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Post by commandercryptarch on Jan 30, 2017 8:03:04 GMT
Milky Way ancient extinct species? I have heard the Prothean theory out there but anyone think Remnants could be actual remnants of MW ancient races who were advanced enough to reach intergalactic flight? It is not like we know much about them. They existed 300,000 and 127,000 years before the ME trilogy so anything is possible. It would be a cool way to connect the Andromeda to MIlky Way ,plus it would be a huge reveal that MW races have already spread beyond ,years before it was ever thought about. Also, isn't the Angaran resemblence to Protheans a bit suspicious? To my eyes , they look very similar. Male Angarans looks Like a mix of Prothean with Turian (but female). Ok this is probably BS and nothing to look into. It 's probably a lack of creativity from the alien drsign department Edit: Forgot another race...The thoi'han.There are also other references in the lore to very advanced spacefaring civilizarions that were eventually extinct.
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Post by commandercryptarch on Jan 30, 2017 7:50:45 GMT
Its doomsday "stuff" will likely be connected to the Remnants...and that dangerous ,ancient tech will probably be wanted by the Archon so he can keep the galaxy under his thumb. Also Rrrrreaper - Rrrrremnant?? Anyways,when I first read the leaks my first thought was "Remnants are Protheans! Calling it now!" and I am still holding out for a major plot twist related to the MW. If it's not Protheans, Remnants could be an ancient more advanced MW race who achieved intergalactic flight...Inusannon maybe?
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Post by commandercryptarch on Jan 30, 2017 7:41:08 GMT
Only the fanbase matters at this point and its love FOR the original trilogy,not the trilogy itself per se.
These days I have spent playing through the original trilogy again ( started ME3 yesterday) and while I was playing 1-2 I couldn't stop thinking about the Andromeda Initiative. Since it wasn't a secret op, it felt soooo weird not seeingbor hearing anything about it . Posters, galactic news reports, conversations... It kind of broke the immersion for me. I don't know how to describe it.
The Andromeda Initiave though being a great idea for a new game ,it is utterly detached from MET reality. They should have made it a super duper top secret operation,that would at least make more sense.
By the way, I don't wanna spread wrong info but...AI is established to be common knowledge right? That is what I got from all promo vids,trailers and briefings.
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Post by commandercryptarch on Jan 29, 2017 21:54:34 GMT
Oooh yessssssss! Thank u
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Post by commandercryptarch on Jan 29, 2017 21:52:13 GMT
I want a cute friendship/platonic romancw between FemRyder and Kallo ,climaxing to a scene with a kiss on the cheek .An awkward moment because he has never been kissed by anyone ever.
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Post by commandercryptarch on Jan 29, 2017 9:31:09 GMT
I don't remember seeing this answered. If it has been then forgive me. I wanted to know,since we can customize our Ryders,will the general appearance of father and sibling change to approximate our appearance?Kinda like DA2 but better? Or are they individually customizable like our spouse in Fallout 4?
I would really love if the game had some system where it could calculate the looks of your twin sibling based on the character you made ,which of course you could later tweak if wanted. In addition to having an option to make Alec look like his children.That would be sweet.
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Post by commandercryptarch on Jan 29, 2017 9:21:39 GMT
LOL
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Post by commandercryptarch on Jan 29, 2017 9:20:33 GMT
Could Reyes still be the male quarian I have been dreaming about??hihiihi
Don't think so but I still hope so.
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Post by commandercryptarch on Jan 29, 2017 9:14:15 GMT
I am getting very very familiar vibes here with the Archon,like I have seen it all before somewhere.
I predict he is a Saren type villain, more based on religion (leader of a cult or maybe Kett have some sort of Theocracy). We will fight him because he probably wishes to have exclusive access and control of all Remnant tech in Andromeda Galaxy so he can basically rule the whole Galaxy itself. So apart from being strangers in a strange land we will have to race against time ,as we did in a way with Saren , to prevent him and his followers reaching his goals. Calling it now.
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Post by commandercryptarch on Jan 28, 2017 16:40:23 GMT
Kinda wish Alec wasn't our Dad so my char could romance him He looks pretty attractive... What is more intriguing is his backstory. I agree there s more to him. Possible connections to Cerb, the AI issue,his wifes death...So exciting.I cannot wait!
