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Post by lyvean on Mar 24, 2017 14:45:03 GMT
Well, I hope you guys get a fixed protagonist in the next game that I think is the only thing that will meet your expectations, for I don't think it is the writing, but it is how open they are leaving the character for you to build them. Ryder and Shepard were both derpy characters because our inputs were to shape them. Looking at Geralt he was established in the books and you aren't building his outlook just picking different sentences he can say, but they all can have the exact same sentiment. As far as the side-quests go they aren't exactly the same as The Witcher 3, but at the same time they are light years closer to what The Witcher 3 offered compared to Inquisition for they make more sense to be in the game and don't give you some annoying currency. No, It is the writing, the quest design and the boring template of "wow, you are the pathfinder! Lead us, we do what you say!. You are the inquisitor! You are the commander! The most important person in all the universe." It is juvenile drivel.
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Post by Lebanese Dude on Mar 24, 2017 14:46:20 GMT
No, It is the writing, the quest design and the boring template of "wow, you are the pathfinder! Lead us, we do what you say!. You are the inquisitor! You are the commander! The most important person in all the universe." It is juvenile drivel. Nnnn as opposed to "fuck off I don't want your help"? lmao you don't even know what you're asking. Also the pathfinder gets shit on multiple times in the game. How about you actually play it?
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Post by lyvean on Mar 24, 2017 14:46:36 GMT
W3 has flaws but they are not what you are describing. Good effort though. Still, it is an embarrassment to even compare MEA and W3. Nope, he was absolutely spot on. TW3 was only good for its quests. Combat was repetitive and the open world gets boring after awhile when you're only exploring for the same 3 points of interests, or finding chests with pointless loot. You have no idea what you are talking about. Take of the rose tinted glasses. Please, it will do you good.
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Post by kerg on Mar 24, 2017 14:47:51 GMT
Strongly agree. But it's probably never going to happen. I read a quote the other day from one of the MEA devs - think it was Mac Walters - and he basically said that more linear, story-focused games are going to struggle in the current market. My theory is that 75% of the people who buy these games are not on gaming forums. They're casuals, who grew up playing WoW and Skyrim and GTA, etc. Basically, gaming to them is about logging on for 2-3 hours after school or work and killing time piddling around doing quests and killing sh*t. They don't care about story. They usually hit escape to skip through dialogue and cut scenes anyway. They want a big, pretty open world and tons of time waster quests, kinda like doing dailies in WoW. That's gaming to them. And that's what sells. Or people like you lack any imagination and need to be spoonfed stories. I've been playing CRPG's for over 30 years, basically since they were invented. I never used to have to create the story in my head. That's what writers are for.
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Post by lyvean on Mar 24, 2017 14:50:21 GMT
No, It is the writing, the quest design and the boring template of "wow, you are the pathfinder! Lead us, we do what you say!. You are the inquisitor! You are the commander! The most important person in all the universe." It is juvenile drivel. Nnnn as opposed to "fuck off I don't want your help"? lmao you don't even know what you're asking. Also the pathfinder gets shit on multiple times in the game. How about you actually play it? You do not understand that it is a boring template that makes the player the most important person and thus the entire companions and story predictable and idiotic. "We follow the pathfinder. Fight for humanity. Find us a home!. Judge us. Save us." Oh, how about they write a story about the actual terrors of colonization? The ethical implications? Oh, no. You have to find us a new home because we decided to change galaxies. Oh, and here is an ancient enemy again! A destroyed long civilization!" Yada yada yada Immature, predictable, boring writing and story. Over and over again.
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Post by panzerwzh on Mar 24, 2017 14:50:39 GMT
Try actually playing the game. I have. There's a lot of collect this and fetch that. Yup, even more grindy than DAI.
