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All these violent delights have violent ends.
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Post by panzerwzh on Mar 29, 2017 21:59:29 GMT
TW3's amazingness is pretty amazingly amazing. So do not play it, ever, please.
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Post by panzerwzh on Mar 29, 2017 9:15:28 GMT
Current news suggests the sales of MEA is horrible. My local EB games cancelled all the 'mighnight' launch event for MEA due to lack of interests. Midnight sales are loosing their appeal as gamers as a whole are shifting towards digital. Physical sales for all games are down even on consoles. It depends, HZD just had a successful midnight launch event. As for anybody needs references so badly, just click: www.eurogamer.net/articles/2017-03-27-mass-effect-andromeda-physical-launch-sales-down-on-me3
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 29, 2017 7:06:30 GMT
Don't bother, BW drones will suck up anything EA vomits out. So good on them! Stop with the personal attacks. You don't like the game, that's fine. But don't go attacking everyone because they hold a different view than yours. Eh, what personal attack? I'm simply discuss a new variation of Stockholm syndrome. How is that personal attack?
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panzerwzh
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 29, 2017 7:03:05 GMT
Current news suggests the sales of MEA is horrible. My local EB games cancelled all the 'mighnight' launch event for MEA due to lack of interests.
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Post by panzerwzh on Mar 29, 2017 6:56:18 GMT
*shrugs* Whatever you feel about it, I think this was the best Mass Effect to date. It needs some patches to fix the odd bugs with quests, and more work on facial animations, but that aside, I couldn't stop playing until I finished it. It's not Witcher 3 scope when it comes to storytelling (but certainly less bugs than Witcher 3 had at launch), but it definately was all I expected from the game. I can't see where all the complaints are coming from, it's a very solid game. There's more bugs in this game than any recent AAA game apart from maybe Assassin's Creed Unity. Stop talking nonsense. And just read any of the reviews less than 80% on metacritic if you're wondering about issues this game has. Don't bother, BW drones will suck up anything EA vomits out. So good on them!
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Post by panzerwzh on Mar 28, 2017 21:34:59 GMT
ME4: Battlefield Andromeda is the only way to go. Leave the IP to DICE, at least the graphic and animation will be amazing.
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 28, 2017 19:16:52 GMT
What was wrong with ME1 or ME2? Just keep building games on that scale and playtime and stick to a consistent dialogue system rather than 2 different ones (or sometimes 3), cut back on the total number of interactible NPCs for fewer but more memorable ones and keep it focused IMO. Open world is nice, we have that now. Now, let's go back to a slightly smaller scale where the "open worlds" are just sort of optional and the 10 or so main levels in the game are much more memorable in terms of content. Because ME3 happened, so Milky Way sucks, too much artistic integrity.
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Post by panzerwzh on Mar 28, 2017 14:04:47 GMT
alright you got me... it was indeed downgraded so that consoles could just run it. DAMN imagine if it was purely PC exclusive like StarCitizen holy shite the Witcher would have even looked more different than today's version This is why so many people waiting for Cyberpunk 2077. CDPR never run away from their 'issues' or 'problems'. They provide direct and often beyond expectation solutions. E.g. TW1 E.g. TW1 issues: poor voice acting, game breaking bugs, poor performance, bad translation and low-quality in-game cinema cut scenes. Thus, solution - Free TW1 enhanced edition for all owners, redone the voice acting, in-game cutscenes and translation, fix performance issues + much improved 2nd and third act. TW2: way over the top hardware requirement, rushed 3rd act, save bug etc. Solution - Free TW2 enhanced edition for all again with Redengine 1.5 (so the port to xbox360 and ps3 is feasible), bug fixes, new game mode, redone 3rd act, more sub story lines in 2nd act and new intro/outro of the game + new in-game CG. TW3's story has been told so many times already. TW2 (RedEngine 1.0): way over the top hardware requirement, rushed 3rd act, save bug etc. Solution - Free TW2 enhanced edition for all again with upgraded Redengine 1.5 (so the port to xbox360 and ps3 is feasible), bug fixes, new game mode, redone 3rd act, more sub story lines in 2nd act and new intro/outro of the game + 12 new in-game CG. TW3's story has been told so many times already, no point to repeat. In another word, CDPR's 'shown' not 'told' approach has helped them evolved into the best RPG developer to date. On the other hand, BW consistently looking for excuses, lies and even stonewalled their fan base to cover their own fault in delivering sub-quality product since DA2. 80% of ME3 ending's fiasco must contribute to BW and EA's successful 'damage control' instead of the game itself.
