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Post by snook on May 10, 2017 23:25:21 GMT
Dylan has got to be the worst development codename in the history of ever. I can't take it seriously. :S
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Post by arvaarad on May 11, 2017 2:01:22 GMT
Dylan has got to be the worst development codename in the history of ever. I can't take it seriously. :S I've seen a theory that the game is about a bunch of traveling musicians, which would explain "Dylan". ...that said, we all know that it's really about bikini-clad vampires in top hats who ride dolphins while fighting supervillains. Perhaps there are guitar-playing superhero bikini vampires as well!
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Post by Hrungr on May 11, 2017 2:30:16 GMT
In this case they were talking about the New IP being released in FY 2019, which is from April 1st, 2018 to March 30th, 2019. So it may very well still arrive in 2018. That said, this delay may impact DA4 as the last we heard, over half the DA team was helping out on the New IP. We'll just have to wait and see if we get any other tidbits of info on this... A 70/30 split on New IP vs DA4 sounds about right. Since they're getting help from Bioware Austin on the new IP as well (and now some of the people from Montreal. At least those that didn't go over to EA Motive), they wouldn't need the full team to do just the new IP. Honestly, I always had DA4 pegged for a late 2019 release anyway and I don't see the delay in the new IP changing that. The closer we get to it's release date (which I think will still happen in 2018), the more people will be transitioned back to DA4. People also need to remember: large portions of DA:I's development was spent getting the engine right (remember, FB3 hadn't really done anything even remotely like DA:I before DA:I). Now that they've been working with the Frostbite engine for a while it shouldn't take them as long. So they'll likely be significantly less lead time between when full production starts and when the game comes out (compared to DA:I). I'm assuming the part of the DA team that helped out on MEA is finished with that project and it's just a question of whether they moved back to DA, moved over to help on the New IP, or split between the two. We know Blair moved back to DA, but that's all I can think of off the top of my head. If they all moved back to DA, then they should have ~30% of their team together again. It's important to point out that it wasn't the plan to have the DA team help out on MEA originally. So, undoubtedly that set DA4 back some right there. And now with the New IP being delayed, it potentially could set it back even further. But who knows how they might reallocate staff over the coming months. The New IP is obviously the priority right now, we'll just have to keep an ear out for any other staff moving over... But as far as how much full production time is required, I can't imagine anything less than 2 years, possibly longer depending on how ambitious they are with it. Witcher 3 for example had 3.5 years of production, with a larger team. So it depends on what their goals are. It's great they have that foundation now with Frostbite, but now they'll likely build on that with a number of new systems into the game. Also, people are clamoring for more robust side quests, potentially adding more cinematics/mocap/etc., more hand-crafted scenes in general... which chews up a lot of time. Mike pointed out combat was going to be another important element they're going to focus on in the next game - more mocap & animation work? Move to Photogrammetry for environments? Hopefully, a lot of this they've been prototyping already with the small team they've had on it during pre-production. The extended pre-production time though will undoubtedly be helpful though and hopefully translate to a more efficient full production period. I am thankful they've had this period of time in the planning stage as it is the most important in game development. Not many games have that opportunity. My confidence in (the eventual) DA4 is definitely stronger for it.
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Post by azarhal on May 11, 2017 2:45:12 GMT
Dylan has got to be the worst development codename in the history of ever. I can't take it seriously. :S I've seen a theory that the game is about a bunch of traveling musicians, which would explain "Dylan". ...that said, we all know that it's really about bikini-clad vampires in top hats who ride dolphins while fighting supervillains. Perhaps there are guitar-playing superhero bikini vampires as well! BioWare names all their project after musicians from what I've read.
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Post by Addictress on May 11, 2017 4:07:28 GMT
Ah, I kept confusing Dylan with Dolan. The meme duck was Dolan. Still, the impression will linger
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Post by Crom on May 11, 2017 12:15:54 GMT
If we hear nothing about DA4 the next months, it's not a good sign.
I care nothing about their new ip, to be honest. I like epic fantasy, and unfortunetely, no DA4 in sight, no ES6, the next Two Worlds is years away as well, doesn't look good >.>
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unclee
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Post by unclee on May 11, 2017 12:22:53 GMT
If we hear nothing about DA4 the next months, it's not a good sign. I care nothing about their new ip, to be honest. I like epic fantasy, and unfortunetely, no DA4 in sight, no ES6, the next Two Worlds is years away as well, doesn't look good >.> I don't see how you're getting that at all. If we don't hear anything about DA4 in the next few months it's because they're going to focus on the new IP. EA and Bioware will want this new franchise to get top billing for now, as it's got to build a new audience from scratch. They can get away with officially announcing and releasing DA4 in a shorter time frame because the series has a fanbase already. By the time the game comes out, this will be Bioware's first new IP in over 10 years. They'll want to get the hype train in full motion to make sure it succeeds.
