inherit
3035
0
2,341
sil
1,551
Jan 28, 2017 10:19:12 GMT
January 2017
sil
|
Post by sil on Mar 19, 2017 22:34:36 GMT
The combat is horrendously bad, it's basically back to Mass Effect 1 with jetpacks thrown in. They seem to have ignored all the advancements they made in ME2 and 3 when it comes to combat. I had originally thought the combat would be great and the story awful, but its the other way around. I'm enjoying the story a lot, but the combat is bad.
I also have a feeling that the open world design may be a bit too big, but its hard to tell. We'll see.
|
|
inherit
2801
0
Aug 23, 2017 15:23:52 GMT
128
Thalandor
140
Jan 13, 2017 19:19:29 GMT
January 2017
thalandor
|
Post by Thalandor on Mar 19, 2017 22:38:02 GMT
Whoever made the facial animation for Lexi when you flirt with her as male Ryder and she turns you off needs a promotion. And needs to work on all the other face animations right now That was so darn good, you could see it in her face "Why the heck is my boss flirting with me and how do I get out of this without getting in trouble." It was that great.
|
|
lpprince
N2
Prime Posts: 55,000
Prime Likes: 10,596
Posts: 94 Likes: 277
inherit
88
0
277
lpprince
94
August 2016
lpprince
55,000
10,596
|
Post by lpprince on Mar 19, 2017 23:31:51 GMT
I've not played any Andromeda thru EA Access or any sort, just showed up to give our Bio-OP some props for still looking for advice and critiques on a forum setting.
|
|
neightrix
N2
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 179 Likes: 343
inherit
5102
0
Sept 21, 2017 3:21:02 GMT
343
neightrix
179
Mar 19, 2017 19:37:49 GMT
March 2017
neightrix
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
|
Post by neightrix on Mar 19, 2017 23:37:58 GMT
Quick fire feedback: It would be great to minimize the number of host-dependent elements in multiplayer. Aka why is there rubberbanding on a poor host? Could it not be set to where clients only update their position without needing "approval" from the host? I know nothing about coding, so take this however it needs to be taken.
Weapon specific feedback: The Venom is pretty terrible. Not for lack of damage, but the projectiles often bounce off of enemies and explode too far away, causing no damage. The charge mechanic also has a very long delay after firing, wherein the player has to wait before holding the trigger to charge the next shot. It would be better to allow the player to release and immediately hold again. Charging the Venom also prevents sprinting (unlike ME3) - and the weapon charge is also cancelled by climbing, landing, evading, being staggered, or casting an ability. Essentially, the weapon is extremely inconsistent. I think it would really help the weapon if the shots exploded on impact with enemies, such as what the Falcon does, or even give the grenades a short proximity fuse so they will detonate near enemies as they did in ME3. It would also be great to retain a weapon charge while performing the aforementioned actions - especially in a game where mobility is as crucial as it is.
|
|
Ponendus
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: Ponendus
Posts: 104 Likes: 223
inherit
719
0
223
Ponendus
104
August 2016
ponendus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Ponendus
|
Post by Ponendus on Mar 20, 2017 0:04:58 GMT
I haven't read the whole thread, but I really want to emphasise and reinforce that I love how the side quests are handled so far. I love how quest-givers naturally 'pop out' in the world, rather than just opening a map and seeing a whole bunch of '!' symbols to chase down.
Each side quest I have been on so far has also included party banter about what we are doing (its not just limited to the main questline) and is of a decent length to actually be worth it. The side quests also have good writing.