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Post by panzerwzh on Mar 28, 2017 13:12:09 GMT
That before they had to do a massive visual downgrade to actually make it playable? i don't think it was "Downgraded" per se. I went back to observe the old E3 trailers and if I am not mistaken, the early build was running on an early version of the RED ENGINE mixed with the old Witcher 2 designs hence why it looked more "sharp" or "atmospheric" grey. CDPR may have changed artstyle/direction in the last minute although they have patched the PC version here and gave it more upgrades than the console like dust, wind, etc.. [one I screenshot above]. There are also countless ENB mods to mimic the original lighting of the E3 witcher since the vanilla one has saturated colours The downgrade is a real issue, the only different is that CDPR tackled it head on. Directly addressed it in next patch. www.eurogamer.net/articles/2015-05-19-cd-projekt-red-tackles-the-witcher-3-graphics-downgrade-issue-head-onWhile on the other side of our blue planet, this happened:
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Post by panzerwzh on Mar 28, 2017 12:56:01 GMT
Why must CDPR and Bioware always put so antagonistically? Can't one enjoy both games and developers? The Witcher had its fair share of glitches on release, not to mention an awkward fixed keyboard setup. They fixed that real quick but I could not play the game on release for a week due to that. But when it is CDPR all is forgiven. Also, CDPR is funded by the EU. I doubt EA gets any extra state funding! CDPR was supported by Polish government not freaking EU. As far as I know EU DG never issue any funding for game-developer.
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Post by panzerwzh on Mar 28, 2017 12:26:40 GMT
Witcher 3 does not use the frostbite engine, Witcher 3 follows an established lore that has had years worth of books and two previous games behind it, and Geralt is already a well established character, along with Yen, Triss, etc. While the Frostbite engine was used by the Dragon Age team, we have no way of knowing how many resources were 'transferable', so to speak. Andromeda has established lore, but the original trilogy focused very much on the Reapers/Protheans, which Bioware are obviously trying to move away from, so while the base (the basic tech, species, etc.) is the same as the original trilogy, you could almost consider Andromeda a new IP on its own. It's fine to say Bioware could've done this and that better, and yes, it's fine to say Witcher 3 handled certain aspects better (side quests for example), but trying to put Witcher 3 on this untouchable pedestal which Bioware should've CLEARLY been able to reach is not the answer when the playing field is not the same. TW3 is totally touchable alright, and DRM-free, while the thing I never touch it is the 'great' MEA. I have assume EA got my order wrong.
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Post by panzerwzh on Mar 28, 2017 12:07:38 GMT
I feel like trying to compare Witcher 3 to everything is a bad example. Witcher 3 was a great game, maybe more games should take it as an example, but it uses a completely different engine, lore and characters. So is MEA.
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Post by panzerwzh on Mar 28, 2017 11:59:03 GMT
Remeber CDPR had to finish their in-house RED Engine 2.0 during the development of TW3? BW has DICE's frostbite, EA's marketing and distribution channel, more development time, larger fanbase yet complaining... I don't care. TW3, to me, is overrated. (Everyone has an opinion,) I finished the game because Ciri was badass. I was so disappointed her actually play time in the game was so small. There were plenty of expressionless faces in TW3, nobody seems to remember. As well as Geralt's monotone voice. But everyone screams "WITCHER 3 WITCHER 3." Yes, the graphics, music, and combat were great. Sidequests were drawwwwwwwwwwn out. With plenty of white women to bang. As a woman, I feel more compelled to play a Bioware game, because of inclusion, empowerment, and differing character relationships. Now, just for that sentence alone, I'm sure I'll get a "SJW!!!!!!" Outcry. Heaven forbid I give my opinion. These things like animations and bugs don't bother me as much as they bother other people. I play Bioware games for the immersion, story, and characters. TLDR; Comparing one developer to another is unfair. You don't know their processes, unless you actually work for them. Lol I don't care what you believe either. But the RPG market embraced TW3 as the greatest thing since sliced bread, so beat it.
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Post by panzerwzh on Mar 28, 2017 11:46:04 GMT
Yes, but it took Witcher 3 3.5 years to make, not 5. So MEA had more time anyway and they managed to produce less content, quantity and quality wise. Remember in those first 3 years of development a slew of important people left Bioware? Remeber CDPR had to finish their in-house RED Engine 2.0 during the development of TW3? BW has DICE's frostbite, EA's marketing and distribution channel, more development time, larger fanbase yet complaining...
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 28, 2017 11:41:50 GMT
Should I care how much a game cost to make? All I know is what I spent, on release: - 59/79/89€ for MEA, with no season pass (but certainly three 15$ DLCs and upcoming cosmetic 5$ DLCs) -- for what's an average game to me - 45€ for Witcher 3, with no DRM, (+ 30€ season pass) -- for one of the best gaming experience I had in the last 15 years I got a 10€ discount on top of that, given I owned both TW1 &2 on GOG, so yup best gaming + pre-ordering experience in the last 20 years.
