R1Outcast
N3
That's what she said...
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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That's what she said...
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Post by R1Outcast on Apr 20, 2017 23:55:22 GMT
So far, the equipable item kits are as follows: - Juggernaut Shield: +75% melee damage; +10% shields (total of +85% bonus stats).
- Adaptive War Amp: +15% biotic damage.
- Engineering Kit: +15% tech powers.
- Combatives Upgrade: +10% AR and pistol/smg damage.
I have a really hard time justifying equipping anything other than the Juggernaut Shield. It has a total of +85% worth of increases, both offensive and defensive. Other kits should be brought up a bit to get somewhat close to that level. My suggested changes: - Adaptive War Amp: +25% biotic damage and duration; +15% biotic power recharge.
- Engineering Kit: +25% tech damage and duration; +15% tech explosion damage.
- Combatives Upgrade: +25% AR, pistol/smg, and shotgun damage; +25% reload speed.
Currently, power damage is laughable when compared to sniper and melee damage, so a 25% power damage increase would not make power builds overpowered. Additionally, giving the other equippable kits a decent buff would make them a viable alternative to the Juggernaut Shield and also give power based classes more viability and individuality.
Thoughts? Suggestions?
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Post by manalishi on Apr 21, 2017 0:17:30 GMT
Shhh! They may see your post, decide they made a mistake with the Juggy Shield and nerf the bejesus out of it.
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Post by Doctor Fumbles on Apr 21, 2017 0:19:46 GMT
Bring the others to 75% like it says in the collections. 25% is jack shit of an upgrade.
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neightrix
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Post by neightrix on Apr 21, 2017 0:21:27 GMT
I'm on board with the Adaptive War Amp and and Engineering Kit buffs.
But the Combatives Upgrade is a bit too much. 25% more damage would be super meta, and while many weapons wouldn't even be viable with +25%, I think it would be too large of a bonus for Equipment. We'll like be getting the Guerrilla Upgrade (sniper+pistol damage) next week, and traditionally gear bonuses have been paired like this. I could see +15% being fine for these.
EDIT: Also keep in mind there can be copious amounts of melee damage bonuses in a character's passives, whereas the highest raw weapon damage bonus is 25% for kroguard and human vanguard.
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niroz
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Post by niroz on Apr 21, 2017 0:24:15 GMT
- Engineering Kit: +15% tech powers.
Absolutely not. That +15% tech powers equipment is insane on the Salarian Architect - official stream today confirmed that it affects his pet. I mean, the rank 6 VI 90dmg rocket is already crazy enough as it is. Then they release a +15% tech power equipment, and you want to make it even stronger???! On top of that, you want to make the assault rifle and pistol equipment stronger too?? Have you used a Sweeper before?? My goodness, if they made the combatives equipment stronger, I might actually be able to take a berserker down to 90% hp before the sh*t overheated.
Good thing you're not on the development team. Geez, the nerve of this guy!
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Post by Doctor Fumbles on Apr 21, 2017 0:24:16 GMT
I'm on board with the Adaptive War Amp and and Engineering Kit buffs. But the Combatives Upgrade is a bit too much. 25% more damage would be super meta, and while many weapons wouldn't even be viable with +25%, it would be too large of a bonus for Equipment. We'll like be getting the Guerrilla Upgrade (sniper+pistol damage) next week, and traditionally gear bonuses have been paired like this. I could see +15% being fine for these. You really like nerfed weapons don't you. In order to make the mattock good, it will need a 75% equipment boost at least to be good. In order for the Viper X to be gold worthy, it needs the 75% from the guerilla pack.
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Ghostknife72
N3
ME:A GREAT SUCCESS!!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Ghostknife72
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Post by Ghostknife72 on Apr 21, 2017 0:26:30 GMT
Is it just me or is there an "I" next to the JS? Does this mean all gear needs to be leveled up over time?
Will it go to X this time?
Uggghhh....this is becoming a chore.
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Minuos
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by Minuos on Apr 21, 2017 0:37:54 GMT
I'm all for it, but the underlying balance is going to be a problem for this kind of thing anyway. Power damage could be buffed, sure, but there's not much they could do with the weapon items that wouldn't break some weapons whilst making a few bad ones about viable outside of bronze. They need to address that shit first... Maybe nerf The Friend's biotic abilities while they're at it.
