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Post by Link"Guess"ski on Mar 20, 2017 21:49:19 GMT
As for the ending, it's an unearned mess. Think Mass Effect 2 attempts without any of the customization or drama. What does that even mean?
Speak plainly, sir.
I haven't beaten it but what I get from Radway's statement is that it's like the Suicide mission but tacked on and not naturally developed from the story and without any of the "select who does what" so it just feels linear and forced.
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Post by alanc9 on Mar 20, 2017 22:22:48 GMT
As this is a non-spoiler board, we probably can't get into the ending here in a useful way. If we want to do that, we should have a mod move the thread.
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Post by goishen on Mar 20, 2017 22:48:26 GMT
Meh, with just 5 hours to go until it releases... Meh.
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Post by brad2240 on Mar 21, 2017 3:07:47 GMT
However I find something unfair in that review. You are comparing character developed over a trilogy to some who have been just introduced. However if I look back on ME1 the iconic characters were...well one dimensional. I agree, I felt the same way while watching the review. I don't think they were all one-dimensional though. Wrex, in particular, was very well done. He had a lot of interesting things to say while introducing us to the Krogan. The rest though? Liara was the sexy nerd trope somebody painted blue. Tali really was just a mobile codex with nice hips. Garrus was kind of an a-hole. And Ash and Kaidan, as much as I love them personally, were seen as boring to a lot of players. Don't get me wrong, I liked all these guys in the first game. But they weren't family until ME 2 and 3. So yeah, I don't feel directly comparing the new crew to the old is totally fair.
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aoibhealfae
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The stars, the moon, they have all been blown out
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by aoibhealfae on Mar 21, 2017 6:07:33 GMT
Not sure I am ready to offer an opinion on MEA as I haven't play the game yet (I need new laptop) but I get why reviewers are disappointed and feeling disconnection to these new characters. But Mass Effect trilogy characters aren't the product of one person but suffered through years of worth constant massive rewrites and drastic changes especially in writers. The reason why people continue to feel emotionally invested in them is partly due to their relatively precarious safety net. Most of the characters you knew and love aren't safe, most can die depending on the choice you made which made every players who play the games, experience the game differently and analyse the game differently. Understandably, none of the newer characters illicit the same condition which is why the OP seem to sound distraught. There's no Liara, no Garrus to fill the void. (as similar characters goes, well... there's Vette and Jorgan...)
But its sad seeing a lot of reviewers complaining about the amount of fetch quests when its been years since Bioware pulled SWTOR developers and lead designers who are responsible for worldbuilding and questing and level design into the Dragon Age Inquisition and Mass Effect Andromeda team and neglecting SWTOR altogether, and their absence is a growing $15/month castle of salt made of SWTOR player's moanings and whinings. Since those are the aspects that the main developers been selling for years now so that's the main thing I'm looking forward to in MEA. For what's better or worst, I am already enjoying the prospect of getting Iokath as an exploratory daily map and new operations next month and already looking forward for these team returning for the end of this year's expansion (outside their secret IP project).
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
Origin: ATR16
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Post by ATR16 on Mar 21, 2017 6:42:03 GMT
Wonder how many of the bad reviews are being influenced by the drama / bad feelings over the trilogy endings. Maybe people just don't like the game? That's always a possibility. No. The only way you don't like the game is if you're a whiny baby.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
Origin: ATR16
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Post by ATR16 on Mar 21, 2017 7:05:39 GMT
One of the the issues you raise is the the lack of choice (ie, at the end, when you discuss the lack of real decisions, such as sacrificing the Angara to save your folks, etc). This is one of the watering down effects that happened in both the Dragon Age and the Mass Effect series, where you had really important decisions to make that could affect the outcome and/or had their own complex moral implications in the older titles, and very little in the newer ones. Even little side quests had some tough choices, like the poor templar who was being brainwashed by a desire demon in DAO, but was effectively getting everything he ever wanted. Or even the couple deciding what to do about their unborn child on the Presidium in ME1. I remember agonizing over those types of decisions. It made it feel...real. And then there were characters who had their own agendas that didn't overlap with yours, and they let you know it! The stand-off with Wrex in ME1, with Sten in DAO, for example. I mean, you could actually LOSE your team members, thru sacrifice (Kaidan and Ashley), disagreement (Leliana at the Ashes), or betrayal (Zevran in Denerim). Then in Dragon Age Inquisition, it was more like...5 different shades of saying yes to everyone. Sure, there was the whole choose the templar or mages, but it wasn't...I don't know how to say it...on the ground. ya know? In the muck, with the soldiers, deciding matters of morality. There was really...nothing...there. Nothing to risk. In every play through, I always ended up on that balcony. Anyway, my question for you is...in your experience of the game...was there any deep interactions with characters or side quests with complex moral decisions? I realize from your video that overall, the main quest may not have that as much, but I was wondering if there was the occasional painful decision in there. Also, do you think there is the potential for very different outcomes based on you decisions, or is watered down like DAI (assuming you have played DAI)? Thanks! The worst part of that was that even if you picked Templars, a bunch of mages would show up and you got something like "They don't care about templars. they just want to help us out!" So what was the point in picking? Almost every decision in DAI was like that. I have that feeling so far in MEA. I absolutely hate it. For all the crap people gave DA2, there were moments where you could make a decision that actually affected the game. How you handled the Arishok, who you side with at the end, some stuff with your sibling, etc. There were moments like that in DAI I guess, but they never felt like they had weight or consequence to them.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
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PSN: pyder31
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Post by ATR16 on Mar 21, 2017 7:09:38 GMT
I enjoyed your review and thoughts about the game, even though it was disappointing to hear Andromeda did not live up to expectations. Excellent video! Because you touch upon the concept of a thesis, I had a thought. From all the marketing I've seen, what I assumed the thesis for ME:A to be was "a new beginning for Mass Effect." I assumed Bioware wanted Andromeda to essentially be a franchise reboot. Exploring a new galaxy, meeting new characters, fighting new enemies, and playing as a new protagonist seem to fit into that theme. My question then is was it wrong to assume that was the thesis? Or is it just that the above was executed poorly? It doesn't feel new. its like the new Star Wars movies. It's "new" but it relies a ton on nostalgia imagery and making the "new" stuff feel like the familiar stuff. I just found that so many features of the game felt like they were torn between trying to do two things, ended up somewhere in the middle and it was underwhelming. I never got a feeling that it was Mass Effect (I don't even know what exactly that is beyond a feeling I get from the universe). I felt like they took a bit from Destiny, NMS, Guardians of the Galaxy, Star Trek, etc. Just like all the recent space media. Like it was trying to be new by being so many things, but also just like the old thing. Kinda messy. Plus, I had a weird thing where couldn't shake a the feeling that I was playing Desmond sections from Assassin's Creed games of yesteryear at times. Then I remembered Ubisoft is in Montreal, this game was dev'd in Montreal, and I wonder how many of the staff came from that era of Ubi games.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Mar 27, 2017 23:59:43 GMT
It's a matter of taste I suppose.
GotG strikes me as something teenagers may like for the most part, it's simply childish. I prefer The Expanse.
Some of us like both, of course. I'm 39 and I like both too, but after almost a decade of ultra grimdark seriousness, I'm simply sick and tied of it. I want to able to see sci-fi that has some sense of wonder, humor, and fun and for me GotG and ME:A fills all that.
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