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Post by commandercryptarch on Jan 28, 2017 16:34:32 GMT
I cannot deny that Jaal does give me Garrus vibes. He's like Garrus but prettier, I mean Garrus for me was perfect.What I mean is that he had the more androgynous look too him. Garrus was the avian/feline space dino and Jaal is an aquatic/feline space cobra and they bpth havr the eye gear. Actually the first thing I thought is that he looked like a buff female turian with Prothean feature.
I will go ahead and speculate.
He's bi. He is educated . Could be a diplomat/ambassador/Angaran representative.
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Post by commandercryptarch on Jan 27, 2017 22:49:47 GMT
Upon a possible relation between Cora and TIM and probably a Cerberus involvement,I think most of you are getting a bit too worried about it. I mean, what if she is his daughter but she never knew the man that well? Maybe he disappeared from her life when she was an infant. TIM being her father does not automatically mean a Cerberus connection (Cora being aa double agent) or mean that she is running away from him. I could easily see this conversation going on: Cora: What's wrong Scott? Scott: Nothing...Just worried about my dad,you know me. Did that ever happen to you,you know, before we left? To be honest you 've never really talked about your family at all. You miss them? Cora: I never really knew my father because he was never a part of my life. My mom always avoided to talk about him . She said he was a complicated man, ambitious yet so distant.Almost ...elusive. Scott: Did you ever try to seek him out? Cora: No and I regret it.
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Post by commandercryptarch on Jan 27, 2017 22:17:47 GMT
OMG...I watched that briefing video like 10 times and didn't notice she was actually named Harper...o_o This CANT be a coincidence right?
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Post by commandercryptarch on Jan 27, 2017 22:15:05 GMT
In aBioware games I always have a pre-decided person to romance but this time...I just don't know.I want to be surprised. Just like I was with Zevran in DAO ( I was set on Alistair at first) and Cullen ( I had decided on Blackwall). I will just let it organically and naturally just happen.I won't follow guides or watch any romance ark videos too soon and get spoiled. In a way,I am hoping equally to see how all romances play out.
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Post by commandercryptarch on Jan 27, 2017 22:08:44 GMT
Why was I under the impression that Jaal was female? When I watched the trailer I was way too excited and overlooked the obviously female Angarans behind him... Anyhoo, he looks cute!
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Post by commandercryptarch on Dec 12, 2016 15:25:18 GMT
That was the game I really wanted, as excited as I presently am for Andromeda. I wanted, coincidentally, to lead an exploratory mission through an unmapped relay. Maybe something would go wrong and we'd get stranded, cut-off from help? I discussed it at length with JeffZero, if I recall correctly. Even better - because the Mass Relays were damaged and rendered non-functional by the Catalyst, a whoooooole lot of previously mapped territory is now unmapped. You'd have a galaxy-wide Fallout situation where you delve deeper into the galaxy to find the survivors having formed tribes and societies far removed from what they once were from before the war. Also, I've done the math on the ram-scoop:
3,141,592.65 (surface area of 1km radius circular scoop in m2) x 1,314,000,000,000 (meters traversed by an FTL engine in 1 second) = 4,128,052,742,100,000,000 (hydrogen atoms collected per second) This is two orders of magnitude, or 100 times, less hydrogen atoms than there are in a single, 1 gram drop of water. What that means is that they collect a kilogram of hydrogen in 28 hours, a ton in 3.2 years, and over the course of 600 years, a total of 187 tons of hydrogen. Just to put that into perspective, the second stage of a 1969 Saturn V rocket was fueled with 984 tons of hydrogen, which was spent in its entirety before the spacecraft reached orbit. That means that the Ark would collect a fifth of a second stage Saturn V hydrogen tank over the course of 600 years. Let me repeat that: the total amount of fuel they would collect over the course of six centuries is equal to a fifth of the second stage of a 1969 Saturn V rocket. Tell me again about how genius BioWare's solutions are. "Mass Effect : Rediscovery"...That would be actually brilliant!Exploring the Milky Way all from thw beginning.
