying one side to prop another. Side with Ulfric against Tullius, and Tullis doesn't turn into a villain to make your actions easier; neither does Ulfric if you side with Tullius. They remain two leaders who are flawed but well-intentioned in wanting to do what they think is right.
|
|
inherit
331
0
Apr 25, 2024 23:48:38 GMT
5,918
q5tyhj
I am Ahab
2,030
August 2016
q5tyhj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
q5tyhj
|
Post by q5tyhj on Jan 22, 2017 5:51:44 GMT
As a game DAI is a disappointment, it is a fact. Now the thing is that as a book/movie/romance simmulator/others DAI is not. So some people mix those things and believe it is a good game, it is objectively not. It is a straightforward failure as a game. DAI is a Neo-Bioware-fan pleaser, it pleases SJW (which I like, I'm all for social justice/evolution), it has romances, the never-changing plot (you're screwd, find armies, make alliances, save the world) and so on. Story can be good or not depending on what you like or your standards. Characters are as usual. But as a game the huge empty zones, the combat that pleases no one ("I'm not bothered by it" is far from "wow what an amazing combat"), the lack of control over character development/stats/build, the quantity of fetch quests to fill the voids (still, large spaces are just empty), the MMOstyle of combat respawn and resources respawn/gathering... all of these things are problems. From a technical point of view, they are errors in game design. You may bear these burdens but it is a stretch to say you like them and that they can't be done in better ways or that as a RPG these things make the game better, they help the narrative, character development and others. I know fans will scream how this is all matter of opinion, ok, I stand by my decision of calling these things erros, facts and not opinions. I don't think that making the leader of Inquisition farm resources contribute to develop their character, the story or make the game more enjoyable or interesting. Also I can't see how taking away stats points make the game better when there was always the option to allow people to let the game do it for them, so less options is never a good thing. I can't see how making huge maps with one or two quests that develop the story and a hundred that adds nothing to the game is something great. However, even hating the game completely, 101%, I can admit that one may find the story compelling, the characters (as usual from Bioware), the graphics, the music/sound effect/dub, the map design, the lore and few other things. Those could be discussed as amazing, poor, standard, whatever, because I can see how one could think they are the best thing ever, but those things in the last paragraph... nope, no redemption, they are flaws, errors, tumors in the franchise. DAI does not divide opinion, everyone agrees it sucks. The thing is that people that like DAI judge the "movie DAI", "the book DAI", "the romance simmulator DAI" and so on, but never have I seen someone posting about how amazing the combat system is, at most, as I said, they say "it is not that bad". The maps being empty, no one likes it, some people say they "are not that empty" or that they "enjoy the landscape", but no one says "wow I love empty maps, every game should have huge empty maps". Fetch quests follow the same... there are people who don't mind them, others who like them, but no one says "wow fetch quests are so amazing, put them in all DA games from now on, I loved it!"... so you see where this is going. People bear an awful game because they enjoy other things that captivate them. In fact, as sad as it is, this has been Bioware reality for a long time, like Mass Effect is an awful shooter but people play it because story,romance,reasons... Unfortunatly from DA2 onwards this became the reality of DA too... Bioware is not good at making games, they should keep their writers but they should really hire other people to take care of the gaming part. On a side note, it seems, perhaps, if we're hopeful, that Andromeda is not going to be that awful in the gameplay part, perhaps it will be a fully fledged game, good action, we (well you, I'm not into ME) can hope, it would be a first. Anyway... DAI is an abomination that should have never been born, if it was not for the passions people invested on the story and characters no one would disagree. As I understand it Bioware would better make DA franchise into interactive novels with personalized characters, would free us from their supernaturally awful gameplay decisions. If people are in for story and character why Bioware make us bear all the awful rest? Are you not the same guy who made an entire thread trying to preach that DAI is "objectively" a bad game? Heedless of the legit fact that its not a "bad game" to a great amount of people. That aside from being highly rated from serval critics that year, the ultimate authority on if a game is good/bad is nonexistent and is mostly reliant on player subjectivity. It is far from "a fact" that DAI was a bad game. But if that's what you have to tell yourself then....i'm really sorry that you have to convince yourself of that. Yeah that post made me lol- the poster is having some massive difficulties with words like "fact" and "objectively": that DAI was a disappointment, or a bad game, are matters of (subjective) personal taste/opinion, not objective fact.