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Post by brandoftime on May 11, 2017 13:47:49 GMT
I slogged through their earning report, and they are so high on the online thing, because it generated over a billion for EA in one quarter, that I'm seriously concerned that they will be phasing out SP games entirely. DA4, Mass Effect ? good luck. This may be the twilight of gaming, or we can all hope the indie scene can pick it up.
Why else has so much talent walked out (Gaider among others) to work on projects they want to? Corporate just wants more FIFA and battle front shit. All online stuff. We just aren't that large a customer base it seems.
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Post by Andraste_Reborn on May 11, 2017 13:56:38 GMT
If we hear nothing about DA4 the next months, it's not a good sign. I care nothing about their new ip, to be honest. I like epic fantasy, and unfortunetely, no DA4 in sight, no ES6, the next Two Worlds is years away as well, doesn't look good >.> We probably won't hear anything official about DA4 until the New IP is announced, or even released. I wouldn't worry about it for the moment - tweets from the DA team certainly indicate that they are making A Thing. (Also: have you tried Pillars of Eternity? Great fantasy cRPG, and the second one comes out early next year.)
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Post by arvaarad on May 11, 2017 14:33:35 GMT
I slogged through their earning report, and they are so high on the online thing, because it generated over a billion for EA in one quarter, that I'm seriously concerned that they will be phasing out SP games entirely. DA4, Mass Effect ? good luck. This may be the twilight of gaming, or we can all hope the indie scene can pick it up. Why else has so much talent walked out (Gaider among others) to work on projects they want to? Corporate just wants more FIFA and battle front shit. All online stuff. We just aren't that large a customer base it seems. Just because a customer base is smaller doesn't mean there's no market. If fewer studios are focusing on a given market, you have less competition in that space. Sure, you might make less $ per copy of the game, but if you're the only one serving that group of people, you're more or less guaranteed to sell to all of them. Profitability depends on demand, but also on supply, and companies know this. The optimal solution is not "focus ONLY on the MOST profitable game format". If you do that, you'll saturate the market with competition for yourself, and those games will cease being profitable. It's not all-or-nothing. Companies look for a balanced portfolio with a variety of game types. Ideally, they want as little real overlap as possible - they'd rather target people who haven't yet spent money, vs. the people they've already tapped out.
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Post by Crom on May 11, 2017 19:18:20 GMT
If we hear nothing about DA4 the next months, it's not a good sign. I care nothing about their new ip, to be honest. I like epic fantasy, and unfortunetely, no DA4 in sight, no ES6, the next Two Worlds is years away as well, doesn't look good >.> I don't see how you're getting that at all. If we don't hear anything about DA4 in the next few months it's because they're going to focus on the new IP. EA and Bioware will want this new franchise to get top billing for now, as it's got to build a new audience from scratch. They can get away with officially announcing and releasing DA4 in a shorter time frame because the series has a fanbase already. By the time the game comes out, this will be Bioware's first new IP in over 10 years. They'll want to get the hype train in full motion to make sure it succeeds. You don't see what exactly? That was the point. Not hearing about DA4-> focusing on new IP which will be the main focus. Either way, it's still looking as early as 2019 for DA4, that's still 2 years from now, no matter when they announce anything.
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Post by swagmaster97 on May 12, 2017 14:28:37 GMT
Lots of interesting information here. I have little interest in Dylan, and ME:A DLC will probably be awhile, so it's good to here about Dragon Age again.
Honestly I'm willing to wait until whenever if it means a solid Dragon Age game.
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Post by sjsharp2010 on May 12, 2017 15:40:38 GMT
Why do their games take so much longer these days (since DAI)? Kotor came out in 2003 and only 2 years later a new IP Jade Empire was released. Then only 2 years later another new IP Mass Effect was released. Followed again 2 years later by yet another new IP Dragon Age Origins. Then sequels released in 2010, 2011, 2012, and 2014. If DA4 is just a sequel why should it take 7 years? Because amongst other things, the games have gotten bigger and more complex? yeah that and the worlds have had to be completely rebuilt on the new engine as this was the first time that both DA and ME have used Frostbite so it was always going to take a little longer now each series has had a game on the new engine hopefully the next step should be easier. As it's just a case of building on what they made in DAI/MEA and getting it right.
