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Post by Reznore on Feb 12, 2017 12:31:54 GMT
I liked DAI a great deal. There are a couple of great moments like finding Skyhold (after taking off my earpluggs), I loved Flemythal and Morrigan in the fade, the epilogue. Playing a Dalish Inqui felt meaningful to me , and I don't think I would have had the same experience with another race.
I liked the big zones and I also enjoyed picking shards and puzzles.But I used to play WOW years ago so I'm no stranger to mindless game activities and well...I find them relaxing.
There's lot of things I didn't find that good, that didn't ruin the game for me though.
-Corypheus as a Scoobydoo villain. Dragon Age has issues with villain imho.And it got worst in DAI.The villains have obvious villain face, they monologue about their villain plans...and also people around the villains are complete morons and loosers. Beating a senile darkspawn, red lyrium junkies and ex slaves is not the most epic of experience.
-Skyhold is the main town/questHub. And that's one of the issue with DA and the whole myth it's about the world of Thedas.Every thing super interesting about Orlais was on the wartable. That's sad. Then "side quests", most side quests are of course , companions /advisers quests...starting in Skyhold.Making you fight in a self contained area and then going back to talk at Skyhold. Those quest didn't have the same level of quality.Vivienne's one was really really short for example. The big zones in the middle of nowhere are emptyish , Val Royeaux is a small marketplace.
As a result you get a strange game. When you're outside : adventuring ! well it's a bit boring.(unless there are bears) you watch the scenery , you try to listen to those party banters that aren't happening... Then you get back to Skyhold and you're super busy , everybody wants to talk to you, you need to craft, you need to check the wartable , you have people to judge. You'd think that would be the other way around.But Skyhold was party camp and main quests hub .
- The writing. Sometimes it's not good. People join Coryphifish because..they have nothing better to do. The wardens at Adament.That level of stupid was painful. The Seekers of Truth aka the most useless order in Thedas. The bar scene with the companions that fall flat because it would have worked wonders in DA2 but it's a different dynamic in DAI. Etc etc
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Post by shroomofdoom on Feb 12, 2017 19:24:06 GMT
I liked DAI a great deal. There are a couple of great moments like finding Skyhold (after taking off my earpluggs), I loved Flemythal and Morrigan in the fade, the epilogue. Playing a Dalish Inqui felt meaningful to me , and I don't think I would have had the same experience with another race. I liked the big zones and I also enjoyed picking shards and puzzles.But I used to play WOW years ago so I'm no stranger to mindless game activities and well...I find them relaxing. There's lot of things I didn't find that good, that didn't ruin the game for me though. -Corypheus as a Scoobydoo villain. Dragon Age has issues with villain imho.And it got worst in DAI.The villains have obvious villain face, they monologue about their villain plans...and also people around the villains are complete morons and loosers. Beating a senile darkspawn, red lyrium junkies and ex slaves is not the most epic of experience. -Skyhold is the main town/questHub. And that's one of the issue with DA and the whole myth it's about the world of Thedas.Every thing super interesting about Orlais was on the wartable. That's sad. Then "side quests", most side quests are of course , companions /advisers quests...starting in Skyhold.Making you fight in a self contained area and then going back to talk at Skyhold. Those quest didn't have the same level of quality.Vivienne's one was really really short for example. The big zones in the middle of nowhere are emptyish , Val Royeaux is a small marketplace. As a result you get a strange game. When you're outside : adventuring ! well it's a bit boring.(unless there are bears) you watch the scenery , you try to listen to those party banters that aren't happening... Then you get back to Skyhold and you're super busy , everybody wants to talk to you, you need to craft, you need to check the wartable , you have people to judge. You'd think that would be the other way around.But Skyhold was party camp and main quests hub . - The writing. Sometimes it's not good. People join Coryphifish because..they have nothing better to do. The wardens at Adament.That level of stupid was painful. The Seekers of Truth aka the most useless order in Thedas. The bar scene with the companions that fall flat because it would have worked wonders in DA2 but it's a different dynamic in DAI. Etc etc I think, pretty fair and accurate critique. Not a bad game by far, but where it does fall down, it doesn't get back up again. My only point of divergence with your own opinions are probably that I didn't enjoy the collections so much, they reminded me too much of MMO grind, something I detest. And while I agree with the point about the game of wicked grace, in the bar at skyhold, feeling abit hammy and awkwardly written, I did enjoy it, inspite of myself, particularly Cullens eventual loss of... face I also enjoyed the little cutscene with Cullen and the Inquisitor playing chess. That was a well done "getting to know you" moment. I think it's the redeeming qualities that saves DA:I from being an over all or net, disappointment. The scales balance out for most into the positive. For some, I can understand how they might have come away with the opposite feeling.