In short, for side questing, for me, it very much fixes the huge issues with this that DAI had.
|
|
inherit
Warning Points: 1
3116
0
Apr 27, 2024 12:24:10 GMT
8,041
vonuber
2,580
January 2017
vonuber
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by vonuber on Mar 20, 2017 0:08:20 GMT
Played about 3 hours. Some initial thoughts:
- Character creator is far too limited. No way near enough options, and the hair colours (especially the blondes) look fake - The lack of Quick Save (or any save) is really, really bad - Some cutscenes seem to get the occasional stutter, in others it scrolls like butter. No obvious reason why. In the open world and during combat its perfectly fine even during hectic combat, which is all very strange - The sound design is excellent - I really, really love the jet pack. Really opens the game up - Enjoying the atmosphere a lot and the general intro - I have noticed that occasionally Ryders eyes seem to jerk around a bit. It's very occasional I have to add - Not noticed any strange animation, apart from sometimes people speed jerk into their prescribed positions in an area when you arrive. Doesn't bother me so much though - I actually like the characters and the banter between them - The UI is a bit fiddly - note the complaints about pressing m for map, then having to hit esc twice to go back amongst other irritations - Really like the combat, hovering like a flying biotic gun turret is never going to get old
Summary - ignoring the CC, there's few technical and ease of use annoyances. Thoroughly enjoying the experience so far though.
However, if you don't fix the save function it is going to be less and less so. I personally cannot afford to be playing through until the game decides I can save, life does not work like that (as I suspect it does not for most people).
|
|
Ponendus
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: Ponendus
Posts: 104 Likes: 223
inherit
719
0
223
Ponendus
104
August 2016
ponendus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Ponendus
|
Post by Ponendus on Mar 20, 2017 0:11:06 GMT
My only con so far (I don't really think the facial animations are THAT bad) is the lack of quick saves and being able to save during priority missions. Leaving these two things out adds nothing of value to the game and is simply infuriating.
|
|
inherit
4627
0
1
quietus
3
March 2017
quietus
|
Post by quietus on Mar 20, 2017 1:38:20 GMT
Played the Multiplayer. Love it!
|
|
inherit
3
0
13,409
Pearl
optics cuck
3,898
August 2016
pearl
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
FatherOfPearl
FatherOfPearl
7,305
3,002
|
Post by Pearl on Mar 20, 2017 2:38:36 GMT
I'm crossposting this here as I believe it is very valuable feedback that has fallen by the wayside. It pertains to the UI elements of Andromeda's Multiplayer, and was originally posted in the Multiplayer board by Mgamerz, who has spent the better part of two years taking ME3 apart and putting it back together again in numerous ways. I will warn you in advance that this is not a short video, it's almost 36 minutes long, and that I personally do not agree with everything he pointed out (although I do agree with the vast majority of it), but I wouldn't be posting it if I thought it lacked merit.
|
|
Innocent Bystander
N2
wsdswsaswwasdawwI can't move!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: Loyza
Posts: 214 Likes: 299
inherit
178
0
299
Innocent Bystander
wsdswsaswwasdawwI can't move!
214
August 2016
innocentbystander
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Loyza
|
Post by Innocent Bystander on Mar 20, 2017 2:59:44 GMT
My impressions after mission and a half can be summed into: IS IT THURSDAY YET? Yes, Europe sucks.
I've got one CTD (prepatch), when clicking Vidcon in Tempest, it generated two error messages, one said something about direct x and video memory, the other simply said not enough memory. Considerng 16GB ram and 11GB video ram, there's probably some memory leak somewhere.
Other than that everything worked just fine.
|
|
inherit
4431
0
59
beantony
113
Mar 13, 2017 10:09:10 GMT
March 2017
beantony
|
Post by beantony on Mar 20, 2017 4:51:25 GMT
I've done my early access (about less than 30 minutes left) and watched other people's gameplay video over and over again.. I still find that most characters have strange body proportion, along with strange pose. here's one of them: I got the strange feels with their legs to bodies proportion (the legs are a little to short maybe?), I get this feeling in most cinematics. And also, the Ryder pose like there are needles between his armpits most of time. Don't get me wrong, I loved ME:A.. but this things sometime ruined my early access experience.
