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Post by SofaJockey on Mar 23, 2017 18:22:01 GMT
At posters' request, this thread brings together multiple threads discussing the quality of the Side Quests and Side Content. A poll added for BSNers to share their views.
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Post by ticktak77 on Mar 24, 2017 4:48:03 GMT
Heleus Assignments --> Nexus --->> CONTAGION
In a game that has SO MANY truly horrible fetch quests, this one takes the cake for me.
I got to the critical point of this assignment, and felt like the game was punking me.
Having to do all those mudane fetch quests, and now being given this ridiculous quest? She was right there, in front of me, but now she's in a badly damaged shuttle zipping around the galaxy?!
Nah - had to shut it off.
Think I'm going to take a couple days away from Andromeda. The side missions truly test your patience with how many boring quests.
This game is more concerned with keeping you busy, rather than keeping you entertained.
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Post by Doctor Fumbles on Mar 24, 2017 4:49:18 GMT
Play some MP in the mean time. Hell, I got to the ice planet, and I was like nah. I don't feel like dealing with those environmental hazards atm.
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Post by Detcelfer on Mar 24, 2017 4:52:36 GMT
I would be genuinely curious about what people want instead. I'm personally ok with this MMO style. It allows me to spend more time in a story/universe I enjoy. There is no rush for me.
Does it need to just be more combat? Does it need more sub gameplay mechanics? Should it be nothing but mass orgys of banging? Do you want more dialogue between characters? Serious question.
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Post by Doctor Fumbles on Mar 24, 2017 4:53:45 GMT
I could always be down for mass orgys of banging. Who wouldn't?
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Post by Deleted on Mar 24, 2017 4:57:54 GMT
That quest was a bit of a pain, but all in all i say the side quest a vast improvement on Inquisition. Which is very welcome.
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Nightlife
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Post by Nightlife on Mar 24, 2017 4:58:19 GMT
Yeah, so far feels much more like quantity over quality. My same issue with Inquisition. Some of the side quests make you go around the map, I get that - to discover more things but this sure doesn't feel like Mass Effect to me.
Make it a tighter game, w/ better writing, less quests, and that is what I want. Like ME2/ME3. a 50 hour awesome game > a 100 hour mediocre one.
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Post by clips7 on Mar 24, 2017 5:04:59 GMT
Is this a quest that is required for the main mission?......thing is with me i like to play and discover everything, but if a mission is incredibly difficult or just insanely cheap (GTA San Andreas remote controlled airplane mission ).....then i just can't be bothered. Is this the case?
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Post by ATR16 on Mar 24, 2017 5:10:51 GMT
I stopped doing the side content by like... hour 25. Mainly stuck to the written missions.
I'm still trying to recover from DAI and all the nonsense fetch quest side content it had that led to like 140 hour save file.
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Post by House Targaryen on Mar 24, 2017 5:17:34 GMT
Bah, I'm much too important to be bothered by trivial matters. Go find some errand boy to take on these mundane pedestrian matters.
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Post by Deleted on Mar 24, 2017 5:19:18 GMT
That was a fascinating quest with some interesting revelations!
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Post by ymirr on Mar 24, 2017 5:35:57 GMT
I would be genuinely curious about what people want instead. I'm personally ok with this MMO style. It allows me to spend more time in a story/universe I enjoy. There is no rush for me. Does it need to just be more combat? Does it need more sub gameplay mechanics? Should it be nothing but mass orgys of banging? Do you want more dialogue between characters? Serious question. Well for one, less animated load screens. Travelling from planet to planet is such a drag. Doing quests i'd actually want to do, feels like a chore because of it. I am in the ops of nexus, to get to the docs there's a loading screen (animation), to get to the docks to the ship there's another loading screen (animation), from the solar system to another, loading screen, from solar system to planet, loading screen. And that contagion quest is primarily loading screens. The flow isn't organic, I feel discouraged to go places and do stuff. I can appreciate returning to places i've been. In inquisition you looked at the map, you selected the place and you were there. I didn't have to go through 4 steps of waiting to finally get to do anything. There's quests on the nexus that forces you through more load screens than 4, and it's such a small area, yet ALL THOSE...god damn loading screens...