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Post by brad2240 on Feb 13, 2017 1:42:53 GMT
DA:I was a disappointment for me. Bioware has been my favorite game producer since KotoR and I never felt let down by any of their games until Inquisition. All the bugs are my biggest complaint. I play on the 360 and this was probably the buggiest game I've ever bought. Certainly the buggiest AAA game. About half the mage trees don't work as advertised. There are frequent bugs in conversations that require me to skip part of the dialogue to advance and one game-breaker in Cassandra's romance that froze the game every time, leading me to scrap my first playthrough and start over. When I went back to the game months later it had developed a new bug: War Table missions wouldn't continue when the system was off but instead added the time to the mission clock. Secondarily, this is my least favorite roster of any BW game to date. I like Cass, Solas and Varric, I grew to like Blackwall and Dorian but the rest I just don't care for. Bull is boring and I don't like listening to him (despite the fact I like Freddie Prinze's work as James Vega) Vivienne is annoying, Sara I can take or leave and Cole I despise with a passion. I don't talk to most of them and didn't even in my first complete playthrough. That was a first for me in a BW game. I generally enjoy the combat system but, surprisingly, I found the Warrior class to be completely boring. I love the Warrior/Soldier type classes in RPGs and it was my favorite in DA:O and DA 2 but not in Inquisition. Combat actually became a chore as a Warrior. I do like mage and archer rogue gameplay, though. In the end I don't hate DA:I. I've done 2 complete playthrough's now, but that's less than any other BW title I've ever played. It's just... average. And I expected better from my favorite developers, so yeah it was a disappointment. But I'm still super-hyped for Andromeda though!
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Post by Prince on Feb 13, 2017 10:55:51 GMT
Inquisition just feels fake. Glossy, big, empty, meaningless. A whole lot of hype covering a whole hell of a lot of nothing.
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Post by Absafraginlootly on Feb 13, 2017 11:25:25 GMT
Dragon Age Inquisition is my second favorite Dragon Age game, I was not disappointed.
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Post by isaidlunch on Feb 13, 2017 22:28:20 GMT
The combat was a massive disappointment and a step down from DA2 in almost every aspect. I don't know why they bothered with multiplayer when the game plays like ass.
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Post by Wildfire on Feb 15, 2017 10:15:58 GMT
Today I just finished my second playthrough of DAI main campaign and first playthrough of Trespasser. Life feels suddenly so empty, haha.
But to be honest, I'm not sure what to think about this lastest instalment of Dragon Age. On the positive side, it was definitely made with love and caring, and it had some unforgettable moments, of which Hawke's return was the most breathtaking. Although the main campaign wasn't all that innovative or exciting, the Trespasser definitely created a whole new perspective on the events and considerably improved the DAI experience as a whole. I never was the biggest fan of Solas, he always had that fishy air about him, but my Inquisitor managed to develop a friendship with him and thus the final scene of Trespasser came to be pretty emotional. The music of Trespasser was really good! Especially the Solas theme.
