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Post by CrutchCricket on Jul 18, 2017 20:09:19 GMT
I'm conflicted due to Casey Hudson, along with Mac Walters, being solely responsible for ME3 endings we got. While sure Hudson created Mass Effect universe, ME3 endings still rub me the wrong way and especially his poor response to controversy at the time. Gotta put faith in the man. He sure learned from his mistakes Citation needed.
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Post by CrutchCricket on Jul 18, 2017 20:00:37 GMT
Did you not read all the posts from people saying that no, they did not realize they could customize the protagonist's gender? I personally read part of the wikipedia entries for these games (and all RPGs) in order to find out whether I can customize my protagonist, including gender, as I was deciding which games to buy. I mean, when I first bought DAO, I kind of figured that I'd get to choose some things about my character since I'd played NWN years before, but I still had to search a bit for the information to make sure. I don't see how it could possibly be harmful to make sure the game's official description is clear about this. I did indeed. Which is why I posted my skepticism. To me, character customization includes choosing the sex of the character implictly and irrevocably, and it did long before I had any relevant RPG experience to speak of. Can you think of a single player game with fully customizable PCs that doesn't have this option? I don't mean only customizing their costume/accessories, which is more the realm of multiplayer anyway. Any game I can think of that has a character creator has you pick whether you're playing as male or female. It's as much a part of the process as picking hair style, or eye color. I will agree that the description in the OP is a little vague in that respect. "Customization systems" could be anything. If they called the Pathfinder a fully customizable hero, leader of the expedition etc etc. that'd be much clearer.
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Post by CrutchCricket on Jul 18, 2017 19:49:30 GMT
Yeah, it seems I was too subtle earlier.
There will be no devolvement into personal attacks due to past disagreements, or anything else. Please stay on topic or thread will be locked.
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Post by CrutchCricket on Jul 18, 2017 18:31:12 GMT
Friendly reminder to stay on topic and keep things not of this thread (politics, old beef) out of it.
-------------
To the topic, it got me thinking about why I bought ME1 and 2. And I'm having a hard time remembering. ASteamDealDidIt?
But I do remember seeing it had character customization, which I pretty much took to mean "play a dude or chick and customize what they look like". And this was at a time when I hadn't touched RPGs at all, short of a brief stint playing Oblivion on a public computer. Oh, I had also played Jedi Academy a few years before, and that had customizable PCs, despite not being an RPG.
Does "customizable character" not imply customizing sex, since that's one of the biggest customizations you can make to a character?
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Post by CrutchCricket on Jul 18, 2017 15:52:02 GMT
Wow, you didn't really get that vibe from Alexi in the cut scenes. At least I didn't. But that's an awesome backstory! Where did you read that? I do agree that is sad they didn't bring anyone back. I would have loved to see them in the background of the funeral, or down some side alley when your escaping. From what I've been able to find, Piero had a brain fever thing. The heart in the first game alludes to it at some point. And he died of that, shortly after the first game. I would've much rather had Piero back as my gadget guy (or had a gadget guy at all) rather than the black market mechanic. I think they still could've had the black markets for items, blueprints you might have missed from previous levels or special items like the favors thing brought over from the DLC. As it is, it's a little weird that you're trusting your upgrades to rando black market dealers some of which could con you or be conned themselves (like the lady Paolo visits). On the other hand, robbing them is fun. Speaking of which, let's do my summary for the DLC. Obviously again, here be spoilers. Dishonored: Knife of Dunwall and Brigmore WitchesPlaying the "opposing force" in a game is usually an interesting reversal, and it's no different here. Daud was fun to play as, enough differences to be interesting but enough carried over to make you feel like a pro from the get go (as it should be). Being voiced (by Michael Madsen no less) was definitely a plus and Arkane really had the right idea with voicing the protagonist (they just thought of it too late for Corvo). The story was of course intriguing and of course appropriate, given his character development in the base game. And I enjoyed his upgraded and consolidated powers (I thought I'd never go back to Corvo's freeze-timeless blink for example) although I did feel kind of blind without Void Gaze actually showing me enemy positions in the first rank. Pull was fun and carried more utility than Windblast (on a stealthy run). I never upgraded it