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Post by zipzap2000 on Mar 20, 2017 9:39:17 GMT
I didnt like TW3 and havent played HZD. So by your reasoning I will like this more than you did and thats all the excuse I need, sold. He was referring mostly to reviewers, as I was. Personal opinions varies greatly, so it's quite possible several will enjoy MEA more then some of those titles. If I edit my post and add Ryncol to it will you stop taking it so seriously? I was just saying I don't care if the game comes with a bad smell, I'll find an excuse to ignore that and buy it anyway. *Sips Ryncol*
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Post by Reznore on Mar 20, 2017 9:40:03 GMT
So to add some additional info. Like all things, give this game a try I would never recommend not trying a game outright. Here's an example of why Andromeda makes me want to claw my eyes out. (slight spoilers) You populate a desert planet, there is radiation. You come back later and there is not as much radiation so naturally, quest time. I meet a new faction and am given a binary choice of Be nice to them or hurt the environment. This leads to a fight with an architect, one of the bosses in the game. 30 mninutes later, there is a sliver of health left in his leg and I glitch out and die. IT RELOADS ME BACK IN PRODROMOS almost an hour before my death point. WHY DO THEY WANT ME TO NOT PLAY THIS GAME! From what I saw in the 10 hours trial, nothing feels really user friendly. From opening the map , to the quest journal , the lack of saves, with the keyboard the Nomad is hard to drive, also SAM. I watched a video where someone was walking on the tempest and every two minutes SAM was saying "Ryder you have points to spend on the cryo pods " ........which would make anyone go mad after a while. Hopefully some things can be patched down the line.
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Post by flyingovertrout on Mar 20, 2017 10:10:52 GMT
This is sad because this is exactly the kind of nonsensical criticism I didn't want to see validated becauseIt has nothing to do with what makes a game good or bad. No offence, that's just my humble opinion. And it's not even what VGS even mentioned in his review. crom is literally pulling this out of his ass. Crom laughs at your regressive SJW winds!
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Post by riou on Mar 20, 2017 10:13:16 GMT
So, you said over in the spoiler thread that a certain character couldn't be romanced by certain Ryders...but we know from the datamine that that's a lie.
Explaination...?
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Post by Croatsky on Mar 20, 2017 10:13:46 GMT
And it's not even what VGS even mentioned in his review. crom is literally pulling this out of his ass. Crom laughs at your regressive SJW winds! I'm not a SJW.
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Post by flyingovertrout on Mar 20, 2017 10:58:22 GMT
Crom laughs at your regressive SJW winds! I'm not a SJW. That's okay, I was just goofin' on that guy's night terrors.
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Post by mikeymoonshine on Mar 20, 2017 11:04:54 GMT
I don't have a problem with people taking issue with some of Bioware's highly political decisions just to be clear. They can be very ham-fisted sometimes, I just don't take these "Bioware are SJWs shoving homosexuals down my throat" arguments seriously. It's about as constructive as labelling the video game industry sexist. Label something specific you take issue with, explain why it's a problem, explain how you think it could be fixed and be open to counter arguments or go away. That's generally how I feel when it comes to these kinds of things.
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Post by lukensen87 on Mar 20, 2017 11:06:27 GMT
I don't have a problem with people taking issue with some of Bioware's highly political decisions just to be clear. They can be very ham-fisted sometimes, I just don't take these "Bioware are SJWs shoving homosexuals down my throat" arguments seriously. It's about as constructive as labelling the video game industry sexist. Label something specific you take issue with, explain why it's a problem, explain how you think it could be fixed and be open to counter arguments or go away. That's generally how I feel when it comes to these kinds of things. Exactly, besides Andromeda barely has any gay content especially for gay men..
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Post by mikeymoonshine on Mar 20, 2017 11:09:41 GMT
I don't have a problem with people taking issue with some of Bioware's highly political decisions just to be clear. They can be very ham-fisted sometimes, I just don't take these "Bioware are SJWs shoving homosexuals down my throat" arguments seriously. It's about as constructive as labelling the video game industry sexist. Label something specific you take issue with, explain why it's a problem, explain how you think it could be fixed and be open to counter arguments or go away. That's generally how I feel when it comes to these kinds of things. Exactly, besides Andromeda barely has any gay content especially for gay men.. but there's one of them on the ship and he probably brings it up don't you know! I bet you can't even throw him out the airlock. Bioware is obviously trying to make everyone gay by making the women ugly, that's why straight guys romanced Dorian, it was a trap! :sure:
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Post by warbaby2 on Mar 20, 2017 11:12:53 GMT
This game doesn't have a thesis or a reason to really be a game. Well said sir. What is the point of ME:A? My thought for months. One thing's for sure: There is no artistic reason to even tell this story, so all that remains is commercial one: A soft reboot of the franchise to bring to a new audience? Hardly, the old games are still more then viable. A departure from the original trilogy due to the bad sendoff? Possible, still not reason enough. BW/EA cashing in on a name they are no longer really invested in? Most likely... hence the team change.