Still, I can't really declare undying love for DAI as I do for DA2. Somehow, I feel that DAI might have lost some of its potential. One example is the characters - some are definitely great, while others are rather bland. On balance, the characters, including the mostly boring Inquisitor, are a big step down from DA2. Sure, it's not like I expected to see an equally delightful crew anytime soon after DA2, but on many occasions in DAI I was struck by this total indifference towards the companions. For me, perhaps 5 or 6 companions simply didn't work at all. In the case of Iron Bull and Blackwall, I managed to even miss their personal quests. So I don't know, I kinda think that in this regard DAI was a bit of a let down, although the both romances which I have experienced were very heartwarming and lovely. So that's a bonus. But can't help feeling that the game would have been better off if some companions from DA2 would have been carried over. Especially Merrill, considering the whole elven storyline.
Another concern of mine is the whole open game world thing. Although exploring and doing insignificant stuff is fun for a while, I just don't see how it adds any real value to the game. I really don't fancy the current trend where every possible game is made into an open game world, and unfortunately DAI has also fallen to this curse. In the case of DAI, the most disturbing thing is that despite the huge areas, there is a complete lack of any meaningful side quests (companion quests excluded). Most of the content is something like "capture this fort", "find this item", "kill those bandits" etc., with cinematic dialogues almost completely missing on top of that. Compared to the multitude of meaningful and often also story-related side quests of DA2, the side quests of DAI once again fall short. Can't help feeling that resources were diverted into creating the open game world when it wasn't really necessary.
But what in the end emerged as the redeeming factor for DAI is the way it respected the player choices made in DAO and DA2. I've talked a lot about Hawke in other threads so I won't repeat that here, but even apart from that there were a lot of small details which really made the whole world and story feel personal. The whole DA keep was a great idea. Sure, the stuff which was carried over from the previous games might not have been ground-breaking, but for me those small details make all the difference in the world.
TL;DR: To conclude, DAI was a worthy addition to the saga despite its faults, and I do look forward to DA4. I think it would really be a shame if it didn't happen. But I do expect a more ambitious and innovative plot for the next instalment. Let's face it, stopping the darkspawn blight and opposing some mad darkspawn magister were kinda old-fashioned and boring. Solas has potential to be a great antagonist, and I hope Bioware (or more importantly, EA) won't mess it up.
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on Feb 17, 2017 2:26:22 GMT
In my opinion DA:I was not a disappointment and deserved the GOTY awards. I've spent hundreds of hours (since 2014) playing with my Qunari warrior, and just found out this year about the dlc's. I've recently bought the Jaws of Hakkon along with the spoils of the Avvar and Qunari. I will buy the last two dlc's when I get my next pay check. All in all I've had a fun experience playing DA:I, it was good to see old familiar faces from DA:O.
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Post by wright1978 on Feb 18, 2017 19:49:00 GMT
DA:I was a disappointment for me. Bioware has been my favorite game producer since KotoR and I never felt let down by any of their games until Inquisition. All the bugs are my biggest complaint. I play on the 360 and this was probably the buggiest game I've ever bought. Certainly the buggiest AAA game. About half the mage trees don't work as advertised. There are frequent bugs in conversations that require me to skip part of the dialogue to advance and one game-breaker in Cassandra's romance that froze the game every time, leading me to scrap my first playthrough and start over. When I went back to the game months later it had developed a new bug: War Table missions wouldn't continue when the system was off but instead added the time to the mission clock. Secondarily, this is my least favorite roster of any BW game to date. I like Cass, Solas and Varric, I grew to like Blackwall and Dorian but the rest I just don't care for. Bull is boring and I don't like listening to him (despite the fact I like Freddie Prinze's work as James Vega) Vivienne is annoying, Sara I can take or leave and Cole I despise with a passion. I don't talk to most of them and didn't even in my first complete playthrough. That was a first for me in a BW game. I generally enjoy the combat system but, surprisingly, I found the Warrior class to be completely boring. I love the Warrior/Soldier type classes in RPGs and it was my favorite in DA:O and