because remote pickpocketing guards was much too appealing over just yanking them outright. And Summon Assassin I barely used apart from boss battles, though I might give it more of a go next run. The way the upgrades and favors were done was interesting, obviously a precursor to the black market system in the second game, though I maintain with a bit more justification as the network that gave Daud his upgrades and favors was his and they presumably knew the price of screwing with him. Also a bit more releasing was worrying less about killing guards and the like. Daud's a paid killer, if there's things in his way, he removes them. Permanently. He's not a thug so I still didn't go full psycho, kept to my stealth. But I was a lot more forgiving of mistakes and being spotted. Plus, with Shadow Kill, killing became a much more convenient way of getting rid of pesky guards. So I ended up with a stealth high chaos in both DLCs. Which frankly made perfect sense to me. For one it lent another dimension to Billie Lurk trying to take over. She mentions Daud slipping and this being the perfect chance to take over. I took that to mean (in part) my clumsy blunders getting detected. At his peak no one would see Daud until it was too late. But now he seems slower, less sharp and sloppy, getting spotted and being forced to kill more guards then he has to. Plus all the story stuff of course, seeming more moody and erratic from her point of view and pursuing this Delilah business at no perceivable practical gain. So now onto the noteworthy choices: Rothwild: Interrogated him in the chair, then killed him. I had come across him questioning Abigail and knocked him out. Speaking with her gave me the opportunity to blow the factory. I had intended to interrogate and finish him and then blow the factory because clearly that wasn't a sane place. However these were obviously mutually exclusive outcomes. I tried to do it after anyway similar to the Burrows solution but I couldn't find all four blast points. All for the best as apparently (and obviously, in retrospect) blowing the factory entails huge collateral damage. - Killed the whale: did it for the Granny recipe but yeah, that was pretty fucked up, it was obviously bleeding out slowly, only prolonging its suffering. Timish: Killing him would've been nothing, but apparently Daud is not without his own sense of Serkonan irony. Given the opportunity to evict and arrest Timish for the same shit he pulled on others was something too funny to pass up. Also I robbed that sucker blind. Most of my time on that mission was just looting every possible room. Of course by that point I was doing that everywhere, but still. Also, a nice touch was saving Thalia from the Hatters. Always good to see an NPC talking me up and allowing me the opportunity to prove her right. Overseers: A case of second verse, same as the first. Daud was no less brutal than Corvo would be some time later, slaughtering every invader for daring to move against his people. Rescued all assassins. Killed the Leeroy Jenkins Overseer Hume with little trouble. Spared the captured overseers, for information. Billie Lurk: Ah Billie. You thought Daud was slipping, that he was weak. You gambled it all on that assumption. You were sorely mistaken. And as anyone else, you get what's coming to you. I think Daud was disappointed, betrayed and yes, deeply saddened. But he ended her nonetheless. You make your choices, you take the consequences. No more, no less. Dream Corvo: In High Chaos you can't beat him, apparently. Which given how things turn out makes sense to me. I still kick his ass, but then he breaks my arm and owns me. Good animations. Lizzie Stride: Rescuing her was pretty easy, all things considered. I got the Overseer disguise and her cell was close to the room just before the interrogation room, with plenty of ledges and beams to blink across. -Rescued the guards about to be executed. I think one of them got himself killed anyway making a run for it, but hey, not my problem. Wakefield: Ridiculously easy to kill, once you get to him. Trimble: Accidentally set an alarm off poking through his stuff. He came running right into my knife (of Dunwall). Geezer: Turned off his life support. Yeah it killed a bunch of people, but that was a pretty brutal way to live. -Did the Granny Ritual. Yeah I pretty much just expored everything this map had to offer and then did things. No real strong convictions or justifications for my actions. Which, could be a way Daud looks at it I suppose. All of this is incidental, means to an end. Delilah: As with Corvo going into the Flooded District, Daud goes all Predator on every which he finds, on the grounds that they're too dangerous to live. And of course the same logic is applied to Delilah herself. I stealth stabbed her with no hesitation. Of course that turned out to be a clone or something because then I had to fight her. So on and on it went until I stabbed her again. C orvo (for real this time): No real surprise, he killed me. Not the way I did it in the original game, but still, it ended the way I expected it too. Being the unsung hero is of course bittersweet, but again, Daud said it best: "We make our choices and take what comes and the rest is void."