|
|
inherit
401
0
1
41,530
DragonKingReborn
20,504
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
887
590
|
Post by DragonKingReborn on Jan 22, 2017 6:19:48 GMT
I'm replaying it, and I find that the biggest disappointment was the lack of response in battles, which often made them VERY annoying to do (not to mention the "freeze" bug, which requires a jump to get out of). In fact, I find myself avoiding every conflict possible because the XP doesn't cut it. I do, however, think that the reason I'm enjoying it more this time, is because I have more background to draw from, There aren't as many holes, lore-wise, this time around. But that's the team's fault. You really do have to read many of the codices to immerse yourself. More showing and less telling, I hope, in the future. ALSO, NO BROKEN GAMEPLAY. PLEASE. If I'm paying 70 bucks, and then another 40-50 for DLC, I expect the game to continue running smoothly! Ugh, that freeze bug is probably the most annoying non-game breaking bug I've ever had in any game. So frustrating, especially in the Descent DLC in the 'you can't save the game but here are 11,000 enemies to fight, lol' section. Also, out of curiosity, what was 'broken' about the gameplay? Over 500 hours, I've had bugs, but nothing 'broken'.
|
|
Gilsa
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 557 Likes: 1,705
inherit
2359
0
1,705
Gilsa
557
December 2016
gilsa
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
|
Post by Gilsa on Jan 22, 2017 6:54:25 GMT
I felt like this game was an evolution forward, that they built on what was good about their previous releases while continuing to try new things to see if they worked or not. The ending provided closure, especially if we are not likely to play as the Inquisitor again. There were things I wish they worked on some more (hairstyles, better dwarf content like a dwarf throne to go with the dwarf DLC, etc), but overall I liked it just fine. I don't have a sense of dread of Andromeda being DAI because history suggests that Mass Effect consistently marches to a different drummer.
|
|
inherit
1905
0
Mar 28, 2017 22:37:34 GMT
63
lundajfs
96
Oct 31, 2016 22:56:34 GMT
October 2016
lundajfs
|
Post by lundajfs on Jan 22, 2017 11:18:33 GMT
Well, Messere Smartyboots, allow me to prove you wrong. I genuinely liked DAI's combat. There are some flaws, the primary one being that you don't have quite that many options, but the fact that cooldowns are short and mana/stamina regeneration is swift means that you can keep throwing spells/talents around without long pauses; combined with the guard/barrier system (I admit that I initially decried this), it leads to a rather dynamic, interesting experience. I enjoyed it, to be sure, more than Skyrim, which suffered from a magic system bloated with poor/uninteresting options. Nope, didn't prove me wrong. As I said a lot of people liked DAI more than DA2, DAO or even Skyrim. Saying combat has a good pace or is a dynamic and/or interesting experience don't quite cut it. I, myself, found ways to enjoy combat, like my mage that does anime-like combat HOWEVER this, the ways I and you found of enjoying combat do not mean, by any means, it is good it is POSSIBLY good if you try to make it good but the way it is designed is not only flawed but un-enjoyable. As I pointed out many times you can now (that the game is finished) craft a Rainbow Sword and roll the game through with a Warrior, literally, roll, the skill. So a combat that allows the player to make it enjoyable is one thing, but when we analyze it technically you can't just pick and choose the best ways of dealing with it, you have to consider the system, how it was designed and all its possibilities and then point out how and why it is good or bad. If you want I can tell you why it is objectively, technically, awful. So you like a certain way you found to play, which I also did, and most people did, DAI allows us to play a good game, well "bearable", but the thing is if you choose to ignore some things, focus on others, like Freankensteining your gameplay, yeah you can even say it is amazing. But we are analyzing the product, not how you play it. It is like saying "oh the meat is not that flawed, after I took of the larvae and burnt it with precision laser to clean it, I almost didn't notice gama radiation mutation in my organism, and the parts affected... hum... I quite liked it!"