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Post by Deleted on May 12, 2017 16:14:18 GMT
A 70/30 split on New IP vs DA4 sounds about right. Since they're getting help from Bioware Austin on the new IP as well (and now some of the people from Montreal. At least those that didn't go over to EA Motive), they wouldn't need the full team to do just the new IP. Honestly, I always had DA4 pegged for a late 2019 release anyway and I don't see the delay in the new IP changing that. The closer we get to it's release date (which I think will still happen in 2018), the more people will be transitioned back to DA4. People also need to remember: large portions of DA:I's development was spent getting the engine right (remember, FB3 hadn't really done anything even remotely like DA:I before DA:I). Now that they've been working with the Frostbite engine for a while it shouldn't take them as long. So they'll likely be significantly less lead time between when full production starts and when the game comes out (compared to DA:I). I'm assuming the part of the DA team that helped out on MEA is finished with that project and it's just a question of whether they moved back to DA, moved over to help on the New IP, or split between the two. We know Blair moved back to DA, but that's all I can think of off the top of my head. If they all moved back to DA, then they should have ~30% of their team together again. It's important to point out that it wasn't the plan to have the DA team help out on MEA originally. So, undoubtedly that set DA4 back some right there. And now with the New IP being delayed, it potentially could set it back even further. But who knows how they might reallocate staff over the coming months. The New IP is obviously the priority right now, we'll just have to keep an ear out for any other staff moving over... But as far as how much full production time is required, I can't imagine anything less than 2 years, possibly longer depending on how ambitious they are with it. Witcher 3 for example had 3.5 years of production, with a larger team. So it depends on what their goals are. It's great they have that foundation now with Frostbite, but now they'll likely build on that with a number of new systems into the game. Also, people are clamoring for more robust side quests, potentially adding more cinematics/mocap/etc., more hand-crafted scenes in general... which chews up a lot of time. Mike pointed out combat was going to be another important element they're going to focus on in the next game - more mocap & animation work? Move to Photogrammetry for environments? Hopefully, a lot of this they've been prototyping already with the small team they've had on it during pre-production. The extended pre-production time though will undoubtedly be helpful though and hopefully translate to a more efficient full production period. I am thankful they've had this period of time in the planning stage as it is the most important in game development. Not many games have that opportunity. My confidence in (the eventual) DA4 is definitely stronger for it. I am 90% certain that Sheryl Chee is back on DA. Apparently she didn't even remain on the MEA long enough to work on DLC or other post content. Another factor on length of time between games is the console generation. Wasn't a major reason behind DAI's delays because they had originally planned on only releasing for old gen and then had to go back and update everything for current gen? And then test the game on five systems instead of three? I have no idea how long PS4 and Xbox1 will remain as the primary generation, but I would think Bioware wouldn't want to be stuck in a similar DAI situation again for DA4. Especially since they've spent so much time learning Frostbyte on current gen. So I would think 7 years is risking another switch in console generations and Bio would rather cut content and get something out sooner than have another year delay halfway through development.
