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Post by CrutchCricket on Jul 26, 2017 22:19:57 GMT
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Post by CrutchCricket on Jul 26, 2017 20:03:47 GMT
Meh, didn't have Hale's voice. Jo Wyatt is better in every way.
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Post by CrutchCricket on Jul 26, 2017 18:42:08 GMT
I hated the Imperial Agent story. It was by far the dumbest class story in the entire game. It was nothing but betrayals and back-stabs, with more betrayals and back-stabs on top of that... To top it off, your main "antagonist" wasn't even a male, but was actually a female in disguise, and he loved you even though he tried to kill you for half the story!!!! Sorry, but I was cracking up hysterically with how horribly bad the Agent story was. It came across as bad fan fiction more than anything clever or engaging. Obviously, the lead writer on the Agent class has no self-respect for himself. My only concern is that he's also a listed writer for Anthem. I just hope he doesn't fill the game with more trash storytelling, like the entire Agent class story in SWTOR.
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Post by CrutchCricket on Jul 26, 2017 16:37:27 GMT
As I said before, other than Jedi Knight, Smuggler, Sith Inquisitior, and maybe Bounty Hunter, the rest of the class stories were forgettable or just bad, in my opinion. Mentions Bounty Hunter but omits Agent as good story.
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Post by CrutchCricket on Jul 26, 2017 16:05:23 GMT
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Post by CrutchCricket on Jul 26, 2017 15:05:08 GMT
So I am delayed in posting my canon choices and reasoning for Dishonored 2 because I'm still not sure what some of them are. Despite the excellent voice acting, I don't know Emily's character as well as I knew Corvo in the previous game. And a coup is less clear cut than a murder. I'm not sure what to do with some of the targets. In the meantime though, something weird happened on my second playthrough. I've been trying to find the exact thresholds for chaos but I don't have a definitive answer yet.
So the things I am sure about.
-Dishonored 2 is Emily's story. -By both official canon and my own, Corvo was low chaos and Emily learned from him. Thus she is low chaos and the same reasoning applies to general enemies: Guards are just doing their jobs (except when escaping Dunwall, those are traitors or invaders and deserve what they get), gang members get killed if they get in the way, same with infected enemies, witches get annihilated (especially in the last mission). -Choices I'm sure about: Kill Ramsay (treacherous dick), spare Hypatia. The rest I can't make up my mind yet.
So onto my dilemma- in addition to the above, my first playthrough had me: kill Jindosh, depower and then kill Ashworth (going for another twofer there, probably will be my canon since magic users routinely prove too dangerous to live), kill Paolo and exile Byrne (using Durante's solution for the lock), leave Stilton mad (I played this mission trying to alter the past as little as possible, and at the time I didn't even realize it'd be possible to save him), replace the Duke with his double, trap Delilah then reload and kill her. I killed the odd gang member or guard here and there, and hunted down every witch I could find. Low chaos all the way.
Second playthrough. Apart from my set choices I pretty much inverted. So killed Ramsay, spared Hypatia, lobotomized Jindosh, actually left Ashworth alive, saved Stilton (didn't touch Paolo or Byrne that time), killed the Duke. Last mission I eradicated the witches as always, killed Delilah. Suddenly high chaos, after an entire playthrough of low and making more choices that should've been low. Err... the fuck?
I thought it might have to do with my kills (I killed a few more Hatters in the last mission) so I reloaded and didn't kill any, not even the two looting the apartment with the safe room shrine. Still killed every witch. Still ended up with high chaos. But the thing is my stats for the mission I'm pretty sure were lower thany my original playthrough. So I have no clue what the hell happened.
Here are the stats I thought would be relevant:
Playthrough 1 Mission (Death to the Empress) Spotted: 8 Kills: 48 Global Kill ratio: 66%
Playthrough: Spotted: 57 Kills: 89 Global Kill Ratio: 14%
Playthrough 2 Mission Spotted: 5 Kills: 54 Global Kill Ratio: 72%
Playthrough Spotted: 39 Kills: 114 Global Kill Ratio: 17%
I didn't record my stats for the replayed mission 9 in my second playthrough but I remember my global kill ratio for it being 64%, even lower than my initial run. So what the hell? I thought 20% was the chaos threshold of kills.
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Post by CrutchCricket on Jul 26, 2017 14:25:32 GMT
To this day I'd still say doing the suicide mission for the first time at 4 in the morning with work the next day. I was so amped, I didn't even feel it until the next evening.