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panzerwzh
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 28, 2017 6:16:02 GMT
Simple answer, CDPR is far better a game developer than Bioware. Budget rarely translates into game quality (COD, DAI etc.) but talents and good attitudes does. The Witcher 3 was far from quality at release, so I guess they are the same after all. Unless you consider save game corruption to be a positive about a game. Of course the community will always go back and blame the person that has the problem by saying "you don't have enough saves" when it is CDPR game, but I am pretty sure if it was BioWare "how dare they, they don't know how to program" oh wait they do that. As far as attitude goes have you been to both locations to see what attitudes they have there, I really wish BioWare would get out of the "trying to make the fans happy" approach and give the finger to the people that do nothing but whine and complain because BioWare didn't write the game they expected them to. Whatever floats your boat, mate.
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 28, 2017 5:34:37 GMT
40Million for a game of this scope would be a huge surprise for GOTY. Sure if it had a 150-200million budget it could of been a truly great game. I believe GOTY will be won by read dead redemption 2 or possibly the new shadow of mordor if it delivers. For a 40$M budget for a game of this size i believe BioWare have pulled off a solid game especially considering they lost a years development trying to do procedural planets. I just wish either or of 2 things, 1 EA backed Mass Effect more and wanted it to be a flagship IP, giving it at least 100 million budget. Or 2 that BioWare stops trying to make the biggest game out there with a relatively shoe string budget. (GTAV had 100+million budget destiny over 200million think even Witcher 3 had 80million in a cheaper labour country) If they went for a smaller say 20-30 hour game 100% complete the budget would have sufficed for an epic game. Didn't Destiny have like 500 millions for budget?, and EA only drops big budgets to Sports and Dice it seems... Because the market share of sports and shooter are much bigger than RPG. Although TW3's success has proven them wrong.
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 28, 2017 5:07:03 GMT
I gave up on them since level3.
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 28, 2017 5:03:18 GMT
This is gold, thanks for sharing.
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 28, 2017 5:01:26 GMT
Lol, this quest deprives me twists, depth and choice to establish any emotional context. All player could do is establish all outposts, scan destroyed satellites, report back to face dead lady, then Hear baby birth on a ship flying by a way. My only emotion left at the end- what a waste of time. Not playing that specific quest (hell I did not even know it exisisted until a minute ago) I cannot say for certain. But it would be a mistake to assume that this is indicitive of the product or the quality of the other quests in the game. because at least what I see to be playing on my end contradicts it...and hell the quest you mention does not even sound that bad tbh. Lol this is the reason I use this quest as example, there are so many side quests are wasted due to the fail to establish emotional context with player as many reviews and feedbacks from people who actually played the game. First born in a New Galaxy-perfect opportunity to provide a humane story and in depth discussion about life and sacrifice yet the quest design/structure ruined it.
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 28, 2017 4:53:10 GMT
The legendary first human baby quest, scan six location, four satellites and setup up possible outpost then a boring firefight. Then you know the name of first human baby in Andromeda... Premium quality sidequest indeed. ;P This is kind of the problem with hyperbole, it really helps no one, and why the commentary on Dragon Age Inquisition's side quests got so damn tedious was because everyone was like OMGs guys DA I has nothing but fetch quests guys...so horrible. Forgetting quests like 'Still Waters' or 'An unusual Rift in the Ruins' or 'Cheteu de Onterre' (yes I know, bad spelling, sue me). And its the same thing with Andromeda because 2 of the three quests I have played or seen played in Andromeda that are side quests have had unusual twists and turns, plot twists, depth, and choices involved with them. And even the simple 'fetch quest' had a lot of emotional weight behind it. Lol, this quest deprives me twists, depth and choice to establish any emotional context. All player could do is establish all outposts, scan destroyed satellites, report back to face dead lady, then Hear baby birth on a ship flying by a way. My only emotion left at the end- what a waste of time.
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panzerwzh
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 28, 2017 4:32:02 GMT
you learned a great deal about the game if you are willing to listen. It lets you play with the systems of the game until you are comfortable and then you move on. Willing to listen to what, exactly? How a scientist came to Andromeda because they really loved science? The rewards for completing fetch quests are a bit of XP and about 1-2 lines of throwaway dialogue. Also, you've mentioned it twice now - what systems, exactly..? Fetch quests, by their very name, don't teach you anything.. The legendary first human baby quest, scan six location, four satellites and setup up possible outpost then a boring firefight. Then you know the name of first human baby in Andromeda... Premium quality sidequest indeed. ;P
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panzerwzh
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 28, 2017 4:23:48 GMT
Simple answer, CDPR is far better a game developer than Bioware. Budget rarely translates into game quality (COD, DAI etc.) but talents and good attitudes does.
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panzerwzh
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 27, 2017 21:35:22 GMT
Jesus Christ... (4m15s). This is a horror film. Or a stand up comedy, positivity is key!
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panzerwzh
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 27, 2017 21:09:25 GMT
The game feels awfully similar to a SW:TOR expansion. Which feels awfully similar to DAI. Which is awfully similar to SWTOR.
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