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Post by Hrungr on May 12, 2017 16:54:54 GMT
I'm assuming the part of the DA team that helped out on MEA is finished with that project and it's just a question of whether they moved back to DA, moved over to help on the New IP, or split between the two. We know Blair moved back to DA, but that's all I can think of off the top of my head. If they all moved back to DA, then they should have ~30% of their team together again. It's important to point out that it wasn't the plan to have the DA team help out on MEA originally. So, undoubtedly that set DA4 back some right there. And now with the New IP being delayed, it potentially could set it back even further. But who knows how they might reallocate staff over the coming months. The New IP is obviously the priority right now, we'll just have to keep an ear out for any other staff moving over... But as far as how much full production time is required, I can't imagine anything less than 2 years, possibly longer depending on how ambitious they are with it. Witcher 3 for example had 3.5 years of production, with a larger team. So it depends on what their goals are. It's great they have that foundation now with Frostbite, but now they'll likely build on that with a number of new systems into the game. Also, people are clamoring for more robust side quests, potentially adding more cinematics/mocap/etc., more hand-crafted scenes in general... which chews up a lot of time. Mike pointed out combat was going to be another important element they're going to focus on in the next game - more mocap & animation work? Move to Photogrammetry for environments? Hopefully, a lot of this they've been prototyping already with the small team they've had on it during pre-production. The extended pre-production time though will undoubtedly be helpful though and hopefully translate to a more efficient full production period. I am thankful they've had this period of time in the planning stage as it is the most important in game development. Not many games have that opportunity. My confidence in (the eventual) DA4 is definitely stronger for it. I am 90% certain that Sheryl Chee is back on DA. Apparently she didn't even remain on the MEA long enough to work on DLC or other post content. Another factor on length of time between games is the console generation. Wasn't a major reason behind DAI's delays because they had originally planned on only releasing for old gen and then had to go back and update everything for current gen? And then test the game on five systems instead of three? I have no idea how long PS4 and Xbox1 will remain as the primary generation, but I would think Bioware wouldn't want to be stuck in a similar DAI situation again for DA4. Especially since they've spent so much time learning Frostbyte on current gen. So I would think 7 years is risking another switch in console generations and Bio would rather cut content and get something out sooner than have another year delay halfway through development. Personally, I'm hoping BioWare/EA won't risk another rushed release. MEA's mixed reception (and the Montreal studio's fate if the rumors are to be believed), should be ample motivation to make sure the next DA sticks the landing. If that places them between console generations, they'll just have to deal with it. Another motivating factor is the bar for a good RPG is simply higher now than it was when DAI was released. As we all know - Love it, hate it, or in-between, the next DA is going to be weighed against the Witcher 3, and to a lesser extent games like HZD, and possibly ME: Shadow of War, RDR2, CP2077 if they wind up being GotY contenders. While we wait, there's still the possibility BioWare may try to placate the fandom with a DA spin-off game (or two...). Apart from the feelers Mark put out for a tactics game, we know that Mike has met with Failbetter at least a couple of times. So I wouldn't be surprised to see something from them again...
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Post by formerfiend on May 12, 2017 17:01:31 GMT
It's also worth noting that, at the moment, Sony and Microsoft - more so Microsoft - are touting the notion that "console generations" are a thing of the past and they're moving to the smart-phone model of rolling out slightly upgraded/specialized versions every few years, starting with Pro, One S, and Project Scorpio. Personally I don't think that'll be a particularly sustainable business model but I don't know whether EA/Bioware are going to be hedging their bets on that plan actually working out or not.
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Post by Deleted on May 12, 2017 17:11:55 GMT
I am 90% certain that Sheryl Chee is back on DA. Apparently she didn't even remain on the MEA long enough to work on DLC or other post content. Another factor on length of time between games is the console generation. Wasn't a major reason behind DAI's delays because they had originally planned on only releasing for old gen and then had to go back and update everything for current gen? And then test the game on five systems instead of three? I have no idea how long PS4 and Xbox1 will remain as the primary generation, but I would think Bioware wouldn't want to be stuck in a similar DAI situation again for DA4. Especially since they've spent so much time learning Frostbyte on current gen. So I would think 7 years is risking another switch in console generations and Bio would rather cut content and get something out sooner than have another year delay halfway through development. Personally, I'm hoping BioWare/EA won't risk another rushed release. MEA's mixed reception (and the Montreal studio's fate if the rumors are to be believed), should be ample motivation to make sure the next DA sticks the landing. If that places them between console generations, they'll just have to deal with it. Another motivating factor is the bar for a good RPG is simply higher now than it was when DAI was released. As we all know - Love it, hate it, or in-between, the next DA is going to be weighed against the Witcher 3, and to a lesser extent games like HZD, and possibly ME: Shadow of War, RDR2, CP2077 if they wind up being GotY contenders. While we wait, there's still the possibility BioWare may try to placate the fandom with a DA spin-off game (or two...). Apart from the feelers Mark put out for a tactics game, we know that Mike has met with Failbetter at least a couple of times. So I wouldn't be surprised to see something from them again... Failbetter did Fallen London; were they also the ones who did The Last Court? I actually really liked that game, it was a nice method of providing some interactive lore to the setting without having to be a full game. I wouldn't mind more of those. I would probably not play the theoretical tactics game but would be interested in learning about it. I would think that would be a spin off, perhaps reenacting historical battles. Or potentially be a segue into the Tevinter-Qunari war by staging some of the current battles in northern Thedas. Those personally aren't my type of games so I would hope they won't be too lore heavy so I don't miss much. I personally am more worried about the ratio of SP to MP in DA4 than if it's rushed. Perhaps due to the time intensive development cycle for large open world maps Bio will scale DA4 down a bit. But I feel like MP is more and more being pushed on Bio games and it requires less writers and voice acting so might be a more efficient use of resources.