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Post by poultrymancer on Apr 21, 2017 0:55:03 GMT
Is it just me or is there an "I" next to the JS? Does this mean all gear needs to be leveled up over time? Will it go to X this time? Uggghhh....this is becoming a chore. Been wondering that myself. Has there been any official comment on equipment leveling to date?
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hobocommand3r
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Post by hobocommand3r on Apr 21, 2017 1:03:57 GMT
I like your power suggestions, I think 25% on guns is a bit too much and would kinda force us to pick that one over the power kits though. I'd rather they just buff guns instead of making one piece of equipment a must pick.
But yeah currently the power damage kits are underwhelming. And I agree they need to boost combos a bit as well. I can really only see it being worthwhile on the krogan merc but to be honest the flamer in this is kinda crap so unless you also take a tech power amp you won't exactly be melting things regardless. As for the biotic power amp was that ever worth using except on maybe the huntress even in me3? Iirc it didn't effect combos. I used the tech amp on flamer and that was the only time I used on of those amps.
Bioware plz. Make flamer great again.
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R1Outcast
N3
That's what she said...
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 360 Likes: 925
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That's what she said...
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by R1Outcast on Apr 21, 2017 1:31:01 GMT
- Engineering Kit: +15% tech powers.
Absolutely not. That +15% tech powers equipment is insane on the Salarian Architect - official stream today confirmed that it affects his pet. I mean, the rank 6 VI 90dmg rocket is already crazy enough as it is. Then they release a +15% tech power equipment, and you want to make it even stronger???! On top of that, you want to make the assault rifle and pistol equipment stronger too?? Have you used a Sweeper before?? My goodness, if they made the combatives equipment stronger, I might actually be able to take a berserker down to 90% hp before the sh*t overheated.
Good thing you're not on the development team. Geez, the nerve of this guy!I thought you were being serious at first lol.
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 21, 2017 3:58:52 GMT
No. It may seem counter-intuitive, but making the bonuses too big just makes the choice of the item less meaningful, as for any playstyle there is a specific item you must use to get the most out of that playstyle.
In fact - and this may seem controversial - I find the equipment system, as it exist in MEA & ME3MP, to be actually harmful to good gameplay. It might seem like a nice, rewarding thing to give players bonuses to certain aspects, but what that also means is that anything that can't get a bonus is effectively penalized by this system. Yeah, it's cool that you can get a bonus to all weapon damage if you equip both a pistol and a sniper rifle. But what if you wanted to equip both a shotgun and a pistol? Why is that combination such an evil thing that it must be discouraged? As an extreme example, what if we had an item that gave +100% shields, but only on asari characters? Clearly that would be a boon to all asari players, but it would also be a signficant penalty to others. On the other hand, if we had an item like that for all races, then what would be the point?
Straight-up bonuses should be reserved to one-time consumables. Permanent gear should you give both bonuses and penalties in such a way that they wouldn't make you stronger in any obvious way, but they would change the way you play the game. A few examples off the top of my head: - +50% combo radius, -20% power recharge speed - +30% weapon damage, -30% ROF and reload speed - +50% shield recharge speed, -30% shields - +20% movement speed, -30% health & shields - +100% weapon switch speed, -50% spare ammo - +100% cobra capacity and launch every other cobra for free, -10% weapon & melee damage ...and so on, you get the point.
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Post by Doctor Fumbles on Apr 21, 2017 4:04:14 GMT
No. It may seem counter-intuitive, but making the bonuses too big just makes the choice of the item less meaningful, as for any playstyle there is a specific item you must use to get the most out of that playstyle. In fact - and this may seem controversial - I find the equipment system, as it exist in MEA & ME3MP, to be actually harmful to good gameplay. It might seem like a nice, rewarding thing to give players bonuses to certain aspects, but what that also means is that anything that can't get a bonus is effectively penalized by this system. Yeah, it's cool that you can get a bonus to all weapon damage if you equip both a pistol and a sniper rifle. But what if you wanted to equip both a shotgun and a pistol? Why is that combination such an evil thing that it must be discouraged? As an extreme example, what if we had an item that gave +100% shields, but only on asari characters? Clearly that would be a boon to all asari players, but it would also be a signficant penalty to others. On the other hand, if we had an item like that for all races, then what would be the point? Straight-up bonuses should be reserved to one-time consumables. Permanent gear should you give both bonuses and penalties in such a way that they wouldn't make you stronger in any obvious way, but they would change the way you play the game. A few examples off the top of my head: - +50% combo radius, -20% power recharge speed - +30% weapon damage, -30% ROF and reload speed - +50% shield recharge speed, -30% shields - +20% movement speed, -30% health & shields - +100% weapon switch speed, -50% spare ammo - +100% cobra capacity and launch every other cobra for free, -10% weapon & melee damage ...and so on, you get the point. Yeah, that just sounds plain horrible. I would rather be OP as hell then deal with that.