DA 2 but not in Inquisition. Combat actually became a chore as a Warrior. I do like mage and archer rogue gameplay, though. In the end I don't hate DA:I. I've done 2 complete playthrough's now, but that's less than any other BW title I've ever played. It's just... average. And I expected better from my favorite developers, so yeah it was a disappointment. But I'm still super-hyped for Andromeda though! Yeah i wasn't a fan of the roster either or the romantic options which was an issue. Solas is the one exception, a fantastically interesting character & a reason why i didn't regret getting trespasser dlc despite its many disappointments. Considering how much i loved varric in DA2, it was strange how this transplanted character didn't really work for me. Been working my way through an elven runthrough. There's definitely some interesting content but i keep ramming into the horrible restrictive nature of the way the inquisitor was implemented in terms of religious baggage. Game steamrollers over your characters desperate proclamtions if they don't believe a word of this horrible andrastian nonsense rather than the inquisition really being reactive to who you are. It feels like a role made for a andrastian character alone despite the interesting elven lore. I also find the roleplaying options disappointing and trespasser just hammered this home with no options to want anything other than disbandment or becoming the chantry's pet poodle. Not a fan of the indirect decision making approach at times too. Winter palace mission just infuriated me as to how it implemented choice. Thought Hawke was handled very poorly both in the main game and then corralled resolution in trespasser epilogues. Then there's the grindy horrible nature of the large openish world segments & the weakness of the side stories in them. The game was very lucky as to timing as to when it came out in terms of awards. Like you i'm excited for Andromeda and hopefully the next DA game. Hoping against hope that lessons have been taken from inquisitions many problems.
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Post by smilesja on Feb 20, 2017 6:36:51 GMT
Judging from going through various threads, you would think that DAI was a disappointment. Loved the game by the way!
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Wildfire
N2
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Post by Wildfire on Feb 20, 2017 10:13:10 GMT
Considering how much i loved varric in DA2, it was strange how this transplanted character didn't really work for me. i keep ramming into the horrible restrictive nature of the way the inquisitor was implemented in terms of religious baggage. Game steamrollers over your characters desperate proclamtions if they don't believe a word of this horrible andrastian nonsense rather than the inquisition really being reactive to who you are. It feels like a role made for a andrastian character alone I also find the roleplaying options disappointing and trespasser just hammered this home with no options to want anything other than disbandment or becoming the chantry's pet poodle. Thought Hawke was handled very poorly both in the main game and then corralled resolution in trespasser epilogues. Then there's the grindy horrible nature of the large openish world segments & the weakness of the side stories in them. I do second all these concerns, at least to some extent. I always kept Varric along but he is definitely more subdued than in DA2. Sure, he's not the driving force behind the story anymore, but still... Would've hoped for more stuff related to him and his past. And yeah this Andrastian BS was really annoying for me as well, although during the second playthrough I just gave up and tried to ignore it. I do like the way DA deals with religious issues and problems with the Chantry, but I don't really enjoy being cast into such an overwhelmingly religious role. The only reason I disbanded the Inquisition in the end was because the alternative was to serve the Divine... Lol after all that effort why would I serve the Chantry if I didn't even believe in the Maker or the Chantry? I think at times the religion part is kinda stuffed down your throat no matter what you do or say, in DAI definitely more than the others. Personally I was kinda happy with the way they dealt with Hawke, but of course: the more there is Hawke, the better Should've been a companion or a romance option (if Hawke romanced no-one in DA2). Or Hawke should've just become the Inquisitor, that would have been best Damn Varric, why didn't you tell Cass where Hawke was? But in all seriousness, both options would have probably required such dedication to importing Hawke's personality from DA2 that it would have been either impossible or too risky. Even now there's the risk that the Hawke of DAI says and does stuff your Hawke of DA2 would not do. Yeah the grindy open worlds do suck, I completely agree. Less open worlds, more relevant content, how about??