|
|
shaqfu
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 818 Likes: 2,604
inherit
1142
0
May 16, 2024 23:57:21 GMT
2,604
shaqfu
818
August 2016
shaqfu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by shaqfu on Mar 20, 2017 6:08:04 GMT
I've done my early access (about less than 30 minutes left) and watched other people's gameplay video over and over again.. I still find that most characters have strange body proportion, along with strange pose. here's one of them: I got the strange feels with their legs to bodies proportion (the legs are a little to short maybe?), I get this feeling in most cinematics. And also, the Ryder pose like there are needles between his armpits most of time. Don't get me wrong, I loved ME:A.. but this things sometime ruined my early access experience. I noticed this as early as the first scene with Lexi. I wonder if in order to make the other races seem taller they shrunk the humans/asari. Cause ya they could use a bit more length on the legs. Wonder if that is why they be getting all the weird leg glitches too, maybe didn't adjust the rigging accordingly?
|
|
akots
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
Posts: 715 Likes: 2,196
inherit
559
0
2,196
akots
715
August 2016
akots
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
akots
|
Post by akots on Mar 20, 2017 6:17:29 GMT
I'm crossposting this here as I believe it is very valuable feedback that has fallen by the wayside. It pertains to the UI elements of Andromeda's Multiplayer, and was originally posted in the Multiplayer board by Mgamerz , who has spent the better part of two years taking ME3 apart and putting it back together again in numerous ways. I will warn you in advance that this is not a short video, it's almost 36 minutes long, and that I personally do not agree with everything he pointed out (although I do agree with the vast majority of it), but I wouldn't be posting it if I thought it lacked merit. Yes, the most excellent analysis indeed. Multiplayer HUD is overloaded and whole menu system is confusing. At least, the buttons/features should be labeled with a readable font if it is too difficult to organize them cohesively. Also, wanted to add that a lot of people who change their keyboard layout in MP cannot throw off the dogs from them as it is hardcoded into "E" on PC. If E is assigned to something else, it stops working with the dogs. And I won't even start about DAI-MP style of lag and rubberbanding and time dilation when the clock of the host stops. Game timer shows a 15-min game which actually can take as long as 30 minutes to complete. This surely can be patched. All this had been reported to EA help. I played 9 hours of multiplayer and one hour of single player but during this one hour, as many other people mentioned, most frustrating feature was lack of save options. So, what, if you miss something? Can't go back? It is ridiculous. This is huge game on huge open world maps. Can't have no saves, got to patch that. I was mostly thinking it is some silly feature of the trial version but does not look like that based on what others are saying. There is no identification of autosaves and it is not possible to even load them. I died after about 30 minutes of journeying through the first mission and was loaded back to the very beginning. Now, I reported also to EA as well as a few others, an issue with silent crashes. MEA just throws you to desktop without any trace in Event Viewer or anywhere else during multiplayer. There is no way to tell what is going on because well, there is no record. DAI-MP was famous for similar bizarre behavior.
|
|
inherit
4308
0
Mar 20, 2017 23:35:32 GMT
2
revial
2
Mar 10, 2017 17:04:47 GMT
March 2017
revial
|
Post by revial on Mar 20, 2017 6:36:08 GMT
My thoughts after doing presumably everything: * Character creator is terrible, but in all honesty...that's been a staple of both the Dragon Age and ME series, so I'm not quite as miffed about it as others. Also, considering how popular hair mods are in every game Bioware has ever made that could be modded, you'd think they'd take a hint that people want long hair styles, clipping be damned. * That said, somehow you've managed to make your normally terrible character creators even worse, because you removed the ability to apply your settings to a code. At least, in the past, if there was someone with the patience to squeeze something bearable out of a custom character, you could copy and paste their character code, so you didn't have to torture yourself with the creator. You can't even do that any longer. * Everything seems built off the mechanics of Dragon Age Inquisition. I'm mostly fine with that. * Not being able to direct your squadmate's power use kind of sucks. Squadmates are FAR more proactive in combat than they were in ME 1-3, however, so it's not a complete negative. Still would have liked the ability to direct the use of powers though. * I'm not too fond of the lack of pausing combat via the ability wheel of ME 1-3. Alanah Pearce of IGN had said combat felt like a "bro-shooter" a month or so ago, and now I see what she meant. I was going to get it on Xbox, but