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effusion
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by effusion on Apr 21, 2017 4:08:41 GMT
In fact - and this may seem controversial - I find the equipment system, as it exist in MEA & ME3MP, to be actually harmful to good gameplay. It might seem like a nice, rewarding thing to give players bonuses to certain aspects, but what that also means is that anything that can't get a bonus is effectively penalized by this system. Yeah, it's cool that you can get a bonus to all weapon damage if you equip both a pistol and a sniper rifle. But what if you wanted to equip both a shotgun and a pistol? Why is that combination such an evil thing that it must be discouraged? Or if you want to use an amp for your powers but you're playing something like a sentinel and you have both biotic and tech powers. You're kind of screwed compared to an adept for no good reason.
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Post by malanek on Apr 21, 2017 4:10:14 GMT
I don't think gear bonuses should be that big, Adaptive war amp etc should be made meaningful by making the base power damage and cooldown of the respective powers respectable to begin with. I actually feel Juggernaut Shield is too powerful and should be nerfed, it is going to severely limit the possibility of adding a character like the ME3 krogan warlord to the game and any character that wants to use melee significantly is basically forced to pick it.
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megabeast37215
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Post by megabeast37215 on Apr 21, 2017 4:17:17 GMT
I don't get why everyone thinks Juggernaut shield is so amazing. Does it give the largest mathematical boost? Yes. Is every character interested in melee? No. Is 10% shields worth dick when your base shields are 250? Fuck no. So.. it isn't like Juggernaut Shield is so incredible that it goes on everything. The +15% gears are fine, and I'm glad we have them. 15% damage is a lot more useful than 10% shields and some giant melee buff.
..but I'd trade every single one of them for Geth Scanner.
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Post by ssg0rbino on Apr 21, 2017 4:19:08 GMT
I don't get why everyone thinks Juggernaut shield is so amazing. Does it give the largest mathematical boost? Yes. Is every character interested in melee? No. Is 10% shields worth dick when your base shields are 250? Fuck no. So.. it isn't like Juggernaut Shield is so incredible that it goes on everything. The +15% gears are fine, and I'm glad we have them. 15% damage is a lot more useful than 10% shields and some giant melee buff. ..but I'd trade every single one of them for Geth Scanner. This
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Post by gethadept on Apr 21, 2017 4:21:09 GMT
They can definitely do better than +10% weapon damage for sure.
...15%.
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effusion
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Post by effusion on Apr 21, 2017 4:28:39 GMT
I don't get why everyone thinks Juggernaut shield is so amazing. Does it give the largest mathematical boost? Yes. Is every character interested in melee? No. Is 10% shields worth dick when your base shields are 250? Fuck no. So.. it isn't like Juggernaut Shield is so incredible that it goes on everything. The +15% gears are fine, and I'm glad we have them. 15% damage is a lot more useful than 10% shields and some giant melee buff. ..but I'd trade every single one of them for Geth Scanner. Would you ever not put it on a melee build? Can you say the same for any of the other equipment on any build type?