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Post by commandercryptarch on Dec 7, 2016 22:26:14 GMT
Drack is nicely designed.I like his "beard" thingies that stick out and his armor shows that he is,as u guys said, a shaman and probably very very old. I wonder if he knows Wrex...Maybe he will make a comment about him.Fan-service blah blah hehe
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Post by commandercryptarch on Dec 7, 2016 22:09:24 GMT
More than one modes would be nice and a steady flow of new content to keep people playing. I used to be an anti-mp person, more like, I was afraid to play online with people and ME3 MP was the first game I ever played online.(Even if I only played very little because it was like 2014 ,long after the game release). I know ME is a single player experience first and foremost but I don't think MP should be so harshly criticized. Of course, tying the MP to SP like they first was a bad decision but overall ME3 MP was pretty good and I wish I had played through it when it was fresh.Now at least I know I can do that in Andromeda.
As far as wishlists are concerned,I know it would never happen but I 'd love some form of PvP with objectives.It would be cool for once to face people instead of waves of bots.
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Post by commandercryptarch on Dec 5, 2016 23:48:02 GMT
I agree that the Reapers made the races dependent on the Relays. I agree that no ship has FTL capabilities to get them to another Galaxy (apart from the AI ships, of course). I agree that the relays were a means by which the Reapers could cause the races to develop along paths that kept them dependent on the Reaper technology and the Citadel. In fact, I have pretty much said all that in my previous post. You seem to be equating all that with the Reapers wanting to keep people within the Milky Way Galaxy. There is no reason to conclude that at all! To the best of my knowledge, the games made no mention of that being a Reaper aim and, as I have already explained, it is perfectly reasonable for it not to be an aim. Nothing that happened in the trilogy is contradicted by the Reapers not caring about other Galaxies or about the other races going there. I kept waiting for you to build an argument to support your statement above and you didn't. What exactly led you to believe that the Reapers didn't want anyone to escape? I already know you believe this, but you... okay let's get to my response because I actually have story logic to support my argument, rather than just an opinion. Let's explore your unsupported premise that the Reapers were some apathetic beings who didn't care if species escaped. Your entire argument isn't examples of what happens in the story anywhere, it's that the games didn't specifically say the Reapers didn't want anyone to escape. But there are many ways they say they didn't want anyone to escape. This is going to get repetitive but you seem to need this drawn out for you dot by dot. They build Mass Relays so species won't advance enough to escape. They build the Citadel so that species will use it as an important hub for government... because they don't care if species escape the galaxy? No, it's to stop species from advancing, spring a surprise attack, shut down all the mass relays, and then leisurely harvest the species. Vigil: But the Citadel is a trap. The station is actually an enormous mass relay. One that links to dark space, the empty void beyond the galaxy's horizon. When the Citadel relay is activated, the Reapers will pour through. And all you know will be destroyed. Shep: How come nobody noticed the Citadel was a mass relay? Vigil: Because the Reapers are careful to keep the greatest secrets of the Citadel hidden. That is why they created a species of seemingly benign organic caretakers. The keepers maintain the station's most basic functions. They enable any species that discovers the Citadel to use it without fully understanding the technology. Shep: The Reapers can wipe the Council and the entire Citadel fleet in a single surprise attack! Vigil: That was our fate. Our leaders were dead before we even realized we were under attack. The Reapers seized control of the Citadel and through it, the mass relays. Communication and transportation across our empire were crippled. Each star system was isolated, cut off from the others. Easy prey for the Reaper fleets. All of this, of course, sounds just like a bunch of guys who don't give a shit if anyone escapes. They build this elaborate mass effect relay trap to spring before any species gets advanced enough to figure out the technology behind the trap... all because they don't care if anyone escapes the trap... Your counter-argument to this adds up to "muh idea of perfectly reasonable!" Which is? What is your idea of perfectly reasonable? But hey, let's look further at what Vigil has to say about what these Reaper guys are like: Vigil: Over the next decades, the Reapers systematically obliterated our people. World by world, system by system, they methodically wiped us out. Shep: The war was lost, if you'd surrendered they might have let you live.Vigil: No offer of surrender was ever given. Our enemy had a single goal. The extinction of all advanced organic life. Through the Citadel the Reapers had access to all our records, maps, census data. Information was power and they knew everything about us.Yup, they built a system to capture all data about the species and then used that data to systematically wipe out everyone because they didn't care if anyone escaped. Your argument makes perfect sense. In insane world. Vigil: Through the Citadel, the Reapers had access to all our records, maps, census data. Information is power and they knew everything about us. Their fleets advanced across every settled region of the galaxy. Some worlds were utterly destroyed. Others were conquered, their populations enslaved. Hey, these Reaper guys were really casual about this harvest thing. No tight net was woven to capture every settled region or anything. Wait. That's exactly what's described above. Vigil: These indoctrinated servants became sleeper agents under Reaper control. Taken in as refugees by other Protheans, they betrayed them to the machines. Within a few centuries, the