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Post by Hrungr on May 12, 2017 18:20:27 GMT
Personally, I'm hoping BioWare/EA won't risk another rushed release. MEA's mixed reception (and the Montreal studio's fate if the rumors are to be believed), should be ample motivation to make sure the next DA sticks the landing. If that places them between console generations, they'll just have to deal with it.
Another motivating factor is the bar for a good RPG is simply higher now than it was when DAI was released. As we all know - Love it, hate it, or in-between, the next DA is going to be weighed against the Witcher 3, and to a lesser extent games like HZD, and possibly ME: Shadow of War, RDR2, CP2077 if they wind up being GotY contenders.
While we wait, there's still the possibility BioWare may try to placate the fandom with a DA spin-off game (or two...). Apart from the feelers Mark put out for a tactics game, we know that Mike has met with Failbetter at least a couple of times. So I wouldn't be surprised to see something from them again... Failbetter did Fallen London; were they also the ones who did The Last Court? I actually really liked that game, it was a nice method of providing some interactive lore to the setting without having to be a full game. I wouldn't mind more of those. I would probably not play the theoretical tactics game but would be interested in learning about it. I would think that would be a spin off, perhaps reenacting historical battles. Or potentially be a segue into the Tevinter-Qunari war by staging some of the current battles in northern Thedas. Those personally aren't my type of games so I would hope they won't be too lore heavy so I don't miss much. I personally am more worried about the ratio of SP to MP in DA4 than if it's rushed. Perhaps due to the time intensive development cycle for large open world maps Bio will scale DA4 down a bit. But I feel like MP is more and more being pushed on Bio games and it requires less writers and voice acting so might be a more efficient use of resources. Yeah, Failbetter worked on TLC, and I'm certainly down with seeing more from them. That said, I'm also on the fence about a tactics game, as I haven't really been into that genre for a long time now. But a DA-based one might get me back into it. I played a bunch of DAMP when it came out, but it didn't exactly pull in huge numbers of players. So it's hard to say where they might go with it - an evolution of the current MP or a complete revamp to try and bring in more players? At this point though we have no idea of the scope of the next game (SP or MP). We'll just have to keep an ear out...
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Post by Deleted on May 12, 2017 19:24:56 GMT
Failbetter did Fallen London; were they also the ones who did The Last Court? I actually really liked that game, it was a nice method of providing some interactive lore to the setting without having to be a full game. I wouldn't mind more of those. I would probably not play the theoretical tactics game but would be interested in learning about it. I would think that would be a spin off, perhaps reenacting historical battles. Or potentially be a segue into the Tevinter-Qunari war by staging some of the current battles in northern Thedas. Those personally aren't my type of games so I would hope they won't be too lore heavy so I don't miss much. I personally am more worried about the ratio of SP to MP in DA4 than if it's rushed. Perhaps due to the time intensive development cycle for large open world maps Bio will scale DA4 down a bit. But I feel like MP is more and more being pushed on Bio games and it requires less writers and voice acting so might be a more efficient use of resources. Yeah, Failbetter worked on TLC, and I'm certainly down with seeing more from them. That said, I'm also on the fence about a tactics game, as I haven't really been into that genre for a long time now. But a DA-based one might get me back into it. I played a bunch of DAMP when it came out, but it didn't exactly pull in huge numbers of players. So it's hard to say where they might go with it - an evolution of the current MP or a complete revamp to try and bring in more players? At this point though we have no idea of the scope of the next game (SP or MP). We'll just have to keep an ear out... I played a little of DAIMP on the PS3 but my PS4 was really bad about connecting to servers so I was never able to try it. I think my internet provider was basically incompatible with PS4. But I remember having a lot more fun with ME3MP than the little of DAIMP I played. And from what I hear MEAMP hasn't been as well received as its predecessor, so I wouldn't be surprised if they go back to the drawing board on both DA and ME future MP.
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Post by Arch Adonias on May 12, 2017 22:16:14 GMT
Bioware kinda needs to get their shit together if you ask me. What's the point of having all these different studios if every time something is in full production, all other projects just grind to a halt? I mean if that's how it's gonna be, just build yourself one big ass studio.....
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Post by Heimdall on May 13, 2017 19:12:42 GMT
Bioware kinda needs to get their shit together if you ask me. What's the point of having all these different studios if every time something is in full production, all other projects just grind to a halt? I mean if that's how it's gonna be, just build yourself one big ass studio..... As I understand it, work has been continuing on the New IP. It's just DA that hasn't gotten much attention.