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Post by suikoden on Mar 24, 2017 6:04:01 GMT
I would be genuinely curious about what people want instead. I'm personally ok with this MMO style. It allows me to spend more time in a story/universe I enjoy. There is no rush for me. Does it need to just be more combat? Does it need more sub gameplay mechanics? Should it be nothing but mass orgys of banging? Do you want more dialogue between characters? Serious question. People want well written dialogue that doesn't read like a tumblr blog. A compelling plot would also help. Also, less fetch quests. Basically, people want Witcher 3 in space (only they want a character they create, not Geralt).
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Post by Mythgar on Mar 24, 2017 6:07:56 GMT
I find it to be a symptom of open world games in general. Every open world RPG I have played (yes, even the fabled Witcher 3) has had an abundance of fetch quests/menial tasks, that I have trained myself to play the open world games by simply accepting all quests, determining if they seem to be of value from a narrative perspective, and if the answer is no, then I simply ignore them.
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Post by Doctor Fumbles on Mar 24, 2017 6:09:07 GMT
I would be genuinely curious about what people want instead. I'm personally ok with this MMO style. It allows me to spend more time in a story/universe I enjoy. There is no rush for me. Does it need to just be more combat? Does it need more sub gameplay mechanics? Should it be nothing but mass orgys of banging? Do you want more dialogue between characters? Serious question. People want well written dialogue that doesn't read like a tumblr blog. A compelling plot would also help. Also, less fetch quests. Basically, people want Witcher 3 in space (only they want a character they create, not Geralt). Meh, never cared for the Witcher franchise. Can't create my own character. I am only stuck with Geralt, so blah on that.
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Post by ticktak77 on Mar 24, 2017 6:13:52 GMT
I would be genuinely curious about what people want instead. I'm personally ok with this MMO style. It allows me to spend more time in a story/universe I enjoy. There is no rush for me. Does it need to just be more combat? Does it need more sub gameplay mechanics? Should it be nothing but mass orgys of banging? Do you want more dialogue between characters? Serious question. Gee, where do I even begin to start? Quests that: Make sense? Progress the plot? Build the world? Have interesting characters? Are well written? Aren't bland boring fetch quests? I could go on, and would be happy too. I just don't want to sound like I'm ranting again. At this stage (51 hours in) the side content is easily the most frustrating part of this game. It's almost insulting how basic and ridiculous most of it is in this game. Almost like they are mocking the player.
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Post by ticktak77 on Mar 24, 2017 6:18:23 GMT
The other point that really needs to be highlighted here - there's just too many shitty side quests.
I think fetch quests are apart of these sorts of games, but they should serve a purpose (world building, exploring, etc).
Almost everything you do in this game, seems to somehow land you with 2 or 3 more side quests even if you actively try to avoid them.
Check your email? Boom. 2 more quests.
Return to the Nexus to do some shoppping? Boom. 3 more quests.
Speak to someone on a new planet? FETCH QUEST FOR YA.
It's obnoxious.
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Post by Mythgar on Mar 24, 2017 6:26:41 GMT
The other point that really needs to be highlighted here - there's just too many shitty side quests. I think fetch quests are apart of these sorts of games, but they should serve a purpose (world building, exploring, etc). Almost everything you do in this game, seems to somehow land you with 2 or 3 more side quests even if you actively try to avoid them. Check your email? Boom. 2 more quests. Return to the Nexus to do some shoppping? Boom. 3 more quests. Speak to someone on a new planet? FETCH QUEST FOR YA. It's obnoxious. Perhaps it's just a difference of opinion, but I don't feel fetch quests ever serve a purpose, other than to fill the world. It's the same reason that I do not think the "open world craze" is good for games in a narrative sense, because I think they are far weaker for it. The best plots I've seen in games have always come from more linear experiences, and when those same series move into the open world arena, the plot generally suffers (ie MGSV)
I feel this is the same with Andromeda. While I find the characters to be very well-done, and I enjoy some of the major quests involving them and the planets, I do find the overall plot to be rather generic, and I've felt this way of every open world game I've played, I just don't think they do anything other than create space for exploration and force developers to awkwardly create content to fill up that space.