Reapers had killed or enslaved every Prothean in the galaxy. They were relentless, brutal and absolutely thorough. ... your survival depends on stopping them, not in understanding them."One should take a few notes here. First, the Reapers did everything in their power to make sure nobody escaped them and that everyone was killed or enslaved. Second, Vigil knows Shepard doesn't have the technology to run away from the Reapers. Survival depends on doing what? Running away? Hiding? Nope. Stopping them. The Reapers only missed Ilos because: Vigil: All official records of our project were destroyed in the initial attack on the Citadel. While the Prothean empire came crashing down, Ilos was spared. We severed all communication with the outside and our facility went dark. The personnel retreated underground into these archives. To conserve resources, everyone was put into cryogenic stasis. I was programmed to monitor the facility and wake the staff when the danger passed. But the genocide of an entire species is a long slow process. Years passed. Decades, centuries. The Reapers persisted. And my energy reserves were dwindling. Gee, it kinda sound like these guys didn't want anyone to escape since they're willing to spend hundreds of years to kill or enslave everyone. Shep: You should have fought. Vigil: Well, they probably wouldn't care if some of us escaped so we just turned on all the power after a hundred years or so after they got bored and we got back to work... oh wait, he doesn't say that...Vigil: We were a few hundred against a galactic invasion fleet. Our only hope was to remain undetected. Are you starting to get why I say that the only way the Reapers would let anyone escape is if someone escaped in some super sneaky extremely dangerous and risky fashion? It's because these Reaper dudes kill everybody, they plan to kill everybody, they use multiple powerful ways to kill everybody, they show no inclination whatsoever to let anyone escape death or enslavement. Shep: If the Reapers are trapped in dark space how did Sovereign get here? Vigil: It is logical to assume the Reapers would leave one of their own behind after each extinction, a sentinel to pave the way for their inevitable return. Like those in dark space, Sovereign probably spent most of the last 50,000 years in a state of hibernation. Periodically, it would wake to analyze the situation. Keeping its existence hidden it would evaluate the state of galactic civilization. And, when the time was right, it would signal the Citadel and usher in the next Reaper invasion. ... the Reapers are patient. They will not rush into the unknown. Sovereign could have been planning this for centuries, moving deliberately, gathering allies. Slowly, it has assembled the pieces of the puzzle, working through agents to keep itself hidden. Saren is the most visible pawn of the Reapers, but I doubt he was the first.
We find out later, of course, that the Reapers aren't "trapped" in dark space. They're just inconvenienced by a few years. Regardless of all that, we also find out that the Reapers keep tabs on the civilizations to monitor their progress. They carefully monitor the galactic situation to keep the mice in the trap. We find out in ME2 that it isn't just Sovereign and indoctrinated agents that are used to monitor the galaxy, it's also the husks of the Protheans... the Collectors. This is just you giving yet more opinion. You don't build a cogent counter-argument based on anything we know of the ME games. Not one example is provided of the Reapers letting anyone escape. Not one example is given of Reapers not caring that a species escapes. You can't logically divorce this ME story from the previous story with mere wishful thinking and plot preferences. I'm not even saying that I would like the story I proposed to make putting these two stories together more plausible. At this point, I'm not talking about likes/preferences, I'm talking about story cohesion. In fact, your argument about building more arks simply flies in the face of what actually happens in ME3. We build an entire super-weapon to mess with the Reapers. If we could do that, we certainly could have mass produced more arks and possibly save more people... we already had designs in place for the arks. We build a system of amassing resources during ME3 for the Crucible which could have easily been a story device for building the arks. In fact, it would have made a lot more sense to do the ark thing than build the super weapon. Cerberus - and I don't even like Cerberus, don't want them in this Andromeda game - Cerberus would have been all up in these ark plans and old Illusive Dude would have made sure arks full of humans were sent to multiple galaxies as a contingency against the Reapers. I don't know if you've noticed, but Cerberus damn well knows everything going on and is even steps ahead (constantly) of Shepard. I could probably say the same kind of things about the Shadow Broker. Even if the arks were sabotaged by the Reapers, they would have been in the ME3 story. Since the arks so far have not been billed as some covert project, we would have had people in ME3 saying "well, even if we die, at least our race will carry on somewhere else." That would have been just as plausible as the Crucible project that everybody knew about and commented on. Well, everyone knew about it other than the Reapers, apparently. "Hey, I got this here component or resource for the super secret project... wink wink wink." I've already established that escape is not a part of the Reapers modus operandi. Why would Sovereign let them build the project at all and not instead just simply sabotage it in its planning stages? Nobody knew about indoctrination Sovereign could have pulled it off without giving away his presence. Another problem so far with this ark story is that Sovereign would have just sprung the Reaper trap much sooner than the time frame of Shepard, since this drive was an early indicator that the species were at or past the technology level the Reapers wanted to inhibit. Either way, this project, if it's as public as it seems so far, never would have yielded any fruit under the surveillance of the Reapers, per the Mass Effect trilogy story/lore. I applaud this post and the poster who wrote it.