|
|
inherit
1905
0
Mar 28, 2017 22:37:34 GMT
63
lundajfs
96
Oct 31, 2016 22:56:34 GMT
October 2016
lundajfs
|
Post by lundajfs on Jan 22, 2017 11:27:25 GMT
Well, Messere Smartyboots, allow me to prove you wrong. I genuinely liked DAI's combat. There are some flaws, the primary one being that you don't have quite that many options, but the fact that cooldowns are short and mana/stamina regeneration is swift means that you can keep throwing spells/talents around without long pauses; combined with the guard/barrier system (I admit that I initially decried this), it leads to a rather dynamic, interesting experience. I enjoyed it, to be sure, more than Skyrim, which suffered from a magic system bloated with poor/uninteresting options. I enjoyed Skyrim quite a bit. Despite the criticism that's often levied at Bethesda, they established a civil war between two groups of people without playing favorites or vilifying one side to prop another. Side with Ulfric against Tullius, and Tullis doesn't turn into a villain to make your actions easier; neither does Ulfric if you side with Tullius. They remain two leaders who are flawed but well-intentioned in wanting to do what they think is right. Your post is precisely the problem with people and Inquisition... You didn't like Skyrim the game (or perhaps you did, but your post is not about it), you liked Skyrim the interactive novel, which I also did. I love the civil war quest I ALWAYS do it as soon as I kill the first dragon. Also love the dragonborn mythology. And the daedra in Skyrim... well... the point is this is not liking the game. It is liking a part of the game, a secondary part of the game, even if you as n RPGer put story above all else, they still released a game, with gameplay part, combat, exploration, etc. So if it is only about the story I would say I loved Skyrim. But then I would also ask Bethesda to stop doing shitty gameplay and releasing interactive novel with character customization. That's the whole point of my posting, if we will just ignore the combat, crafting, exploration, etc then why have them at all? If all they do is get in the way of the story development why the hell have them?
|
|
Croatsky
N4
Amateur Reporter
Old BSN veteran, I guess.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: CroGamer002
Posts: 1,987 Likes: 4,357
inherit
Amateur Reporter
2287
0
Apr 23, 2024 13:00:16 GMT
4,357
Croatsky
Old BSN veteran, I guess.
1,987
December 2016
croatsky
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
CroGamer002
|
Post by Croatsky on Jan 22, 2017 11:49:42 GMT
Heretic! OP is a heretic! Burn the heretic! Inquisition will live up to it's name!
|
|
Andraste_Reborn
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,462 Likes: 6,318
inherit
469
0
6,318
Andraste_Reborn
1,462
August 2016
andrastereborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Andraste_Reborn on Jan 22, 2017 12:28:54 GMT
I am always amazed at the telepathic ability that allows people I have never met to work out that I don't really like a game that I've played for almost eight hundred hours.
|
|
inherit
1407
0
Sept 2, 2016 19:28:30 GMT
4,343
shechinah
Ser Barksalot - Hiatus
2,584
Sept 2, 2016 18:49:21 GMT
September 2016
shechinah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by shechinah on Jan 22, 2017 13:02:30 GMT
Well, Messere Smartyboots, allow me to prove you wrong. I genuinely liked DAI's combat. There are some flaws, the primary one being that you don't have quite that many options, but the fact that cooldowns are short and mana/stamina regeneration is swift means that you can keep throwing spells/talents around without long pauses; combined with the guard/barrier system (I admit that I initially decried this), it leads to a rather dynamic, interesting experience. I enjoyed it, to be sure, more than Skyrim, which suffered from a magic system bloated with poor/uninteresting options. I loved some of the spells in Inquisition like Static Cage, Fade Step and Ice Wall. When my character became more of a jack-of-trade later on, I kept the Static Cage spell because I thought it was so wonderfully useful. I like being able to contain my enemies instead of merely slowing them. Ice Wall worked well to block a character off from enemies which I used as my main strategy for dealing with rifts undisturbed. Also to herd enemies at times. Fade Step is nice to have both for the fun of just leaping a ahead outside of combat but also in combat to escape enemies or to get to them. I really hope these spells carry over into the next game or there are spells similar to them because I loved using them and thought they were so good to have. I also had fun with the exploration: I searched every nook and cranny of the lands. I also like the atmosphere of the lands like Fallow Mire. I remember I first explored that when I was lower levels than recommended and while that made it more difficult, it also made it more fun too because I was constantly on edge, waiting for the next attack from the undead, watching my movements and keeping my party ready. I did the same with some of the dragon battles with mixed results. Speaking of which, I love the dragon battles and how the dragons have strategies of their own that you have to keep mind of.