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Post by vindur on May 13, 2017 22:14:11 GMT
It makes me wonder now about all the talent that has left, not least David Gaider. The major creative impetus behind DA universe. Maybe he found out that he would have to churn out Dylan or wait on the sidelines for x amount of years before being able to continue his project in DA and just said the hell with it. He now works in a smaller company that lets him work on his dream project (with mixed results). But I have to wonder if this is why so many well known talents have left in the last 5 years. Would they want to slog through making soulless clones of Destiny or Division, when they have an existing mythos they want to expand and improve on? As in half a decade or more? I'm betting patience runs kind of thin at that point. So they bail. Ultimately it's our loss. Never got into BioWare's staff... stuff. I just read Gaider has had major creative tasks in DAO and DA2 and left the company last year. Why exactly? Getting on topic, if Dragon Age 4 is not released until two or three years from now, lots of people will lose interest in the saga, and I probably include myself there. You can read the codex and replay Origins and Inquisition just a determinated amount of times (DA2 doesn't count lmao). And if they finally don't release it until 2019-20, it better be a goddamn masterfuckingpiece
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Post by Andraste_Reborn on May 13, 2017 22:50:34 GMT
Never got into BioWare's staff... stuff. I just read Gaider has had major creative tasks in DAO and DA2 and left the company last year. Why exactly? David Gaider was the lead writer on DAO, DA2 and DAI up until Jaws of Hakkon. After working as a writer at BioWare for almost twenty years, he decided to leave and become the creative director on Beamdog's new D&D game. (A bunch of people on the internet are convinced this was a bad breakup because BioWare is dying/EA is evil/the Apocalypse is upon us, but David Gaider has said it was all amicable and he just needed a change after working with one company for so long. Believe what you will, we don't know any more.)
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Post by brandoftime on May 13, 2017 23:47:43 GMT
When I first learned of this last year, I did some online searching and found out that after 17 years, he decided to leave after running into an old friend at a gas station who was already working at Beamdog. Somehow the conversation led to Gaider jumping over there as lead producer ? or something high up.
Anyway, what's kind of odd is this christmas, he had a few sad tweets about how he was missing out on the Bioware Christmas party for the first time in over 16 years and felt sad. Someone asked him if they all over at Bioare wouldn't be glad to see him crash it and the way he responded made it sound like he would feel funny going back, like he might not be welcome.
My guess is he got impatient waiting for DA to get the green light and couldn't give crap about 'dylan'. So he left and now has worked on reworking old stuff like Baldur's gate. There was some controversy over a character in that game's new expansion that got him in some hot water . . .
After that, I don't know much else. Just our loss, because he wrote so much of the DA lore and major characters like Morrigan.
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Post by Andraste_Reborn on May 14, 2017 0:38:00 GMT
When I first learned of this last year, I did some online searching and found out that after 17 years, he decided to leave after running into an old friend at a gas station who was already working at Beamdog. Somehow the conversation led to Gaider jumping over there as lead producer ? or something high up. Anyway, what's kind of odd is this christmas, he had a few sad tweets about how he was missing out on the Bioware Christmas party for the first time in over 16 years and felt sad. Someone asked him if they all over at Bioare wouldn't be glad to see him crash it and the way he responded made it sound like he would feel funny going back, like he might not be welcome. My guess is he got impatient waiting for DA to get the green light and couldn't give crap about 'dylan'. So he left and now has worked on reworking old stuff like Baldur's gate. There was some controversy over a character in that game's new expansion that got him in some hot water . . . After that, I don't know much else. Just our loss, because he wrote so much of the DA lore and major characters like Morrigan. 1. He ran into Trent Oster at the gym. (Trent used to work for BioWare, too, but left years ago and founded Beamdog.) Trent asked him if he'd like a job and he ended up becoming a Creative Director at Beamdog. This is the thing Mike Laidlaw does on Dragon Age, although I gather that the exact responsibilities of a Creative Director vary from company to company. 2. Gaider actually left Dragon Age about a year before he left BioWare ... to work on The Game Currently Known As Dylan. After a decade, he was done making up stuff about Thedas. He initially thought moving to another project would be enough to revitalize him creatively, but eventually decided that it wasn't, hence the move to Beamdog. 3. He hasn't worked on any of Beamdog's Enhanced Editions so far, and is currently making a new D&D game for them. He didn't work on Siege of Dragonspear.
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