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Post by guynice on Mar 20, 2017 11:17:17 GMT
So to add some additional info. Like all things, give this game a try I would never recommend not trying a game outright. Here's an example of why Andromeda makes me want to claw my eyes out. (slight spoilers) You populate a desert planet, there is radiation. You come back later and there is not as much radiation so naturally, quest time. I meet a new faction and am given a binary choice of Be nice to them or hurt the environment. This leads to a fight with an architect, one of the bosses in the game. 30 mninutes later, there is a sliver of health left in his leg and I glitch out and die. IT RELOADS ME BACK IN PRODROMOS almost an hour before my death point. WHY DO THEY WANT ME TO NOT PLAY THIS GAME! Not making any excuses and reviews should be based on the experience as it is NOW, but this seems like something that can be easily patched. I read that there's already a workaround that let's you save during critical path missions by 'marking' a different quest in your journal as active. If stuff like this and the facial animations are the worst offenders, I may enjoy myself immensely despite the lackluster reviews. Here's hoping I enjoy the story and don't get TOO triggered by the GotG-eque quips.
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Post by Deleted on Mar 20, 2017 11:25:05 GMT
I don't know about the quality, but in terms of tone I guess the closest thing should be GotG. I fucking KNEW IT I made a thread months ago that I was worried it would turn out to be some cliche/quip riddled journey like GoTG and it pains me to see how right I was bsn.boards.net/thread/1432/guardians-galaxyI've been worried that a ME sequel might have that tone since the Citadel DLC released. Bioware has a very long history of overreacting to fan feedback, both positive and negative, and at the time many fans were gushing about the Citadel DLC being the greatest Bioware DLC of all time. As much as I also liked the DLC, I thought all the humor and cutesy quips were dialed up a couple notches too high, and didn't think it could work as the tone for an entire ME game. I wonder how much impact that DLC and it's reception had on ME:A's tone.
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zarrokhai
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Post by zarrokhai on Mar 20, 2017 11:33:47 GMT
Do the game quality take a nosedive towards the end ? I know this has been happening in a lot of games these past few years. Also do the planets gets boring after the 3rd ? Andromeda hits a high point 25 hours in where it feels close to Mass Effect again but then dips.....hard to an upsetting conclusion. I miss the Mako. The planets you enjoy the most are ones that don't require you to use the Nomad, Havarl is an example. To an upsetting conclusion? THAT has me worried. I don't want to know about the endings but is the final mission satisfying like the Suicide Run? Or is it similar to DA:I's Corypheus battle?
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Post by zarrokhai on Mar 20, 2017 11:37:30 GMT
I've been worried that a ME sequel might have that tone since the Citadel DLC released. Bioware has a very long history of overreacting to fan feedback, both positive and negative, and at the time many fans were gushing about the Citadel DLC being the greatest Bioware DLC of all time. As much as I also liked the DLC, I thought all the humor and cutesy quips were dialed up a couple notches too high, and didn't think it could work as the tone for an entire ME game. I wonder how much impact that DLC and it's reception had on ME:A's tone. Yeah, tbh the dialed up humor only worked because we knew the crew of the Normandy very well. And the threat they faced in the citadel dlc was laughable so it was easy to accept them taking it easy for once. I know they said ME:A had a lighter tone but I do wish they wouldnt diverge so far away to make it more similar to GoTG then Mass Effect.
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Post by warbaby2 on Mar 20, 2017 12:16:09 GMT
The biggest advantage DAI had over MEA is: Skilled execution... I sunk over 140 hours into my least favorite DA, and I didn't encounter half the bugs, glitches and awkward writing I experienced in about 10 hours of MEA, and that's no exaggeration.
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Post by blanks on Mar 20, 2017 12:28:55 GMT
I respect this community so very much. Many of you see this game as something more than 1's and 0's I wanted to answer any questions or get yelled at by those who deserve a great game. You. Nice review, radaway. Maybe in a week or two after more people have gone through the game you could do a video breakdown of what specifically in the story you felt broke down. I definitely am not crazy about the bigger beats (especially w/r/t the Kett, SAM, and Remnant Magic Deus Ex Machinas), but I thought the character interactions would make up for it. From the little bit I saw in the EA I was excited to get to know Kallo, Liam, and Vetra better. From your review, it sounds like this edition of Mass Effect falters a bit there. W/R/T game length, sounds like you were relatively thorough in your playthrough with it clocking in at 98 hours. Do you see yourself want to revisit the game at some point? I feel like when there are classless systems in open worlds w/ kind of lame side quests I don't have much interest in replaying them. Fallout 4 was a recent example of a game I ran through in a typical completionist fashion then uninstalled / never thought about again. DA:I was another case (at least the different classes change things up), but I broke down once the DLC was all out and ran through it again (that main campaign was at least tolerable with some balance mods and cheatengine to excise the resource/crafting tedium).