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Post by CrutchCricket on Jul 26, 2017 14:13:26 GMT
I overlooked that thread. Well then. Lock the thread moderator. A month late, but will do. Also, as always, anyone who voted Kasumi be removed better prepare for bannu.
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Post by CrutchCricket on Jul 26, 2017 13:26:31 GMT
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Post by CrutchCricket on Jul 25, 2017 16:52:34 GMT
Episode two was pretty great. Definitely liking this season already more than than the past three seasons. There's something I'm wondering about though. Why does Jon dislike Little Finger so much? As far as I know he doesn't know that Petyr betrayed his father. Little Finger helped Sansa escape the King's Landing and saved Jon at the Battle of Bastards. If anything Jon should be grateful and he's not usually so quick to judge people, at least I don't think so. Is it just Little Fingers reputation or his influence over Sansa? He pervs on Sansa a little too openly. It will be his undoing. Pity, I quite liked his Palpatining up to this point. Otherwise, for the episode: Theon- just when you think he couldn't be more fucking useless. Euron- seems he's inheriting Ramsay's bullshit powers of plot. But he only delays the inevitable. Sand Snakes- lol, almost as useless as Theon. Other than the slight setback in delivering sweet sweet vengeance to the Mad Bitch, they and their mother are utterly irrelevant. Seeing a bit of second verse, same as the first with Jon "King in the North" Snow wanting to run off and trust somebody, his advisors and bannermen saying he really shouldn't trust said somebody but him going "nah, I'm gonna trust said somebody". Also not the first time the ruler of Dragonstone intends to ask the North to bend the knee (I approve of this one). Probably the most interesting and well done moment in the episode was Arya and Nymeria (sp?). So much said with so little. And finally, loving those cheeky transitions
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Post by CrutchCricket on Jul 20, 2017 22:31:37 GMT
Just keep it out of the personal (and to a dull roar).
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Post by CrutchCricket on Jul 20, 2017 22:12:48 GMT
Alright, cut the personal jabs and get back on topic please.
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Post by CrutchCricket on Jul 20, 2017 16:39:17 GMT
I don't know that many video games, and trying to google "customizable characters" in video games is not very rewarding. Once you find a list it is onerous to determine which can be played as a female. www.giantbomb.com/customizable-characters/3015-155/games/Game descriptions are vague in both directions. In some with gender customization options "customizing your character" isn't even mentioned. www.amazon.com/Fallout-4-PC/dp/B00YQ2MM2M?th=1Well, if you want data with large numbers of people, take the article in the OP: In a survey of 270,000 gamers, DAI outperformed other western RPGs among women (48% of players mentioning having played DAI were female vs. 26% women for other western RPGs). The other western RPGs included Mass Effect 3, Skyrim and FO4, which have gender customizable characters but do not say so in their online descriptions, and TW3. DAI does say explicitly that the Inquisitor can be male or female: www.amazon.com/Dragon-Age-Inquisition-Standard-PlayStation-4/dp/B00JUFT1F6/ref=sr_1_1?s=videogames&ie=UTF8&qid=1500488621&sr=1-1&keywords=dragon%2Bage%2Binquisition&th=1From Origin: "The people of Thedas need a hero – that's where you come in, Inquisitor. But before you can begin your adventure, you need to forge your champion with Dragon Age: Inquisition's deep character creation tools. Choose your gender, pick a class, and decide the Inquisitor's race." What do you think accounts for the disproportionate numbers of women playing DAI versus the other games if not the advertising? Yeah, not sure about that list (it includes something called Everybody's Golf). Try TVTropes: tvtropes.org/pmwiki/pmwiki.php/Main/CharacterCustomizationI didn't go through everything but as expected, every entry under RPGs and MMOs has options for male/female. Fighting games seem to feature this more and more as well. Hell even a Sonic game has it now. As to your second point, you're conflating the articles together to make a point neither of them make- (DAI outselling other RPGs and rising female gamer stats). The former being due to the latter is not self-evident. And there's a lot more to consider than numbers to consider too. The stats article mentions motivations- female gamers are apparently motivated by completion and fantasy. I don't know DAI but I recall plenty of grumbling over its grind. And fantasy it has in spades. So without further data and analysis it could just as easily be true that the higher percentage of female gamers into DAI are there because the game as a whole meets their alleged "primary motivations", and not because some description somewhere spells out "you can be a chick" Well I think we'll just have to agree to disagree. Games advertise