the fast paced combat without the pausing via ability wheel (and, more importantly, lining up shots) on a gamepad has pushed me to buy it on PC instead, where I'm much better at shooters (did the trial on both PC and Xbox; combat was easy peasy on PC, while I largely just went full Vanguard mode on Xbox due to gamepad accuracy + bullet sponge baddies + lack of pause/tactical play). * Going hand in hand with the "bro-shooter" feel, I'm not necessarily adverse to that type of combat (I'm actually quite fond of shooters), but I do think it's a poor choice to go hand in hand with the bullet sponge mechanic. This is, as I noted, far less annoying on PC, where accuracy and precision help to negate having to dump a zillion bullets into things (and, yes, I get that combos are what you're supposed to focus on, but the inability to direct your teammate's power use makes this far less doable than in previous ME games). * I love the jetpack. * Mineral scanning is still a bore. * Strike Missions are basically Dragon Age Inquisition's War Table. At face value, it appears to be a huge grind for minimal rewards (for single player at least). That said, I realize this is a thing that may ramp up over time that the trial didn't provide. * I'm concerned about the length of the game. Strike Missions taking 1.5+ hours, and giving you things like 38 credits and 1/8th the currency to purchase new units, would suggest a long game. If the game is long enough, these miniscule gains make sense. However, it took an hour and 12 minutes to reach 10% completion of the game according to my save file. Admittedly, that went up to only 12% once I was done with seemingly everything, after ~4 hours (hard to say exactly, since I keep logging in to finish Strike Missions while I wait for release). On the other hand, that ~4 hours was mostly spent driving around Radiation Level 3 zones, fruitlessly trying to see if there was anything we could do out there in the Trial, other than fight things. * I like the Tempest. Not having to zone a billion times to talk to everyone is such a relief. * Lexi's lipstick stripe is stupid. Are there even 5 women in the entire world who do their lipstick like that? * Director Tan's lisp aggravates me a lot. Solarians were already a bit aggravating in their hyperness. Adding a lisp to one just feels like a cruel joke. * WHY IN THE WORLD CAN'T WE SKIP LAUNCH/LAND CINEMATICS!!!??? I'm already getting pre-annoyed at knowing I'm going to have to watch myself launch/land a thousand times soon. * Don't have much to say about the graphical options. I have a GTX 1060 6GB ram, using the automatic settings, and it looks VERY marginally better than on my Xbox. I have to really stare hard at side by side screenshots to notice. When I tried to change settings manually, I really didn't notice any real difference. * Performance on Xbox was smooth and lag free. I had numerous hitches on my PC, with automatic graphic settings, especially when the game had just loaded. * The very first time I started the game on PC (16 GB ram, SSD), it took what felt like years for the game to start up and load the start screen. Subsequent times I started the game, it was all very fast. * Load times on both Xbox and my PC are fairly fast, but I play on a SSD on my Xbox as well. * I crashed once on Xbox, and got stuck behind an automatic door that wouldn't open automatically. Couldn't fast travel from that spot, but saving and loading fixed that door bug. Didn't run into any bugs on PC. * Multiplayer DESPERATELY needs a timer on the Ready check. I consider Multiplayer essentially unplayable without this most common sense feature being lacking. The amount of times I quit a match and searched for another one because someone(s) never click Ready.... * I was ambivalent about ME 3 multiplayer, and Andromeda's multiplayer appears to be a carbon copy of it. If the Strike Missions end up being as slow as it appears they are at building up points, I might dip into multiplayer upon release (since they have double the rewards), but otherwise I have no intention of doing so. * Armor tinting is FINALLY done well. The number of games that provide a colorwheel/etc but said colors don't translate to armor as you'd expect are so long as to be near infinite (something I've never understood as to why that is). Andromeda's colors..actually match what you pick to how they appear! Such a seemingly simple thing, but I swear there's not enough video games out there that manage this that I can actually count on one hand! * Craft/augments desperately needs to add range modification info. I mean, trial and error has a bit of joviality to it, I suppose, but finding out the augment I put onto my crafted assault rifle makes its bullets travel like 3 feet was something I would have liked to know was going to happen before I pulled out my shiny new gun and started trying to shoot a bunch of Keth. lol. This might be less annoying if I could try the weapons out on the Tempest, so I knew if the kick arse seeming augment was in fact terrible due to how it affected my weapon's range...but I can't. I ended up doing all my crafting/augmenting on