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Post by CrutchCricket on Jul 18, 2017 14:00:03 GMT
Anyone else wondering if they're going to put a spin on the Valonqar prophecy? What if Arya ends up masquerading as Jaime to get close enough to Cersei in order to kill her, similar to how she lures the Freys to their doom by posing as Walder?
The prophecy that she's killed by her "little brother" would then ends up being true in a figurative sense, rather than a literal one. After all, it's not like Cersei hasn't massively misinterpreted one of Maggy the Frog's prophecies before.
Jaime wouldn't even need to be dead for this impersonation to happen, giving how we've seen Faceless Men can impersonate a still-living individual... at least, following the rules established in the show's continuity.
(I'm going to assume Jaime and not Tyrion, because Arya already learned from the play that Tyrion has been accused of kinslaying both Joffrey and Tywin. Even though she knows most of the play is revisionist propaganda put forward by the Lannisters, it's obvious that Tyrion would never be able to get within 100ft of the Queen. Whereas Jaime would be beneath suspicion, especially given the rumours of their incestuous relationship).
Then again, they might have omitted it during the flashback in S5 for a reason? As long as it's slow, and as excruciating as they're allowed to get away with. All the Freys might have been a bit much, though. Anyone else think that Arya's either crossed the Moral Event Horizon , or is just about to? Probably not, if Sandor Clegane can come back. She's been sliding into full on sociopathy for a while. It wouldn't surprise me in the least. I don't think this was it though. And it was the smart play. As she said, they didn't get all the wolves. That was their (last) mistake. Aria No longer adorably plucky. Bloodthirsty and really enjoys the act of murder. Dany is going down the same route with only Tyrion keeping her in check. But she enjoys burning enemies. Bran I think he's going to be used by the bad guy. He's inexperienced, his training was cut off too soon. He's only going to be able to warn people. All these crazy theories people have about Bran ("Bran went back in time to build the Wall", "Bran is the Lord of Light", etc. etc.) are nonsense. He's a poor kid who just barely started to get into greenseeing. He's not Gandalf the White. Jaime Increasingly looks like Humanity's champion in Westeros, in front of all this magical stuff from the Starks and the Targs. The magic is the problem. Let's hope she keeps it up. Good. There's a theory that the Wall is also magically repelling the White Walkers. However Bran was touched by the Night King and now he's on the other side of it. That's just what the Night King wants... How so? I'm just waiting for him to realize he may have to complete his title set with Queenslayer. So long as he makes it hurt. A lot.
Jaime Increasingly looks like Humanity's champion in Westeros, in front of all this magical stuff from the Starks and the Targs. The magic is the problem. Only if he can convince someone to lend him a hand.
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Post by CrutchCricket on Jul 17, 2017 16:25:38 GMT
Actually, it's Cecilia who can't curtsey and she's not the maid. She's more of a general laborer type, looks like a chimney sweeper. She's the one who has the apartment hideout and tells Corvo he's the only one she trusts. She's also the only one to survive the betrayal on her own, mostly because everyone overlooks her. The maid's name is Lydia (Skyrim reference!)
As to the fates of the Hound Pits staff: Wallace- shot by the traitors in the first game. Told Cecilia to not bother coming to get paid, either inadvertedly or willingly saving her life. Lydia- shot by the traitors in the first game. Notably told Havelock to go scew himself when asked where Callista is. Callista- died at sea Cecilia- no info after first game. Samuel- died of old age Piero- also died, age/illness? He was mentioned to have headaches/fevers or something.
It is unfortunate none of them returned though. I was definitely expecting to see Piero. The fact that it was Brad Dourif is just icing on the cake.
Female guards- in Serkonos they appear to be common, in Dunwall not so much. Alexi is a special case. She and Emily were attacked by a bunch of Regent supporters once (no, really), in a carriage, cut off from Corvo or the rest of the guards. She picked up a grenade they threw and threw it back. Then the two of them proceeded to completely kick their asses, until help arrived. She was made Captain of the Guard for that.
Delilah- is pretty much insane and narcissistic. I think there's a note somewhere where she complains that "it's all wrong" and that people are supposed to love her now that she's taken over. But people fear and/or hate her even if they try to hide it. Her whole ultimate plan, "The World as It Should Be" is everyone frozen in stone "admiring and loving" her. Standard villain egofail really.
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Post by CrutchCricket on Jul 17, 2017 13:46:31 GMT
Saw it. Decent, ending was meh.
