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Post by lyvean on Mar 24, 2017 11:32:42 GMT
He sums it up, yes, but he completely missed the point of the main Witcher 3 story since he is calling it a "save the world story". Many people made the same mistake, which is sad. It shows that CD's writing and ambition is more mature than many gamers can comprehend.
HoS is amazing, of course.
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Post by ioannisdenton on Mar 24, 2017 11:34:27 GMT
Putting MEA and Witcher 3 in the same sentence... that;s BS. Wicther 3 has flaws despite beeing the best game ever. Combat on hardest difficulty becomes too easy, button mashy 100% and replay value takes a serious blow as you always play as geralt , the same moveset always and mechanics from 0 hour. also while the dialogue is unparaleled it is so much that in subsequent playthroughs you skip it before the actor finishes. Also characters take a hit as wicther is not a character driven game . Still they are good enough developed for their screentime
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Post by lyvean on Mar 24, 2017 11:36:37 GMT
W3 has flaws but they are not what you are describing. Good effort though.
Still, it is an embarrassment to even compare MEA and W3.
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Post by wolfsite on Mar 24, 2017 11:38:30 GMT
Hi Dutch
*Checks off "Find a Witcher 3 thread in a Mass Effect/Dragon Age forum" for today* (25 more and I get an achievement)
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 24, 2017 11:42:53 GMT
Waiting still for my copy of MEA.Supposed to arrive today . I was playing TW3 a few days ago.I have like 100 hours in the game but still half way through the main storyline because I am loving the side content so much...and I am a person who avoids too much side content. But I am amazed at how it hasn't ended up tiresome. For example, I set out to complete a Witcher Contract.Contracts are usually given to you by generic NPCs.This time, Geralt had a beer with the guy and talked a bit.He seemed like a good bloke.AFter the contract was completed,without wanting to spoil much ,that NPC who gave me the contract -dies. And I am there...Shocked and fweling sad because that minor NPC died.After that , events triggered from his death And I was suddenly I found my self and drawn into a whole new side quest and I was like WTF...This is what an adventure looks and feels like. If MEA has any hint of this type of interconnectivity between side quests and NPCs that I will actually care for...Then I will love the game. Sorry to say the quest quality in MEA is no where near TW3, both main and side quest wise.
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Post by pdusen on Mar 24, 2017 11:49:25 GMT
Hi, Dutch.
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Post by krazyguy on Mar 24, 2017 12:11:18 GMT
I've seen quite a lot if you count mission structure with assignments and relationship/allies missions... obviously the tasks aren't, they are similar to mass effect 1. I'm surprised at the amount of cinematic conversations with side quests too... really impressed. I care for the shit I do this time round like the previous games unlike Inquisition where the only side quest I cared for was Crestwood and what happened with the dam... that's it rofl. The quality of said side quests are subjective honestly. I like them.
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Just a flip of the coin.
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Post by Sanunes on Mar 24, 2017 12:29:21 GMT
Well, I hope you guys get a fixed protagonist in the next game that I think is the only thing that will meet your expectations, for I don't think it is the writing, but it is how open they are leaving the character for you to build them. Ryder and Shepard were both derpy characters because our inputs were to shape them. Looking at Geralt he was established in the books and you aren't building his outlook just picking different sentences he can say, but they all can have the exact same sentiment.
As far as the side-quests go they aren't exactly the same as The Witcher 3, but at the same time they are light years closer to what The Witcher 3 offered compared to Inquisition for they make more sense to be in the game and don't give you some annoying currency.