planet, so I could test things BEFORE combat, after that disastrous initial attempt where I jumped in thinking my new bad arse assault rifle was...bad arse. It wasn't. * The wide-open skill system is great. But, when you can only use 3 skills + your weapons, you'd think there'd be a loadout utility to swap into different loadouts of skills quickly. I'm guessing after 40 hours or so, I'm going to hate manually swapping skills for the situation, and be powerful enough that I won't even bother trying to use the right skills for the job, so to speak. * Strike Mission rewards don't show in the bottom left until you exit the mission terminal on Xbox. They used to show on PC, but after the patch this morning, it's just like Xbox, where you have to exit the mission terminal to see the details on your rewards (ie: # of credits, etc). It seems an odd change to implement. Overall, I enjoyed the trial, despite the criticisms. It's still very much ME (maybe a little too much with the dialog; at times Sarah Ryder felt just like FemShepard in her attitude and lines). I'll be playing it the second it unlocks in...21.5 hours or so.
|
|
inherit
4308
0
Mar 20, 2017 23:35:32 GMT
2
revial
2
Mar 10, 2017 17:04:47 GMT
March 2017
revial
|
Post by revial on Mar 20, 2017 6:47:55 GMT
This isn't true. The game locks you out of saving during the intro tutorial mission, and you have to rely on auto saves. But, once you're done with that, you can save largely at will. I also find it incredibly implausible that you didn't manage to do anything in 30 minutes in that tutorial to trigger an autosave. My first playthrough was on Xbox on the hardest setting, and I died left and right through the tutorial mission. Never lost more than a few seconds of time.
|
|
BadgerladDK
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda
Posts: 641 Likes: 1,340
inherit
380
0
Mar 12, 2018 19:45:19 GMT
1,340
BadgerladDK
641
August 2016
badgerlad
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda
|
Post by BadgerladDK on Mar 20, 2017 7:44:54 GMT
* That said, somehow you've managed to make your normally terrible character creators even worse, because you removed the ability to apply your settings to a code. At least, in the past, if there was someone with the patience to squeeze something bearable out of a custom character, you could copy and paste their character code, so you didn't have to torture yourself with the creator. You can't even do that any longer. Well, that one at least there is a solution to. It's not live yet, but there's a site for face sharing: masseffectarchives.com/en_US/
|
|
Pokemario
N3
First of the Dalish
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
XBL Gamertag: Pokemario
Posts: 311 Likes: 540
inherit
First of the Dalish
1187
0
540
Pokemario
311
August 2016
pokemario
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Pokemario
|
Post by Pokemario on Mar 20, 2017 7:55:58 GMT
-I played again with a new Scott Ryder, and it's AMAZING! I don't know if I simply had to get through the initial "depression" caused by the first few missions or if the other Scott I played with simply wasn't making the experience that enjoyable to me, but I'm loving the story of this game now, instead of just being intrigued by it. -Combat feels like it borrows some elements from ME1 (like the power recharge cooldown being independant) and it gets quite a bit to get adjusted to the new style IMO. I think the starting weapons may be too weak, especially since we can't rely on powers to be our main damage source this time around due to the longer cooldowns. -CC is lackluster but I admit it's slowly growing on me. Still, there are some things that just NEED to be added in a later patch, like eyebrow colour. Would also love it if we could tweak Ryder's face after seeing it in cutscenes, also because there are some presets that aren't initially shown to have wrinkles and crow's eyes until you see Ryder in action. -Thankfully, the "over-the-shoulder" camera is nowhere near as bad or as present as it was in DAI - huge plus for me. Well done. -Scott and Sara have different background and, as a result, different personalities as well. I feel that this is a double-edged sword: if, in one hand, it encourages to replay the game at least once, on the other it hinders roleplay. Would have preferred it if we could have chosen our Ryder's background (and, as a consequence, the twins' lines in the game) on the CC, though I understand that there are limitations to how much one can spend on voice acting. -Sometimes, the "Skip line" button actually skipped more than one line... (playing on PC with an Xbox One controller). -The Skyrim-style minimap can be confusing at times, particularly when exploring closed places and multi-layered levels. -The multiplayer interface is much, much less intuitive and user friendly than the ME3MP one was, or DAIMP's for that matter. -The Tempest is very cool. I particularly like the view it offers Overall, I'm really liking the game and found myself super excited (as in, woke-up-after-5 hours-of-sleep excited) to play more. Which brings me to the last point: -Why must Europe wait until the 23rd?