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Post by CrutchCricket on Jul 14, 2017 15:13:07 GMT
Don't remember if this was posted but I found it very interesting: www.escapistmagazine.com/articles/view/video-games/columns/criticalintel/10133-Corvo-Is-Not-An-Honorable-ManCorvo definitely followed the vendetta and by his definitions may have his honor restored (at least at the end of the original), but by these arguments Emily is also permanently dishonored in the second game. Actually, both would be, by the end. The one frozen in stone would have been subjugated with no chance to "prove the assertion wrong" (and in Corvo's case, also unable to fulfill his vendetta, though maybe with the slighted part of his family doing it for him he might still be ok). And the one that goes on falls under the same definitions as in the article, and in Emily's case, has no cultural excuse.
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Post by CrutchCricket on Jul 14, 2017 13:43:17 GMT
Honestly, there aren't enough laugh harder gifs. So I'll just sit here and wait for this heresy to be brutally and painfully eradicated. The end begins in two days...
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Post by CrutchCricket on Jul 14, 2017 13:30:46 GMT
Wow, didn't realize this was such an apeist forum. Open your minds, you anti-simian bigots I'll probably see it Saturday. Didn't really care about the originals much and the Marky-Mark version was lol but these ones have been decent.
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Post by CrutchCricket on Jul 12, 2017 13:43:52 GMT
Break the loop! Lockdown.
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Post by CrutchCricket on Jul 10, 2017 21:32:10 GMT
It's all good, just more fuel for the fire.
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Post by CrutchCricket on Jul 10, 2017 18:22:09 GMT
So what I've wanted to do for some time now is write down my choices, and associated impressions/headcanon and other fun occurences of my time in the series. Warning, length. And spoilers, if someone still hasn't played the first game but is in here for some reason.
Dishonored
Silent protagonists are meant to be blank slates for the most part, allowing you to self-insert. However too much of a blank slate and they cease to become characters. As much as Half Life continues to reign eternal as my favorite series, Gordon Freeman remains soley a vehicle on which arms which hold guns are attached to, that we get to fire. Despite some exposition from other characters, like Alyx saying he and Barney used to compete to see who can get into a locked office faster via vent crawling, there's almost nothing to infer any sort of character from. Maybe that's by design, what with the GMan shenanigans and something something allegory for the concept of player characters, but still, it's nice when you're at least a little informed. I find that just the right amount of hinted characterization is enough to really take off with my own ideas as I'm playing, and here Dishonored managed it beautifully.
Right away I start playing, I get the sense that Corvo is a no-nonsense honorable and capable man, utterly devoted to the Empress and her daughter. The way Emily is around him and how she plays hide and seek (I always do) immediately informs me that he loves them, in secret if not for real (that it turns out to be real is bonus) and would die to protect them. His status, and how Jessamine treats him informs me he is not only trusted, but capable. And since she isn't made out to be a despot by any stretch, it means that Corvo too is a good person, and not a murdering psycopath, or else she'd never let Emily be that close to him. So this would rule out high chaos runs, unless you want to play it as he just loses it after her death. The way people talk about him throughout the game with awe and a little fear may indicate a "best at what he does" type situation he's had to put behind him in his day to day at court, but will absolutely bust it out if Jessamine or Emily is threatened. Also, since I pictured his homeland as notItaly or notSpain (and I was right) I figured he'd be very hotblooded on the topic of justice/vengeance. The men directly responsible do not get to keep on living. Old school justice.
So he's dishonored, framed and thrown in jail, but offered the chance to escape and make it right. But the prison guards aren't his enemy, they're just doing their jobs and more importantly, they're part of the system he was (and still is) indirectly responsible for preserving. So stealth and non-lethal knockouts are the tools of the trade. That thinking extends to the City Watch and (admittedly more grudgingly) to the Overseers of the Abbey. That being said he will kill them if he's cornered and has no other choice though he does all he can to avoid that. Corvo also absolutely does not touch civilians, not even to knock them out and will take pains to avoid them at all costs if they're bound to raise the alarm. Street thugs on the other hand rank lower. He'll generally avoid them but will do what's more expedient as necessary. As part of my imagined past for him, he's not above sending messages, so for example when you rescue that one merchant near the distillery, Corvo killed one and spared the other to tell the tale (still knocked him out though). Weepers I basically treated like zombies, they tell you in-game they're a lost cause at that point so I kill them on sight but don't go out of my way to find them. Now the Whalers is where Corvo finally gets to let loose and we get to see exactly why people are afraid of him. I tracked and slaughtered every last one of them. Given I'd been so careful thus far and the second betrayal that just occured, it was gloriously cathartic.