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Post by Deleted on Feb 25, 2017 14:21:02 GMT
Yes, so far.
I keep saying "DA2 had it done so much better" every few minutes.
The game is too cumbersome and does not have that JOY TO PLAY! factor that DA2 had. It does not have the charm of the: Oh, look! Baldur's Gate is back!" of the Origins.
It's like BioWARE was trying to load the player with challenges so nobody would say playing games is just for fun, gods' forbid! No, no, it's hard work!
WORK HARD GAME.
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Post by KalleDemos on Feb 27, 2017 1:01:46 GMT
No. I loved it despite it's flaws. One could argue that it's not for everyone but it is by no measure a failure.
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Post by ilsen on Feb 27, 2017 1:17:07 GMT
Fair as in what? Subjectively, having an opinion is fair. Anyone can consider anything a disappointment. But if you mean objectively, and backed up by the data, then no it is not fair whatsoever to call it a failure because it was a resounding success by every objective measure. Anything else is just anecdotal. (Speaking of anecdotal, I'm replaying it right now.) Overall, I hope DA4 doesn't stray too far from the fold, and based on the sales numbers and critical reception of DAI, I doubt that it will.
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Post by Catilina on Feb 27, 2017 1:35:07 GMT
Fair as in what? Subjectively, having an opinion is fair. Anyone can consider anything a disappointment. But if you mean objectively, and backed up by the data, then no it is not fair whatsoever to call it a failure because it was a resounding success by every objective measure. Anything else is just anecdotal. (Speaking of anecdotal, I'm replaying it right now.) Overall, I hope DA4 doesn't stray too far from the fold, and based on the sales numbers and critical reception of DAI, I doubt that it will. I just hope, will be more story and character focused, not a fucked up MMO simulation. I like exploring and side quests, if these are not meaningless, and only reason for their existence, that they be able to say: this is a stunning great world, with 100000 quests. No. I just want a story, good companions, and good fights with good enemies. No more gathering! No more time robber shits! I like Inquisition's story (not all little piece, but still), I like many things in this, and I want to replay. I have started playthroughs. I want to finish them. But I don't have time and patience. So: I like Inquisition, but I hate Inquisition. But you're right, hard to argue on taste. To me the Inquisition was a disappointment in many aspect.
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Post by ilsen on Feb 27, 2017 2:45:01 GMT
Fair as in what? Subjectively, having an opinion is fair. Anyone can consider anything a disappointment. But if you mean objectively, and backed up by the data, then no it is not fair whatsoever to call it a failure because it was a resounding success by every objective measure. Anything else is just anecdotal. (Speaking of anecdotal, I'm replaying it right now.) Overall, I hope DA4 doesn't stray too far from the fold, and based on the sales numbers and critical reception of DAI, I doubt that it will. I just hope, will be more story and character focused, not a fucked up MMO simulation. I like exploring and side quests, if these are not meaningless, and only reason for their existence, that they be able to say: this is a stunning great world, with 100000 quests. No. I just want a story, good companions, and good fights with good enemies. No more gathering! No more time robber shits! I like Inquisition's story (not all little piece, but still), I like many things in this, and I want to replay. I have started playthroughs. I want to finish them. But I don't have time and patience. So: I like Inquisition, but I hate Inquisition. But you're right, hard to argue on taste. To me the Inquisition was a disappointment in many aspect. This sort of thing is exactly why I didn't spam out a bunch of reasons that it is good. I liked almost all the quests and felt that overall it actually had very few "gathering" or "time robber" quests. The ones it did have were skippable. But I feel it's pointless to argue subjective merits. All you can look at is sales and critical reception--ie, things that can be reduced to a number. So then what do we have? DAI is Bioware's top selling title to date, it has an aggregate score of 85-89 on Metacritic, and it got tons of award nominations and Game of the Year nods.