|
|
inherit
5044
0
6
ltlime23
3
March 2017
ltlime23
|
Post by ltlime23 on Mar 20, 2017 9:14:32 GMT
I've been a super lurker of BSN for about 3 years but playing the early access I finally feel like I have something to add to the discussion.
I've been incredibly excited about ME:A but I have also had some reservations, mainly, the more that got revealed about the MW species the more I felt, what's the point in going to a new galaxy when I'm just going to be surrounded by the same folk? The 10 hour trial has shown me I was way, way off the mark.
I'm playing as custom Sara and I have to say I am surprised at just how much I relate to the character. I hadn't realised that during the OT I always felt an element of distance between myself and Shep, whilst I totally love the OT and have sunk hundreds of hours into it, I could never imagine myself fulfilling the role that Shep has. The younger, more naive character of Ryder, I can totally relate to. The extra dialogue options really help with this as I'm finding there really is a response that truly reflects how I would handle that situation and this all aids immersion.
The game is full of hope and adventure and because it is freely embraced that everything has gone to shit and we are all making it up as we go along it really tightens the crew/squad dynamic.
Here's where I was wrong in my original assumption: Everything is so new, and could so easily be overwhelming, the presence of familiar faces is actually a wonderful security blanket. The writing reflects this too, I didn't expect Cora, for example, to be so supportive and I realised that actually I need that right now because I don't know WTF I'm doing.
So away from the story/characters *As others have said the CC could do with some work, I'm not particularly talented in the CC but was disappointed by the limitations; lack of short hair options for Sara, this disappointment was fueled by seeing some female NPC on the Nexus rocking some great short styles.
*I got stuck to a giant crate on one level and had to reload.
*I'd say my skill level as a gamer is pretty average, I did complete the OT on insanity but it took a lot of effort. I decided to start my trial on Normal as there were a lot of new mechanics and I haven't played a shooter for a while. So the Kett on Normal, posed a challenge that I expected, the different Kett models posing different challenges and tactics to take them down. Without being spoilery there is a point on Eos where you have to deal with the Rem. Now, I died, a whole bunch of times on this part, literally 5+ times. I switched the difficulty down to Casual and it was like one bullet and BOOM, switch back up to Normal and, oh, I'm dead again.
Now maybe I'm not that good a player but to me it felt like a significant discrepancy in gameplay balance, this maybe by design (it'd be great if we could get a confirmation of this) then I know I need to pull on my big girl pants and bring my A game.
*The new combat mechanics are awesome, the revamped power options and functionality are really good fun, the jump jet really adds to this and I can't wait to level up and really see what my Ryder is capable of.
*PLEASE can an option be added for Font size, playing on my TV and everything looks incredible but then I'm like where are my binoculars to read that tutorial that just popped up, or make my dialogue selection.