Now for the specific decisions: Campbell- I'm pretty sure the guy was in on it from the start, even if he didn't raise the hand that struck or paid for it directly. He was too smug that day. Plus he was a corrupt zealot asshole and switching the poison to his glass was so easy. I stuck around to make sure Captain Cunrow got out ok, then booked it. -Granny Rags: When I met her I thought she was just a loony old woman though probably had something odd about her given my own recent introduction to magic and the fact that she was handing out runes. She got me to kill her "callers" mostly because they straight up attacked. I poisoned the elixir because I thought the last thing the city needed was a thriving street gang. Unfortunately I didn't realize some civilians also relied on the bootleg elixir. My bad. The Pendletons- noble twits, probaly not directly involved with the assasination, just backing who they thought was a winner. Annoying, but not deserving of the ultimate price. Besides my main goal was rescuing Emily, having Slackjaw take care of them without ever needed to get close was too convenient to ignore. Their punishment also fit the bill, though they might've wished they died. Plus, Trevor Pendleton was visibly relieved that they lived, so it all worked out. Sokolov-kidnapping him was no great challenge. Neither was intimidating him with the rats. The whiskey solution might be more elegant if it was implemented better. Coming up with the idea to bribe him then running to Piero is so counter-intuitive it didn't really feel right. Besides, Corvo doesn't waste time when he's on a mission. Lady Boyle-again, a clueless backer, no real reason to kill her. A needy captor is a better fate than a knife. -Killed the dude in a duel. This is what you get from just blindly agreeing to deliver notes for people. I was pretty pissed. I really wanted Corvo to let Pendleton know, in no uncertain terms that if he ever pulls a stunt like that, there'll be a second bullet to be fired, and not even the Outsider will know when or where it'll come (from). But I guess this ain't that kind of game. Burrows- Oh you better believe I killed that little shit. With a great sense of satisfaction. My first time was nearly perfect too. I had just gotten to the third floor overlooking the entrance (where you can climb up to the propaganda station). I was looking around when I saw the Lord Regent's Balcony with the man himself right there. One blink later I was behind him. Less than a second and he was dead. That's how it goes. I later reloaded which means I didn't keep that kill but that was bittersweet. I hadn't been up to the propaganda room so I hadn't seen how to take him down non-lethally. Now in any sane, non-game constricted scenario, you'd kill the man, then run his confession through the radio. Which is exactly what I did. The first time it glitched but the second time it worked. I think the game still treated the death as the outcome but screw it. I killed him and exposed him. My last playthough I got it absolutely perfect. I got him in the balcony again, only this time he turned around right before I killed him. He had time to recognize me (or at least recognize me as the masked killer). I killed him and his body went over the edge alerting the guards below. I ran up, played his confession and got out of there. I can just imagine the guards rushing to the body, rushing to the room, and then the confession starts playing- "holy, he's in the broadcasting tower" But nope, I was long gone. It was in this mission that I got a real V for Vendetta feel lol. Nicer ending though. -Killed the torturer. Because, honestly. Fuck that guy. Daud- this one was a bitch. It's nearly impossible to stealth him, I still wasn't that great at combat when I fought him so I used up a few potions and then when you beat him, he begs for his life? And is actually compelling? What the blinking fuck game? Where do you get off? Everything inside Corvo, inside me screams to kill him. But that sucks. Sparing him also kinda sucks. There is no right answer! Thankfully through a few reloads and some luck I finally got my third option. I was able to kill the Whaler next to him without alerting him (I had shadow kill by that point). If you can do that, you can stealth kill him- which I did. No great fight, no begging, just a simple assasination and fade to nothingness. You live by the blade, you die by the blade. I think in that last split second of life, he realized what had happened and even approved. He was bested and he got what was coming to him. If