|
|
inherit
♨ Retired
24
0
24,259
themikefest
14,809
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jan 22, 2017 13:07:10 GMT
I wasn't disappointed with DAI. I enjoyed the game.
|
|
inherit
115
0
Apr 22, 2024 23:39:45 GMT
2,711
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Jan 22, 2017 15:01:43 GMT
Disappointment is of course in the eye of the beholder and has everything to do with expectations. That's why I wasn't disappointed with Force Awakens, for example.
As far as DAI is concerned, I think there were a few relatively simple changes that would have made the game a lot better, and of course if they had time to get rid of a few strange bugs before release it might have helped the impression it left on some people.
|
|
inherit
2601
0
104
cooldude
117
January 2017
cooldude
|
Post by cooldude on Jan 22, 2017 16:04:04 GMT
When you compare it to what we saw in the pre-alpha demonstration, yeah. But it was a decent game.
|
|
inherit
1020
0
Nov 26, 2017 12:37:49 GMT
21,685
fylimar
5,415
Aug 16, 2016 18:31:34 GMT
August 2016
fylimar
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by fylimar on Jan 22, 2017 17:44:42 GMT
Everyone is entitled to his/her opinion, but I love DAI. It has it's flaws, but it is a good and entertaining game for me.I don't getting tired of making new inquisitors (I don't get tired of making new Hawkes and Wardens too btw), so I can safely say, I got my moneys worth and more out of it.
|
|
lobselvith8
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 426 Likes: 496
inherit
581
0
496
lobselvith8
426
August 2016
lobselvith8
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by lobselvith8 on Jan 22, 2017 19:02:24 GMT
I enjoyed Skyrim quite a bit. Despite the criticism that's often levied at Bethesda, they established a civil war between two groups of people without playing favorites or vilifying one side to prop another. Side with Ulfric against Tullius, and Tullis doesn't turn into a villain to make your actions easier; neither does Ulfric if you side with Tullius. They remain two leaders who are flawed but well-intentioned in wanting to do what they think is right. Your post is precisely the problem with people and Inquisition... You didn't like Skyrim the game (or perhaps you did, but your post is not about it), you liked Skyrim the interactive novel, which I also did. I love the civil war quest I ALWAYS do it as soon as I kill the first dragon. Also love the dragonborn mythology. And the daedra in Skyrim... well... the point is this is not liking the game. It is liking a part of the game, a secondary part of the game, even if you as n RPGer put story above all else, they still released a game, with gameplay part, combat, exploration, etc. So if it is only about the story I would say I loved Skyrim. But then I would also ask Bethesda to stop doing shitty gameplay and releasing interactive novel with character customization. That's the whole point of my posting, if we will just ignore the combat, crafting, exploration, etc then why have them at all? If all they do is get in the way of the story development why the hell have them? I said I liked Skyrim. I brought up the storyline with the civil war because I often read some people criticize the writing in Bethesda games, but I rather liked how the dichotomy of the civil war was handled. It wasn't black and white; there were no clear-cut good guys and bad guys. Both sides were flawed, yet they were fighting for the future of Skyrim. You could easily create a character who could align with one or the other without being villainous. Fallout 4 did this as well by establishing groups like the Eastern chapter of the Brotherhood of Steel and making them opposed to the Railroad without vilifying either group. It's an approach I wish Inquisition took, where you're pretty much saving the leaders of factions (and the factions themselves) from making asinine decisions (the mages or the templars, the Grey Wardens), or handling a crisis that seems contrived (the Orlesian civil war being resolved at an Orlesian ball). My experience with the gameplay of Skyrim was different from yours - I didn't have an issue playing as a Telvanni mage (pure mage build) or as a Redoran warrior so the gameplay mechanics were never an issue for me.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Jan 22, 2017 20:45:15 GMT
Is there a list I can check off as I grade a game? Is there a standard or metric I can hold things up against?
I'm serious.
|
|