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Post by alanc9 on Mar 24, 2017 6:30:11 GMT
I'm not clear on how too many sidequests can be much of a problem. Don't care about the quest? Don't do it.
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Post by Doctor Fumbles on Mar 24, 2017 6:33:21 GMT
I'm not clear on how too many sidequests can be much of a problem. Don't care about the quest? Don't do it. I can kind of understand. I am a completionist in the regard I have to complete every side quest and main quest before I start the final mission, so doing annoying ones can be tiresome.
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Post by ticktak77 on Mar 24, 2017 6:40:21 GMT
I'm not clear on how too many sidequests can be much of a problem. Don't care about the quest? Don't do it. This is the part where I hold up my hand and admit to being a completionist moron. I, and presumably many other people, want to 100% a game like this before we feel like we are done with it. And I think "too many sidequests" can be a problem, when that quest bloat gets in the way of the better portions of the game - like the loyalty quests, or the story itself. I've wasted so much time trying to complete this awful quests, that the good stuff in this game has become buried beneath all the filler.
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Post by ticktak77 on Mar 24, 2017 6:43:32 GMT
The other point that really needs to be highlighted here - there's just too many shitty side quests. I think fetch quests are apart of these sorts of games, but they should serve a purpose (world building, exploring, etc). Almost everything you do in this game, seems to somehow land you with 2 or 3 more side quests even if you actively try to avoid them. Check your email? Boom. 2 more quests. Return to the Nexus to do some shoppping? Boom. 3 more quests. Speak to someone on a new planet? FETCH QUEST FOR YA. It's obnoxious. Perhaps it's just a difference of opinion, but I don't feel fetch quests ever serve a purpose, other than to fill the world. It's the same reason that I do not think the "open world craze" is good for games in a narrative sense, because I think they are far weaker for it. The best plots I've seen in games have always come from more linear experiences, and when those same series move into the open world arena, the plot generally suffers (ie MGSV)
I feel this is the same with Andromeda. While I find the characters to be very well-done, and I enjoy some of the major quests involving them and the planets, I do find the overall plot to be rather generic, and I've felt this way of every open world game I've played, I just don't think they do anything other than create space for exploration and force developers to awkwardly create content to fill up that space. I'm really having a hard time with your whole italicize thing, but anyway: They can serve a purpose. For example - land on a new planet? Go scan the 5 towers on this planet located on the different edges of the map. That gives the player incentive to go out, explore, scan, and perhaps, learn about the planet as they scan and travel around it as well. That's an example of a quest that invites you to explore, provides world building context, and is relatively simple. But asking the player to do that, hundreds of times, on the same planet, with no playoff or hook, is where we find ourselves with Andromeda.
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Post by dutchsghost7 on Mar 24, 2017 7:00:53 GMT
Confused. They said we'd be getting quality side content but once again my journal is filled with tedious fetch quests that I have to complete to earn nexus points and get perks to boost my credits and resource gathering........
Seems like they'll never learn.
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Nightlife
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Missing the Milky Way
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Post by Nightlife on Mar 24, 2017 7:07:17 GMT
FeelsBadMan ugh. Just give me a new Mass Effect JUST LIKE ME2/ME3 but set in Andromeda!!!! How hard was that ?!
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Post by Wintermist on Mar 24, 2017 7:08:31 GMT
I feel they did an excellent job with the side quests, most of them tie in well with your outpost and storyline. But opinions are opinions, naturally.
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