I was novelizing it, I would have him use Bend Time to still get a few words in, but with the blow already struck. He has no life left to beg for, but he can still say a few last words, for good or ill. The rest is silence. -I recovered my gear, because why wouldn't you? That shit's custom, and the folding blade is boss! -Came across Granny Rags trying to slaughter, cook and possibly eat Slackjaw. Fuck that. Blinked in, slit her throat before she even knew I was there. Slackjaw screamed to destroy her cameo, so I did (though it took me a while to find it. I knew it was upstairs but a small little piece of a necklace is hard to find when you have rats all over you). The remaining loyalists- saved Sokolov and co. Despite being royally pissed and sorely tempted to reduce everyone to ashes, restraint ultimately won and I rendered everyone unconscious. With the Hound Pits Pub liberated I set off to finish it. Endgame- I flew through the lighthouse like a ghost, barely even knocking anyone out (Possession's a hell of drug). Got to the top ready to rip and tear only to find... everyone dead except Havelock, trying to spin things to himself. As he's a military man, not an assassin I decided to give him a fair fight. I would beat him senseless and his ultimate fate would be decided by Emily's condition. If he harmed her in the slightest, they'd be picking up bits of him on shore for years. If she was fine, he'd be allowed to spend the rest of his days in prison. He was saying something about saving face so killing his reputation seemed justice enough, when paired with a life sentence. But when I confronted him he refused to fight and surrendered, showed me the key to Emily's room and stood down. And then a weird thing happened, and I'm not sure if it was coded that way (if so, brilliant) if not, cool glitch. Figuring, ok, prison it is, I turned to get the key and put my weapons away. He immediately attacked, but I was faster. Without any powers, and quite unceremoniously, I shot him in the face. I think it's brilliant if he was always a bit of a coward, or the self-serving type, who knew he couldn't win, seemed to accept his fate, but the possibility of stabbing me in the back (again) was too appealing. Unlike Daud, who despite being an assassin in the shadows would've fought me fair and square and made no apologies, this guy, seemingly up front and legit, ultimately resorted to treachery (again). Also he died by the pistol, instead of the blade.
Anyway, then I rescued Emily, she went on to rule the Empire benevolently, the plague was cured, and I died an old man.
I'll do the DLC and the second game later.
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Post by CrutchCricket on Jul 10, 2017 14:49:18 GMT
So why exactly would Daud and Billie want to kill him? They're responsible for their own actions and they should definitely be aware of that after the events of two games Not only that, Daud's whole character revolves around his choices. "These are my choices. I take what comes." "I'd say I was being punished, but I know that's not how the world works. You make choices, you take the consequences." I'm paraphrasing, but the point is, Daud blaming the Outsider for anything is 100% against his character. I'm a bit confused as to how she lost the arm and eye however. I mean it works for me because it sort of helps with her supposed to be dead. But given they're setting canon I don't think it was Daud fucking her up. In the trailer for Death of the Outsider she's got cyborg replacements so there's that. I sense supplimentary materials here. The eye and arm are actually explained in Dishonored 2, she lost them in a fight with the city guard while she was searching for Aramis Stilton. If you prevent him from disappearing in that one mission that lets you time travel, she gets them back (or rather, she never lost them) Yeah, I actually ended up reading the past pages and saw where you mentioned this before. Cool. Didn't know you could save Stilton either. I played that mission trying to screw with time as little as possible (because you know, consequences could be dire). I refused to even knock out guards, or let them see me fully. They probably saw weird flashes, maybe thought the place was being haunted. But nothing concrete. I agree sooo much, the more they explain the Outsider to me the less I like him as a character. Not all mysteries need to be cleared up.Sokolov even has a line to that effect! "The world's better with a little mystery" or something of the sort. They should heed their own creations lol.