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xaijin
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Post by xaijin on Apr 21, 2017 4:43:24 GMT
No. It may seem counter-intuitive, but making the bonuses too big just makes the choice of the item less meaningful, as for any playstyle there is a specific item you must use to get the most out of that playstyle. In fact - and this may seem controversial - I find the equipment system, as it exist in MEA & ME3MP, to be actually harmful to good gameplay. It might seem like a nice, rewarding thing to give players bonuses to certain aspects, but what that also means is that anything that can't get a bonus is effectively penalized by this system. Yeah, it's cool that you can get a bonus to all weapon damage if you equip both a pistol and a sniper rifle. But what if you wanted to equip both a shotgun and a pistol? Why is that combination such an evil thing that it must be discouraged? As an extreme example, what if we had an item that gave +100% shields, but only on asari characters? Clearly that would be a boon to all asari players, but it would also be a signficant penalty to others. On the other hand, if we had an item like that for all races, then what would be the point? Straight-up bonuses should be reserved to one-time consumables. Permanent gear should you give both bonuses and penalties in such a way that they wouldn't make you stronger in any obvious way, but they would change the way you play the game. A few examples off the top of my head: - +50% combo radius, -20% power recharge speed - +30% weapon damage, -30% ROF and reload speed - +50% shield recharge speed, -30% shields - +20% movement speed, -30% health & shields - +100% weapon switch speed, -50% spare ammo - +100% cobra capacity and launch every other cobra for free, -10% weapon & melee damage ...and so on, you get the point. The moment you say consumable is the moment your argument becomes worthless. Do you work for Nexon by any chance?
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 21, 2017 4:50:01 GMT
No. It may seem counter-intuitive, but making the bonuses too big just makes the choice of the item less meaningful, as for any playstyle there is a specific item you must use to get the most out of that playstyle. In fact - and this may seem controversial - I find the equipment system, as it exist in MEA & ME3MP, to be actually harmful to good gameplay. It might seem like a nice, rewarding thing to give players bonuses to certain aspects, but what that also means is that anything that can't get a bonus is effectively penalized by this system. Yeah, it's cool that you can get a bonus to all weapon damage if you equip both a pistol and a sniper rifle. But what if you wanted to equip both a shotgun and a pistol? Why is that combination such an evil thing that it must be discouraged? As an extreme example, what if we had an item that gave +100% shields, but only on asari characters? Clearly that would be a boon to all asari players, but it would also be a signficant penalty to others. On the other hand, if we had an item like that for all races, then what would be the point? Straight-up bonuses should be reserved to one-time consumables. Permanent gear should you give both bonuses and penalties in such a way that they wouldn't make you stronger in any obvious way, but they would change the way you play the game. A few examples off the top of my head: - +50% combo radius, -20% power recharge speed - +30% weapon damage, -30% ROF and reload speed - +50% shield recharge speed, -30% shields - +20% movement speed, -30% health & shields - +100% weapon switch speed, -50% spare ammo - +100% cobra capacity and launch every other cobra for free, -10% weapon & melee damage ...and so on, you get the point. The moment you say consumable is the moment your argument becomes worthless. Only retorts like that without any rationale are "worthless", so... care to elaborate? Honestly, if it were to me, there wouldn't be consumable boosters in the first place. But as long as there are, that's where straight-up bonuses should go.
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Post by xaijin on Apr 21, 2017 4:54:41 GMT
No, that is not where you go. You do not gouge your customers ALREADY AGAIN to 'fix' your game. You fix your game in good faith, letting your customers know you give a shit about their play experience, of which you are already paid quite handsomely to craft.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 21, 2017 5:07:22 GMT
Oh well, guess I should know better than to answer to obvious trolls...
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Post by xaijin on Apr 21, 2017 5:19:07 GMT
The only troll here is you, and that you can't even figure out how egregiously predatory your suggestion is in a system where you have to 'pay' to buy revives is kind of amazing. My 'retort' is a short as it is because that's as much consideration as 'pray to rngesus for better damage' should be given.
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 21, 2017 6:26:32 GMT
The only troll here is you, and that you can't even figure out how egregiously predatory your suggestion is in a system where you have to 'pay' to buy revives is kind of amazing. My 'retort' is a short as it is because that's as much consideration as 'pray to rngesus for better damage' should be given. You really are short-sighted, aren't you? If anything, the current permanent equip system is what prevents the devs from addressing the real issues of weapon & power damage. If equipment were to have both pros and cons, it would only make managing the balance as a whole much easier - and the easier it is, the more likely we are to get actual improvements, and the faster we're likely to get them. If you have been following my posts at all, then you'd know that the whole time I've been advocating the idea that Bioware should fix the real, underlying problems instead of giving us quick, band-aid fixes. I sure as hell don't want to see Bioware just giving us a +30% assault rifle damage item and sying "there, ARs aren't an issue any more". Boosters, while something I dislike, are relatively less detrimental simply because they're not permanent, and no one's going to give away real money just to get ammo consumables. But the topic really isn't about them, and it's a separate issue anyway.
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