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Post by Catilina on Feb 27, 2017 2:54:23 GMT
I just hope, will be more story and character focused, not a fucked up MMO simulation. I like exploring and side quests, if these are not meaningless, and only reason for their existence, that they be able to say: this is a stunning great world, with 100000 quests. No. I just want a story, good companions, and good fights with good enemies. No more gathering! No more time robber shits! I like Inquisition's story (not all little piece, but still), I like many things in this, and I want to replay. I have started playthroughs. I want to finish them. But I don't have time and patience. So: I like Inquisition, but I hate Inquisition. But you're right, hard to argue on taste. To me the Inquisition was a disappointment in many aspect. This sort of thing is exactly why I didn't spam out a bunch of reasons that it is good. I liked almost all the quests and felt that overall it actually had very few "gathering" or "time robber" quests. The ones it did have were skippable. But I feel it's pointless to argue subjective merits. All you can look at is sales and critical reception--ie, things that can be reduced to a number. So then what do we have? DAI is Bioware's top selling title to date, it has an aggregate score of 85-89 on Metacritic, and it got tons of award nominations and Game of the Year nods. Yes, i can skip sidequests and territories, but I always have a feeling, that I missed something important. But perhaps this is just me.
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talyn82
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on Feb 27, 2017 5:11:30 GMT
This sort of thing is exactly why I didn't spam out a bunch of reasons that it is good. I liked almost all the quests and felt that overall it actually had very few "gathering" or "time robber" quests. The ones it did have were skippable. But I feel it's pointless to argue subjective merits. All you can look at is sales and critical reception--ie, things that can be reduced to a number. So then what do we have? DAI is Bioware's top selling title to date, it has an aggregate score of 85-89 on Metacritic, and it got tons of award nominations and Game of the Year nods. Yes, i can skip sidequests and territories, but I always have a feeling, that I missed something important. But perhaps this is just me. Me too. I feel like if I skip a quest or don't read a note then I am missing the side stories. Personally I don't mind the quests. I have two characters and there both in the Hinterlands doing side quests, and I don't mind them. For example: I like seeing the Templars and mages going at it, and being able to put a stop to it, by infiltrating their strongholds.
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Post by disi on Feb 27, 2017 10:14:06 GMT
I started over again. Spending a week to clear Hinterlands, Stormcoast, The Fallow Mire and Forbidden Oasis. Built up Haven. Recruit all companions (went to Val Royeaux).(~25h)
Yesterday I progressed the story, contacted Fiona in Redcliffe, sided with the templar, got to Skyhold.
Next up, clean the new areas.
They could have done it like ME3, the gathering bit could have been all just missions on the tactical map. Why would the leader of the Inquisition hunt down rams for the refugees in the Hinterlands? OK, he is not the leader yet, but still. The actual story parts are very enjoyable, I see them as a sort of reward for doing all the other stuff. Like small videos were a reward in older game titles after completing a level.
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Post by Catilina on Feb 27, 2017 11:44:11 GMT
I started over again. Spending a week to clear Hinterlands, Stormcoast, The Fallow Mire and Forbidden Oasis. Built up Haven. Recruit all companions (went to Val Royeaux).(~25h) Yesterday I progressed the story, contacted Fiona in Redcliffe, sided with the templar, got to Skyhold. Next up, clean the new areas. They could have done it like ME3, the gathering bit could have been all just missions on the tactical map. Why would the leader of the Inquisition hunt down rams for the refugees in the Hinterlands? OK, he is not the leader yet, but still. The actual story parts are very enjoyable , I see them as a sort of reward for doing all the other stuff. Like small videos were a reward in older game titles after completing a level. Haha, yes. But I paid for it already, so I had worked for it, now I please just reward, not just if I worked for it in game as well...