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Post by CrutchCricket on Jul 10, 2017 13:45:56 GMT
On the DLC, it would almost have to take place after D2, just because it's no fun knowing certain things can't happen because you know how D2 starts (for instance if it takes place before D2 you know Billie can't die). But maybe it will have a twist where it turns out to take place before D2? I know that is seemingly contradicted by the end slide for Billie but maybe that end slide is referring to her finding daud *again* after having parted ways after the DLC, and before D2? That would be really messy of course, story wise, but not more messy than having her return with no arm and eye (because in my and probably many people's PTs she got those back). Then again, they clearly don't care about choices carrying over so yeah... As to why we're hunting the Outsider, I guess it has to do with this. Maybe they'd planned this story for a while? Kinda also makes it sound like someone else will then take the Outsider's place. Billie? Daud? Now whether they will actually let us kill the Outsider? I don't know. It will be frustrating if they do because you just know that if D3 happens (a big if admittedly) they're jsut going to ignore the fact that you could have had world changing events happen in this dlc. Oh it can be a bit of a pain not having your choices "matter". I killed Daud and Billie and am sticking by it. I'm now doing several bouts of mental gymnastics trying to headcanon how they're back anyway (basically AnOutsiderDidIt). I'm a bit confused as to how she lost the arm and eye however. I mean it works for me because it sort of helps with her supposed to be dead. But given they're setting canon I don't think it was Daud fucking her up. In the trailer for Death of the Outsider she's got cyborg replacements so there's that. I sense supplimentary materials here. Also I'm not really down with the premise of that DLC. Again something that works better as a mystery is getting demystified and now we have to kill it. The Outsider worked so much better as an enigmatic "other", neither good or evil, simply watching and occasionally bestowing his mark on "interesting" individuals. Now he's got a beginning which means (all together now), he'll have an end. The cycles thing in your link justifies the how maybe, but not the why of it. I prefer the way he is in the original.
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Post by CrutchCricket on Jul 10, 2017 13:25:49 GMT
So I finished it last night and can finally talk about everything on here (jury's out on whether I'll go back and read the previous pages though ) Short summary of my views on the sequel: The good: gorgeous looking, some good improvements to the gameplay, fun new powers, A Crack in the Slab, love Emily's voice (and in general how her character has developed) The bad: Initiate operation "retread the first game's DLC", the new setting feels far less unique than the original, Corvo's voice (or face) doesn't really fit the image you get (or at least I got) from the first one, Outsider's voice and look is even worse, ultimately left kinda meh. Though to be fair, it took a second playthrough of the original Dishonored to get really hooked, so this is subject to change.
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Post by CrutchCricket on Jul 8, 2017 3:28:42 GMT
And while I'm here, might as well clarify.
Discussion of sexual topics is ok as long as it's err... purely academic. What you want to avoid is flat out cybering and the like. That road is under permanent maintenance.
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Post by CrutchCricket on Jul 8, 2017 3:24:30 GMT
Wait... you're not a boob man? Boobs.
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Post by CrutchCricket on Jul 6, 2017 18:06:06 GMT
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Post by CrutchCricket on Jul 6, 2017 17:42:35 GMT
CrutchCricket Jil says 930 tonight or 10 on Friday and Saber says if you want to do imp side she has to catch up first. Let me know! Cool. Let's do 10 Friday. I'm good with Imp side. Prefer it actually, if I'm healing. Even though they're mirrors, I always seem more sluggish with my scoundrel vs my agent. The difference in animations sometimes throws me. EDIT: Or any, actually. Thought there was a preference there, not a requirement. I'm good with anything. Love the "flying weed-whackers from hell" AOE on the Scoundrel though
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Post by CrutchCricket on Jul 5, 2017 13:09:20 GMT
Avoid the thread till you're done, the second game spoils everything from the first and the DLCs so you want to know it all before you read. We've been spoiler tagging the big stuff from 2, but even the basic story is a spoiler in itself for the original. Oh I finished the first one and the DLC. Twice, hence why I'm so into it. Just killed the douche inventor in the second one (can't recall the name offhand). I have some issues with how the story elements from the first one have gotten used so far but I can wait until I finish the second game before continuing.
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Post by CrutchCricket on Jul 4, 2017 22:38:29 GMT
CrutchCricket They say Saturday or Sunday around 8 p.m. Is that okay? Empire side? Aw jeez, sorry I completely missed this. Ended up doing something unexpected. Virtual cake to make it up to all of you and reschedule? Thursday/Friday works for me I think.
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Post by CrutchCricket on Jul 4, 2017 14:34:52 GMT
Happy 4th, freedom bros! We just had our 150th so now it's your turn to irresponsibly mix booze, BBQ and celebration grade explosives! Cheers from up North, eh!
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Post by CrutchCricket on Jun 30, 2017 20:55:47 GMT
What days are good for you CrutchCricket ? I talked to Saber and Jil last night and they said they were up for it. Most nights (and around this weekend), with a little bit of planning and notice. Not sure about tonight, but anything open over the weekend?
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