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Post by The Arbiter on Mar 24, 2017 12:32:11 GMT
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Post by supersomething on Mar 24, 2017 13:57:53 GMT
Well, I hope you guys get a fixed protagonist in the next game that I think is the only thing that will meet your expectations, for I don't think it is the writing, but it is how open they are leaving the character for you to build them. Ryder and Shepard were both derpy characters because our inputs were to shape them. Looking at Geralt he was established in the books and you aren't building his outlook just picking different sentences he can say, but they all can have the exact same sentiment. As far as the side-quests go they aren't exactly the same as The Witcher 3, but at the same time they are light years closer to what The Witcher 3 offered compared to Inquisition for they make more sense to be in the game and don't give you some annoying currency. Actually in all three games you were able to remain neutral for a large part of the game until other characters force you to make a choice because of Geralt's proclivities for trying to remain neutral. You can also completely forgo being neutral and side mostly with humans, or with the disenfranchised elves/dwarves/monsters. The only thing fixed about Geralt is the fact that he is a Witcher with a specific set of skills. The side quests for MEA do the exact same thing as DAI. They provide you with viability and additional resource generators instead of influence, but the problem is after the planet these quests are found on have become 100% viable there is no point to do them. There is no tangible benefit for doing them beyond that because it doesn't create noticeable improvements for the colony, and character development might occur in the form of an extra level or two but nothing beyond that. The theme of the game is supposed to be surviving, building, and finding your place in the new galaxy. There was tremendous potential for the side quests to facilitate world and civilization building, but the majority of them fall short. A minority of quests provide some justifiable exposition as to why you are doing such and such a quest, but overall the side quests needed to actually contribute to the world in which you are doing them to show the results of your effort rather than mindlessly taking the quest and grinding out the XP. At this point many MMO's have a leg up on Bioware in this regard since these quests are framed in a very similar model. A lot of side quests in various MMO's will incorporate environment changing events based on your choices. Look at ESO or WoW phased quests for example. Even Witcher side quests have the same result right down to the hunt contracts for specific towns. Some of these quests can have unique and interesting effects based on your decision, and for most part you care about why you are doing this hunt for the town. In both of the latest releases from Bioware they have been lacking in this part. Why should I care? What is this actually going to do in the long term, or are we just fulfilling short term needs?
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Post by psychomunkay on Mar 24, 2017 14:04:52 GMT
"additional tasks" category seems to be mostly fetch quests and filler.
The other side quests i'm finding to be pretty good.
Did you not enjoy the first one "finding a murderer" ??
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N2
This shit tastes like poison, anyway.
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Post by sky on Mar 24, 2017 14:07:33 GMT
W3 has flaws but they are not what you are describing. Good effort though. Still, it is an embarrassment to even compare MEA and W3. Nope, he was absolutely spot on. TW3 was only good for its quests. Combat was repetitive and the open world gets boring after awhile when you're only exploring for the same 3 points of interests, or finding chests with pointless loot.
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Post by Warrick on Mar 24, 2017 14:15:18 GMT
I was under the impression they had gone the TOR way this time around and each planet had a planet storyline apart from your main game story?
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Post by dutchsghost7 on Mar 24, 2017 14:15:55 GMT
This right here Pham. Although I don't mind the shitty Grind this time around compared to DAI since combat is fast gunplay with powers. Although I'm only on harvarl. Still the quality diff between ME2 and MEA in writing and content is so painfully bad. Dutch! You're in the game! How's bar tending treating ya? I've come across some really good side quests. The game has a good balance of main quests, side quests with their own story, and filler. To be fair, Witcher 3 had it's fair share of filler/fetch quests. ME:A is much more spread out which is good, and the side quests have good stories. I do wish there was more diversity in the gameplay. I think they could really add some value and make the side quests more fun by giving Ryder more tools (outside of combat) to use besides just the scanner. Something along the line of Zelda hookshot or Tomb Raider tools or just the magic lantern in Witcher 3. It would be really cool if the Nomad had more tools and abilities as well. I've yet to see me myself in game.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by tziwen on Mar 24, 2017 14:18:01 GMT
Confused. They said we'd be getting quality side content but once again my journal is filled with tedious fetch quests that I have to complete to earn nexus points and get perks to boost my credits and resource gathering........ Seems like they'll never learn. So do you... You'll never learn... Spamming your dislike everywhere makes it more visible but less powerfull and meaningfull. And comparing it to a game like the witcher 3 that got away with bugs (ty PRs) and had way more budget is dishonest.
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N2
This shit tastes like poison, anyway.
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Post by sky on Mar 24, 2017 14:20:21 GMT
Try actually playing the game.
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Post by dutchsghost7 on Mar 24, 2017 14:22:24 GMT
"additional tasks" category seems to be mostly fetch quests and filler. The other side quests i'm finding to be pretty good. Did you not enjoy the first one "finding a murderer" ?? Didn't finish that one, I did finish the panel sabotaging quest and it was pretty much scan this, backtrack, scan that, backtrack, speak to culprit, culprit puts himself in jail. Side content seems to have more "quality" in this game than DAI but we were promised witcher3 style side quests and im not seeing it yet.
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Post by parnashwind on Mar 24, 2017 14:27:28 GMT
"additional tasks" category seems to be mostly fetch quests and filler. The other side quests i'm finding to be pretty good. Did you not enjoy the first one "finding a murderer" ?? Some side quest concept and design they clearly took after TW3. Finding the murderer is one - quest with a twist I think is what they try to do. There are a few others but presentation is shaky. All in all, it is an improvement over ME3 and DAI but they need to really improve on presentation.