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Post by sky on Mar 24, 2017 14:52:25 GMT
Nope, he was absolutely spot on. TW3 was only good for its quests. Combat was repetitive and the open world gets boring after awhile when you're only exploring for the same 3 points of interests, or finding chests with pointless loot. You have no idea what you are talking about. Take of the rose tinted glasses. Please, it will do you good. Coming from someone who finds it 'embarrassing' to put MEA and TW3 in the same sentence, that's rich
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Post by Lebanese Dude on Mar 24, 2017 14:54:42 GMT
Or people like you lack any imagination and need to be spoonfed stories. I've been playing CRPG's for over 30 years, basically since they were invented. I never used to have to create the story in my head. That's what writers are for. The number of years only reinforces my point. You're used to playing games in one way and one way only via scripted linear events. Now that games have given more player agency, people such as yourself are unable to fill in the gaps. Exploration for example is the story of your character scouting and ensuring that the zones are cleared of immediate threats. To you they're just a set of tasks that need to be finished. It's all about context.
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Post by lyvean on Mar 24, 2017 14:57:18 GMT
As for the NPCs-info-data-centers, that is a hallmark for BioWare which was mostly absent in ME until now. So, what do they do? They decide to use it in the game. You ask one question and everyone answers. It doesn't matter if they know you or not. You ask, they will answer. Drones, as usual, like the Witcher 3 dialogue and writing or the Last of Us never happened.
BioWare has no idea how to actually write people that sound real. It is sad, with so many resources.
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Post by Lebanese Dude on Mar 24, 2017 14:57:50 GMT
Nnnn as opposed to "fuck off I don't want your help"? lmao you don't even know what you're asking. Also the pathfinder gets shit on multiple times in the game. How about you actually play it? You do not understand that it is a boring template that makes the player the most important person and thus the entire companions and story predictable and idiotic. "We follow the pathfinder. Fight for humanity. Find us a home!. Judge us. Save us." Oh, how about they write a story about the actual terrors of colonization? The ethical implications? Oh, no. You have to find us a new home because we decided to change galaxies. Oh, and here is an ancient enemy again! A destroyed long civilization!" Yada yada yada Immature, predictable, boring writing and story. Over and over again. lol how explicit does it have to be for your tastes? On Eos you're immediately presented with the horrors of colonization. The ethical implications are explored with the rebels. Also stop creating things that don't exist. Nobody said the "Remnant" were destroyed. The fuck did you want? Arrive at a new galaxy and have everything be in working order? How is that remotely fun? What is this an invasion or a search for a new home? For someone who claims to have the creative high ground, you sure don't think things through. If you didn't like the setting, then I'm really not sure what to tell you. They moved away from the Milky Way for obvious reasons. This is a fresh slate.
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Post by lyvean on Mar 24, 2017 14:58:18 GMT
You have no idea what you are talking about. Take of the rose tinted glasses. Please, it will do you good. Coming from someone who finds it 'embarrassing' to put MEA and TW3 in the same sentence, that's rich Not really. One is a mediocre RPG, the other one of the best games ever made. Makes sense.
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Post by warbaby2 on Mar 24, 2017 15:00:08 GMT
I have. There's a lot of collect this and fetch that. Yup, even more grindy than DAI. In places... after spending a couple of hours on Havarl, the game starts to become a bit of a completionists nightmare... I mean: Collect unearthed artifacts with no specific location or counter of how many? Nice one...
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Post by lyvean on Mar 24, 2017 15:00:47 GMT
You do not understand that it is a boring template that makes the player the most important person and thus the entire companions and story predictable and idiotic. "We follow the pathfinder. Fight for humanity. Find us a home!. Judge us. Save us." Oh, how about they write a story about the actual terrors of colonization? The ethical implications? Oh, no. You have to find us a new home because we decided to change galaxies. Oh, and here is an ancient enemy again! A destroyed long civilization!" Yada yada yada Immature, predictable, boring writing and story. Over and over again. lol how explicit does it have to be for your tastes? On Eos you're immediately presented with the horrors of colonization. The ethical implications are explored with the rebels. Also stop creating things that don't exist. Nobody said the "Remnant" were destroyed. The fuck did you want? Arrive at a new galaxy and have everything be in working order? How is that remotely fun? What is this an invasion or a search for a new home? For someone who claims to have the creative high ground, you sure don't think things through. If you didn't like the setting, then I'm really not sure what to tell you. They moved away from the Milky Way for obvious reasons. This is a fresh slate. What are you talking about? The main story has nothing to do with the terrors of colonization. Have you played enough? Also, it would be impossible to convey any proper ethical or emotional responses with this writing or facial expressions. Have you actually seen them? They wanted a clean slate because they completely messed up. And now they make us "fight for a new home?" Really? It is ludicrous, I tell you. But if you like it, more power to you.