the aspects of their game that will draw the largest audience and what unique unique features will differentiate themselves from the crowd, I agree. In the example of "You can use the Shadow Walk power!", that's a pretty niche group that would buy the game based on just that description. However, for a growing numbers of female gamers, a much larger group that the number of people who would be interested in the singular power of "Shadow Walk", being able to play as a female character is a huge draw to buy a game. You can spin playing as Emily or Corvo as not being choosing gender, but just choosing a different character or a different power-set (which is true), but for the ever-growing customer base of female gamers, seeing that they can play as Emily is a draw in and of itself. I'm not arguing that Bioware is sexist or that it was a horrible marketing decision that cost them millions of players to not specifically say that you can play as Sara or Scott, female or male, on their Amazon description. But to say that it wouldn't be better to make it extra-clear to people who, when the game came out had only seen the Scott TV trailer (since the Sara one didn't air for several weeks post-launch) wouldn't be able to tell you could play as Sara is just kind of... odd. Remember, not all people who are going to buy a game follow all the news and VGA trailers and everything for the game. Some just see an advertisement on TV or Hulu or whatever, and think "Oh, that looks cool. Maybe I'll play that." But you seem to think that knowledge of swapable genders should be intrinsic in gamers due to the genre, but I would think that the examples of other games showcasing this ability (FO4 being a good example) that it would seem that other companies think this is a good thing as well. I'm not spinning anything, it was advertised as "play as character x or y". But neither am I denying that this quite obviously did result in a choice of gender. My point was, this was a unique selling point and not a function of the type of game Dishonored is. So it was rightfully advertised as such. Character customization is a staple of RPGs (at least Western RPGs) and the option to make a male or female character is intrinsic to that. If you have one, you naturally have the other. So it is not necessary to specify that in a description. That is not the same as saying it shouldn't be mentioned, ever. It would, and should come to light naturally by the act of showcasing the game via trailers, promotional images, reviews etc. Nor is it necessary for someone to "follow" the game's hype to come across this. I haven't "followed" a game's release in my life, short of being on here before ME3 and MEA hit. But neither do I recall buying a game based on a Steam or Amazon description alone. But yeah, I think we do need to agree to disagree. I've said my piece, anyone can take or leave it, based on how compelling or not they find the argument. Yes, I can remember. Rpg game Fable 1 lets you customize your character but not let you decide the gender. You started as a male. Huh. Seems a little different. You can customize looks in terms of hairstyle and such but overall appearance seems to be determined based on stats and alignment. Apart from cosmetics, you don't "customize" per se, it's determined dynamically based on your choices. So basically the renegade scars taken up to eleven. I'd count this as an outlier, or an exception, but perhaps I'll amend my statement to "full character customization and creation". I suppose there'd be a way to subvert that still, but I don't think it's likely to be counted on as the rule in the current climate. It still seems to me like you'd need to go out of your way to provide a custom character creator and not offer both male and female choices. Not to mention the backlash you'd get these days for something like that.
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Post by CrutchCricket on Jul 19, 2017 19:07:08 GMT
Why wouldn't I? Force Unleashed is awesome, anything to the contrary is hilariously wrong heresy. ._. No Ahh... TFU. I wanted to love this game, I adored the art style, the way the Protag was designed, Kota, the way the game began on a space station overrun with Rebels & Troopers. I really liked the way Starkiller was unique, but still (kinda) made sense as Vader's attack dog. Then I started to notice how repetetive the gameplay was. Then I realized how asinine the Proxy character was. Then I started getting irritated by the Quick. Time. Events. Those goddamn QTEs... Meh. Third person action hack'o'slasho. The awesomeness was in the spectacle, not the technical aspects of the mechanics. PROXY was a non-useless C-3PO. He was awesome. And I don't really get the hate for QTEs these days. I suppose they've had their day, but unless it's just feature exhaustion nothing about them seems intrinsically rage inducing to me.
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Post by CrutchCricket on Jul 19, 2017 17:44:01 GMT
You count the Force Unleashed though. Why wouldn't I? Force Unleashed is awesome, anything to the contrary is hilariously wrong heresy.