Cool, so I think that's it, can't wait to get back to Andromeda on Thursday.
|
|
inherit
2986
0
60
lierah
49
Jan 26, 2017 18:55:47 GMT
January 2017
lierah
|
Post by lierah on Mar 20, 2017 10:01:32 GMT
*I got stuck to a giant crate on one level and had to reload. Because my mum is an expert at finding places to get stuck (and there are quite a few lol) I tested a few things. Next time you get stuck try powering up a melee attack - it tends to shoot you forward a bit and unstick you
|
|
inherit
3722
0
298
christsuperstar
198
Feb 21, 2017 15:09:51 GMT
February 2017
christsuperstar
|
Post by christsuperstar on Mar 20, 2017 10:41:09 GMT
Overall it's good, great voice acting, good GFX and decent story (so far) but there's some things that nag me a great bit: - Animations (yeah, yeah, I know) - Body proportions and at times, shape, seems... off - no quicksave is a HUGE pain. - no skippable animation when travelling between planets for scanning, artificially extending the time it takes my a lot. - Squadmates randomly exclaiming falling sounds. - Worlds might just be TOO big and too DAI/MMO inspired. - Inventory space, UUGGGHHHH. Hope that gets modded ASAP. - Powers feel weaker than ME3. Y u no 200% recharge speed at light weights? - Combat seems far more... generic? - Mining/scanning is a chore. - Getting in and out of journal/skills. - Not a fan of the horizontal compass, but beats nothing. - Game seems more and more like DAI in space, and that's a very bad thing (to me). - My 980 ti can't run 1440p at ultra settings without being ~40-60 FPS and dipping as low as 25-30 in the Tempest.
|
|
inherit
5083
0
2
blodstrupmoen
2
Mar 19, 2017 17:12:48 GMT
March 2017
blodstrupmoen
|
Post by blodstrupmoen on Mar 20, 2017 10:55:56 GMT
Another feedback, I really don't like the limit of only 3 powers. There was nothing wrong with the power wheel from previous games. Seems like in some cases you tried to reinvent things that worked and in the process made it inferior.
|
|
inherit
Warning Points: 1
3116
0
Apr 27, 2024 12:24:10 GMT
8,041
vonuber
2,580
January 2017
vonuber
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by vonuber on Mar 20, 2017 11:04:40 GMT
Someone was complaining they couldn't select the rifle you get during the tutorial mission. Don't know what they were doing but I had no problems using it. A few more thoughts after a nights sleep: - game really needs a patch to resolve the stutters and other technical oddities - I like the scanner but I can see it getting old fast if you feel obliged to do it all the time - I'm liking the Sara I created considering the limitations of the creator. The hair does look like it's dropped on her head though
|
|
splitcoregaming
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1 Likes: 1
inherit
5125
0
1
splitcoregaming
1
Mar 19, 2017 22:49:12 GMT
March 2017
splitcoregaming
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by splitcoregaming on Mar 20, 2017 11:43:58 GMT
Ignoring all the obvious stuff like animations I have numerous issues that constantly slap me out of the immersion and have no excuse for not being found in QA. - Firstly the mouse, that f*** mouse keeps getting stuck constantly right smack bang in middle of screen. It has ruined numerous cinematics to the point I stopped playing. My review so far would be called "Mouse Effect Aggrevator". I can get rid of it by either quickly toggling tab/esc a few times, only for it to then return on next dialogue option/looting/or options menu. I know it has been reported a few times in this thread, yet oddly not as much as I expected.
Maybe a specific mouse/keyboard issue and not controller? - Menus are highly counterintuitive. I would like to highlight that all previous ports of the Mass Effect Trilogy took thier time to have PC Only UI's. Forcing a console interface upon PC players really shows the rather glaring omissions of this entry.
- I force enable Ansel via nvidia inspector and find this feature incredible as a tool, and for general record of my journey. Why is this currently disabled? Well firstly it will work for a short time until a DX error kills the game. Needs to be fixed ASAP, as well as the standard screenshot function that currently vomits black files.
- Combat feels extremely spongy. I understand the shields are different tech, different ammo and so forth, but I find that most enemies suffer from the 'Division complex' where they will hard rush you while chewing on bullets, while you yourself are lucky to take one critical hit (playing on hard). I think this is an combination of simplistic AI, and poor/lack of critical points upon enemies (As said I stopped playing on intro planet due to mouse constantly breaking game by getting stuck).