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Post by hsomcokesniper on Mar 20, 2017 14:13:01 GMT
If I edit my post and add Ryncol to it will you stop taking it so seriously? Probably not, but you should add some Ryncol anyway.
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Post by derrame on Mar 20, 2017 14:44:24 GMT
upsetting conclusion? no, plese not this again! and more boring fetch quests than DA:I!? NOOOOOOOOO
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Post by Iakus on Mar 20, 2017 14:58:50 GMT
I've been worried that a ME sequel might have that tone since the Citadel DLC released. Bioware has a very long history of overreacting to fan feedback, both positive and negative, and at the time many fans were gushing about the Citadel DLC being the greatest Bioware DLC of all time. As much as I also liked the DLC, I thought all the humor and cutesy quips were dialed up a couple notches too high, and didn't think it could work as the tone for an entire ME game. I wonder how much impact that DLC and it's reception had on ME:A's tone. I still say Citadel was only as popular as it was because ME3 was so dark and depressing. Anything that lightened the mood for a time would be seen as a welcome relief.
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is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
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Post by Cyberstrike on Mar 20, 2017 14:59:41 GMT
I don't know about the quality, but in terms of tone I guess the closest thing should be GotG. I fucking KNEW IT I made a thread months ago that I was worried it would turn out to be some cliche/quip riddled journey like GoTG and it pains me to see how right I was bsn.boards.net/thread/1432/guardians-galaxyConsidering that Guardians of the Galaxy is a fucking awesome movie so to me that makes ME:A sound like an even better game because I'm so fucking sick and tied of ultra serious grimdark shit.
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Post by Iakus on Mar 20, 2017 14:59:49 GMT
The biggest advantage DAI had over MEA is: Skilled execution... I sunk over 140 hours into my least favorite DA, and I didn't encounter half the bugs, glitches and awkward writing I experienced in about 10 hours of MEA, and that's no exaggeration. Yeah but at least 40 of those hours was load times amirit?
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Post by boyaki on Mar 20, 2017 15:12:56 GMT
I respect this community so very much. Many of you see this game as something more than 1's and 0's I wanted to answer any questions or get yelled at by those who deserve a great game. You. The review was honest and well done. However I find something unfair in that review. You are comparing character developed over a trilogy to some who have been just introduced. However if I look back on ME1 the iconic characters were...well one dimensional. -Joker was the joking pilot, with cheesy humor, only lightning the mood. It is only after ME2 and especially ME3 that we discover more about the character, why does he joke all the time and how much he cares about shepard. -Liara was...nice...that's it. In ME1 she is just the cute scientist and had nothing more on her sleeves. It is only after ME2 shadow broker that she was confronted with reality and have to balance her ideal and pragmatic side. -Tali was Liara bis. She was aimless and frankly I did not know what she was doing on the ship. It is only during ME2 she had a goal, people to defend and moral conflict -Garrus was just the bad cop. I love that character but it is a walking cliche in ME1. We all remember fondly the balltrap moment in ME3, but it took 3 game to go from the "cool bad cop" to an actual companion in the strict sense of the term -Wrex is just an intelligent brute. However seing how it evolved in ME2 and ME3 was a pleasure. It is when he is morally conflicted on Virmire, changed by the role of clan leader in ME2 and paragon of what his race could become that made him a compelling characters. -Mordin"s "I made a mistake" was so compelling because it made us think on the character evolution since ME2. And I could go on. Those characters became more and more compelling with time. And it is not a mystery if the least popular characters in the saga are the characters that only appeared on one episode and the most popular were those with an important role over several episodes with a blur line in the middle. So that is what I found unfair, you compare introduced characters to fully developed over several games characters. If I compare ME:A to the trilogy, yes the character are less compeling. If I compare ME:A to ME1 then it is different. ME1 had only stereotypical character : the nice blue girl, the nice masked girl, the brute, the bad cop, the soldier and the tortured soldier and I love all those characters (except you ashley) but not in ME1, I learn to love them over 2 or 3 games because it gives the one thing games have and other media lack : time. I do agree that the with better graphic and still lame animation the uncanny valley is stronger in that game, breaking immersion and unequal scene writing can break the immersion and feel forced. However this is not new to mass effect. In ME1 all talks with characters were "exposure, exposure, exposure" and not really much more. It is only with ME2 and ME3 that those same characters were more natural. ME:A don't try to shove too much exposure, but fall too fast in trying to give those character personally perks which can lead to weird scene like flirting with scene. Garrus smooth voice and awkward human contact was something that took ME2 and ME3 to develop. In ME3 talking to garrus feels very natural. In ME1 not so much "exposure, exposure, I'm a bad cop conflicted, exposure".