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Post by CrutchCricket on Jul 19, 2017 17:17:02 GMT
Well I mean sure, you could go all "Slippery-slope" argument saying that listing gender customization means also listing that there's graphics and movement capabilities and a save feature, but in reality we know that the option to choose gender is an important thing for a not-small subset of the population. The gaming industry has been trying to reach out to an untapped, unmarketed-to customer base (women). I agree, not all features need to be spelled out. However there were people who played ME1 and had no idea that they could play as a female, and the fact people didn't know that stopped some women from purchasing the game. This is an issue that has been stated by female gamers. That's why games like Dishonored 2 made it super obvious you could play as Corvo or Emily. It attracts a significant group that prefers games where they can choose their gender. Anecdotal. I'm glad you brought up Dishonored 2 though, one because I love that game, and two because I was wondering if someone would, despite the fact that it's an entirely different thing altogether. Dishonored 2 doesn't have a customizable protagonist. Dishonored 2 has dual protagonists. That is not a common feature in games, nor is it part of a definition for a genre of games. In other words it's a (all together now) unique selling point. Dishonored 2 was not marketed as "play as a man or woman", it was marketed as "play as Corvo or Emily, two different characters with different powers, responses and styles of play" From Steam: The devs always envisioned it as Emily's story, and the decision to include Corvo came later. They didn't set out to tick any boxes (or go out of their way to point out that they did), they envisioned a story, they made a game and went to market with it. And apart from bugs at launch (which seems to be a disturbingly common norm these days) it was excellent. To apply what you're asking for to Dishonored 2 would be to say something like "they should totally include the Shadow Walk power in the description! I love turning into a smoke monster and would definitely buy any game that lets me do that!" I mean, yeah, it's true it would help you (and people who are fans of turning into shadow monsters) make that decision to buy. But is that really feasible from the company's perspective? Not really. Wanna know how I got into Dishonored? Dicking around in G-Mod one day I downloaded a Blink swep that emulated that power from the game. And I thought, well I love me some teleporting and playing with this in G-Mod is pretty fun. Might as well check out the game. Now, should I insist all future Dishonored games explicitly include Blinking in their game descriptions? Surely not. And note I specified "game descriptions" (which is what this thread is about). But that's not the only (or even the most effective) marketing tool, is it? You have trailers and demos and reviews and word of mouth. Sure maybe Mass Effect doesn't explicitly say you can play as female on its Amazon page, or Steam or Origin or whatever. But who doesn't know that by now, through endless gameplay videos, reviews, trailers, stills etc? Starving children in Africa probably know of FemShep. She's a few steps below Batman and Spiderman's origin stories. I applaud their decision to include the female PC in trailers, and yeah they need to do more of that, any RPG with customizable characters does. But this thread here? Mountain out of a molehill, from where I sit, especially if someone argues something different.
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Post by CrutchCricket on Jul 19, 2017 16:16:29 GMT
Whether or not people should know that "customizable character" means they can gender swap does not mean that they could not gain additional players by making that function super duper obvious. Any variable subset of consumers could potentially be enticed to buy the game (or any product) based on any feature, whether by design or accidental. Shall we start listing them all? Clearly, that would be ridiculous and unfeasible. So which do you list? I would think unique features, something your game does that no other currently does would have priority over something that's true and implied by definition. If I want to advertise my FPS, I wouldn't include "shoot enemies in the head from a first person perspective" in my description. Taking the consumer attention span in mind is also important. Cost doesn't just mean money. Including a "well, duh" feature in your ad is space you could've used to include something else. So again, priorities.
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Post by CrutchCricket on Jul 19, 2017 16:05:31 GMT
The comparison is not useless. You said: "To me, character customization includes choosing the sex of the character implictly." I gave an example of how the word customization was applied to a character (Kaidan) whose sex could not be chosen. As you said, the word is not absolute. It might mean that we can choose equipment or talents, or hair options but not gender. People who do not play RPGs aren't necessarily going to pick up on "fully customizable = I can choose the sex" automatically. Several people in this thread (including me) have said that they didn't know they could play as a female PC from the game descriptions and only found out by some other means. That's why when the sex can be chosen it should be stated explicitly. Why leave any room for ambiguity when the piece of information is important to the buying decision? 1) There is a group of people who would be more likely to buy a game if the game has a certain rare feature. 2) Bioware's game has that feature. 3) People mistakenly don't buy the game because they think the feature isn't present based on the available description. That is what's happening. You can argue that they should know based on the description all you like, but the fact is that they don't know and Bioware is letting potential customers slip through their fingers for the want of a few words. I was talking about player characters. You are talking about NPCs. Your example is inapplicable. Again, can you list an example of a fully customizable player character in an RPG where choosing male or female is not an option? Customizable player characters in an RPG are implied to have sex as a option you can set by definition. Experience with RPGs is not necessary, only the basic understanding of what an RPG, or rather a role playing game (let's take out the acronym because new people might indeed not know it) is. The basic concept of "role playing game" is mainstream enough that most people should get the general idea of what it entails, even if they image some kind of DnD application. That some people, or rather a significant portion of people don't pick up on this definition is precisely what I'm skeptical about. Not calling anyone here a liar, maybe you did miss it. But really, we're a hilariously small sample here either way and this is purely anecdotal evidence. Neither my account nor yours presents a reliable statistic. So is one greater than the other? I think not. But I argue a logical proposition, based on a fairly common definition. You argue that "I and a few others missed it, therefore some greater quantity of people will as well." This does not follow.