I got many many more but they have all been listed before in threads. Will update if I find more as I will be attempting using controller today to see if it fixes my mouse issue. *Hair colours look like neon techno clown rave partys. Completely unnatural. *Eyes are flat, almost two dimension and very glazed over. Maybe when status broke in beginning they all got high from oxygen deprivation >.<
|
|
inherit
3838
0
1,174
thesnarkyshaman
419
Feb 24, 2017 19:43:01 GMT
February 2017
thesnarkyshaman
|
Post by thesnarkyshaman on Mar 20, 2017 13:31:40 GMT
Ok, so I've now put a few hours into the trial and here are some of my initial impressions. Honestly, this might be the first Bioware game I'm struggling to enjoy for several reasons. 1. It's been said a lot, but the CC is REALLY restrictive and a massive step down from DA:I. This is the first thing you encounter in the game and it really leaves a sour taste throughout the rest of the playthrough when I can't even come close to creating a character I'm happy with. 2. The environments are incredibly busy visually. My eye does not know where to focus and this is only compounded by combat leading to... 3. Combat. Enemies constantly flank you and rush you while in cover which, with the camera so close to the character, feels chaotic and out of nowhere. Combine that with the lack of any tactical pause for powers and the cluttered environments and I end up kind of just flailing about not even bothering to use my powers. It's really chaotic and, frankly, stressful. 4. Lots of autodialogue and somewhat limited player dialogue choices. It's about on par with the rest of the Mass Effect series, which is fair enough, but after the expansive roleplay dialogue options of DA:I (about three options minimum, plus race specific, class specific, four speech perks in historic, political, underworld, magic) it feels like a shame that this big strength of DA:I didn't get carried over when it was such an opportune time to reinvent Mass Effect as not only a great cinematic action-RPG game, but a truly solid RPG series. On a positive note, however, dialogues seem very reactive to minute optional things I've done, at least at this early stage, with Alec commenting on what I had done throughout habitat 7. Small touches like this make a good game great. Another positive is how reactive the companions are in banters. They're constantly talking and feel very alive. It's just a shame that this doesn't extend to their interacts with Ryder one on one which, again, feel restricted compared to DA:I. The amount of elf/mage specific dialogues I had with, for example, Solas, really made me feel like the story was accommodating my personal perception of my protagonist and this is something I hope to see embraced in any future Mass Effect games. (TOTALLY PERSONAL CRITICISM DOWN TO INDIVIDUAL TASTE) - So far Gil's M/M romance flirting is very offputting to me in it's overt sexuality. This is not a politically charged complaint, that's fine if it's in character, but it spreads to the tone of the player character and in future it would be nice if the player could have two flirt options with one being more sexual and one revolving around concern/emotional closeness/a genuine desire to get to know the character more. It would even be ok (and a cool reactive element) if, for some characters, they were gated depending on their preference of tone and how you flirt with them. I realise that putting in a ton of romances to fit peoples niche tastes is just not feasible, so having at least one extra tone for flirting seems like a good way to expand the options to suit more people and simultaneously expand RP and make your characters seem more alive.
|
|
inherit
4693
0
5
riders
10
Mar 16, 2017 20:30:17 GMT
March 2017
riders
|
Post by riders on Mar 20, 2017 13:46:10 GMT
In the trail, i am experience, quite some laggs, for unknown reasons, might be on my side. Still even a laggy Andromeda is a fun game. * Multiplayer: Its not better or worse then Mass Effect 3. Its just different. I like both the same. * Singeplayer: 3.5 hours in. There could be more character moments and more decisions with effect. So far i saw no difference i could make by my choices, except for different answers of the other character. Maybe this gets better later on? * Face Animations/Character beautyness: Could be better, but its not such a big deal for me. * Details: Yeah the character creator could be better, yeah open mics for all in multiplayer is bad. as well as no timeoutkicks for the "non-ready" people. * My biggest concerns are whether or not i can handle the lags (CPU at 90%) and if the game is long enought. Heared estimates about 40 hours. Of course more is always better
|
|