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Post by warbaby2 on Mar 20, 2017 15:18:35 GMT
The biggest advantage DAI had over MEA is: Skilled execution... I sunk over 140 hours into my least favorite DA, and I didn't encounter half the bugs, glitches and awkward writing I experienced in about 10 hours of MEA, and that's no exaggeration. Yeah but at least 40 of those hours was load times amirit? Maybe 10-15... SSD FTW.
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Post by CatcheJagger on Mar 20, 2017 15:31:22 GMT
The review was honest and well done. However I find something unfair in that review. You are comparing character developed over a trilogy to some who have been just introduced. However if I look back on ME1 the iconic characters were...well one dimensional. -Joker was the joking pilot, with cheesy humor, only lightning the mood. It is only after ME2 and especially ME3 that we discover more about the character, why does he joke all the time and how much he cares about shepard. -Liara was...nice...that's it. In ME1 she is just the cute scientist and had nothing more on her sleeves. It is only after ME2 shadow broker that she was confronted with reality and have to balance her ideal and pragmatic side. -Tali was Liara bis. She was aimless and frankly I did not know what she was doing on the ship. It is only during ME2 she had a goal, people to defend and moral conflict -Garrus was just the bad cop. I love that character but it is a walking cliche in ME1. We all remember fondly the balltrap moment in ME3, but it took 3 game to go from the "cool bad cop" to an actual companion in the strict sense of the term -Wrex is just an intelligent brute. However seing how it evolved in ME2 and ME3 was a pleasure. It is when he is morally conflicted on Virmire, changed by the role of clan leader in ME2 and paragon of what his race could become that made him a compelling characters. -Mordin"s "I made a mistake" was so compelling because it made us think on the character evolution since ME2. And I could go on. Those characters became more and more compelling with time. And it is not a mystery if the least popular characters in the saga are the characters that only appeared on one episode and the most popular were those with an important role over several episodes with a blur line in the middle. So that is what I found unfair, you compare introduced characters to fully developed over several games characters. If I compare ME:A to the trilogy, yes the character are less compeling. If I compare ME:A to ME1 then it is different. ME1 had only stereotypical character : the nice blue girl, the nice masked girl, the brute, the bad cop, the soldier and the tortured soldier and I love all those characters (except you ashley) but not in ME1, I learn to love them over 2 or 3 games because it gives the one thing games have and other media lack : time. I'm gonna have to stand against you on this one. First of all, and probably the most important of all, Mass Effect came out nearly 10 years ago. I am sure if the story of Mass Effect Andromeda had first been told in November of 2007 it would have been well received as one of the better stories in games. Second, I'd argue that your criticisms of the characters of ME1 (except for maybe Tali and Kaidan) are very reductive, particularly in the case of Wrex. I would urge you to go back and replay that game (yes I know it is a bit janky by modern standards and even the standards of its day) and go through some of Wrex's conversations. He's a fairly interesting character even in that first game and I feel some aspects of that writing are taken for granted. Lastly, a point which I feel is most important, this game is a part of the Mass Effect series. Just by having that title and all of those shared elements with the OT, it will automatically invite comparison, whether warranted or not. This should have been clear to anyone working on the game, and in order to avoid such comparison, it would have been best to take things in some sort of new direction. In the end, though, the game ends up recycling elements from the OT, and seems to desperately want franchise fans to get all nostalgic when playing through it, at least from all the callbacks I've seen in playthroughs.
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Post by goishen on Mar 20, 2017 15:52:17 GMT
Okay. Firstly, this isn't a timing issue of when the game was released, it's a suckage issue. Sure, maybe if the game had released later in the year when nothing else was being released, it might have favored better in the reviews. Still would'a sucked just as much, just that we wouldn't have anything else to play at the time.
Secondly, bullshit they were all one dimensional characters. We knew where Tali was going after the fight with Saren. We knew what Wrex wanted on Virmire. We knew what Garrus wanted, and more importantly, why he wanted it.
Here, they create things and then knock them down (straw men they are called) and then proclaim that they're gods for knocking them down. It's like they're just meeting their squad mates for the first time. Screw whether or not we work well together or we want to kill one another, let's send them off to another galaxy! The only way that this could've worked was by making it all military. But they didn't.
It's ridiculous.
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