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Post by dutchsghost7 on Mar 24, 2017 14:28:52 GMT
Try actually playing the game. I have. There's a lot of collect this and fetch that.
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Post by parnashwind on Mar 24, 2017 14:30:27 GMT
I have made some "choices" but I am still too early in the game. Waiting for the "consequences" part to come bite me in the behind. I wont judge until the game is over p/s: Task are usually fetch/collect quest.
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N2
This shit tastes like poison, anyway.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by sky on Mar 24, 2017 14:33:04 GMT
Try actually playing the game. I have. There's a lot of collect this and fetch that. And witcher 3 doesn't? Half the side quests are about investigating corpses, the other half has Geralt running around in detective mode following the GPS. Also I never had any 'gather rocks' in MEA, you dont gather resources for npcs anymore, most of the quests are tied to their survival like looking for a water filter. The biggest difference is the narrative.
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Post by Lebanese Dude on Mar 24, 2017 14:41:21 GMT
"additional tasks" category seems to be mostly fetch quests and filler. The other side quests i'm finding to be pretty good. Did you not enjoy the first one "finding a murderer" ?? Didn't finish that one, I did finish the panel sabotaging quest and it was pretty much scan this, backtrack, scan that, backtrack, speak to culprit, culprit puts himself in jail. Side content seems to have more "quality" in this game than DAI but we were promised witcher3 style side quests and im not seeing it yet. That mission is there to promote exploration of the station with actual context. That's why it sends you to different parts of the station. Any mission that involves asking you to scan different areas of the map is there to promote exploration and provide meaningful context for the areas. That is all. They are not comparable to the side quests of TW3 which are more in line with the main plot missions and the squad missions. TW3 has the same kind of missions with its own set of hunt and fetch quests. The murderer one is actually one of the more meaningful scan-exploration quests I've seen in the game so far. Very few are just "scan and forget".
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Post by psychomunkay on Mar 24, 2017 14:42:04 GMT
"additional tasks" category seems to be mostly fetch quests and filler. The other side quests i'm finding to be pretty good. Did you not enjoy the first one "finding a murderer" ?? Didn't finish that one, I did finish the panel sabotaging quest and it was pretty much scan this, backtrack, scan that, backtrack, speak to culprit, culprit puts himself in jail. Side content seems to have more "quality" in this game than DAI but we were promised witcher3 style side quests and im not seeing it yet. I'm not exceptionally deep into the game yet, so my opinion may change. I just happened to notice a pattern of "additional tasks" seeming to be very much just fetch quests whereas the other categories seem to have a bit more "meat" to them. I agree on the sabotage panel one on the nexus being a bit dull and boorish...but it is pretty much the first quest on the Nexus so, i'll forgive em =)
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Post by kerg on Mar 24, 2017 14:42:50 GMT
FeelsBadMan ugh. Just give me a new Mass Effect JUST LIKE ME2/ME3 but set in Andromeda!!!! How hard was that ?! Strongly agree. But it's probably never going to happen. I read a quote the other day from one of the MEA devs - think it was Mac Walters - and he basically said that more linear, story-focused games are going to struggle in the current market. My theory is that 75% of the people who buy these games are not on gaming forums. They're casuals, who grew up playing WoW and Skyrim and GTA, etc. Basically, gaming to them is about logging on for 2-3 hours after school or work and killing time piddling around doing quests and killing sh*t. They don't care about story. They usually hit escape to skip through dialogue and cut scenes anyway. They want a big, pretty open world and tons of time waster quests, kinda like doing dailies in WoW. That's gaming to them. And that's what sells.
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Post by Lebanese Dude on Mar 24, 2017 14:44:44 GMT
FeelsBadMan ugh. Just give me a new Mass Effect JUST LIKE ME2/ME3 but set in Andromeda!!!! How hard was that ?! Strongly agree. But it's probably never going to happen. I read a quote the other day from one of the MEA devs - think it was Mac Walters - and he basically said that more linear, story-focused games are going to struggle in the current market. My theory is that 75% of the people who buy these games are not on gaming forums. They're casuals, who grew up playing WoW and Skyrim and GTA, etc. Basically, gaming to them is about logging on for 2-3 hours after school or work and killing time piddling around doing quests and killing sh*t. They don't care about story. They usually hit escape to skip through dialogue and cut scenes anyway. They want a big, pretty open world and tons of time waster quests, kinda like doing dailies in WoW. That's gaming to them. And that's what sells. Or people like you lack any imagination and need to be spoonfed stories.
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