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Post by Obsidian Gryphon on Feb 27, 2017 11:55:04 GMT
I started over again. Spending a week to clear Hinterlands, Stormcoast, The Fallow Mire and Forbidden Oasis. Built up Haven. Recruit all companions (went to Val Royeaux).(~25h) Yesterday I progressed the story, contacted Fiona in Redcliffe, sided with the templar, got to Skyhold. Next up, clean the new areas. They could have done it like ME3, the gathering bit could have been all just missions on the tactical map. Why would the leader of the Inquisition hunt down rams for the refugees in the Hinterlands? OK, he is not the leader yet, but still. The actual story parts are very enjoyable, I see them as a sort of reward for doing all the other stuff. Like small videos were a reward in older game titles after completing a level. Well, the Inquisition was still small. At a guess, a hundred or less surviving soldiers that followed Cass, a handful of agents, no leader, just de facto leaders. News would be slow to disperse, people would be hiding or moving away from rifts (I have to at the elven woman whose husband was killed by templars. I mean there's a rift with demons right outside her home! She wasn't scared? Or did she have a death wish?) To gain support from the commoners, could the herald refuse to help succor the refugees with some hunting?
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Post by Catilina on Feb 27, 2017 12:00:54 GMT
Yes, i can skip sidequests and territories, but I always have a feeling, that I missed something important. But perhaps this is just me. Me too. I feel like if I skip a quest or don't read a note then I am missing the side stories. Personally I don't mind the quests. I have two characters and there both in the Hinterlands doing side quests, and I don't mind them. For example: I like seeing the Templars and mages going at it, and being able to put a stop to it, by infiltrating their strongholds. Oh, I like the good sidequests, But I think, I skipped a lot of them, because just tired from the others, and finally I left the territory... I know, there are walkthroughs, witch can help to skip the filler quests, but I just want to play. Okay, end whining.
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Post by Deleted on Feb 27, 2017 12:55:40 GMT
I really don't like the map with too many areas blocking the passage and high level stuff blocking the path to the low level stuff. Discover all places of note or gather 12 bits of Red Lyrium for Varric cannot be reached without fighting level 13 or so demons, and I got those quests on levels 4/5. Given the harsh death penalties, unlike in MMO, where you get up and run for it, reloading a save and losing a bunch of gameplay is frustrating.
Better sorting of the quests like in DA2 would have helped too, in addition marking out the ones that cannot be delayed till whatever day you just feel like playing would be nice.
Finally, the stuff without much purpose, like shards and stargazing puzzles would have benefitted from some sort of story intro to them, even a trademark funny one in Baldur's Gate 1 style.
Wartable stuff is the worst so far, because you have to travel back to Haven and do too much walking around that accursed place. Not even in the name of exploration...
To;dr better maps would be nice and smaller hub.
Edit: also, sidequests lost a lot of love they used to get from the development team. We no longer get custom mini bosses with names after cutting through the mobs. No rudimentary dialogues at all. The mobs themselves lost the faction battalecries and stock voicing for being hurt or dying and some variety in their presentation. They are truly automations, but tbh they had cooler mob droids in the older games....
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Post by Banul on Feb 27, 2017 14:50:07 GMT
The game is dragged down by the lackluster open world. I really enjoyed most of the actual story missions, but it got so frustrating to be forced to slog through inane fetch quests and collectibles to get to the content that I actually wanted to play. This was exasperated by the bug that prevents party banter from playing, so I didn't even have that.
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Post by disi on Feb 27, 2017 15:38:50 GMT
The game is dragged down by the lackluster open world. I really enjoyed most of the actual story missions, but it got so frustrating to be forced to slog through inane fetch quests and collectibles to get to the content that I actually wanted to play. This was exasperated by the bug that prevents party banter from playing, so I didn't even have that. There is not so much banter. Like Blackwall? If you bring him he says at every Warden cache "Oh the Grey Wardens were here", if you don't bring him your character says at every warden cache "I guess Blackwall wanted to be her for this".
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