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commandercryptarch
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Post by commandercryptarch on Dec 5, 2016 12:49:59 GMT
Not a fan of the auto-stuff. I want at least to be able to know, as a player, what my character might say with each selection. I don't want it to resemble ME3 , where I chose something and Shepard went on about something else. Yes give us a 3 word summary but at least make it somewhat accurate.
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commandercryptarch
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Post by commandercryptarch on Dec 4, 2016 17:15:59 GMT
I ve always imagined Reegar older and slightly more gruff but...oh , wow *_*
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commandercryptarch
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Post by commandercryptarch on Dec 4, 2016 16:59:34 GMT
I am sure we ll see quarians scattered here and there. Is it so far fetched that some quarians may have thought to join the Ai as a one-way Pilgrimage imn the hops to find a new home for their people? I am actually shocked the head engineer of Ai isn't a Quarian really. Not hating on Nakmor Kesh , just saying.
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commandercryptarch
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Post by commandercryptarch on Dec 4, 2016 16:45:47 GMT
I agree that the face animations aren't great but looking at some of the comments (youtube comments) under the gameplay trailer people make it sound like these are the worst animations they have ever seen, like they are from a game from 2001. But somehow when I look back at the 1 year old Fallout 4 this is the face animations that game has and noone seemed to mention it at the time: I would love it if bioware improved on what we saw last night, and they said on twitter that they will. But as these animations are now they wouldn't ruin the game for me. In fact i was incredibly hyped after watching the gameplay video. The beautiful scenery, the female turian, Drack, fun combat (biotic charge!) and just how overall mass effect it felt that i didn't stop to think "ew those faces" as some people seem to have done. I didn't really notice until others started complaining and i watched the trailer at least ten times after downloading the 4k version of it. As for the hair, it looks to be an improvement over biowares previous games. It moves now even if its just a tiny bit.. I too would love flowing locks with realistic physics but that will probably be something for future games, at least they are taking steps in the right direction. Bethesda always seems to have "criticism-armor". I have literally heard this from someone: Person X- Fallout 4 is has flaws a,b and c. Person Y- Bu-...it 's a Bethesda so it's OK.
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commandercryptarch
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Post by commandercryptarch on Dec 4, 2016 16:38:31 GMT
The facial animations never bothered me too much (OK smiling did...It has been awkward especially in DAI) but the horr- ahm I meant the hair, needs A LOT OF WORK. I for one would love longer hair options,couple of fringe types, unnatural hair colours maybe? And improved placement of the hair mesh over the character model without looking bloody weird. Well I know I can fix all that with mods but I d like to do be able to have these without mods.
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commandercryptarch
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by commandercryptarch on Dec 4, 2016 16:22:17 GMT
I m pretty sure Camel was being sarcastic. The "vidya games" is a sign Edit: OK, I take that back. Killing and hitting women in vidya games is a ungentlemanly thing to do. how is hitting/killing an npc female that is not real ungentlemanly, you do know the difference between reality/real life and video games that is not real, also there are other video games, novels, movies, some tv series, comic books that has this very same thing and we all know the difference or should know the difference between real life and something that isn't real life like video games etc
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