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Post by CrutchCricket on Jul 19, 2017 14:33:56 GMT
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Post by CrutchCricket on Jul 19, 2017 14:15:24 GMT
Depends on who pays them.
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Post by CrutchCricket on Jul 19, 2017 14:11:04 GMT
The Hound did ride down Arya's friend, Micah way back in S1 and she wanted him dead for a very long because of it. Even though she eventually forgave him enough to take him off her hit-list, that seems to have only meant that she stopped wanting personally to be the one to kill him. Leaving the Hound to die from his injuries not only was sufficient punishment, but let Arya off the hook since she wasn't responsible for his death as Brienne was the one to knock him off the cliff. It's definitely extremely dark and ruthless of her, but Arya didn't really have any reason to show mercy to the Hound, since he never would have in her place? While he had softened somewhat by S4, the Hound didn't show little-to-any remorse or regret for the horrible things he had done. Even his obvious ploy to taunt her into killing him didn't really seem like he actually was sorry for anything. Compare this to S7 where he shows clear empathy upon learning the farmer and his daughter perished when Winter came (as he'd predicted), bitterly comments that if "divine retribution" were real then Beric would be dead and the daughter alive, as well as even went out of his way to go out into the cold to bury them. If the S7 Hound were dying on that hillside, then she probably would have put him out of his suffering. Even the more ruthless Arya from S7 might be willing to show him mercy in this instance, since that was part of her training in the House of Black and White. Nah, I'm still calling dick move on Arya leaving the Hound there. The way it's done you clearly see she means for him to suffer. Kind of throws the development they've had together out the window. I mean sure, forgiving him completely might be out of the question, and it ain't that kind of show. But it is needlessly spiteful as fuck. Despite rooting for Arya the first time I watched, I wasn't a fan of that scene. On second rewatching her descent to sociopathy is all the clearer and happens a lot earlier than I'd expect.
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Post by CrutchCricket on Jul 19, 2017 13:30:32 GMT
At the time of the original thread, the Amazon listing said that the ME squadmates were customizeable, but that didn't mean that I could make Kaidan a woman. The problem is that what character customization means to you or me doesn't matter if the company doesn't feel the same way. If the description is too vague for me to know whether I'm getting a feature I want, I'm not going to pay $60 on the off chance their view of customizable and mine are the same. The comparison is useless. The idea of customization is not an absolute. What the hell is a "squadmate" outside BioWare games? It's a very limited precedent whose definition has never included fundamentally changing the character. At best you can change what they're wearing. And of course the idea of changing the character to that extent is ludicrous. They're glorified NPCs. A PC on the other hand is fundamentally implied to be under your control as to their definition (to varying extents from a story perspective, sure, but not for such basic things as what they've got between their legs). It's not about what customization means to me, or anyone else. It's about a basic function of role playing games that's been around since their inception. You could even argue that unless they tell you the opposite, that you're playing a set protagonist (like in the Witcher for example), that level of customization is already implied in the medium, if it's a full RPG. On the other hand, you have so many hybrid models these days and games which merely have "RPG elements" that can be a bit of a stretch. But saying something like "customizable protagonist" pretty much seals the deal. By definition. Again, give me an example of a single player RPG that says it has a customizable protagonist where you can't change their sex.
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Post by CrutchCricket on Jul 18, 2017 20:51:53 GMT
I know haha but my joke was taken as literal hate to you all and deleted so Mods getting a bit overzealous? It's Evil Chris all over again! I was cleaning the aforementioned arguing, so a comment on it remaining would seem out of place. Now to the rest of this, I like to think I'm a friendlier sort of mod... But I will bust out the if I have to.
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The Emperor Daft Serious
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Post by CrutchCricket on Jul 18, 2017 20:42:43 GMT
I will say this once. Knock off the personal shit and kindly stay on topic.
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Psi-Cop
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Feb 21, 2019 15:55:45 GMT
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August 2016
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Mass Effect Trilogy
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Post by CrutchCricket on Jul 18, 2017 20:20:49 GMT
Do you guys think that the NEU will match the depth of the old EU? laughharder.gif Seriously, that's not even worth me linking the gif.
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