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Post by The Loyal Nub on Mar 24, 2017 15:00:55 GMT
Geralt gave them to Dandelion to handle and Dandelion got drunk and left them at the brothel. That's what happened. True story.
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Post by lyvean on Mar 24, 2017 15:03:59 GMT
They said that they have been inspired by Witcher 3 for the side content. Criminally misleading.
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Post by warbaby2 on Mar 24, 2017 15:06:03 GMT
lol how explicit does it have to be for your tastes? On Eos you're immediately presented with the horrors of colonization. The ethical implications are explored with the rebels. Also stop creating things that don't exist. Nobody said the "Remnant" were destroyed. The fuck did you want? Arrive at a new galaxy and have everything be in working order? How is that remotely fun? What is this an invasion or a search for a new home? For someone who claims to have the creative high ground, you sure don't think things through. If you didn't like the setting, then I'm really not sure what to tell you. They moved away from the Milky Way for obvious reasons. This is a fresh slate. What are you talking about? The main story has nothing to do with the terrors of colonization. Have you played enough? Also, it would be impossible to convey any proper ethical or emotional responses with this writing or facial expressions. Have you actually seen them? They wanted a clean slate because they completely messed up. And now they make us "fight for a new home?" Really? It is ludicrous, I tell you. But if you like it, more power to you. To be fair, BW might have INTENDED for all those deep topics to be in the game, but just as on the technical side, they just couldn't pull it off.
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Post by kerg on Mar 24, 2017 15:07:36 GMT
I've been playing CRPG's for over 30 years, basically since they were invented. I never used to have to create the story in my head. That's what writers are for. The number of years only reinforces my point. You're used to playing games in one way and one way only via scripted linear events. Now that games have given more player agency, people such as yourself are unable to fill in the gaps. Exploration for example is the story of your character scouting and ensuring that the zones are cleared of immediate threats. To you they're just a set of tasks that need to be finished. It's all about context. I know there are people like you who run around in massive open world sandbox games RPing a dramatic story in their head. But I think the vast majority are just running around empty headed, wasting time killing sh*t, completing quests, and collecting loots, and I think they are the ones driving the current market.
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Post by maximusarael020 on Mar 24, 2017 15:09:52 GMT
Look at it this way. TW3 had meaningful side-quests. I guess. They also had fetch quests, like Witcher contracts and Treasure hunts. In MEA, there are fetch quests, for sure. But there are also meaningful side-quests besides those. These are the secondary planet quests that go beyond terraforming, and the companion loyalty quests. They never said every single side-quest was going to be it's own story. There are fetch quests in every open-world game. HZD, Skyrim, TW3, etc. This isn't misleading.
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Post by warbaby2 on Mar 24, 2017 15:14:41 GMT
The number of years only reinforces my point. You're used to playing games in one way and one way only via scripted linear events. Now that games have given more player agency, people such as yourself are unable to fill in the gaps. Exploration for example is the story of your character scouting and ensuring that the zones are cleared of immediate threats. To you they're just a set of tasks that need to be finished. It's all about context. I know there are people like you who run around in massive open world sandbox games RPing a dramatic story in their head. But I think the vast majority are just running around empty headed, wasting time killing sh*t, completing quests, and collecting loots, and I think they are the ones driving the current market. That's the thing... even RP needs a backdrop. If I play pen and paper and have a crappy DM that can't properly set the mood or constantly screws up plot consistency, the game get's really frustrating for the whole group.
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Post by warbaby2 on Mar 24, 2017 15:17:23 GMT
They said that they have been inspired by Witcher 3 for the side content. Criminally misleading. Yea, no, only because you throw in a scanning mechanic and have a couple of quests use it, you aren't the Witcher 3...
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Post by Link"Guess"ski on Mar 24, 2017 15:19:23 GMT
This really irks me. After ME3 PR lied hard about the choices and consequences of the game, then it all blew up in their faces, I didn't think they would be lying again. So prior to launch Bioware guys we talking about how they decided the planets will have meaningful quests instead of fetch quests. It made me really glad, because that was by far the worst aspect of DA:I. Now I have spent almost 20h on the game in search of those better quests and there are none. The vast majority of quests in my journal, probably like 70% of all quests so far are fetch quests copy paste from DA:I. Go gather rocks, go put antennas, go put sensors, go find corpses. Instead of interactive quests you get to read datapad after datapad about nameless and faceless dead people. Lying about such a major part of your product is just nasty... EA have lots and lots of politics including NDAs and the "PR" department takes care of controversies. I'm pretty sure there's some higher-up rule to protect company brand and keep things under control that says "don't fess up about animations". Another thing is, these projects are so expensive and sizable that really, any game that completely tanks could sink the entire company, so I think devs even if they're heavily involved like Casey was with ME3, they'll lie to your face knowing that they're not completely delivering because getting players on board and getting those pre-order quotas is that much more important to their career than being honest to a fanbase.
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Post by ticktak77 on Mar 24, 2017 15:20:17 GMT
That was a fascinating quest with some interesting revelations! See - this is my problem. It might actually be an amazing quest, but Andromeda is so bloated with subpar fetch quests that a lot of the good stuff, or potentially good stuff, is buried beneath it all that it hurts that content. I'm hoping for some interesting revelations, but the first phase of that quest quite frankly, after doing ALL the other quests so far, is just insulting.
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Post by Deleted on Mar 24, 2017 15:21:53 GMT
That was a fascinating quest with some interesting revelations! See - this is my problem. It might actually be an amazing quest, but Andromeda is so bloated with subpar fetch quests that a lot of the good stuff, or potentially good stuff, is buried beneath it all that it hurts that content. I'm hoping for some interesting revelations, but the first phase of that quest quite frankly, after doing ALL the other quests so far, is just insulting. Yeah I gave it a shot and the choice you make at the end and the discovery found is actually really interesting!
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Post by Link"Guess"ski on Mar 24, 2017 15:22:37 GMT
Heleus Assignments --> Nexus --->> CONTAGION In a game that has SO MANY truly horrible fetch quests, this one takes the cake for me. I got to the critical point of this assignment, and felt like the game was punking me. Having to do all those mudane fetch quests, and now being given this ridiculous quest? She was right there, in front of me, but now she's in a badly damaged shuttle zipping around the galaxy?! Nah - had to shut it off. Think I'm going to take a couple days away from Andromeda. The side missions truly test your patience with how many boring quests. This game is more concerned with keeping you busy, rather than keeping you entertained. This is the exact same experience I'm having with it. It really is true that the level of consistency to quality fluctuates this wildly. One moment it feels like a return to form with substantial interactions and the next it's back to Inquisition format and focus tested, EA-meddled bullshit.
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Post by ticktak77 on Mar 24, 2017 15:23:43 GMT
I have avoided most of the ones that don't involve detective work. Those missing.... NO. My brother had this.... NO. Hi, I work in... NO. I can't use a power plug... NO. Pathfinder, my names Lia.... NO. Yep - there's a bit narrative disconnect here too. In the trilogy, you could expect people to come up & ask you for stuff - you travelled more than them, you had access to Spectre resources and authorities, etc. You were a good person to ask for help. In Andromeda? You are literally just an explorer. There's goods being stolen on the Nexus? I'm not better than the average person at finding out what's happening Somebody is sick? I'm not a doctor. Why ask me? Murder investigation? I'm not detective. Why ask me? At least questgiving made some sort of narrative sense in the original trilogy. Here, many of the quests make no sense within the context of who you are - ESPECIALLY when considering you've just been made pathfinder.
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